//===== rAthena Script =======================================
//= Guild Prize Giveaway
//===== By: ==================================================
//= AnnieRuru / Mysterious / Joseph
//===== Current Version: =====================================
//= 1.8
//===== Compatible With: =====================================
//= rAthena SVN
//= Toasty WoE Controller
//= Euphy WoE Controller
//===== Description: =========================================
//= Rewards guild masters of castle owners after each
//= War of Emperium session.
//===== Additional Comments: =================================
//= v1.0 - Intitial Re-release [Mysterious]
//= v1.1 - Language structures [Mysterious]
//= v1.2 - Added divisions [Mysterious]
//= v1.3 - Added proper information [Mysterious]
//= v1.4 - Optimized! [Euphy]
//= v1.5 - Little bit of cleaning [Mysterious]
//= v1.6 - Fixed Agit on/off corruption. [Joseph]
//= v1.7 - Fixed overweight issues [Joseph]
//= v1.8 - Added the compability with Toasty's WoE Controller. [Joseph]
//============================================================
prontera,163,166,4 script Castle Rewards 871,{
function GetCastle;
function GetNPCVar;
set .@n$,"["+strnpcinfo(0)+"]";
mes "Your guild [^0000FF"+getguildname(getcharid(2))+"^000000] has conquered:";
for(set .@i,0;.@i<getarraysize(.Castles$);set .@i,.@i+1)
if (getcastledata(.Castles$[.@i],1) == getcharid(2)) {
mes " > "+getcastlename(.Castles$[.@i])+""; set .@c,1;
setarray .@uh$[getarraysize(.@uh$)],.Castles$[.@i],.@i;
}
if (!.@c) { mes " > No castles."; close; }
next;
if (select(((getguildmasterid(getcharid(2))==getcharid(0))?((agitcheck()||agitcheck2())?"":"Redeem Reward"):"")+":Close")==2) close;
mes .@n$;
mes "Please select a castle to redeem your guild reward.";
for(set .@i,0;.@i<getarraysize(.@uh$);set .@i,.@i+2) set .@m$,.@m$+($castle_reward&(1<<atoi(.@uh$[.@i+1]))?"^0000FF":"^FF0000")+getcastlename(.@uh$[.@i])+"^000000:";
next;
set .@m,select(.@m$)-1;
if ($castle_reward&(1<<atoi(.@uh$[.@m*2+1]))) {
mes .@n$;
mes "Here's your reward for conquering ^0000FF"+getcastlename(.@uh$[.@m*2])+"^000000.";
mes "You should divide these among your guild members.";
for (set .@i,0; .@i<getarraysize(.reward); set .@i,.@i+2) {
set .@weight,getiteminfo(.reward[.@i],6);
set .@add_weight,.@add_weight+.@weight;
if (.@add_weight+Weight>MaxWeight) { mes " "; mes "^FF0000Overweight!^000000"; close; }
}
for(set .@i,0;.@i<getarraysize(.reward);set .@i,.@i+2) getitem .reward[.@i],.reward[.@i+1];
set $castle_reward,$castle_reward^(1<<atoi(.@uh$[.@m*2+1]));
close;
}
mes .@n$;
mes "It seems like you've redeemed the reward.";
close;
function GetCastle {
for(set .@j,0;.@j<getarraysize(.Castles$);set .@j,.@j+1) {
set .@c1,.@c2|(1<<.@j);
if (getarg(0)==.@c1) return .@j;
}
return -1;
}
function GetNPCVar {
set .@var_1$,getarg(0);
set .@var_2$,getarg(1);
freeloop(1);
for (set .@i,0; .@i<128; set .@i,.@i+1)
setd .@var_2$+"["+.@i+"]",getelementofarray(getvariableofnpc(getd(.@var_1$),getarg(2)),.@i);
freeloop(0);
return;
}
OnAgitEnd:
OnAgitEnd2:
if (.controller) {
set .@tick,gettimetick(1);
freeloop(1);
for (set .@i,0; .@i<getarraysize(.woe_day); set .@i,.@i+1)
for (set .@j,0; .@j<getarraysize(.woe_state); set .@j,.@j+1)
for (set .@c,0; .@c<(getarraysize(.regions$)); set .@c,.@c+1)
if (.woe_day[.@i]==gettime(4) && .woe_1[.@i]==.@tick && getd(".woe_state_"+.woe_state[.@i]+"["+.@j+"]") > 0 && getd(".woe_state_"+.woe_state[.@i]+"["+.@j+"]")&(1<<.@c) > 0) {
set .@position,.@j*5+.@c;
if ($castle_reward&(1<<.@position) == 0) set $castle_reward,$castle_reward|(1<<.@position);
}
freeloop(0);
}
else {
for(set .@i,0;.@i<getarraysize($WOE_CONTROL);set .@i,.@i+4)
if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)==$WOE_CONTROL[.@i+2] && $castle_reward&(1<<GetCastle($WOE_CONTROL[.@i+3])) == 0)
set $castle_reward,$castle_reward|(1<<GetCastle($WOE_CONTROL[.@i+3]));
}
end;
OnInit:
// === [Config] =============================================
set .controller,0; // WoE Controller - Euphy|Toasty:0|1
setarray .reward,671,1; // Reward - <Item_ID>,<Amount>{,...}
// ==========================================================
sleep 10;
if (!.controller)
GetNPCVar(".Castles$",".Castles$","WOE_CONTROL");
else {
// Transfer NPC Variable
setarray .@var$,".woe_day",".woe_1",".woe_state",".regions$",".castles_novi$";
for (set .@i,0; .@i<getarraysize(.@var$); set .@i,.@i+1)
GetNPCVar(.@var$[.@i],.@var$[.@i],"WoEInfoBase");
// Generate States
for (set .@i,0; .@i<getarraysize(.woe_state); set .@i,.@i+1)
GetNPCVar(".woe_state_"+.@i,".woe_state_"+.@i,"WoEInfoBase");
// Generate Castles
for (set .@i,0; .@i<getarraysize(.regions$); set .@i,.@i+1) {
set .@j,1;
while (.@j<=5) {
if (.regions$[.@i]=="novi") {
copyarray .Castles$[getarraysize(.Castles$)],.castles_novi$[0],getarraysize(.castles_novi$);
break;
}
set .Castles$[getarraysize(.Castles$)],.regions$[.@i]+"_cas0"+.@j;
set .@j,.@j+1;
}
}
}
end;
}