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//===== Hercules Script ======================================
//= Wheel of Fortune
//===== By ===================================================
//= Habilis
//= Edited by Myriad
//===== Version ==============================================
//= 1.02 - June 15, 2018
//  - Made the script work with zeny, to be more accesibly to everyone.
//= 1.01 - June 14, 2018
//  - Added @wheel_of_fortune GM command (level 98+).
//  - Merged S_Pay and S_Loop subs into main line of text.
//  - S_Gamble is now S_Spin and it will 'return' instead of
//  calling back to the initial sub.
//= 1.00 - June 13, 2018
//  - Initial script edit for Habilis.
//===== Description ==========================================
//= Wheel of fortune something.
//============================================================
 
-   script  Wheel_of_Fortune    FAKE_NPC ,{
 
OnInit:
//  disablenpc("Wheel of Fortune#Main");
//  disablenpc("Hussein#WOF");
    .EventName$ = "[Wheel Of Fortune]";
    end;
 
/*
OnClock1309:
OnClock1200:
OnClock1600:
OnClock2000:
OnClock2200:
*/
start:
    .start = true;
    announce(sprintf("%s : The event will begin in 1 minute, near the center of Prontera.", .EventName$), bc_blue | bc_all);
    initnpctimer();
    end;
 
OnTimer60000: // 1 min
    enablenpc("Wheel of Fortune#Main");
    enablenpc("Hussein#WOF");
    announce(sprintf("%s : Come to Prontera and test your luck", .EventName$), bc_blue | bc_all);
    end;
 
OnTimer1800000: // 30 mins
    announce(sprintf("%s : One more minute, do your last spin!", .EventName$), bc_blue | bc_all);
    end;
 
OnTimer1860000: // 31 mins
OnStop:
    .start = false;
    stopnpctimer();
//  disablenpc("Wheel of Fortune#Main");
//  disablenpc("Hussein#WOF");
    end;
 
OnCommand:
    if (.@atcmd_numparameters != 1) {
        dispbottom(sprintf("Usage: %s <start/end>", .@atcmd_command$), 0x00FF00);
        dispbottom(sprintf("%s failed.", .@atcmd_command$), 0x00FF00);
        end;
    }
 
    if (.@atcmd_parameters$[0] == "start") {
        if (!.start)
            donpcevent(sprintf("%s::OnStart", strnpcinfo(NPC_NAME)));
        else {
            dispbottom("The Wheel of Fortune has already started.", 0x00FF00);
            dispbottom(sprintf("%s failed.", .@atcmd_command$), 0x00FF00);
        }
    } else if (.@atcmd_parameters$[0] == "end") {
        if (.start)
            donpcevent(sprintf("%s::OnEnd", strnpcinfo(NPC_NAME)));
        else {
            dispbottom("The Wheel of Fortune is not active.", 0x00FF00);
            dispbottom(sprintf("%s failed.", .@atcmd_command$), 0x00FF00);
        }
    } else {
        dispbottom(sprintf("Usage: %s <start/end>", .@atcmd_command$), 0x00FF00);
        dispbottom(sprintf("%s failed.", .@atcmd_command$), 0x00FF00);
    }
    end;
}
 
mall,88,125,6   script  Wheel of Fortune#Main   2_SLOT_MACHINE,{
    
OnTalk:
    if (countitem(.RequiredItem_id) >= .RequiredItem_qty && #freewheelfortunespin < 0) {
        mesf("[^0055FF%s^000000]", .EventName$);
        mes("You are out of Zeny");
        mes("and have no more");
        mes("free spins. Come back");
        mes("next time for more!");
        close();
    }
 
    .@mes$ = (#freewheelfortunespin > 0) ? sprintf(", but you, my friend, have %d free spin%s!", #freewheelfortunespin, (#freewheelfortunespin == 1) ? "" : "s") : ".";
    cutin("aca_salim02", 2);
    addtimer(1, sprintf("%s::OnEnd", strnpcinfo(NPC_NAME)));
    mesf("[^0055FF%s^000000]", .EventName$);
    mes("Do you want to spin the wheel?");
    mesf("It costs ^FF0000%d Zeny^000000 to play%s", .RequiredItem_qty, .@mes$);
    next();
 
    while (true) {
        if (countitem(.RequiredItem_id) >= .RequiredItem_qty && #freewheelfortunespin < 0)
            callsub(S_End);
        switch (select(
            (#freewheelfortunespin > 0) ? sprintf("Yes! Use free spin! (%d left)", #freewheelfortunespin) : "",
        if (countitem(.RequiredItem_id) >= .RequiredItem_qty) ? sprintf("Yes! Use Zeny. (costs %dz)", .RequiredItem_qty) : "",
            "No (Leave)"
        )) {
        // pay with free spin
        case 1:
            if (#freewheelfortunespin > 0) {
                if ((#freewheelfortunespin -= 1) < 0)
                    #freewheelfortunespin = 0;
                callsub(S_Spin);
            } else
                callsub(S_End);
            break;
 
        // Pay with zeny
        case 2:
            if (countitem(.RequiredItem_id) >= .RequiredItem_qty) {
                delitem(.RequiredItem_id, .RequiredItem_qty);
                callsub(S_Spin);
            } else {
                cutin("aca_salim02", 2);
                mesf("[^0055FF%s^000000]", .EventName$);
                mes("Awww, you don't have enough to gamble...");
                mes(" ");
                mes("Have you ever heard?");
                mes("'Money isn't all that matters' Got it?");
                mes("Byeeeeeeeeeeeeee ;)");
                callsub(S_End);
            }
            break;
 
        default:
            callsub(S_End);
        }
    }
 
// Wheel spin animation
S_Spin:
    .@Sector = rand(.Sector_Range[0], .Sector_Range[1]);
    .@Display = .@Sector * 2 - 1;
    .@Speed = .Spin_Speed;
    
    for (.@i = 0; .@i < .nbTurns; .@i++) {
        .@b = .Cutin_Range[0];
        while (.@b <= .Cutin_Range[1]) {
            cutin(sprintf("%s%d", .Cutin$, .@b), 4);
            sleep2(.@Speed);
            .@b++;
            .@Speed += 1; // not ++, because  you may want to adjust the stopping +1 +2 +3
        }
    }
    
    .@b = .Cutin_Range[0];
    while (.@b < .@Display) {
        cutin(sprintf("%s%d", .Cutin$, .@b), 4);
        sleep2(.@Speed);
        .@b++;
    }
 
    cutin(sprintf("%s%d", .Cutin$, .@b), 4);
 
    if (.Prize_ID[.@Sector] == -1) {
        // Free spin
        if (.Sound_Effects)
            soundeffect("wheel_jackpot.wav", 0);
        announce(sprintf("[%s] : Wow, %dx more Free spins!!!", .EventName$, .Prize_Qty[.@Sector]), bc_blue | bc_self);
        #freewheelfortunespin = #freewheelfortunespin == 0 ? .Prize_Qty[.@Sector] : #freewheelfortunespin + .Prize_Qty[.@Sector];
    } else if (.Prize_ID[.@Sector] == 0) {
        // Nothing
        if (.Sound_Effects)
            soundeffect("wheel_lost.wav", 0);
        announce(sprintf("[%s] : Awwww, no luck in your gamble, more luck in love...", .EventName$), bc_blue | bc_self);
    } else { 
        // Item
        if (.Sound_Effects)
            soundeffect("wheel_won.wav", 0);
        announce(sprintf("[%s] : %dx %s - enjoy your prize!", .EventName$, .Prize_Qty[.@Sector], getitemname(.Prize_ID[.@Sector])), bc_blue | bc_self);
        getitem(.Prize_ID[.@Sector], .Prize_Qty[.@Sector]);
    }
 
    sleep2(1000);
    if(countitem(.RequiredItem_id) >= .RequiredItem_qty && #freewheelfortunespin < 0) {
        mesf("[^0055FF%s^000000]", .EventName$);
        mes("You are out of Zeny");
        mes("and have no more");
        mes("free spins. Come back");
        mes("next time for more!");
        close();
    }
    return;
    
S_End:
    close2();
OnEnd:
    cutin("", 255);
    end;
    
OnInit:
    .EventName$ = "Wheel Of Fortune";
    bindatcmd("wheel_of_fortune", "Wheel_of_Fortune::OnCommand", 98, 98, false);
    .Spin_Speed = 50; // What is the base spin speed? (ms)
    .nbTurns = 2; // How many times the arrow makes a complete turn, before entering the stopping routine
    .RequiredItem_id = 7227;
    .RequiredItem_qty = 1; // How much zeny does it cost for a spin?
    .Sound_Effects = true; // Enable sound effects? (true/false)
 
    // You must have a total of 10 prizes. DO NOT remove 0 or -1 from the array and do not
    // change their order.
    setarray(.Prize_ID[1], -1, 12103, 13277, 12187,   617,   607, 12186,   604, 0,  7040);
    setarray(.Prize_Qty[1], 2,     1,     1,     1,     3,     3,     1,     3, 0,     3);
 
    // Don't touch below
    .Cutin$ = "WheelOfFortune_";
    setarray(.Sector_Range, 1, 10); // Sector range
    setarray(.Cutin_Range, 0, 19); // Cutin range
    end;
}
 
mall,88,125,3   script  Hussein#WOF 1_M_MERCHANT,{
    .@name$ = "[Hussein]";
    cutin("aca_salim02", 2);
    mes(.@name$);
    mes("I command you to spin");
    mes("the Wheel of Fortune!");
    next();
    getmapxy(.@map$, .@x, .@y, UNITTYPE_NPC, "Wheel of Fortune#Main");
    warp(.@map$, .@x - 1, .@y - 2, 0);
    doevent("Wheel of Fortune#Main::OnTalk");
    end;
OnInit:
    while(1) {
        waitingroom "Wheel of Fortune",0;
        sleep 10000;
        delwaitingroom;
    }
end;    
}
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