prontera,157,190,4[TAB]script[TAB]Garden[TAB]Entrance 793,{
if(gettime(4)==6) && (gettime(3)==12) {
//enablenpc "Garden Entrance"; //this must be an issue, since if we here it's obiously enable
Announce "The Mystical Gate of the Secret Garden has opened! Fifteen players may enter.",bc_all || bc_blue;
mes "Rumor has it that there was once an ancient secret garden located near prontera!";
if(countitem(7559) < 1) close;
next;
mes "I see that you have the key... Very well, since you have the key, I can warp you to the gate.";
next;
mes "Do you want me to? Only [" + .playersmax - .playersin + "] can enter.";
next;
if(select("Yes:No") == 2) close;
set .playersin,getmapusers(.garden$); //updated to auto ajust for players leaving etc
if(.playersin == .playersmax) {
mes "Sorry the max players has been reached.";
} else {
warp .garden$,.x,.y;
//set .playersin,.playersin + 1;
}
close;
}
end;
OnInit: //been move so we can click on NPC
set .garden$,"maze" // <Customizable>
set .x,50; // <Customizable>
set .y,55; // <Customizable>
set .playersmax,15; // <Customizable>
set .playersin,0;
disablenpc "Garden Entrance"; //when do you enable it ?
end;
OnSat1200: //enable npc on saturday at noon
enablenpc "Garden Entrance";
end;
OnSat1800: //disable npc after 6h
disablenpc "Garden Entrance";
end;
}
maze,60,60,4 script Ancient Hero of the Garden 793,{
OnPCLoadMapEvent : //autoenable and spawn, comment this if you want to handle differently
if((getmapusers(.garden$) == 15) && !.spawn[1]) { //when we reach 15 player on map we enable npc and spawn monster
enablenpc "Ancient Hero of the Garden"; //nota : we enable npc so player can click on it but it's not really usefull, we should consider invisible automated npc instead.
//nota2 we may have extra enable from player wich it's quite annoying but shouldn't be buggy anyway
monster .garden$,0,0,"Treasure of the Secret Garden",.spawn,10,"Ancient Hero of the Garden::L_MDeath";
set .spawn[1],1; //mark monster are spawned
}
else {
mes "I don't know exacly what's my purpose yet but monsters alreaby been spawn, found them !"
close;
}
end;
L_MDeath: //called at each mob dead
if(getmapmobs(.spawn) == 0) { //if there no more mob on map
set .spawn[1],0; //mark monster are all dead
mes "I see you have found the treasure ...";
next;
switch(rand(1,15)){
case 1 : goto L_First; //I dun like much goto but well
case 2 : goto L_Second;
case 3 : goto L_Third;
default :
mes "I see that you did not get the sacred mark of the treasure...";
close;
}
}
end;
L_First:
mes "Wow... You got the ultimate mark of the treasure ...";
next;
mes "I believe this is yours then...";
getitem 2862;
set zeny, zeny + 100000;
close;
L_Second:
mes "Wow... You got the legendary mark of the treasure ...";
next;
mes "I believe this is yours then...";
getitem 5682;
set zeny, zeny + 50000;
close;
L_Third:
mes "Wow... You got the holy mark of the treasure ...";
next;
mes "I believe this is yours then...";
set zeny, zeny + 20000;
close;
OnInit:
set .spawn,1902; // <Customizable>
set .garden$,"maze" // <Customizable>
disablenpc "Ancient Hero of the Garden"; //when do you enable it ?
end;
}