viewing paste topic/15913-a instanced_bg_emp_0.2r | Athena

Posted on the | Last edited on
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248
// http://herc.ws/board/topic/15913-annieruru-emp-bg/
 
/* db\re\instance_db.txt
34,BG_EMP,86400,86400,bat_a02,100,95
*/
 
function    script  F_ShuffleNumbers    {
    deletearray getarg(2);
    .@static = getarg(0);
    .@range = getarg(1) +1 - .@static;
    .@count = getarg(3, .@range);
    if (.@range <= 0 || .@count <= 0)
        return 0;
    if (.@count > .@range)
        .@count = .@range;
    for (.@i = 0; .@i < .@range; ++.@i)
        .@temparray[.@i] = .@i;
    for (.@i = 0; .@i < .@count; ++.@i) {
        .@rand = rand(.@range);
        set getelementofarray( getarg(2), .@i ), .@temparray[.@rand] + .@static;
        .@temparray[.@rand] = .@temparray[--.@range];
    }
    return .@count;
}
 
prontera,150,185,5  script  bg_emp  1_F_MARIA,{
    while ( .aid[.@i] != getcharid(3) && .@i < .size ) ++.@i;
    if ( .@i < .size ) {
        mes "You already join the queue.";
        close;
    }
    select "join";
    mes "you have to stick to this map";
    close2;
    .@name$ = strcharinfo(0);
    .aid[ .size++ ] = getcharid(3);
    for ( .@i = 0; .@i < .size; ++.@i ) {
        if ( !isloggedin( .aid[.@i] ) ) {
            deletearray .aid[.@i], 1;
            --.@i;
            --.size;
        }
        else {
            attachrid .aid[.@i];
            if ( strcharinfo(3) != strnpcinfo(4) ) {
                deletearray .aid[.@i], 1;
                --.@i;
                --.size;
            }
        }
    }
    detachrid;
    announce "["+ .@name$ +"] has register the battleground. ["+ .size +"/"+( .minplayer2start *2 )+"]", bc_npc | bc_area;
    if ( .size < .minplayer2start *2 )
        end;
    if ( instance_create( "BG_EMP", IM_NONE ) < 0 ) {
        announce "Fail to create instanced battleground.", bc_all;
        end;
    }
    else {
        deletearray .aid, .minplayer2start *2;
        .size -= .minplayer2start *2;
    }
    end;
OnPCLoginEvent:
    if ( bug_showdigit == true )
        showdigit 0, 3;
    end;
OnInit:
    .minplayer2start = 1; // minimum player to start. If 2vs2, set to 2
    .eventlasting = 20*60; // abort the system if there's no progress, 20 mins * seconds
    .winningscore = 2; // how many rounds needed for the team to win the game
    setarray .rewardwin, 501, 10, 502, 5, 503, 3; // reward to the winning team
    setarray .rewardlose, 501, 3, 502, 2, 503, 1; // reward to the losing team. Note: in case of draw/timeout, both teams gets lose item
    .reward_by_mail = false; // if 'false', the reward is sent by *getitem, if 'true' the reward is sent by *mail
 
    //  display a clock at the top middle of the screen
    // 0 - OFF
    // 1 - the clock shows the time progress for each round
    // 2 - the clock shows the time progress from the beginning of the battleground match
    .showdigit = 1;
 
    .rewardwinsize = getarraysize( .rewardwin );
    .rewardlosesize = getarraysize( .rewardlose );
    end;
}
 
bat_a02,0,0,0   script  bg_emp#ins  -1,{
OnInstanceInit:
    'main$ = "bg_emp"; // this name must match the register npc name
    'map$ = strnpcinfo(4);
    'red = bg_create( 'map$, 157,347, instance_npcname( strnpcinfo(0) )+"::OnRedQuit", instance_npcname( strnpcinfo(0) )+"::OnRedDead" );
    'blue = bg_create( 'map$, 142,51, instance_npcname( strnpcinfo(0) )+"::OnBlueQuit", instance_npcname( strnpcinfo(0) )+"::OnBlueDead" );
    .@size = getvariableofnpc( .minplayer2start, 'main$ ) *2;
    callfunc "F_ShuffleNumbers", 0, .@size -1, .@r;
    for ( .@i = 0; .@i < .@size; ++.@i ) {
        attachrid getvariableofnpc( getd( ".aid["+ .@r[.@i] +"]" ), 'main$ );
        bg_join ( .@i % 2 )? 'red : 'blue;
    }
    if ( getvariableofnpc( .showdigit, 'main$ ) == 2 ) {
        'time = gettimetick(2);
        callsub L_ShowdigitAll, 0, 1;
    }
    detachrid;
    bg_warp 'red, 'map$, 171,346;
    bg_warp 'blue, 'map$, 162,50;
    setwall 'map$, 164,347, 6, 4, 0, "bg_emp_red"+ 'red;
    setwall 'map$, 154,51, 6, 4, 0, "bg_emp_blue"+ 'blue;
    if ( !'skip ) sleep 6000;
    instance_announce 0, "The rules are simple. The first team to break the opponent's Emperium wins!", bc_map;
    if ( !'skip ) sleep 3000;
    bg_updatescore 'map$, 'score[ 'red ], 'score[ 'blue ];
    while ( true ) {
        for ( .@i = 5; .@i > 0; --.@i ) {
            instance_announce 0, "["+ .@i +"]", bc_map;
            if ( !'skip ) sleep 1000;
        }
        if ( 'score[ 'red ] == getvariableofnpc( .winningscore, 'main$ ) -1 && 'score[ 'blue ] == getvariableofnpc( .winningscore, 'main$ ) -1 )
            instance_announce 0, "Final Round start!", bc_map;
        else
            instance_announce 0, "Round "+ ++.round +" start!", bc_map;
        if ( getvariableofnpc( .showdigit, 'main$ ) == 1 ) {
            'time = gettimetick(2);
            callsub L_ShowdigitAll, 0, 1;
        }
        .@red_crystal = bg_monster( 'red, 'map$, 171,346, "--ja--",1915, instance_npcname( strnpcinfo(0) )+"::OnRedDown" );
//      setunitdata .@red_crystal, UMOB_HP, 5;
        .@blue_crystal = bg_monster( 'blue, 'map$, 162,50, "--ja--",1914, instance_npcname( strnpcinfo(0) )+"::OnBlueDown" );
//      setunitdata .@blue_crystal, UMOB_HP, 5;
        delwall "bg_emp_red"+ 'red;
        delwall "bg_emp_blue"+ 'blue;
        if ( !'skip ) sleep getvariableofnpc( .eventlasting, 'main$ ) * 1000;
        bg_updatescore 'map$, 'score[ 'red ], 'score[ 'blue ];
        if ( getvariableofnpc( .showdigit, 'main$ ) == 1 )
            callsub L_ShowdigitAll, gettimetick(2) - 'time, 0;
        if ( 'score[ 'red ] == getvariableofnpc( .winningscore, 'main$ ) || 'score[ 'blue ] == getvariableofnpc( .winningscore, 'main$ ) || !'winside ) break;
        killmonster 'map$, instance_npcname( strnpcinfo(0) )+"::OnRedDown";
        killmonster 'map$, instance_npcname( strnpcinfo(0) )+"::OnBlueDown";
        if ( !'skip ) sleep 5000;
        bg_warp 'red, 'map$, 171,346;
        bg_warp 'blue, 'map$, 162,50;
        bg_updatescore 'map$, 'score[ 'red ], 'score[ 'blue ];
        setwall 'map$, 164,347, 6, 4, 0, "bg_emp_red"+ 'red;
        setwall 'map$, 154,51, 6, 4, 0, "bg_emp_blue"+ 'blue;
        if ( !'skip ) sleep 1000;
        'winside = 0;
    }
    if ( 'winside == 'red ) {
        instance_announce 0, "- Red Team is victorious! -", bc_map;
        callsub L_Reward, 'red, getvariableofnpc( .rewardwin, 'main$ ), getvariableofnpc( .rewardwinsize, 'main$ );
        callsub L_Reward, 'blue, getvariableofnpc( .rewardlose, 'main$ ), getvariableofnpc( .rewardlosesize, 'main$ );
    }
    else if ( 'winside == 'blue ) {
        instance_announce 0, "- Blue Team is victorious! -", bc_map;
        callsub L_Reward, 'blue, getvariableofnpc( .rewardwin, 'main$ ), getvariableofnpc( .rewardwinsize, 'main$ );
        callsub L_Reward, 'red, getvariableofnpc( .rewardlose, 'main$ ), getvariableofnpc( .rewardlosesize, 'main$ );
    }
    else {
        instance_announce 0, "- The match has ended in a draw! -", bc_map;
        callsub L_Reward, 'red, getvariableofnpc( .rewardlose, 'main$ ), getvariableofnpc( .rewardlosesize, 'main$ );
        callsub L_Reward, 'blue, getvariableofnpc( .rewardlose, 'main$ ), getvariableofnpc( .rewardlosesize, 'main$ );
    }
    if ( getvariableofnpc( .showdigit, 'main$ ) )
        callsub L_ShowdigitAll, gettimetick(2) - 'time, 0;
    sleep 6000;
    bg_warp 'red, "prontera", 155,182;
    bg_warp 'blue, "prontera", 158,182;
    bg_destroy 'red;
    bg_destroy 'blue;
    instance_destroy;
    end;
L_ShowdigitAll:
    bg_get_data 'red, 1;
    for ( .@i = 0; .@i < $@arenamemberscount; ++.@i ) {
        attachrid $@arenamembers[.@i];
        showdigit getarg(0), getarg(1);
    }
    bg_get_data 'blue, 1;
    for ( .@i = 0; .@i < $@arenamemberscount; ++.@i ) {
        attachrid $@arenamembers[.@i];
        showdigit getarg(0), getarg(1);
    }
    detachrid;
    return;
L_Reward:
    bg_get_data getarg(0), 1;
    if ( getvariableofnpc( .reward_by_mail, 'main$ ) ) {
        deletearray .@itemid;
        deletearray .@itemamount;
        for ( .@i = 0; .@i < getarg(2) /2; ++.@i ) {
            .@itemid[.@i] = getelementofarray( getarg(1), .@i *2 );
            .@itemamount[.@i] =  getelementofarray( getarg(1), ( .@i *2 ) +1 );
        }
        for ( .@i = 0; .@i < $@arenamemberscount; ++.@i ) {
            attachrid $@arenamembers[.@i];
            mail getcharid(0),
                "XXXRO auto-reward", // mail sender name
                "Battleground Emperium", // mail title
                "Congratulations ~ This is your reward for participating.", // mail body
                0, // mail attached Zeny
                .@itemid, .@itemamount;
        }
        detachrid;
    }
    else {
        for ( .@i = 0; .@i < $@arenamemberscount; ++.@i )
            for ( .@j = 0; .@j < getarg(2); .@j += 2 )
                getitem getelementofarray( getarg(1), .@j ), getelementofarray( getarg(1), .@j +1 ), $@arenamembers[.@i];
    }
    return;
OnRedDown:  callsub L_EmpDown, "Red", 'blue;
OnBlueDown: callsub L_EmpDown, "Blue", 'red;
L_EmpDown:
    instance_announce 0, strcharinfo(0) +" has destroyed "+ getarg(0) +" Team's Emperium.", bc_map;
    'winside = getarg(1);
    ++'score[ getarg(1) ];
    awake instance_npcname( strnpcinfo(0) );
    end;
OnRedDead:
OnBlueDead:
    sleep2 1250;
    percentheal 100,100;
    end;
OnRedQuit:  callsub L_Quit, 'red, "Red", 'blue;
OnBlueQuit: callsub L_Quit, 'blue, "Blue", 'red;
L_Quit:
    bg_leave;
    percentheal 100, 100;
    showdigit 0, 3;
    bug_showdigit = true;
    if ( !bg_get_data( getarg(0), 0 ) ) {
        instance_announce 0, "All "+ getarg(1) +" team members have quit!", bc_map, 0xff3333;
        'winside = getarg(2);
        'skip = true;
        awake instance_npcname( strnpcinfo(0) );
    }
    end;
}
 
bat_a02 mapflag battleground    2
bat_a02 mapflag nosave  SavePoint
bat_a02 mapflag nowarp
bat_a02 mapflag nowarpto
bat_a02 mapflag noteleport
bat_a02 mapflag nomemo
bat_a02 mapflag nopenalty
bat_a02 mapflag nobranch
bat_a02 mapflag noicewall
Viewed 2235 times, submitted by AnnieRuru.