/*
update item_db_re set equip_script = 'doevent "item_soullink::OnSoulLink";', unequip_script = 'sc_end SC_SOULLINK;' where id = 1201;
*/
- script item_soullink -1,{
OnSoulLink:
if ( .@spirit = .spirit[BaseJob] );
else if ( Upper & 1 && BaseLevel < 70 )
.@spirit = 494;
else
end;
sc_start4 SC_SOULLINK, -1, 1, .@spirit,0,0;
skilleffect .@spirit, 1;
end;
OnInit:
.spirit[Job_Alchemist] = 445;
.spirit[Job_Monk] = 447;
.spirit[Job_Star_Gladiator] = 448;
.spirit[Job_Sage] = 449;
.spirit[Job_Crusader] = 450;
.spirit[Job_SuperNovice] = 451;
.spirit[Job_Knight] = 452;
.spirit[Job_Wizard] = 453;
.spirit[Job_Priest] = 454;
.spirit[Job_Bard] = .spirit[Job_Dancer] = 455;
.spirit[Job_Rogue] = 456;
.spirit[Job_Assassin] = 457;
.spirit[Job_Blacksmith] = 458;
.spirit[Job_Hunter] = 460;
.spirit[Job_Soul_Linker] = 461;
end;
}