- script WeaponLevel -1,{
if(!.init) donpcevent strnpcinfo(3)+"::OnInit";
OnInit:
//Configuration
setarray .WepXP[0],100,1000, 3700, 10100, 22600, 44200, 78500, 129700, 202600, 302600; //Weapon Level Experience
set .MaxWLV,getarraysize(.WepXP);
set .init,1;
bindatcmd "weapon",strnpcinfo(3)+"::OnAtcommand",0,40;
end;
OnAtcommand:
if(getequipname(EQI_HAND_R) != ""){
set $@Weapon$,getequipname(EQI_HAND_R);
dispbottom "["+$@Weapon$+"] Level: "+WeaponLv+" | Expereince: "+WeaponExp+"/"+.WepXP[WeaponLv]+"";
}else {
dispbottom "[Weapon] I'm sorry but you don't seem to have a Weapon on.";}
end;
OnNPCKillEvent:
setarray .exp[0],1,2,3,4,5,10; //Experience per kill
set .XPperKill,.exp[rand(getarraysize(.exp))];
set $@Weapon$, getequipname(EQI_HAND_R);
if(getequipname(EQI_HAND_R) != ""){
if(WeaponLv == .MaxWLV){
end;} else{
dispbottom "["+$@Weapon$+"] +"+.XPperKill+" Experience";
set WeaponExp, WeaponExp+.XPperKill;}
if(.WepXP[WeaponLv] <= WeaponExp && WeaponLv < .MaxWLV){
set WeaponLv, WeaponLv+1;
dispbottom "["+$@Weapon$+"] Weapon Level: "+WeaponLv+"!";
}
}else{
dispbottom "[Weapon] Please equip a weapon to gain experience for it.";}
end;
}