viewing paste Unknown #22047 | Athena

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/*Fiery Fairy Forest
f@prt.gnd#prt_fild08.gnd#
f@prt.gat#prt_fild08.gat#
f@prt.rsw#prt_fild08.rsw#
유저인터페이스\map\f@prt.bmp#유저인터페이스\map\prt_fild08.bmp# */
// Fiery Fairy Forest
// Created by: Aeromesi
// Version 1.0
// PS: I'm awesome :P
// Control the amount of MOBS you want by simply editing the variables below the `OnInstanceInit:`!
// Thank you Garr ^^
function        script  ArrayShuffle    {
// Usage: callfunc("ArrayShuffle") - return number;
// callfunc("ArrayShuffle",n) - initialize array of n numbers
        if(getarg(0,-1) <= 0) {
                if( !getarraysize($ShuffleArray) )
                        return -1; // Array is not initialized or nothing left of previous initialized one
                .@i = rand(getarraysize($ShuffleArray));
                .@num = $ShuffleArray[.@i];
                deletearray $ShuffleArray[.@i],1;
                return .@num;
        } else {
                for( .@i = 0; .@i < getarg(0); .@i++)
                        $ShuffleArray[.@i] = .@i + 1;
                return 1;
        }
        return -1;
}
prontera,149,147,2      script  Prontera Castle Guard#a 4_M_ROYALGUARD,{
 
/*      if( has_instance("f@prt") != "" ) {
                mes "Don't let the Fire reach Prontera!";
                next;
                warp has_instance("f@prt"),170,373;
        }
        .@md_namenpc$ = "[ ^ff0000 Fiery Fairy Forest^000000 ]";
        .@md_name$ = "Fiery Fairy Forest";
        mes .@md_namenpc$;
        mes "Hello there "+strcharinfo(0)+".";
        mes "There's been a recent word about the Fire Demons approaching Prontera from our Assassins.";
        next;
        mes .@md_namenpc$;
        mes "Would you be willing to watch out for them in-case of an attack in the Southern Fields "+strcharinfo(0)+"?";
        mes "It's not just the Forest, but the fairys that inhabit the forest in the trees that are in danger also!";
        next;
        mes .@md_namenpc$;
        mes "~^FF0000 WARNING: SOLO INSTANCE^000000~";
        mes"~~^FF0000EXTREME-DIFFUCULTY^000000~~";
        mes "~~^FF0000DON'T BURN YOURSELF!^000000~~";
        mes "";
        mes "ELEMENT WEAKNESS:";
        mes "";
        mes " ^87CEEB Ice^000000/^0000ffWater^000000";
        next;
        switch(select("Sure thing!: Not interested.")) {
        case 1:
        mes .@md_namenpc$;
        mes "You should get to the starting point of the Southern Fields, when Assassins give news that means it's urgent.";
        sleep2 (2000);
        mes "...";
        sleep2 (2000);
        .@instance = instance_create( .@md_name$, getcharid( 3 ), IOT_CHAR);
        if( .@instance < 0 ) {
                dispbottom "Instance Failed.";
                end;
        }
        dispbottom "^0000ff" + .@md_name$ + "^000000- Attempting to create Fiery Fairy Forest.";
        if( instance_attachmap("f@prt",.@instance) == "" ) {
                instance_destroy( .@instance );
                dispbottom "Failed to instance prt_fild08/Instance Name: f@prt";
                end;
        }
 
        dispbottom "^0000ff" + .@md_name$ + "^000000- Attempt successful on Fiery Fairy Forest attach!";
        instance_set_timeout( 7200, 300, .@instance ); // 3 Hours to complete
        instance_init( .@instance );
        InsF_CD = gettimetick(2) + 14400; // 4 hour cooldown
        warp instance_mapname("f@prt",.@instance),170,373;
        end;
 
        case 2:
        mes .@md_namenpc$;
        mes "If you decide to change your mind, please come again, we could use someone like you "+strcharinfo(0)+".";
        close;
}
}
*/
        .@instance$ = "Fiery Fairy Forest";
 
        if (instance_id()) {
                mes "[Fiery Fairy Forest]";
                mes "You are already part of an instance.";
                next;
                switch(select("Enter Instance.:Cancel.")) {
                case 1:
                        break;
                case 2:
                        mes "[Fiery Fairy Forest]";
                        mes "You don't want to try again?";
                        emotion e_sob;
                        close;
                }
        } else {
                mes "[Fiery Fairy Forest]";
                mes "Would you like to participate in the Fiery Fairy Forest?";
                next;
                switch(select("Create Instance.:Cancel.")) {
                case 1:
                        .@create = instance_create(.@instance$);
                        if (.@create < 0) {
                                mes "[Sample Instance]";
                                switch (.@create) {
                                        case -1: mes "ERROR: Invalid type."; break;
                                        case -2: mes "ERROR: Party not found."; break;
                                        case -3: mes "ERROR: Instance already exists."; break;
                                        case -4: mes "ERROR: No free instances."; break;
                                }
                                mes " ";
                                mes "Instance creation ^FF0000failed^000000.";
                                emotion e_omg;
                                close;
                        }
                        mes "[Fiery Fairy Forest]";
                        mes "Instance created.";
                        mes " ";
                        mes "Now entering the instance...";
                        next;
//                      warp instance_warpall("z@prt"),148,197;
                        break;
                case 2:
                        mes "[Fiery Fairy Forest]";
                        mes "Okay. Maybe next time!";
                        close;
                }
        }
        .@enter = instance_enter(.@instance$);
        if (.@enter != 0) {
                mes "[Fiery Fairy Forest]";
                switch (.@enter) {
                        case 1: mes "ERROR: Party not found."; break;
                        case 2: mes "ERROR: Party does not have an instance."; break;
                        case 3: mes "ERROR: Unknown error."; break;
                }
                mes " ";
                mes "Instance entry ^FF0000failed^000000.";
                emotion e_omg;
                close;
        }
        close;
}
f@prt,1,1,1     script  SpwnMonsterF#Ins        -1,{
OnInstanceInit:
atcommand "@clouds";
disablenpc instance_npcname("Prontera Castle Guard#b");
//'ValuedTree = rand(1,102);
        //Level 1
        //1st mob amount
        '1st_MobAML1 = 1;
        '2nd_MobAML1 = 2;
        '3rd_MobAML1 = 5;
        'MOBAML1TOT = '1st_MobAML1+'2nd_MobAML1+'3rd_MobAML1;
        //Level 2 Mob Amounts
        '1st_MobAML2 = 1;
        '2nd_MobAML2 = 1;
        '3rd_MobAML2 = 1;
        'MOBAML2TOT = '1st_MobAML2+'2nd_MobAML2+'3rd_MobAML2;
        //Level 3 Mob Amounts
        '1st_MobAML3 = 5;
        '2nd_MobAML3 = 4;
        '3rd_MobAML3 = 5;
        'MOBAML3TOT = '1st_MobAML3+'2nd_MobAML3+'3rd_MobAML3;
        //Level 4 Mob Amounts
        '1st_MobAML4 = 100;
        '2nd_MobAML4 = 50;
        '3rd_MobAML4 = 20;
        'MOBAML4TOT = '1st_MobAML4+'2nd_MobAML4+'3rd_MobAML4;
        //Level 5 Mob Amounts
        '1st_MobAML5 = 1; // 20
        '2nd_MobAML5 = 1; // 20
        'MOBAML5TOT = '1st_MobAML5+'2nd_MobAML5;
        //Level 6 (Final Mob/Boss)
        '1st_MobAML6 = 1;
        'MOBAML6TOT = '1st_MobAML6;
        'InsF_MobCount = 'MOBAML1TOT+'MOBAML2TOT+'MOBAML3TOT+'MOBAML4TOT+'MOBAML5TOT+'MOBAML6TOT;
        'Tree_Total = 102;
        'InsF_Count =  0;
        'InsF_Start = 0;
        'Fire_T = 0;
 
        if ( !'InsF_Start ){
        donpcevent instance_npcname("SpwnMonsterF#Ins")+"::OnEventF1";
        'InsF_Start++;
}
       
OnEventF1:
instance_announce -1,"[Fiery Fairy Forest Instance] As you enter the Southern Field of Prontera, you start to hear wood popping and leaves sizzling.",bc_map;
sleep2 5000;
instance_announce -1,"[Fiery Fairy Forest Instance] Unaware and uprepared that the Fire Demons are marching forth, you ready your battle gear!",bc_map;
sleep2 5000;
instance_announce -1,"[Fiery Fairy Forest Instance] Step forward and protect the small fairys that inhabit the Southern Prontera Field as well as Prontera itself!",bc_map;
sleep2 5000;
instance_announce -1,"[Fiery Fairy Forest Instance] Remember, you MUST kill a certain amount of mobs and water down a certain amount of the trees to continue the Waves.",bc_map;
sleep2 10000;
instance_announce -1,"[Fiery Fairy Forest Instance] Prontera Guard Watch: Good luck!",bc_map;
 
callfunc("ArrayShuffle",101);
for (.@i = 0; .@i < 17; .@i++)
        donpcevent instance_npcname("Fire#"+callfunc("ArrayShuffle"))+"::OnEnable";
        instance_announce -1,"Enabled "+.@num,bc_map;
areamonster instance_mapname("f@prt"),29,76,327,361,"Blazzer",1598,'1st_MobAML1,instance_npcname("SpwnMonsterF#Ins")+"::OnThisMobDeathF";
sleep 2000;
areamonster instance_mapname("f@prt"),29,76,327,361,"Explosion",1383,'2nd_MobAML1,instance_npcname("SpwnMonsterF#Ins")+"::OnThisMobDeathF";
sleep 2000;
areamonster instance_mapname("f@prt"),29,76,327,361,"Ferus",1714,'3rd_MobAML1,instance_npcname("SpwnMonsterF#Ins")+"::OnThisMobDeathF";  
 
OnEventF2:
callfunc("ArrayShuffle",101);
for (.@i = 0; .@i < 17; .@i++)
        donpcevent instance_npcname("Fire#"+callfunc("ArrayShuffle"))+"::OnEnable";
instance_announce -1,"[Fiery Fairy Forest Instance] 2nd Wave begins. Be on the lookout!",bc_map;
areamonster instance_mapname("f@prt"),29,76,327,361,"Headless Mule",2071,'1st_MobAML2,instance_npcname("SpwnMonsterF#Ins")+"::OnThisMobDeathF";
sleep 2000;
areamonster instance_mapname("f@prt"),29,76,327,361,"Fire Grizzly",1381,'2nd_MobAML2,instance_npcname("SpwnMonsterF#Ins")+"::OnThisMobDeathF";
sleep 2000;
areamonster instance_mapname("f@prt"),29,76,327,361,"Gajomart",1309,'3rd_MobAML2,instance_npcname("SpwnMonsterF#Ins")+"::OnThisMobDeathF";
 
OnEventF3:
callfunc("ArrayShuffle",101);
for (.@i = 0; .@i < 17; .@i++)
        donpcevent instance_npcname("Fire#"+callfunc("ArrayShuffle"))+"::OnEnable";
instance_announce -1,"[Fiery Fairy Forest Instance] 3rd Wave begins. The fires keep burning brighter and hotter!",bc_map;
areamonster instance_mapname("f@prt"),29,76,327,361,"Salamander",1831,'1st_MobAML3,instance_npcname("SpwnMonsterF#Ins")+"::OnThisMobDeathF";
sleep 2000;
areamonster instance_mapname("f@prt"),29,76,327,361,"Nine Tail",1471,'2nd_MobAML3,instance_npcname("SpwnMonsterF#Ins")+"::OnThisMobDeathF";
sleep 2000;
monster instance_mapname("f@prt"),169,369,"Majorurus",1310,'3rd_MobAML3,instance_npcname("SpwnMonsterF#Ins")+"::OnThisMobDeathF";
sleep 2000;
 
OnEventF4:
callfunc("ArrayShuffle",101);
for (.@i = 0; .@i < 17; .@i++)
        donpcevent instance_npcname("Fire#"+callfunc("ArrayShuffle"))+"::OnEnable";
instance_announce -1,"[Fiery Fairy Forest Instance] 4th Wave begins. Don't allow them to kill off all the trees inhabiting the Fairies!",bc_map;
sleep 2000;
areamonster instance_mapname("f@prt"),29,76,327,361,"Magmaring",1836,'1st_MobAML4,instance_npcname("SpwnMonsterF#Ins")+"::OnThisMobDeathF";
sleep 2000;
areamonster instance_mapname("f@prt"),29,76,327,361,"Lava Golem",1549,'2nd_MobAML4,instance_npcname("SpwnMonsterF#Ins")+"::OnThisMobDeathF";
sleep 2000;
monster instance_mapname("f@prt"),169,369,"Kaho",1072,'3rd_MobAML4,instance_npcname("SpwnMonsterF#Ins")+"::OnThisMobDeathF";
sleep 2000;
 
OnEventF5:
callfunc("ArrayShuffle",101);
for (.@i = 0; .@i < 34; .@i++)
        donpcevent instance_npcname("Fire#"+callfunc("ArrayShuffle"))+"::OnEnable";
instance_announce -1,"[Fiery Fairy Forest Instance] 5th Wave begins. You're nearing Victory! Protect the Fairy Forest from the Fire Demon Kings most Loyal Demons located near the entrance of Prontera!",bc_map;
sleep 2000;
areamonster instance_mapname("f@prt"),29,76,327,361,"Kasa",1835,'1st_MobAML5,instance_npcname("SpwnMonsterF#Ins")+"::OnThisMobDeathF";
sleep 2000;
monster instance_mapname("f@prt"),169,369,"Imp",1837,'2nd_MobAML5,instance_npcname("SpwnMonsterF#Ins")+"::OnThisMobDeathF";
 
OnEventF6:
instance_announce -1,"[Fiery Fairy Forest Instance] Final wave begins.. Watch out! It's the Fire Demon King! He's reaching the entrance of Prontera! Go over there!",bc_map;
sleep 2000;
monster instance_mapname("f@prt"),181,227,"Fire Demon King Ifrit",1832,'1st_MobAML6,instance_npcname("SpwnMonsterF#Ins")+"::OnThisLastWaveF";
sleep 2000;
 
OnThisMobDeathF:
        'InsF_Count++;
        instance_announce -1,"[Fiery Fairy Forest Instance] You have killed a total of "+('InsF_Count)+" Fire Demons! Only "+('InsF_MobCount-'InsF_Count)+" to go!",bc_map;
        donpcevent instance_npcname("Count#F_Ins")+"::OnCountKill_F";
        end;
 
       
OnThisSemiWaveF:
'InsF_Count++;
donpcevent instance_npcname("Count#F_Ins")+"::OnCountKill_F";
 
OnThisLastWaveF:
sleep 2000;
enablenpc instance_npcname("Prontera Castle Guard#b");
instance_announce -1,"[Fiery Fairy Forest Instance] Final Wave Completed. You have completely eradicated the Fire from the forest as well as kept the Fire Demons at bay! Congratulations!",bc_map;
}
 
f@prt,1,2,1     script  Count#F_Ins     -1,{
 
OnCountKill_F:
 
if ('InsF_Count=='MOBAML1TOT && 'Fire_T == 17)
{
        donpcevent instance_npcname("SpwnMonsterF#Ins")+"::OnEventF2";
        end;
        }
 
if ('InsF_Count=='MOBAML1TOT+'MOBAML2TOT && 'Fire_T == 34)
{
        donpcevent instance_npcname("SpwnMonsterF#Ins")+"::OnEventF3";
        end;
        }
       
if ('InsF_Count=='MOBAML1TOT+'MOBAML2TOT+'MOBAML3TOT && 'Fire_T == 51)
{
        donpcevent instance_npcname("SpwnMonsterF#Ins")+"::OnEventF4";
        end;
        }
 
if ('InsF_Count=='MOBAML1TOT+'MOBAML2TOT+'MOBAML3TOT+'MOBAML4TOT && 'Fire_T == 68)
{
        donpcevent instance_npcname("SpwnMonsterF#Ins")+"::OnEventF5";
        end;
        }
if ('InsF_Count=='MOBAML1TOT+'MOBAML2TOT+'MOBAML3TOT+'MOBAML4TOT+'MOBAML5TOT && 'Fire_T == 102)
{
 
        donpcevent instance_npcname("SpwnMonsterF#Ins")+"::OnEventF6";
        end;
        }
        }
//Reward npc
f@prt,173,374,4 script  Prontera Castle Guard#b 4_M_ROYALGUARD,{
        mes "[^0000FF Prontera Castle Guard ^000000]";
        mes "Thank you so much "+strcharinfo(0)+", you helped save Prontera from a Fiery disaster.";
        next;
        mes "[^0000FF Prontera Castle Guard ^000000]";
        mes "Even though our town is saved, one or two show up every now and then, and that means they're regrouping.";
        mes "For helping me out, here's a little something to show my appreciation for guarding Prontera and the Fairies within the Forest.";
        getitem 501, 10;
        InsF_CD = gettimetick(2) + 14400; // 4 hours cooldown
        close2;
        instance_destroy();
        warp "prontera",150,150;
}
f@prt,184,362,0 script  Fire#1  HIDDEN_NPC,0,0,{
OnTouch:
if(countitem(7868) >= 1) {
        'Fire_T++;
        delitem 7868, 1;
        instance_announce -1,"[Fiery Fairy Forest Instance] You have Watered down a total of "+('Fire_T)+"! Only "+('Tree_Total-'Fire_T)+" to go! Save those Fairies!",bc_map;
        specialeffect 256;
        stopnpctimer;
        donpcevent instance_npcname("Count#F_Ins")+"::OnCountKill_F";
        close;
}
 
OnInstanceInit:
        stopnpctimer;
        end;
       
OnEnable:
        debugmes "Tree " + strnpcinfo(0) + " enabled";
        initnpctimer;
        end;
 
OnTimer500:
        specialeffect 25;
        initnpctimer;
        end;
}
 
f@prt,190,353,0 duplicate(Fire#1)       Fire#2  HIDDEN_NPC,0,0
f@prt,193,365,0 duplicate(Fire#1)       Fire#3  HIDDEN_NPC,0,0
f@prt,191,360,0 duplicate(Fire#1)       Fire#4  HIDDEN_NPC,0,0
f@prt,195,365,0 duplicate(Fire#1)       Fire#5  HIDDEN_NPC,0,0
f@prt,205,343,0 duplicate(Fire#1)       Fire#6  HIDDEN_NPC,0,0
f@prt,217,341,0 duplicate(Fire#1)       Fire#7  HIDDEN_NPC,0,0
f@prt,217,355,0 duplicate(Fire#1)       Fire#8  HIDDEN_NPC,0,0
f@prt,212,353,0 duplicate(Fire#1)       Fire#9  HIDDEN_NPC,0,0
f@prt,235,346,0 duplicate(Fire#1)       Fire#10 HIDDEN_NPC,0,0
f@prt,242,355,0 duplicate(Fire#1)       Fire#11 HIDDEN_NPC,0,0
f@prt,245,365,0 duplicate(Fire#1)       Fire#12 HIDDEN_NPC,0,0
f@prt,238,365,0 duplicate(Fire#1)       Fire#13 HIDDEN_NPC,0,0
f@prt,247,368,0 duplicate(Fire#1)       Fire#14 HIDDEN_NPC,0,0
f@prt,252,367,0 duplicate(Fire#1)       Fire#15 HIDDEN_NPC,0,0
f@prt,259,361,0 duplicate(Fire#1)       Fire#16 HIDDEN_NPC,0,0
f@prt,256,353,0 duplicate(Fire#1)       Fire#17 HIDDEN_NPC,0,0
f@prt,253,346,0 duplicate(Fire#1)       Fire#18 HIDDEN_NPC,0,0
f@prt,247,341,0 duplicate(Fire#1)       Fire#19 HIDDEN_NPC,0,0
f@prt,252,330,0 duplicate(Fire#1)       Fire#20 HIDDEN_NPC,0,0
f@prt,258,330,0 duplicate(Fire#1)       Fire#21 HIDDEN_NPC,0,0
f@prt,262,327,0 duplicate(Fire#1)       Fire#22 HIDDEN_NPC,0,0
f@prt,269,334,0 duplicate(Fire#1)       Fire#23 HIDDEN_NPC,0,0
f@prt,263,346,0 duplicate(Fire#1)       Fire#24 HIDDEN_NPC,0,0
f@prt,265,362,0 duplicate(Fire#1)       Fire#25 HIDDEN_NPC,0,0
f@prt,270,372,0 duplicate(Fire#1)       Fire#26 HIDDEN_NPC,0,0
f@prt,281,374,0 duplicate(Fire#1)       Fire#27 HIDDEN_NPC,0,0
f@prt,297,351,0 duplicate(Fire#1)       Fire#28 HIDDEN_NPC,0,0
f@prt,284,320,0 duplicate(Fire#1)       Fire#29 HIDDEN_NPC,0,0
f@prt,275,308,0 duplicate(Fire#1)       Fire#30 HIDDEN_NPC,0,0
f@prt,283,300,0 duplicate(Fire#1)       Fire#31 HIDDEN_NPC,0,0
f@prt,270,294,0 duplicate(Fire#1)       Fire#32 HIDDEN_NPC,0,0
f@prt,193,365,0 duplicate(Fire#1)       Fire#33 HIDDEN_NPC,0,0
f@prt,263,291,0 duplicate(Fire#1)       Fire#34 HIDDEN_NPC,0,0
f@prt,267,283,0 duplicate(Fire#1)       Fire#35 HIDDEN_NPC,0,0
f@prt,252,272,0 duplicate(Fire#1)       Fire#36 HIDDEN_NPC,0,0
f@prt,259,271,0 duplicate(Fire#1)       Fire#37 HIDDEN_NPC,0,0
f@prt,265,268,0 duplicate(Fire#1)       Fire#38 HIDDEN_NPC,0,0
f@prt,256,261,0 duplicate(Fire#1)       Fire#39 HIDDEN_NPC,0,0
f@prt,222,264,0 duplicate(Fire#1)       Fire#40 HIDDEN_NPC,0,0
f@prt,146,370,0 duplicate(Fire#1)       Fire#41 HIDDEN_NPC,0,0
f@prt,138,372,0 duplicate(Fire#1)       Fire#42 HIDDEN_NPC,0,0
f@prt,134,370,0 duplicate(Fire#1)       Fire#43 HIDDEN_NPC,0,0
f@prt,129,366,0 duplicate(Fire#1)       Fire#44 HIDDEN_NPC,0,0
f@prt,118,371,0 duplicate(Fire#1)       Fire#45 HIDDEN_NPC,0,0
f@prt,115,365,0 duplicate(Fire#1)       Fire#46 HIDDEN_NPC,0,0
f@prt,116,355,0 duplicate(Fire#1)       Fire#47 HIDDEN_NPC,0,0
f@prt,125,351,0 duplicate(Fire#1)       Fire#48 HIDDEN_NPC,0,0
f@prt,133,348,0 duplicate(Fire#1)       Fire#49 HIDDEN_NPC,0,0
f@prt,138,342,0 duplicate(Fire#1)       Fire#50 HIDDEN_NPC,0,0
f@prt,128,330,0 duplicate(Fire#1)       Fire#51 HIDDEN_NPC,0,0
f@prt,115,338,0 duplicate(Fire#1)       Fire#52 HIDDEN_NPC,0,0
f@prt,106,332,0 duplicate(Fire#1)       Fire#53 HIDDEN_NPC,0,0
f@prt,99,333,0  duplicate(Fire#1)       Fire#54 HIDDEN_NPC,0,0
f@prt,101,345,0 duplicate(Fire#1)       Fire#55 HIDDEN_NPC,0,0
f@prt,86,335,0  duplicate(Fire#1)       Fire#56 HIDDEN_NPC,0,0
f@prt,87,319,0  duplicate(Fire#1)       Fire#57 HIDDEN_NPC,0,0
f@prt,96,313,0  duplicate(Fire#1)       Fire#58 HIDDEN_NPC,0,0
f@prt,106,314,0 duplicate(Fire#1)       Fire#59 HIDDEN_NPC,0,0
f@prt,71,308,0  duplicate(Fire#1)       Fire#60 HIDDEN_NPC,0,0
f@prt,56,308,0  duplicate(Fire#1)       Fire#61 HIDDEN_NPC,0,0
f@prt,59,315,0  duplicate(Fire#1)       Fire#62 HIDDEN_NPC,0,0
f@prt,54,320,0  duplicate(Fire#1)       Fire#63 HIDDEN_NPC,0,0
f@prt,47,325,0  duplicate(Fire#1)       Fire#64 HIDDEN_NPC,0,0
f@prt,61,353,0  duplicate(Fire#1)       Fire#65 HIDDEN_NPC,0,0
f@prt,53,370,0  duplicate(Fire#1)       Fire#66 HIDDEN_NPC,0,0
f@prt,46,374,0  duplicate(Fire#1)       Fire#67 HIDDEN_NPC,0,0
f@prt,37,366,0  duplicate(Fire#1)       Fire#68 HIDDEN_NPC,0,0
f@prt,56,258,0  duplicate(Fire#1)       Fire#69 HIDDEN_NPC,0,0
f@prt,57,246,0  duplicate(Fire#1)       Fire#70 HIDDEN_NPC,0,0
f@prt,123,242,0 duplicate(Fire#1)       Fire#71 HIDDEN_NPC,0,0
f@prt,113,234,0 duplicate(Fire#1)       Fire#72 HIDDEN_NPC,0,0
f@prt,107,243,0 duplicate(Fire#1)       Fire#73 HIDDEN_NPC,0,0
f@prt,117,244,0 duplicate(Fire#1)       Fire#74 HIDDEN_NPC,0,0
f@prt,115,250,0 duplicate(Fire#1)       Fire#75 HIDDEN_NPC,0,0
f@prt,114,262,0 duplicate(Fire#1)       Fire#76 HIDDEN_NPC,0,0
f@prt,170,208,0 duplicate(Fire#1)       Fire#77 HIDDEN_NPC,0,0
f@prt,182,208,0 duplicate(Fire#1)       Fire#78 HIDDEN_NPC,0,0
f@prt,219,204,0 duplicate(Fire#1)       Fire#79 HIDDEN_NPC,0,0
f@prt,223,193,0 duplicate(Fire#1)       Fire#80 HIDDEN_NPC,0,0
f@prt,240,206,0 duplicate(Fire#1)       Fire#81 HIDDEN_NPC,0,0
f@prt,246,219,0 duplicate(Fire#1)       Fire#82 HIDDEN_NPC,0,0
f@prt,250,221,0 duplicate(Fire#1)       Fire#83 HIDDEN_NPC,0,0
f@prt,257,224,0 duplicate(Fire#1)       Fire#84 HIDDEN_NPC,0,0
f@prt,264,231,0 duplicate(Fire#1)       Fire#85 HIDDEN_NPC,0,0
f@prt,331,225,0 duplicate(Fire#1)       Fire#86 HIDDEN_NPC,0,0
f@prt,316,197,0 duplicate(Fire#1)       Fire#87 HIDDEN_NPC,0,0
f@prt,182,164,0 duplicate(Fire#1)       Fire#88 HIDDEN_NPC,0,0
f@prt,188,164,0 duplicate(Fire#1)       Fire#89 HIDDEN_NPC,0,0
f@prt,178,167,0 duplicate(Fire#1)       Fire#90 HIDDEN_NPC,0,0
f@prt,174,133,0 duplicate(Fire#1)       Fire#91 HIDDEN_NPC,0,0
f@prt,166,140,0 duplicate(Fire#1)       Fire#92 HIDDEN_NPC,0,0
f@prt,155,157,0 duplicate(Fire#1)       Fire#93 HIDDEN_NPC,0,0
f@prt,146,154,0 duplicate(Fire#1)       Fire#94 HIDDEN_NPC,0,0
f@prt,152,133,0 duplicate(Fire#1)       Fire#95 HIDDEN_NPC,0,0
f@prt,127,129,0 duplicate(Fire#1)       Fire#96 HIDDEN_NPC,0,0
f@prt,119,120,0 duplicate(Fire#1)       Fire#97 HIDDEN_NPC,0,0
f@prt,113,120,0 duplicate(Fire#1)       Fire#98 HIDDEN_NPC,0,0
f@prt,134,73,0  duplicate(Fire#1)       Fire#99 HIDDEN_NPC,0,0
f@prt,104,36,0  duplicate(Fire#1)       Fire#100        HIDDEN_NPC,0,0
f@prt,93,44,0   duplicate(Fire#1)       Fire#101        HIDDEN_NPC,0,0
f@prt,89,89,0   duplicate(Fire#1)       Fire#102        HIDDEN_NPC,0,0
//Mapflags
f@prt   mapflag nowarp
f@prt   mapflag nowarpto
f@prt   mapflag noteleport
f@prt   mapflag nosave  SavePoint
f@prt   mapflag nomemo
f@prt   mapflag nobranch
f@prt   mapflag noicewall
f@prt   mapflag monster_noteleport
f@prt   mapflag partylock
f@prt   mapflag noicewall
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