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//===== EinherjarRO Scripts ================================== 
//= Daily Prize, OnPCLoginEvent
//===== By: ================================================== 
//= Stolao
//===== Current Version: ===================================== 
//= 1.63
//===== Compatible With: ===================================== 
//= rAthena SVN
//===== Description: ========================================= 
//= A reward system for players who play more frequently
//===== Comments: ============================================
//= Maybe Make .MinWait an array mins,days,weeks,months,years;
//===== Additional Comments: =================================
//= For Older See Old Versions
//= 1.51 Changed set .@g formula and move lower into script
//= 1.52 Replace all disbottom -> message
//= 1.53 Changed Format to Include minuets instead of just hours
//= 1.54 Made Time till next rewards display dynamic
//= 1.55 Changed a forgotten  .PointType$ -> getd(.@TT[1])
//= 1.56 changed .@XT -> .@XT$
//= 1.57 Added Atoi where nessisary
//= 1.58 Fixed a swapped .@x and .@x+1
//= 1.59 Serveral Edit Undocumented to fix
//= 1.5A Fixed a logic bug, day 1 skipped
//= 1.5B Fixed a [-1] bug
//= 1.5C Actualy Fixed a logic bug, day 1 skipped
//= 1.5D Added A .Rest Notification
//= 1.5E Moved Sleep2 after the day check
//= 1.5F Added additive logging so a dc wont reset the .Rest Delay
//= 1.60 Added timer break into @at and @afk
//= 1.61 Added '[Daily Rewards]:' to all messages
//= 1.62 Fixed missing "
//= 1.63 Fixed missing )
//===== Contact Info: ========================================
//= [Stolao] 
//= Email: [email protected]
//============================================================
-   script  LOGIN   -1,{
OnWhisperGlobal:
OnLoginCmnd:
OnPCLoginEvent:
    if(.Rest){
        set @login, (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) + gettime(2);
        if(@login > #LastDailyReward + .MaxWait ){
            set #logintimer, 0;
            set @login, 0;
        }
        set .@rest, (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) + .Rest;
        message strcharinfo(0),"[Daily Rewards]: to collec reward you must remain logged in for "+ ( @login - .@rest ) +" Minuets";
    }
    set .@i, (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) + gettime(2);
    if(.@i - .Rest >= (#LastDailyReward + .MinWait)){
        sleep2 100 + ( .Rest * 60000 ) - ( .@i - #logintimer );
        if(.@i < #LastDailyReward + .MaxWait){  set #DRewardCon, #DRewardCon + 1;
        } else {    set #DRewardCon, 0; }
        set .@g, (#DRewardCon > getarraysize(.Rewards$)) ? (getarraysize(.Rewards$)+1) : #DRewardCon;
        explode(.@XT$,.Rewards$[.@g],"|");
        for(set .@x,0; .@x < getarraysize(.@XT$); set .@x,.@x + 1){
            set .@TT[.@x], atoi(.@XT$[.@x]);
        }
        if(.Mode & 1 && .@TT[4]){   //[Note]: I need to figure out a checkweight for all items tired atm lol, for now ill leave it missing
            for(set .@x,4; .@x < getarraysize(.@TT); set .@x,.@x + 2){  getitem  .@TT[.@x], .@TT[.@x+1];    message strcharinfo(0),"[Daily Rewards]: Recived "+  .@TT[.@x+1] +" "+ getitemname(.@TT[.@x]);  }
        }
        if(.Mode & 2){
            if(.@TT[0]){    set zeny,zeny + .@TT[0];    message strcharinfo(0),"[Daily Rewards]: Recived "+ .@TT[0] +"z";   }
            if(.@TT[1]){    setd getd(.Points$[0]),getd(.Points$[0]) + .@TT[1]; message strcharinfo(0),"[Daily Rewards]: Recived "+ .@TT[1] +" "+.Points$[1];   }
        }
        if(.Mode & 4 && (.@TT[3] || .@TT[4])) getexp .@TT[3], .@TT[4];
        if(.Mode & 8){
            for(set .@x,0; .@x < getarraysize(.BuffInfo); set .@x,.@x + 4){
                if(#DRewardCon % .BuffInfo[.@x + 1] == 0)
                    sc_start .BuffInfo[.@x], .BuffInfo[.@x + 2] * 60000, .BuffInfo[.@x + 3];
            }
        }
        message strcharinfo(0),"[Daily Rewards]: You have collected your daily reward, for "+#DRewardCon+" day"+((#DRewardCon > 1)?"s":"")+" in a row.";
        cutin .Pic$[.@g],4;
        set #LastDailyReward, .@i;
        set #logintimer, 0;
        set @login, 0;
    } else {
        set .@days,(#LastDailyReward + .MinWait - .@i)/60/24;
        set .@hours,((#LastDailyReward + .MinWait - .@i)/60)%24;
        set .@mins,(#LastDailyReward + .MinWait - .@i)%60;
        message strcharinfo(0),"[Daily Rewards]: You have "+ ((.@days) ? .@days +":Days " : "") +""+ ((.@hours) ? .@hours +":Hours " : "") +""+ ((.@mins) ? .@mins +":Minutes " : "") +"till your next reward";
    }
end;
OnPCLogoutEvent:
    if(@login){
        set .@i, (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) + gettime(2);
        set #logintimer, .@i - @login + #logintimer;
        set @login, 0;
    }
return;
end;
OnInit:
    //Basic Settings
    //   1: Item | 2: Points | 4: Exp  
    //   8: Gain Buffs Every X Consecutive Days logged in
    //     (a bit value, e.g. 3 = Items & Points from Multi)
    set .Mode,1;
 
    //To Enable @ Command '@loginreward' unslash next lines
    // * Needs extra commands for typos
    bindatcmd("daily"   ,"LOGIN::OnLoginCmnd",0,99);
 
    //Enable Delay if @afk or @autotrade are available to players
    //  remove // to enable certain command checks
    //bindatcmd("at"    ,"LOGIN::OnPCLogoutEvent",0,99);
    //bindatcmd("autotrade" ,"LOGIN::OnPCLogoutEvent",0,99);
    //bindatcmd("AT"    ,"LOGIN::OnPCLogoutEvent",0,99);
    //bindatcmd("Autotrade" ,"LOGIN::OnPCLogoutEvent",0,99);
    //bindatcmd("afk"   ,"LOGIN::OnPCLogoutEvent",0,99);
    //bindatcmd("AFK"   ,"LOGIN::OnPCLogoutEvent",0,99);
    
 
    //Minimum Minuets Between Collecting Daily Reward
    //   Day: 22*60 - 24*60
    //   Week: 10080
    set .MinWait,24*60;
 
    //Minuets Before Lose Consecutive Daily Reward
    //   Day: 48*60 - 50*60
    //   Week: 20160
    set .MaxWait,3000;
 
    //Number of mins after logging before collecting prize
    set .Rest,2;
 
    //Point Type
    //   [0] Points earned
    //   [1] Point name in mes
    setarray .Points$,"#KAFRAPOINTS","K-Points";
 
    // Consecutive Days Buff
    // Each buff contains 4 variables (32 Total Max)
    // <Type>,<Days>,<Duration>,<Rate>, // Buff 1
    // <Type>,<Days>,<Duration>,<Rate>, // Buff 2
    //   ...;
    //
    //  Example: 188,7,45,3
    //    -Every 7th consecutive day logged in Player gains +3 Str for 45 mins
    //
    //  Type is 188, which references which SC_ to use, SC_INCSTR in this example
    //     -For a full list of SC_ visit the db/const.txt
    //  Days is days buff is applied, in this example 7, so every 7th day, 14,21,28....
    //  Duration is buff duration is Minuits, in this example 45 mins
    //  Rate is buff strength, in this example player gains 3 Str
    setarray .BuffInfo  ,260,2,360,1    // Life Insurance for 360 Mins Every 2nd Day
                ,198,3,120,10   // +10% Hp for 120 Mins Every 3th Day
                ,196,5,120,25   // +25 Flee for 120 Mins Every 5th Day
                ,257,7,240,50;  // +50% Exp for 240 Mins Every 7th Day
 
    // Daily Prize items (max 128 days):
    //   "<Zeny>|<Points>|<BaseExp>|<JobExp>|<itemID-1>|<amount-1>|<itemID-2>|<amount-2>...etc", // Day 1
    //   "<Zeny>|<Points>|<BaseExp>|<JobExp>|<itemID-1>|<amount-1>|<itemID-2>|<amount-2>...etc"  // Day 2
    //   ...;
    // Total length of any days string must be 255 or shorter
    // * If players login longer than the last set
    //   day, they will keep getting the last prize.
    setarray .Rewards$,
        "0|0|0|0|501|1",    // Day 1: 
        "0|0|0|0|501|2",    // Day 2:
        "0|0|0|0|501|3",    // Day 3:
        "0|0|0|0|501|4",    // Day 4:
        "0|0|0|0|501|5",    // Day 5:
        "0|0|0|0|501|6",    // Day 6:
        "0|0|0|0|501|7",    // Day 7:
        "0|0|0|0|501|8",    // Day 8:
        "0|0|0|0|501|9",    // Day 9:
        "0|0|0|0|501|10",   // Day 10:
        "0|0|0|0|501|11",   // Day 11:
        "0|0|0|0|501|12",   // Day 12:
        "0|0|0|0|501|13",   // Day 13:
        "0|0|0|0|501|14",   // Day 14:
        "0|0|0|0|501|15",   // Day 15:
        "0|0|0|0|501|16",   // Day 16:
        "0|0|0|0|501|17",   // Day 17:
        "0|0|0|0|501|18",   // Day 18:
        "0|0|0|0|501|10",   // Day 19:
        "0|0|0|0|501|20",   // Day 20:
        "0|0|0|0|501|21",   // Day 21:
        "0|0|0|0|501|22",   // Day 22:
        "0|0|0|0|501|23",   // Day 23:
        "0|0|0|0|501|24",   // Day 24:
        "0|0|0|0|501|25",   // Day 25:
        "0|0|0|0|501|26",   // Day 26:
        "0|0|0|0|501|27",   // Day 27:
        "0|0|0|0|501|28",   // Day 28:
        "0|0|0|0|501|29",   // Day 29:
        "0|0|0|0|501|30",   // Day 30:
        "0|0|0|0|501|31";   // Day 31:
 
        
    setarray .Pic$,
    "tutorial01", //pic with day1 highlighted
    "tutorial02", //pic with day2 highlighted
    "tutorial03"; //pic with day3 highlighted
        "tutorial04", //pic with day4 highlighted
    "tutorial05", //pic with day5 highlighted
    "tutorial06"; //pic with day6 highlighted
        "tutorial07", //pic with day7 highlighted
    "tutorial08", //pic with day8 highlighted
    "tutorial09"; //pic with day9 highlighted
        "tutorial10"; //pic with day10 highlighted
        "tutorial11", //pic with day11 highlighted
    "tutorial12", //pic with day12 highlighted
    "tutorial13"; //pic with day13 highlighted
        "tutorial14", //pic with day14 highlighted
    "tutorial15", //pic with day15 highlighted
    "tutorial16"; //pic with day16 highlighted
        "tutorial17", //pic with day17 highlighted
    "tutorial18", //pic with day18 highlighted
    "tutorial19"; //pic with day19 highlighted
        "tutorial20"; //pic with day20 highlighted
        "tutorial21", //pic with day21 highlighted
    "tutorial22", //pic with day22 highlighted
    "tutorial23"; //pic with day23 highlighted
        "tutorial24", //pic with day24 highlighted
    "tutorial25", //pic with day25 highlighted
    "tutorial26"; //pic with day26 highlighted
        "tutorial27", //pic with day27 highlighted
    "tutorial28", //pic with day28 highlighted
    "tutorial29"; //pic with day29 highlighted
        "tutorial30"; //pic with day30 highlighted
        "tutorial31", //pic with day31 highlighted
 
 
 
end;
}
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