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//===== rAthena Script =======================================
 
    //= Euphy's Quest Shop
 
    //===== By: ==================================================
 
    //= Euphy
 
    //===== Current Version: =====================================
 
    //= 1.4a
 
    //===== Compatible With: =====================================
 
    //= rAthena SVN r15340+
 
    //===== Description: =========================================
 
    //= A dynamic quest shop based on Lunar's, with easier config.
 
    //= Includes support for multiple shops & cashpoints.
 
    //= Item Preview script by ToastOfDoom.
 
    //============================================================
 
     
 
    caspen,191,218,6    script  Quest Shop  998,{
 
    function Add; function Chk; function Slot; function A_An;
 
     
 
        if(.Shops$ != "") set .@i,1;
 
        else {
 
            set .@menu$,"";
 
            for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
 
                set .@menu$, .@menu$+.Shops$[.@i]+":";
 
            set .@i, select(.@menu$); }
 
        dispbottom "Select one item at a time.";
 
        callshop "qshop"+.@i,1;
 
        npcshopattach "qshop"+.@i;
 
        end;
 
     
 
    function Add {
 
        if (getitemname(getarg(1))=="null") {
 
            debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; }
 
        for(set .@n,5; .@n<127; set .@n,.@n+2) {
 
            if (!getarg(.@n,0)) break;
 
            if (getitemname(getarg(.@n))=="null") {
 
                debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped)."; return; } }
 
        for(set .@i,2; .@i<.@n; set .@i,.@i+1)
 
            set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);
 
        npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
 
        return; }
 
    function Chk {
 
        if (getarg(0)<getarg(1)) { set @qe0,1; return "^FF0000"; }
 
        else return "^00FF00"; }
 
    function Slot {
 
        set .@s$,getitemname(getarg(0));
 
        switch(.ShowSlot){
 
            case 1: if (!getitemslots(getarg(0))) return .@s$;
 
            case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";
 
            default: return .@s$; } }
 
    function A_An {
 
        setarray .@A$[0],"a","e","i","o","u";
 
        set .@B$, "_"+getarg(0);
 
        for(set .@i,0; .@i<5; set .@i,.@i+1)
 
            if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
 
        return "a "+getarg(0); }
 
     
 
    OnBuyItem:
 
        set .@q[0],@bought_nameid;
 
        copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));
 
        if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }
 
        mes "[Quest Shop]";
 
        mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";
 
        mes "Requirements:";
 
        if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";
 
        if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";
 
        if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
 
            mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";
 
        next;
 
        set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);
 
        addtimer 1000, strnpcinfo(1)+"::OnEnd";
 
        while(1){
 
            switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
 
                case 1:
 
                    if (@qe0) { 
 
                        mes "[Quest Shop]";
 
                        mes "You're missing one or more quest requirements.";
 
                        close; }
 
                    if (!checkweight(.@q[0],.@q[1])) {
 
                        mes "[Quest Shop]";
 
                        mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
 
                        close; }
 
                    if (.@q[2]) set Zeny, Zeny-.@q[2];
 
                    if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];
 
                    if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
 
                        delitem .@q[.@i],.@q[.@i+1];
 
                    getitem .@q[0],.@q[1];
 
                    if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;
 
                    specialeffect2 699;
 
                    close;
 
                case 2:
 
                    set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);
 
                    if (@qe1&1) atcommand "@changelook 3 "+@qe2;
 
                    if (@qe1&256) atcommand "@changelook 1 "+@qe2;
 
                    if (@qe1&512) atcommand "@changelook 2 "+@qe2;
 
                    set @qe6,1;
 
                    break;
 
                case 3:
 
                    close; } }
 
    OnEnd:
 
        if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }
 
        for(set .@i,0; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;
 
        end;
 
    OnInit:
 
        freeloop(1);
 
    // --------------------- Config ---------------------
 
    // Custom points, if needed: "<variable>","<name to display>"
 
        setarray .Points$[0],"#CASHPOINTS","Cash Points";
 
     
 
        set .Announce,1;    // Announce quest completion? (1: yes / 0: no)
 
        set .ShowSlot,1;    // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
 
        set .DisplayID,0;   // Show item IDs? (1: yes / 0: no)
 
        set .ShowZeny,0;    // Show Zeny cost, if any? (1: yes / 0: no)
 
     
 
    // Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};
 
    // Duplicate dummy data for any additional shops (bottom of script).
 
    // If no categories, use the second line instead (remove //).
 
     
 
        setarray .Shops$[1],"Headgears","Weapons","Other";
 
        // set .Shops$,"n/a";
 
     
 
    // Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,
 
    //     <required item ID>,<required item amount>{,...});
 
    // Shop number corresponds with order above (default is 1).
 
    // Note: Do NOT use a reward item more than once!
 
     
 
     
 
        Add(13,5324,1,5000000,0,5141,1,1039,250,12020,50,7441,40,747,50);
 
        Add(13,20513,1,5000000,0,706 ,300,7100,200,7194,100);
 
        Add(13,20518,1,5000000,0,4129,20,750,1,6004,1,947,100);
 
        Add(13,5382,1,5000000,0,2244,1,2208,3,710,100);
 
        Add(13,20536,1,5000000,0,5172,1,722,100,1060,200,7448,50);
 
        Add(13,20544,1,5000000,0,2211,1,7038,100,7448,150,992,50);
 
        Add(13,20550,1,5000000,0,7315,100,7157,200,7511,50);
 
        Add(13,20559,1,5000000,0,2245,1,7063,50,916,100,1003,50);
 
        Add(13,20568,1,5000000,0,7036,10,4323,3,7562,1,7446,100);
 
        Add(13,20606,1,5000000,0,2210,1,2274,1,2275,1,2258,1,1034,100);
 
        Add(13,20617,1,5000000,0,969,10,999,40,1003,50);
 
        Add(13,20638,1,5000000,0,1006,120,1056,80,7117,50);
 
     
 
        Add(14,1224,1,0,0,7297,30,969,10,999,50,714,10);
 
        Add(14,1225,1,0,0,7292,30,969,10,999,50,714,10);
 
     
 
        Add(15,531,1,3,0,512,1,713,1);
 
        Add(15,532,1,3,0,513,1,713,1);
 
        Add(15,533,1,3,0,514,1,713,1);
 
        Add(15,534,1,3,0,515,1,713,1);
 
     
 
    // --------------------------------------------------
 
        freeloop(0);
 
        for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
 
            npcshopdelitem "qshop"+.@i,909;
 
        end;
 
    }
 
     
 
    // -------- Dummy data (duplicate as needed) --------
 
    -   shop    qshop1  -1,909:-1
 
    -   shop    qshop2  -1,909:-1
 
    -   shop    qshop3  -1,909:-1
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