//===== Hercules Script =====================================
//= Last Man Standing
//===== By: ================================================
//= AnnieRuru
//===== Current Version: ===================================
//= 1.2
//===== Compatible With: ===================================
//= Hercules 2015-12-21
//= DO NOT USE THIS SCRIPT IF YOUR HERCULES COMPILE BEFORE THIS DATE
//===== Description: =======================================
//= Stay Alive and Kill Everyone Else !!!
//===== Topic ==============================================
//= http://herc.ws/board/topic/11185-last-man-standing-using-queue-iterator-script-commands/
//===== Additional Comments: ===============================
//= Add the new UNITTYPE_NPC and C_RED constant, just commit today
//==========================================================
prontera,154,187,5 script Last Man Standing 1_F_MARIA,{
if ( .start == false ) {
mes "Registration closed. Please come again.";
close;
}
if ( getgmlevel() >= 99 ) { // gm level to bypass the registration
warp .eventmap$, 0,0;
end;
}
if ( queuesize(.qid) >= .register_limit ) {
mes "this event has reach the maximum player participations.";
close;
}
warp .eventmap$, 0,0;
queueadd .qid, getcharid(3);
percentheal 100, 100;
end;
OnStart:
OnMinute00:
//OnClock0000: // put all your start timer here
.start = true;
.qid = queue();
queueopt .qid, QUEUEOPT_DEATH, strnpcinfo(0)+"::OnDeath";
queueopt .qid, QUEUEOPT_LOGOUT, strnpcinfo(0)+"::OnQuit";
queueopt .qid, QUEUEOPT_MAPCHANGE, strnpcinfo(0)+"::OnMapChange";
announce "LMS event will start in "+ .register_timer +" min.", bc_all;
sleep .register_timer * 60000;
announce "LMS event registration close.", bc_all;
if ( queuesize(.qid) < .register_min ) {
announce "LMS: Not enough players for LMS event", bc_all;
queuedel .qid;
mapwarp .eventmap$, .map$, .x, .y;
.start = false;
end;
}
.start = false;
sleep 3000; // waiting timer here
// .@it = queueiterator(.qid);
// for ( .@aid = qiget(.@it); qicheck(.@it); .@aid = qiget(.@it) )
// debugmes ( ++.@i )+". "+ rid2name(.@aid);
// qiclear .@it;
mapannounce .eventmap$, "THIS IS SPARTA !!!!!", bc_all, C_RED, FW_BOLD, 50;
pvpon .eventmap$;
end;
OnDeath:
if ( isloggedin( killerrid ) )
announce "LMS: "+ strcharinfo(0) +" was killed by "+ rid2name( killerrid ), bc_map;
else
announce "LMS: "+ strcharinfo(0) +" was killed by a monster", bc_map;
queueremove .qid, getcharid(3);
warp "Save", 0,0;
if ( queuesize(.qid) == 1 ) goto L_end;
end;
OnMapChange:
if ( @Queue_Destination_Map$ == .eventmap$ ) end;
OnQuit:
announce "LMS: "+ strcharinfo(0) +" has Quit!", bc_map;
queueremove .qid, getcharid(3);
if ( queuesize(.qid) == 1 ) goto L_end;
end;
L_end:
.@it = queueiterator(.qid); // call the 1st member of the queue ID
.@aid = qiget(.@it); // get the 1st index of the queue
qiclear .@it; // remove the called memory
attachrid .@aid;
announce "LMS: Congratulations ~ The winner of LMS event is "+ strcharinfo(0), bc_all;
getitem Poring_Coin, 10;
killmonsterall .eventmap$;
pvpoff .eventmap$;
queuedel .qid; // event ends, delete the queue from server
sleep2 5000;
warp "Save", 0,0;
end;
OnInit:
if ( C_RED != 0xFF0000 ) end; // the even simpler way to stop this script from loading, it will print 'Fatal Error ! No Player attached !'
.eventmap$ = "guild_vs5";
.register_min = 2; // minimum amount of players to start this event, or else it auto-abort
.register_limit = 100; // maximum amount of players able to participate in this event
.register_timer = 5; // how many minutes for player to register this event ?
bindatcmd "lms", strnpcinfo(0)+"::OnStart", 99,100;
getmapxy .map$, .x, .y, UNITTYPE_NPC;
setarray .@mapflag,
mf_nosave,
mf_nowarp,
mf_nowarpto,
mf_nomemo,
mf_nopenalty,
// mf_nobranch, // as far as I recall, some server allow players to use dead branch to make LMS more exciting
mf_noicewall,
mf_pvp_noparty,
mf_pvp_noguild;
.@mapflagsize = getarraysize( .@mapflag );
for ( .@i = 0; .@i < .@mapflagsize; ++.@i )
setmapflag .eventmap$, .@mapflag[.@i];
end;
}