viewing paste topic/15913-a instanced_bg_emp_0.2r | Athena
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| // http://herc.ws/board/topic/15913-annieruru-emp-bg/
/* db\re\instance_db.txt
34,BG_EMP,86400,86400,bat_a02,100,95
*/
function script F_ShuffleNumbers {
deletearray getarg(2);
.@static = getarg(0);
.@range = getarg(1) +1 - .@static;
.@count = getarg(3, .@range);
if (.@range <= 0 || .@count <= 0)
return 0;
if (.@count > .@range)
.@count = .@range;
for (.@i = 0; .@i < .@range; ++.@i)
.@temparray[.@i] = .@i;
for (.@i = 0; .@i < .@count; ++.@i) {
.@rand = rand(.@range);
set getelementofarray( getarg(2), .@i ), .@temparray[.@rand] + .@static;
.@temparray[.@rand] = .@temparray[--.@range];
}
return .@count;
}
prontera,150,185,5 script bg_emp 1_F_MARIA,{
while ( .aid[.@i] != getcharid(3) && .@i < .size ) ++.@i;
if ( .@i < .size ) {
mes "You already join the queue.";
close;
}
select "join";
mes "you have to stick to this map";
close2;
.@name$ = strcharinfo(0);
.aid[ .size++ ] = getcharid(3);
for ( .@i = 0; .@i < .size; ++.@i ) {
if ( !isloggedin( .aid[.@i] ) ) {
deletearray .aid[.@i], 1;
--.@i;
--.size;
}
else {
attachrid .aid[.@i];
if ( strcharinfo(3) != strnpcinfo(4) ) {
deletearray .aid[.@i], 1;
--.@i;
--.size;
}
}
}
detachrid;
announce "["+ .@name$ +"] has register the battleground. ["+ .size +"/"+( .minplayer2start *2 )+"]", bc_npc | bc_area;
if ( .size < .minplayer2start *2 )
end;
if ( instance_create( "BG_EMP", IM_NONE ) < 0 ) {
announce "Fail to create instanced battleground.", bc_all;
end;
}
else {
deletearray .aid, .minplayer2start *2;
.size -= .minplayer2start *2;
}
end;
OnPCLoginEvent:
if ( bug_showdigit == true )
showdigit 0, 3;
end;
OnInit:
.minplayer2start = 1; // minimum player to start. If 2vs2, set to 2
.eventlasting = 20*60; // abort the system if there's no progress, 20 mins * seconds
.winningscore = 2; // how many rounds needed for the team to win the game
setarray .rewardwin, 501, 10, 502, 5, 503, 3; // reward to the winning team
setarray .rewardlose, 501, 3, 502, 2, 503, 1; // reward to the losing team. Note: in case of draw/timeout, both teams gets lose item
.reward_by_mail = false; // if 'false', the reward is sent by *getitem, if 'true' the reward is sent by *mail
// display a clock at the top middle of the screen
// 0 - OFF
// 1 - the clock shows the time progress for each round
// 2 - the clock shows the time progress from the beginning of the battleground match
.showdigit = 1;
.rewardwinsize = getarraysize( .rewardwin );
.rewardlosesize = getarraysize( .rewardlose );
end;
}
bat_a02,0,0,0 script bg_emp#ins -1,{
OnInstanceInit:
'main$ = "bg_emp"; // this name must match the register npc name
'map$ = strnpcinfo(4);
'red = bg_create( 'map$, 157,347, instance_npcname( strnpcinfo(0) )+"::OnRedQuit", instance_npcname( strnpcinfo(0) )+"::OnRedDead" );
'blue = bg_create( 'map$, 142,51, instance_npcname( strnpcinfo(0) )+"::OnBlueQuit", instance_npcname( strnpcinfo(0) )+"::OnBlueDead" );
.@size = getvariableofnpc( .minplayer2start, 'main$ ) *2;
callfunc "F_ShuffleNumbers", 0, .@size -1, .@r;
for ( .@i = 0; .@i < .@size; ++.@i ) {
attachrid getvariableofnpc( getd( ".aid["+ .@r[.@i] +"]" ), 'main$ );
bg_join ( .@i % 2 )? 'red : 'blue;
}
if ( getvariableofnpc( .showdigit, 'main$ ) == 2 ) {
'time = gettimetick(2);
callsub L_ShowdigitAll, 0, 1;
}
detachrid;
bg_warp 'red, 'map$, 171,346;
bg_warp 'blue, 'map$, 162,50;
setwall 'map$, 164,347, 6, 4, 0, "bg_emp_red"+ 'red;
setwall 'map$, 154,51, 6, 4, 0, "bg_emp_blue"+ 'blue;
if ( !'skip ) sleep 6000;
instance_announce 0, "The rules are simple. The first team to break the opponent's Emperium wins!", bc_map;
if ( !'skip ) sleep 3000;
bg_updatescore 'map$, 'score[ 'red ], 'score[ 'blue ];
while ( true ) {
for ( .@i = 5; .@i > 0; --.@i ) {
instance_announce 0, "["+ .@i +"]", bc_map;
if ( !'skip ) sleep 1000;
}
if ( 'score[ 'red ] == getvariableofnpc( .winningscore, 'main$ ) -1 && 'score[ 'blue ] == getvariableofnpc( .winningscore, 'main$ ) -1 )
instance_announce 0, "Final Round start!", bc_map;
else
instance_announce 0, "Round "+ ++.round +" start!", bc_map;
if ( getvariableofnpc( .showdigit, 'main$ ) == 1 ) {
'time = gettimetick(2);
callsub L_ShowdigitAll, 0, 1;
}
.@red_crystal = bg_monster( 'red, 'map$, 171,346, "--ja--",1915, instance_npcname( strnpcinfo(0) )+"::OnRedDown" );
// setunitdata .@red_crystal, UMOB_HP, 5;
.@blue_crystal = bg_monster( 'blue, 'map$, 162,50, "--ja--",1914, instance_npcname( strnpcinfo(0) )+"::OnBlueDown" );
// setunitdata .@blue_crystal, UMOB_HP, 5;
delwall "bg_emp_red"+ 'red;
delwall "bg_emp_blue"+ 'blue;
if ( !'skip ) sleep getvariableofnpc( .eventlasting, 'main$ ) * 1000;
bg_updatescore 'map$, 'score[ 'red ], 'score[ 'blue ];
if ( getvariableofnpc( .showdigit, 'main$ ) == 1 )
callsub L_ShowdigitAll, gettimetick(2) - 'time, 0;
if ( 'score[ 'red ] == getvariableofnpc( .winningscore, 'main$ ) || 'score[ 'blue ] == getvariableofnpc( .winningscore, 'main$ ) || !'winside ) break;
killmonster 'map$, instance_npcname( strnpcinfo(0) )+"::OnRedDown";
killmonster 'map$, instance_npcname( strnpcinfo(0) )+"::OnBlueDown";
if ( !'skip ) sleep 5000;
bg_warp 'red, 'map$, 171,346;
bg_warp 'blue, 'map$, 162,50;
bg_updatescore 'map$, 'score[ 'red ], 'score[ 'blue ];
setwall 'map$, 164,347, 6, 4, 0, "bg_emp_red"+ 'red;
setwall 'map$, 154,51, 6, 4, 0, "bg_emp_blue"+ 'blue;
if ( !'skip ) sleep 1000;
'winside = 0;
}
if ( 'winside == 'red ) {
instance_announce 0, "- Red Team is victorious! -", bc_map;
callsub L_Reward, 'red, getvariableofnpc( .rewardwin, 'main$ ), getvariableofnpc( .rewardwinsize, 'main$ );
callsub L_Reward, 'blue, getvariableofnpc( .rewardlose, 'main$ ), getvariableofnpc( .rewardlosesize, 'main$ );
}
else if ( 'winside == 'blue ) {
instance_announce 0, "- Blue Team is victorious! -", bc_map;
callsub L_Reward, 'blue, getvariableofnpc( .rewardwin, 'main$ ), getvariableofnpc( .rewardwinsize, 'main$ );
callsub L_Reward, 'red, getvariableofnpc( .rewardlose, 'main$ ), getvariableofnpc( .rewardlosesize, 'main$ );
}
else {
instance_announce 0, "- The match has ended in a draw! -", bc_map;
callsub L_Reward, 'red, getvariableofnpc( .rewardlose, 'main$ ), getvariableofnpc( .rewardlosesize, 'main$ );
callsub L_Reward, 'blue, getvariableofnpc( .rewardlose, 'main$ ), getvariableofnpc( .rewardlosesize, 'main$ );
}
if ( getvariableofnpc( .showdigit, 'main$ ) )
callsub L_ShowdigitAll, gettimetick(2) - 'time, 0;
sleep 6000;
bg_warp 'red, "prontera", 155,182;
bg_warp 'blue, "prontera", 158,182;
bg_destroy 'red;
bg_destroy 'blue;
instance_destroy;
end;
L_ShowdigitAll:
bg_get_data 'red, 1;
for ( .@i = 0; .@i < $@arenamemberscount; ++.@i ) {
attachrid $@arenamembers[.@i];
showdigit getarg(0), getarg(1);
}
bg_get_data 'blue, 1;
for ( .@i = 0; .@i < $@arenamemberscount; ++.@i ) {
attachrid $@arenamembers[.@i];
showdigit getarg(0), getarg(1);
}
detachrid;
return;
L_Reward:
bg_get_data getarg(0), 1;
if ( getvariableofnpc( .reward_by_mail, 'main$ ) ) {
deletearray .@itemid;
deletearray .@itemamount;
for ( .@i = 0; .@i < getarg(2) /2; ++.@i ) {
.@itemid[.@i] = getelementofarray( getarg(1), .@i *2 );
.@itemamount[.@i] = getelementofarray( getarg(1), ( .@i *2 ) +1 );
}
for ( .@i = 0; .@i < $@arenamemberscount; ++.@i ) {
attachrid $@arenamembers[.@i];
mail getcharid(0),
"XXXRO auto-reward", // mail sender name
"Battleground Emperium", // mail title
"Congratulations ~ This is your reward for participating.", // mail body
0, // mail attached Zeny
.@itemid, .@itemamount;
}
detachrid;
}
else {
for ( .@i = 0; .@i < $@arenamemberscount; ++.@i )
for ( .@j = 0; .@j < getarg(2); .@j += 2 )
getitem getelementofarray( getarg(1), .@j ), getelementofarray( getarg(1), .@j +1 ), $@arenamembers[.@i];
}
return;
OnRedDown: callsub L_EmpDown, "Red", 'blue;
OnBlueDown: callsub L_EmpDown, "Blue", 'red;
L_EmpDown:
instance_announce 0, strcharinfo(0) +" has destroyed "+ getarg(0) +" Team's Emperium.", bc_map;
'winside = getarg(1);
++'score[ getarg(1) ];
awake instance_npcname( strnpcinfo(0) );
end;
OnRedDead:
OnBlueDead:
sleep2 1250;
percentheal 100,100;
end;
OnRedQuit: callsub L_Quit, 'red, "Red", 'blue;
OnBlueQuit: callsub L_Quit, 'blue, "Blue", 'red;
L_Quit:
bg_leave;
percentheal 100, 100;
showdigit 0, 3;
bug_showdigit = true;
if ( !bg_get_data( getarg(0), 0 ) ) {
instance_announce 0, "All "+ getarg(1) +" team members have quit!", bc_map, 0xff3333;
'winside = getarg(2);
'skip = true;
awake instance_npcname( strnpcinfo(0) );
}
end;
}
bat_a02 mapflag battleground 2
bat_a02 mapflag nosave SavePoint
bat_a02 mapflag nowarp
bat_a02 mapflag nowarpto
bat_a02 mapflag noteleport
bat_a02 mapflag nomemo
bat_a02 mapflag nopenalty
bat_a02 mapflag nobranch
bat_a02 mapflag noicewall |
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AnnieRuru.