/*(¯`º¤ø,¸¸,ø¤°¯`º¤ø,¸¸,ø¤°¯`º¤ø,¸¸,ø¤°¯º¤ø,¸¸,ø¤º´¯) | | | rAthena Script | | | | Skill Matching Game | | By: | | Viole | | | | Current Version | | 1.4 | | | | Description: | | Just like a normal matching/memory game. | | Here, you need to match skill effects with | | the same skill effect by clicking the eggs. | | If 1 pair is matched, the pair disappears | | and gives a prize. If all are matched, | | npc gives another prize for completing | | the game. Depends on what prizes are set | | by the GM. ( In-game set ) | | If prizes are not set, default prize are | | distributed instead. 3 Minutes Game Duration. | | | | Changelogs: | | 1.0 Skill Matching Game ( Special Effects ) | | 1.1 Removed Timer (I'll add another timer soon) | | 1.2 Fixed Attempts Bug | | 1.2 Added Setwall in Event Room | | 1.3 Added time interval before you can | | join the event again. | | (Finish/Failed/AFK/Timer's up) | | 1.3 Set if Char/Account Based Time Interval | | 1.3 Added AFK Check ( Read note line 601 ) | | 1.4 Fixed minor mistake (Thanks to Emistry) | | 1.4 Changed few lines in time interval (cadz) | | | | Credits: | | Noobita for explaining *atoi | | Quinn for giving the eggs idea lol | | | | Edit things under : ( Added set timer ) | | C O N F I G U R A T I O N (line 448) | | | ´¯`º¤ø,¸¸,ø¤°¯`º¤ø,¸¸,ø¤°¯`º¤ø,¸¸,ø¤°¯º¤ø,¸¸,ø¤º´¯´*/prontera,152,152,2 script Evento Jogo da Memória 437,{if( .gameon!=0){mes .n$;mes"Parece que alguém está jogando,espere até que ele termine.";close;}if( $skillmatchgame_based ==0){if( #Already_Played > gettimetick(2)){mes .n$;mes"Desculpe,você tem que esperar "+ .intervalmavis/60+" minutos antes de entrar no evento novamente!";close;}}if( $skillmatchgame_based ==1){if( Already_Played > gettimetick(2)){mes .n$;mes"Desculpe,você tem que esperar "+ .intervalmavis/60+" minutos antes de entrar no evento novamente!";close;}}Player_Menu:specialeffect75;specialeffect312;specialeffect42;specialeffect40;mes .n$;mes"Bem-Vindo, ^008000"+strcharinfo(0)+"^000000, ao jogo!";mes"O custo é ^0000FF"+.zeny+"^000000 zeny.";mes"Se você não tem zeny.";mes"Você pode pagar ^FF0000"+.payamount+" "+getitemname(.payitem)+"s^000000 em vez dos zenys,essas moedas são adiquiridas nesse jogo.";next;switch(select("^FFA500Por favor,teleporte-me agora!^000000:^0000FFMais tarde,agora quero não!^000000",(getgmlevel() < .gmlvl)?"":"Admin Configuration")){case1:if((countitem(.payitem) < .payamount)&&(Zeny < .zeny)){mes .n$;mes"Parece que você não tem Zeny suficiente.Ou mesmo "+.payamount+" "+getitemname(.payitem)+"s.";mes"Rapaz pobre....";close;}else{mes .n$;mes"Boa sorte em seu jogo!~";if((countitem(.payitem) >= .payamount))delitem .payitem, .payamount;elsesetZeny, Zeny- .zeny;close2;goto Game_On;}Game_On:set .gameon, 1;set .attempt, .attempts; set .Char_Name$, strcharinfo(0);set .Char_ID, getcharid(3);attachnpctimer;warp .mapname$,.warpx,.warpy;sleep5000;areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Evento Jogo da Memória : O jogo começa em 10 segundos.",8;sleep2000;stopnpctimer;donpcevent"::OnShowTogepi";set .gameon, 1;deletearray .@special_effects[0],127;//•••••Special Effects•••••//// You can change special effects #s here, remember to always have a pair # (Note: The same count with array .@npc_size)setarray .@special_effects[0],312,312,470,470,8,8,9,9,15,15,468,468,17,17,226,226,409,409,252,252,471,471,336,336,635,635,27,27,28,28,467,467,30,30,637,637;set .@seffect_size, getarraysize(.@special_effects);deletearray .skill_effects[0],127;set .@seffects, .@seffect_size;for(set .@i, 0; .@i < .@seffect_size; set .@i, .@i +1){set .@rand_seffects, rand(.@seffects);set .skill_effects[.@i], .@special_effects[.@rand_seffects];deletearray .@special_effects[.@rand_seffects], 1;set .@seffects, .@seffects -1;}set .event_showeffect, -1;set .attempt, .attempt+1;set .gamepair, 0;areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Evento Jogo da Memória :Veja os efeitos surpreendentes das abilidades que você vai ter que achar o par!",8;sleep2000;deletearray .@npc_size[0],127;// NPC Countsetarray .@npc_size[0],0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35;set .@seffect_size, getarraysize(.@npc_size);deletearray .@show_seffects[0],127;set .@seffects, .@seffect_size;for(set .@i, 0; .@i < .@seffect_size; set .@i, .@i +1){set .@rand_seffects, rand(.@seffects);set .@show_seffects[.@i], .@npc_size[.@rand_seffects];deletearray .@npc_size[.@rand_seffects], 1;set .@seffects, .@seffects -1;}for(set .@i, 0; .@i < 36; set .@i, .@i +2){donpcevent"SkillEffect"+ .@show_seffects[.@i]+"::OnShowSkillEffects";donpcevent"SkillEffect"+ .@show_seffects[.@i +1]+"::OnShowSkillEffects";sleep200;}sleep1600;areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Evento Jogo da Memória : Você tem "+ .attempt+" chances para achar o par de cada um.",8;sleep2000;areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Evento Jogo da Memória : Começando em 3..",8;sleep1000;areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Evento Jogo da Memória : 2..",8;sleep1000;areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Evento Jogo da Memória : 1..",8;sleep1000;areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Evento Jogo da Memória : Pronto!Você deve encontrar o par de cada abilidade.Você só tem 3 minutos e tem 20 chances para encontrar!",8;set .gameon, 2;initnpctimer;end;OnDoingGood:switch(rand(4)){case0:areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Evento Jogo da Memória : Boa cara...",8; break;case1:areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Evento Jogo da Memória : Grande...",8; break;case2:areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Evento Jogo da Memória : Você está indo bem!",8; break;case3:areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Evento Jogo da Memória : Boa!Basta manter a procura..!",8; break;}end;OnDoingBad:switch(rand(4)){case0:areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Evento Jogo da Memória : Ovo errado! ("+ .attempt+" Chances)",8; break;case1:areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Evento Jogo da Memória : Você bebeu? ("+ .attempt+" Chances)",8; break;case2:areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Evento Jogo da Memória : Muito ruim! ("+ .attempt+" Chances)",8; break;case3:areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Evento Jogo da Memória : zZZ! Beba um drink de memória kkkkkkk! ("+ .attempt+" Chances)",8; break;}end;OnWinner:stopnpctimer;donpcevent"::OnHideTogepi";areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Evento Jogo da Memória : Você Ganhou",8;set .gameon, 0;sleep2000;mapwarp .mapname$,.maintown$,.mainx,.mainy;end;OnLose:stopnpctimer;donpcevent"::OnHideTogepi";areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Evento Jogo da Memória : Não há mais tentativas.Já era.",8;set .gameon, 0;sleep2000;mapwarp .mapname$,.maintown$,.mainx,.mainy;end;OnTimer60000:areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Evento Jogo da Memória : 2 minutos faltando.",8;end;OnAfk:stopnpctimer;detachnpctimer;donpcevent"::OnHideTogepi";end;OnTimer120000:areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Evento Jogo da Memória : 1 minuto faltando.",8;end;OnTimer150000:areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Evento Jogo da Memória : Falta 30 segundos.",8;end;OnTimer170000:areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Evento Jogo da Memória : Putz! Falta 10 segundos.",8;end;OnTimer175000:areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Evento Jogo da Memória : 5..",8;end;OnTimer176000:areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Evento Jogo da Memória : 4..",8;end;OnTimer177000:areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Evento Jogo da Memória : 3..",8;end;OnTimer178000:areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Evento Jogo da Memória : 2..",8;end;OnTimer179000:areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Evento Jogo da Memória : 1..",8;end;OnTimer180000:stopnpctimer;donpcevent"::OnHideTogepi";areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Evento Jogo da Memória : O tempo acabou. Tente mais da próxima vez.",8;if(getareausers(.mapname$,.areax1,.areay1,.areax2,.areay2) > 0){if( $skillmatchgame_based ==0){set #Already_Played, strcharinfo(0);set #Already_Played, gettimetick(2)+.intervalmavis;detachnpctimer;}if( $skillmatchgame_based ==1){set Already_Played, strcharinfo(0);set Already_Played, gettimetick(2)+.intervalmavis;detachnpctimer;}}set .gameon, 0;sleep2000;mapwarp .mapname$,.maintown$,.mainx,.mainy;end;case2:close;case3: Admin_Menu:next;mes .n$;mes"Welcome back GM ^FF0000"+strcharinfo(0)+"^000000.";mes"What do you want to do today?";next;switch(select("Player Menu:Set Payment:Set Prize:Just dropping by!")){case1:next;goto Player_Menu;case2: current_payment:next;mes .n$;mes"Current Item Payment:";mes"^008000"+.payamount+" "+getitemname(.payitem)+"s^000000";mes" ";mes"Current Zeny Payment:";mes"^008000"+.zeny+"^000000 zeny";next;switch(select("Set Item Payment:Set Zeny Payment:Go back to menu")){case1:next;mes .n$;mes"Ok, por favor coloque o item # a ser dado no jogo.";next;input .@itemid;if(getitemname(.@itemid)=="null" || getitemname(.@itemid)==""){next; mes .n$; mes"Este item não existe no banco de dados.."; next; goto current_payment; }set .payitem, .@itemid;next;mes .n$;mes"How many "+getitemname(.payitem)+"s should players pay?";next;input .@itemamount;if(.@itemamount <=0){next; mes .n$; mes"Please input a # greater than 0!"; next; goto current_payment; }set .payamount, .@itemamount;next;mes"So, the item payment for the entering the game:";mes"^008000"+.payamount+" "+getitemname(.payitem)+"s";next;goto current_payment;case2:next;mes .n$;mes"Ok, por favor coloque o valor em zeny que os jogadores deve pagar para entrar no jogo.";next;input .@payzeny;if(.@payzeny <=0){next; mes .n$; mes"Please input a # greater than 0!"; next; goto current_payment; }set .zeny, .@payzeny;next;mes"Esse,é o pagamento em zeny para se entrar no jogo:";mes"^008000"+.zeny+" zeny.";next;goto current_payment;case3:next;goto Admin_Menu;}case3: current_prize:next;mes .n$;mes"Current Normal Prize:";mes"^008000"+.rewardamount+" "+getitemname(.rewarditem)+"s^000000";mes" ";mes"Current Winner Prize:";mes"^008000"+.w_rewardamount+" "+getitemname(.w_rewarditem)+"s^000000";next;switch(select("Set Normal Prize:Set Winner Prize:Enable/Disable Prize:Go back to menu")){case1:next;mes .n$;mes"Ok, por favor coloque o item a ser dada se o jogador encontrar um par!";next;input .@rewardid;if(getitemname(.@rewardid)=="null" || getitemname(.@rewardid)==""){next; mes .n$; mes"This item doesn't exists in the database.."; next; goto current_prize; }set .rewarditem, .@rewardid;next;mes .n$;mes"Quantos "+getitemname(.rewarditem)+"s deve ter jogadores?";next;input .@rewardamount;if(.@rewardamount <=0){next; mes .n$; mes"Introduza um numero # maior doque 0!"; next; goto current_prize; }set .rewardamount, .@rewardamount;next;mes"So, the current normal prize:";mes"^008000"+.rewardamount+" "+getitemname(.rewarditem)+"s";next;goto current_prize;case2:next;mes .n$;mes"Ok, por favor coloque o item a ser dada se o jogador ganha o jogo!";next;input .@w_rewardid;if(getitemname(.@w_rewardid)=="null" || getitemname(.@w_rewardid)==""){next; mes .n$; mes"This item doesn't exists in the database.."; next; goto current_prize; }set .w_rewarditem, .@w_rewardid;next;mes .n$;mes"How many "+getitemname(.w_rewarditem)+"s should the winner get?";next;input .@w_rewardamount;if(.@w_rewardamount <=0){next; mes .n$; mes"Introduza um numero # maior doque 0!"; next; goto current_prize; }set .w_rewardamount, .@w_rewardamount;next;mes"So, the current winner prize:";mes"^008000"+.w_rewardamount+" "+getitemname(.w_rewarditem)+"s";next;goto current_prize;case3: enable_disable:next;mes .n$;mes"What would you like to do?";next;switch(select("^FF0000Disable Normal Prize Distribution^000000:^0000FFEnable Normal Prize Distribution^000000:^FF0000Disable Winner Prize Distribution^000000:^0000FFEnable Winner Prize Distribution^000000")){case1:next;if(.give_prize==0){mes .n$; mes"Normal Prize Distribution is already disabled!"; next; goto enable_disable; }mes .n$;mes"Distribuição Prêmio Normal foi desativado!";set .give_prize,0;goto enable_disable;case2:next;if(.give_prize==1){mes .n$; mes"Distribuição normal Prêmio já está habilitado!"; next; goto enable_disable; }mes .n$;mes"Distribuição Prêmio Normal foi ativado!";set .give_prize,1;goto enable_disable;case3:next;if(.w_give_prize==0){mes .n$; mes"Vencedor do Prémio de Distribuição já está desabilitado!"; next; goto enable_disable; }mes .n$;mes"Vencedor do Prémio de Distribuição foi desabilitada!";set .w_give_prize,0;goto enable_disable;case4:next;if(.w_give_prize==1){mes .n$; mes"Vencedor do Prémio de Distribuição já está habilitado!"; next; goto enable_disable; }mes .n$;mes"Vencedor do Prémio de Distribuição foi ativado!";set .w_give_prize,1;goto enable_disable;case5:close;}case4:next;goto Admin_Menu;}case4:close;}}OnInit://•••••••••••••••••••••••• C O N F I G U R A T I O N ••••••••••••••••••••••••//set .n$, "[ ^FFA500Evento Jogo da Memória^000000 ]"; // NPC Headerset .attempts, 19; // Change this one to how many attempts you like, n+1 , if you input 5, attempts will be 5+1 = 6set .intervalmavis, 300; // [ Seconds ] Time interval before a player can join the game again!set .kicktimeifafk,120; // [ Seconds ] If afk for 120 seconds, kicked to Savepoint set $skillmatchgame_based, 0; // Timer Interval [ Account Based - 0 / Character Based - 1 ]set .payamount, 2; // Default item amount paymentset .payitem, 675; // Default item paymentset .zeny, 1000000; // Default zeny paymentset .w_rewardamount, 1; // Default Winner Prize amountset .w_rewarditem, 677; // Default Winner Prizeset .rewarditem, 674; // Default Normal Prizeset .rewardamount, 1; // Default Normal Prize amount// These things here were due to my laziness. lol when writing the script. XDset .mapname$, "quiz_02"; // Event Map Locationset .warpx, 305; // warp to Event Map x coordinateset .warpy, 253; // warp to Event Map y coordinateset .areax1, 295; // Event map areannounce x1set .areay1, 261; // Event map areannounce y1set .areax2, 314; // Event map areannounce x2set .areay2, 242; // Event map areannounce y2 set .maintown$, "prontera"; // Spawn location when game endsset .mainx, 155; // spawn location x coordinateset .mainy, 179; // spawn location y coordinateset .w_give_prize, 1; // Default setting enable/disable winner prize ( Disable = 0, Enable = 1)set .give_prize, 1; // Default setting enable/disable normal prize ( Disable = 0, Enable = 1)set .gmlvl, 70; // Gm level to access admin menuset .gameon, 0;setwall .mapname$,296,260,18,6,0,"1wallqz";setwall .mapname$,296,243,18,6,0,"2wallqz";setwall .mapname$,296,259,16,4,0,"3wallqz";setwall .mapname$,313,259,16,4,0,"4wallqz";}quiz_02,297,259,4 script Togepi#0::SkillEffect0463,{if(getvariableofnpc(.gameon,"Evento Jogo da Memória") < 2 || getvariableofnpc(.Char_ID,"Evento Jogo da Memória")!=getcharid(3))end;set Already_Played, getcharid(3);set #Already_Played, getcharid(3);set @matchnpc, atoi(strnpcinfo(2));set .mapname$,getvariableofnpc(.mapname$,"Evento Jogo da Memória");set .areax1,getvariableofnpc(.areax1,"Evento Jogo da Memória");set .areay1,getvariableofnpc(.areay1,"Evento Jogo da Memória");set .areax2,getvariableofnpc(.areax2,"Evento Jogo da Memória");set .areay2,getvariableofnpc(.areay2,"Evento Jogo da Memória");set .intervalmavis,getvariableofnpc(.intervalmavis,"Evento Jogo da Memória");specialeffectgetvariableofnpc(.skill_effects[@matchnpc],"Evento Jogo da Memória");if(getvariableofnpc(.gameon,"Evento Jogo da Memória")==2){setgetvariableofnpc(.event_showeffect,"Evento Jogo da Memória"), @matchnpc;setgetvariableofnpc(.gameon,"Evento Jogo da Memória"), 3;}elseif( @matchnpc !=getvariableofnpc(.event_showeffect,"Evento Jogo da Memória")){set @npc_showeffects, getvariableofnpc(.event_showeffect,"Evento Jogo da Memória");if(getvariableofnpc(.skill_effects[@npc_showeffects],"Evento Jogo da Memória")==getvariableofnpc(.skill_effects[@matchnpc],"Evento Jogo da Memória")){set .rewarditem, getvariableofnpc(.rewarditem,"Evento Jogo da Memória");set .rewardamount, getvariableofnpc(.rewardamount,"Evento Jogo da Memória");set .w_rewarditem, getvariableofnpc(.w_rewarditem,"Evento Jogo da Memória");set .w_rewardamount, getvariableofnpc(.w_rewardamount,"Evento Jogo da Memória");set .w_give_prize, getvariableofnpc(.w_give_prize,"Evento Jogo da Memória");set .give_prize, getvariableofnpc(.give_prize,"Evento Jogo da Memória");setgetvariableofnpc(.gamepair,"Evento Jogo da Memória"), getvariableofnpc(.gamepair,"Evento Jogo da Memória")+1;if(getvariableofnpc(.gamepair,"Evento Jogo da Memória") > 0){if(.give_prize==1){getitem .rewarditem, .rewardamount;}}setgetvariableofnpc(.gameon,"Evento Jogo da Memória"), 2;donpcevent"SkillEffect"+ @npc_showeffects +"::OnHideTogepi";donpcevent"SkillEffect"+ @matchnpc +"::OnHideTogepi";setgetvariableofnpc(.event_showeffect,"Evento Jogo da Memória"), -1;if(getvariableofnpc(.gamepair,"Evento Jogo da Memória") > 17){// This 17 here, is the number of Pairs - 1if(.w_give_prize==1){getitem .w_rewarditem, .w_rewardamount;}if(getareausers(.mapname$,.areax1,.areay1,.areax2,.areay2) > 0){if( $skillmatchgame_based ==0){set #Already_Played, gettimetick(2)+.intervalmavis;detachnpctimer;}if( $skillmatchgame_based ==1){set Already_Played, gettimetick(2)+.intervalmavis;detachnpctimer;}}donpcevent"Evento Jogo da Memória::OnWinner";}elsedonpcevent"Evento Jogo da Memória::OnDoingGood";}else{setgetvariableofnpc(.gameon,"Evento Jogo da Memória"), 2;setgetvariableofnpc(.event_showeffect,"Evento Jogo da Memória"), -1;setgetvariableofnpc(.attempt,"Evento Jogo da Memória"), getvariableofnpc(.attempt,"Evento Jogo da Memória")-1;if(getvariableofnpc(.attempt,"Evento Jogo da Memória") < 1){if(getareausers(.mapname$,.areax1,.areay1,.areax2,.areay2) > 0){if( $skillmatchgame_based ==0){set #Already_Played, gettimetick(2)+.intervalmavis;detachnpctimer;}if( $skillmatchgame_based ==1){set Already_Played, gettimetick(2)+.intervalmavis;detachnpctimer;}}donpcevent"Evento Jogo da Memória::OnLose";}elsedonpcevent"Evento Jogo da Memória::OnDoingBad";}}end;OnShowSkillEffects:specialeffectgetvariableofnpc(.skill_effects[atoi(strnpcinfo(2))],"Evento Jogo da Memória");end;OnHideTogepi:disablenpc"SkillEffect"+atoi(strnpcinfo(2))+"";end;OnShowTogepi:enablenpc"SkillEffect"+atoi(strnpcinfo(2))+"";end;}/* Note : Checks if character is afk or not, set time at the above CONFIGURATIONS. This script triggers with OnPCLoadMapEvent. OnPCLoadMapEvent triggers when the map has a mapflag *loadevent*. If you want to disable this script, because it triggers with other scripts on the same map, just remove the mapflag loadevent, and/or remove the entire *IfAfkFor2Minutes* script.*/- script IfAfkFor2Minutes -1,{OnPCLoadMapEvent:set .@kicktimeifafk,getvariableofnpc(.kicktimeifafk,"Evento Jogo da Memória");set .intervalmavis,getvariableofnpc(.intervalmavis,"Evento Jogo da Memória");set Already_Played, getcharid(3);set #Already_Played, getcharid(3);while(!getmapxy( .@afkmap$, .@afkx, .@afky, 0)&& .@afkmap$ =="quiz_02"){if( .@afkx == .@afkmapx && .@afky == .@afkmapy ){if( .@afkcountifidle < .@kicktimeifafk ){set .@afkcountifidle,.@afkcountifidle+1;if(.@afkcountifidle==(.@kicktimeifafk-20)){dispbottom"Você tem 20 segundos para se mover ou você vai ser marcado como jogador AFK"; }}else{dispbottom"Você foi expulso por estar afk.";if( $skillmatchgame_based ==0){set #Already_Played, gettimetick(2)+.intervalmavis;detachnpctimer;}if( $skillmatchgame_based ==1){set Already_Played, gettimetick(2)+.intervalmavis;detachnpctimer;}setgetvariableofnpc(.gameon,"Evento Jogo da Memória"), 0;donpcevent"Evento Jogo da Memória::OnAfk";warp"SavePoint",0,0;break;}}else{set .@afkmapx,.@afkx;set .@afkmapy,.@afky;set .@afkcountifidle,0;}sleep21000;}}quiz_02,300,259,4 duplicate(SkillEffect0) Togepi#1::SkillEffect1463quiz_02,303,259,4 duplicate(SkillEffect0) Togepi#2::SkillEffect2463quiz_02,306,259,4 duplicate(SkillEffect0) Togepi#3::SkillEffect3463quiz_02,309,259,4 duplicate(SkillEffect0) Togepi#4::SkillEffect4463quiz_02,312,259,4 duplicate(SkillEffect0) Togepi#5::SkillEffect5463quiz_02,297,256,4 duplicate(SkillEffect0) Togepi#6::SkillEffect6463quiz_02,300,256,4 duplicate(SkillEffect0) Togepi#7::SkillEffect7463quiz_02,303,256,4 duplicate(SkillEffect0) Togepi#8::SkillEffect8463quiz_02,306,256,4 duplicate(SkillEffect0) Togepi#9::SkillEffect9463quiz_02,309,256,4 duplicate(SkillEffect0) Togepi#10::SkillEffect10463quiz_02,312,256,4 duplicate(SkillEffect0) Togepi#11::SkillEffect11463quiz_02,297,253,4 duplicate(SkillEffect0) Togepi#12::SkillEffect12463quiz_02,300,253,4 duplicate(SkillEffect0) Togepi#13::SkillEffect13463quiz_02,303,253,4 duplicate(SkillEffect0) Togepi#14::SkillEffect14463quiz_02,306,253,4 duplicate(SkillEffect0) Togepi#15::SkillEffect15463quiz_02,309,253,4 duplicate(SkillEffect0) Togepi#16::SkillEffect16463quiz_02,312,253,4 duplicate(SkillEffect0) Togepi#17::SkillEffect17463quiz_02,297,250,4 duplicate(SkillEffect0) Togepi#18::SkillEffect18463quiz_02,300,250,4 duplicate(SkillEffect0) Togepi#19::SkillEffect19463quiz_02,303,250,4 duplicate(SkillEffect0) Togepi#20::SkillEffect20463quiz_02,306,250,4 duplicate(SkillEffect0) Togepi#21::SkillEffect21463quiz_02,309,250,4 duplicate(SkillEffect0) Togepi#22::SkillEffect22463quiz_02,312,250,4 duplicate(SkillEffect0) Togepi#23::SkillEffect23463quiz_02,297,247,4 duplicate(SkillEffect0) Togepi#24::SkillEffect24463quiz_02,300,247,4 duplicate(SkillEffect0) Togepi#25::SkillEffect25463quiz_02,303,247,4 duplicate(SkillEffect0) Togepi#26::SkillEffect26463quiz_02,306,247,4 duplicate(SkillEffect0) Togepi#27::SkillEffect27463quiz_02,309,247,4 duplicate(SkillEffect0) Togepi#28::SkillEffect28463quiz_02,312,247,4 duplicate(SkillEffect0) Togepi#29::SkillEffect29463quiz_02,297,244,4 duplicate(SkillEffect0) Togepi#30::SkillEffect30463quiz_02,300,244,4 duplicate(SkillEffect0) Togepi#31::SkillEffect31463quiz_02,303,244,4 duplicate(SkillEffect0) Togepi#32::SkillEffect32463quiz_02,306,244,4 duplicate(SkillEffect0) Togepi#33::SkillEffect33463quiz_02,309,244,4 duplicate(SkillEffect0) Togepi#34::SkillEffect34463quiz_02,312,244,4 duplicate(SkillEffect0) Togepi#35::SkillEffect35463quiz_02 mapflag nowarpquiz_02 mapflag nowarptoquiz_02 mapflag nosavequiz_02 mapflag nomemoquiz_02 mapflag noteleportquiz_02 mapflag nochatquiz_02 mapflag novendingquiz_02 mapflag loadevent