viewing paste Job Changer + Kagerou/Obo | Athena

Posted on the
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161
//===== rAthena Script =======================================
//= Job Master
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: ===================================== 
//= rAthena SVN r16114+
//===== Description: =========================================
//= A fully functional job changer.
//===== Additional Comments: =================================  
//= 1.1 Fixed reset on Baby job change. [Euphy]
//============================================================
 
prontera,153,193,6  script  Job Master  123,{
function Job_Menu; function A_An;
 
    mes "[Job Master]";
    if (Class > 4049) {
        mes "No more jobs are available.";
        close; }
    if (checkfalcon() || checkcart() || checkriding() || ismounting()) {
        mes "Please remove your "+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkriding())?"Peco":"")+((ismounting())?"mount":"")+" before proceeding.";
        close; }
    if (.SkillPointCheck && SkillPoint) {
        mes "Please use all your skill points before proceeding.";
        close; }
 
    set .@eac, eaclass();
    set .@i, ((.ThirdClass)?roclass(.@eac&EAJ_UPPERMASK):Class);
    if (.@i > 6 && .@i < 22) {
        if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) {
            set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[1]-JobLevel;
            mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";
            close; }
        if (Class > 21) {
            mes "Switch to third class?";
            next;
            Job_Menu(roclass(.@eac|EAJL_THIRD));
            close; }
        while(1) {
            mes "Select an option.";
            next;
            set .@i, select(" ~ ^0055FFRebirth^000000:"+((.ThirdClass)?" ~ ^FF0000Third Class^000000":"")+": ~ ^777777Cancel^000000");
            if (.@i==3) close;
            mes "[Job Master]";
            mes "Are you sure?";
            next;
            Job_Menu(((.@i==1)?4001:roclass(.@eac|EAJL_THIRD)));
            mes "[Job Master]"; } }
    set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2);
    if (.@eac&EAJL_2)
        if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) {
            mes "No more jobs are available.";
            close; }
    if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) {
        if (JobLevel < .JobReq[0])
            mes "A job level of "+.JobReq[0]+" is required to change into the 1st Class.";
        else if (Class == 4001 && .LastJob && lastJob) {
            mes "Switch classes now?";
            next;
            Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER)); }
        else switch(Class) {
            case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023);
            case 4001: Job_Menu(4002,4003,4004,4005,4006,4007);
            case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045);
            default: mes "An error has occurred."; break; }
        close; }
    if (Class == Job_Ninja) {
        if (BaseLevel < 99 || JobLevel < 70) {
            mes "You need to be 99/70 to continue.";
            close; }
        Job_Menu(4211,4212); }
    if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1)
        mes "No more jobs are available.";
    else if (!(.@eac&EAJL_2) && JobLevel < .JobReq[1])
        mes "A job level of "+.JobReq[1]+" is required to change into the 2nd Class.";
    else if (.LastJob && lastJob && (.@eac&EAJL_UPPER)) {
        mes "Switch classes now?";
        next;
        Job_Menu(lastJob+4001); }
    else Job_Menu(.@j1,.@j2);
    close;
 
function Job_Menu {
    while(1) {
        if (getargcount() > 1) {
            mes "Select a job.";
            set .@menu$,"";
            for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
                set .@menu$, .@menu$+" ~ "+jobname(getarg(.@i))+":";
            set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
            next;
            set .@i, getarg(select(.@menu$)-1,0);
            if (!.@i) close;
            if ((.@i == 23 || .@i == 4045) && BaseLevel < .SNovice) {
                mes "[Job Master]";
                mes "A base level of "+.SNovice+" is required to turn into a "+jobname(.@i)+".";
                close; }
            mes "[Job Master]";
            mes "Are you sure?";
            next; }
        else set .@i, getarg(0);
        if (select(" ~ Change into ^0055FF"+jobname(.@i)+"^000000 class: ~ ^777777Go back^000000")==1) {
            mes "[Job Master]";
            mes "You are now "+A_An(jobname(.@i))+"!";
            if (.@i==4001 && .LastJob) set lastJob, Class;
            jobchange .@i;
            if (.@i==4001 || .@i==4023) resetlvl(1);
            specialeffect2 338; specialeffect2 432;
            if (.Platinum) callsub Get_Platinum;
            close; }
        if (getargcount() == 1) return;
        mes "[Job Master]"; }
    end; }
 
function A_An {
    setarray .@A$[0],"a","e","i","o","u";
    set .@B$, "_"+getarg(0);
    for(set .@i,0; .@i<5; set .@i,.@i+1)
        if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
    return "a "+getarg(0); }
 
Get_Platinum:
    skill 142,1,0;
    switch(BaseClass) {
        case 0: if (Class !=23) skill 143,1,0; break;
        case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break;
        case 2: skill 157,1,0; break;
        case 3: skill 147,1,0; skill 148,1,0; break;
        case 4: skill 156,1,0; break;
        case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break;
        case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break;
        default: break; }
    switch(roclass(eaclass()&EAJ_UPPERMASK)) {
        case 7: skill 1001,1,0; break;
        case 8: skill 1014,1,0; break;
        case 9: skill 1006,1,0; break;
        case 10: skill 1012,1,0; skill 1013,1,0; break;
        case 11: skill 1009,1,0; break;
        case 12: skill 1003,1,0; skill 1004,1,0; break;
        case 14: skill 1002,1,0; break;
        case 15: skill 1015,1,0; skill 1016,1,0; break;
        case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break;
        case 17: skill 1005,1,0; break;
        case 18: skill 238,1,0; break;
        case 19: skill 1010,1,0; break;
        case 20: skill 1011,1,0; break;
        default: break; }
    return;
 
OnInit:
    setarray .Rebirth[0],99,50; // Minimum base level, job level to rebirth OR change to third class
    setarray .JobReq[0],10,40// Minimum job level to turn into 1st class, 2nd class
    set .ThirdClass,1;      // Enable third classes? (1: yes / 0: no)
    set .SNovice,45;        // Minimum base level to turn into Super Novice
    set .LastJob,1;         // Enforce linear class changes? (1: yes / 0: no)
    set .SkillPointCheck,1;     // Force player to use up all skill points? (1: yes / 0: no)
    set .Platinum,1;        // Get platinum skills automatically? (1: yes / 0: no)
    end;
}
Viewed 836 times, submitted by Guest.