S[1][ Integer Value]: 3
S[1][ Meaningless]: 0
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: 25
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Element]: ELE_WATER
S[1][ Integer Percentage]: EFF_FREEZE
S[1][ Integer Percentage]: 500
S[1][ Integer Percentage]: EFF_FREEZE
S[1][ Integer Percentage]: 10
S[1][ Level]: " MG_COLDBOLT "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 100
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Integer Percentage]: 30
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 10
S[1][ Element]: ELE_FIRE
S[1][ Level]: " MG_FIREBOLT "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 100
S[1][ Integer Percentage]: RC_PLANT
S[1][ Integer Percentage]: 25
S[1][ Race]: RC_PLANT
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Element]: ELE_FIRE
S[1][ Integer Percentage]: 1000
S[1][ Integer Percentage]: 1
S[1][ Millisecond]: 15
S[1][ Millisecond]: 10000
S[1][ Integer Value]: 5
S[1][ Integer Value]: 10
C[2][ Integer Value]: - 1
S[1][ Element]: ELE_HOLY
S[1][ Element]: ELE_DARK
S[1][ Integer Percentage]: ELE_GHOST
S[1][ Integer Percentage]: 15
S[1][ Level]: " MG_STONECURSE "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 100
S[1][ Integer Percentage]: EFF_STONE
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 3
S[1][ Element]: ELE_DARK
S[1][ Millisecond]: 35
S[1][ Millisecond]: 10000
S[1][ Integer Percentage]: RC_NONBOSS
C[2][ Integer Percentage]: - 10
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 50
S[1][ Integer Value]: 2
S[1][ Element]: ELE_GHOST
S[1][ Integer Percentage]: 30
S[1][ Integer Percentage]: 30
C[2][ Integer Value]: - 1
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: IG_JEWEL
S[1][ Integer Percentage]: 100
S[1][ Integer Percentage]: IG_ORE
S[1][ Integer Percentage]: 30
S[1][ Element]: ELE_WIND
S[1][ Race]: 544
S[1][ Integer Percentage / 10]: RC_FISH
S[1][ Integer Percentage / 10]: 4000
S[1][ Element]: ELE_HOLY
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 500
S[1][ Meaningless]: 0
S[1][ Integer Value]: 5
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Element]: ELE_HOLY
S[1][ Integer Value]: 5
S[1][ Meaningless]: 0
S[1][ Integer Value]: 30
S[1][ Integer Percentage]: 8
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 30
C[2][ Integer Value]: - 5
S[1][ Integer Value]: 2
C[2][ Integer Percentage]: - 67
C[2][ Integer Percentage]: - 67
S[1][ Race]: RC_DRAGON
S[1][ Integer Percentage]: RC_DRAGON
S[1][ Integer Percentage]: 15
S[1][ Element]: ELE_WIND
S[1][ Integer Value]: 1
S[1][ Level]: " MG_LIGHTNINGBOLT "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 100
S[1][ Meaningless]: 0
S[1][ Race]: RC_DEMIHUMAN
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: RC_DEMIHUMAN
C[2][ Integer Percentage]: - 10
S[1][ Element]: ELE_DARK
S[1][ Integer Value]: 5
S[1][ Integer Value]: 10
S[1][ Meaningless]: 0
S[1][ Integer Value]: 30
S[1][ Integer Percentage]: 8
S[1][ Race]: RC_DEMIHUMAN
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: RC_DEMIHUMAN
C[2][ Integer Percentage]: - 10
S[1][ Element]: ELE_DARK
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: 500
S[1][ Integer Percentage]: EFF_BLEEDING
S[1][ Integer Percentage]: 800
S[1][ Level]: " AL_DECAGI "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 30
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 50
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 50
S[1][ Element]: ELE_WIND
S[1][ Integer Value]: 1
S[1][ Level]: " MG_LIGHTNINGBOLT "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 100
S[1][ Race]: RC_DEMIHUMAN
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: RC_DEMIHUMAN
C[2][ Integer Percentage]: - 10
S[1][ Element]: ELE_DARK
S[1][ Race]: RC_DRAGON
S[1][ Integer Percentage]: RC_DRAGON
S[1][ Integer Percentage]: 15
S[1][ Integer Value]: 10
S[1][ Integer Value]: 50
C[2][ Integer Percentage]: - 20
C[2][ Integer Percentage]: - 20
S[1][ Element]: ELE_GHOST
S[1][ Integer Value]: 100
S[1][ Integer Value]: 50
S[1][ Integer Value]: 100
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 55
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
S[1][ Meaningless]: 0
S[1][ Integer Value]: 20
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 55
S[1][ Integer Percentage]: 20
S[1][ Meaningless]: 0
S[1][ Level]: " WZ_METEOR "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 30
S[1][ Level]: " WZ_FROSTNOVA "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 50
S[1][ Race]: RC_NONBOSS
S[1][ Integer Value]: 5
S[1][ Integer Value]: 2
S[1][ Integer Value]: 20
S[1][ Level]: " NPC_HELLPOWER "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 10
S[1][ Level]: " NPC_HELLPOWER "
S[1][ Integer Percentage / 10]: 1
S[1][ Cast Self, Enemy]: 10
S[1][ Cast Self, Enemy]: 0
S[1][ Level]: " NPC_VAMPIRE_GIFT "
S[1][ Integer Percentage / 10]: 2
S[1][ Integer Percentage / 10]: 20
S[1][ Level]: " NPC_VAMPIRE_GIFT "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 20
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 70
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 25
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: RC_DEMIHUMAN
C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 3 , 1 )
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Level]: " LK_CONCENTRATION "
C[9][ Integer Percentage / 10]: GETSKILLLV ( " LK_CONCENTRATION " ) > 1 ? GETSKILLLV ( " LK_CONCENTRATION " ) : 1
S[1][ Integer Percentage / 10]: 30
S[1][ Level]: " LK_AURABLADE "
C[9][ Integer Percentage / 10]: GETSKILLLV ( " LK_AURABLADE " ) > 1 ? GETSKILLLV ( " LK_AURABLADE " ) : 1
S[1][ Integer Percentage / 10]: 30
S[1][ Integer Percentage]: " SM_BASH "
S[1][ Integer Percentage]: 50
S[1][ Integer Percentage]: " KN_BOWLINGBASH "
S[1][ Integer Percentage]: 50
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 20
S[1][ Integer Percentage]: SIZE_SMALL
S[1][ Integer Percentage]: 40
S[1][ Integer Percentage]: SIZE_MEDIUM
S[1][ Integer Percentage]: 40
S[1][ Integer Percentage]: SIZE_LARGE
S[1][ Integer Percentage]: 40
C[3][ Integer Value]: ( GETREFINE ( ) / 2 )
S[1][ Element]: ELE_DARK
S[1][ Element]: ELE_DARK
S[1][ Meaningless]: 0
S[1][ Integer Value]: 3
C[2][ Integer Percentage]: - 10
S[1][ Meaningless]: 0
S[1][ Integer Value]: 20
S[1][ Integer Percentage]: 50
S[1][ Integer Value]: 50
S[1][ Meaningless]: 0
S[1][ Integer Value]: 5
S[1][ Integer Value]: 20
S[1][ Integer Percentage]: 500
S[1][ Integer Percentage]: 500
S[1][ Meaningless]: 0
S[1][ Race]: RC_PLANT
S[1][ Integer Percentage]: RC_PLANT
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: RC_PLANT
S[1][ Integer Percentage]: 15
S[1][ Race]: RC_DEMIHUMAN
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_DEMON
C[2][ Integer Percentage]: - 10
S[1][ Integer Value]: 30
S[1][ Race]: 517
S[1][ Integer Percentage / 10]: RC_BRUTE
S[1][ Integer Percentage / 10]: 5000
S[1][ Race]: RC_BOSS
S[1][ Race]: RC_NONBOSS
S[1][ Element]: ELE_FIRE
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: 2
S[1][ Element]: ELE_DARK
S[1][ Race]: RC_DEMON
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_DEMIHUMAN
C[2][ Integer Percentage]: - 10
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: 300
S[1][ Integer Percentage]: ELE_EARTH
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: ELE_WIND
S[1][ Integer Percentage]: 10
S[1][ Meaningless]: 0
S[1][ Integer Value]: 10
S[1][ Integer Value]: 5
C[2][ Integer Percentage]: - 50
C[2][ Integer Percentage]: - 50
S[1][ Integer Percentage]: 100
S[1][ Integer Percentage]: 40
S[1][ Element]: ELE_POISON
S[1][ Integer Percentage]: EFF_POISON
S[1][ Integer Percentage]: 3000
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Integer Percentage]: 5000
S[1][ Integer Value]: 90
S[1][ Element]: ELE_HOLY
S[1][ Integer Value]: 1
S[1][ Element]: ELE_FIRE
S[1][ Element]: ELE_EARTH
S[1][ Element]: ELE_WATER
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Element]: ELE_WATER
S[1][ Integer Percentage]: EFF_FREEZE
S[1][ Integer Percentage]: 500
S[1][ Element]: ELE_EARTH
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 500
S[1][ Element]: ELE_FIRE
S[1][ Integer Percentage]: EFF_SILENCE
S[1][ Integer Percentage]: 500
S[1][ Element]: ELE_WIND
S[1][ Integer Percentage]: EFF_SLEEP
S[1][ Integer Percentage]: 500
S[1][ Element]: ELE_UNDEAD
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 50
S[1][ Integer Value]: 3
S[1][ Integer Value]: 5
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: EFF_BLEEDING
S[1][ Integer Percentage]: 300
S[1][ Element]: ELE_DARK
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Integer Percentage]: 200
C[2][ Integer Value]: - 1
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: EFF_BLEEDING
S[1][ Integer Percentage]: 10
S[1][ Race]: RC_DEMIHUMAN
C[2][ Integer Value]: - 160
C[2][ Integer Value]: - 160
C[2][ Integer Percentage]: - 100
C[2][ Integer Percentage]: - 100
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 50
S[1][ Integer Value]: 3
S[1][ Integer Value]: 5
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 70
S[1][ Integer Value]: 3
S[1][ Integer Value]: 5
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 5
S[1][ Level]: " NPC_CRITICALWOUND "
S[1][ Integer Percentage / 10]: 2
S[1][ Integer Percentage / 10]: 100
S[1][ Level]: " NPC_CRITICALWOUND "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 100
S[1][ Element]: ELE_HOLY
S[1][ Level]: " NPC_DRAGONFEAR "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 30
S[1][ Integer Value]: 30
S[1][ Level]: " ST_FULLSTRIP "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 150
S[1][ Level]: " NPC_WIDEBLEEDING "
S[1][ Integer Percentage / 10]: 2
S[1][ Integer Percentage / 10]: 30
S[1][ Level]: " NPC_WIDEBLEEDING "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 30
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 50
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 50
S[1][ Race]: RC_DEMIHUMAN
C[2][ Integer Value]: - 160
C[2][ Integer Value]: - 160
S[1][ Element]: ELE_DARK
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Integer Percentage]: 500
C[2][ Integer Value]: - 1
S[1][ Meaningless]: 0
S[1][ Element]: ELE_WATER
S[1][ Integer Percentage]: EFF_FREEZE
S[1][ Integer Percentage]: 500
S[1][ Element]: ELE_EARTH
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 500
S[1][ Element]: ELE_FIRE
S[1][ Integer Percentage]: EFF_SILENCE
S[1][ Integer Percentage]: 500
S[1][ Element]: ELE_WIND
S[1][ Integer Percentage]: EFF_SLEEP
S[1][ Integer Percentage]: 500
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 70
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
S[1][ Meaningless]: 0
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 70
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: 5
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 70
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: RC_DEMIHUMAN
C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 4 , 2 )
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 100
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 70
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: RC_DEMIHUMAN
C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 4 , 2 )
S[1][ Integer Value]: RC_DEMIHUMAN
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: 100
S[1][ Integer Percentage]: " AS_SONICBLOW "
S[1][ Integer Percentage]: 25
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: " AS_GRIMTOOTH "
S[1][ Integer Percentage]: 10
S[1][ Level]: " AS_SONICBLOW "
C[2][ Integer Percentage / 10]: GETSKILLLV ( " AS_SONICBLOW " )
S[1][ Integer Percentage / 10]: 5
S[1][ Level]: " AS_SONICBLOW "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: " ASC_METEORASSAULT "
S[1][ Integer Percentage]: 20
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: SIZE_SMALL
S[1][ Integer Percentage]: 40
S[1][ Integer Percentage]: SIZE_MEDIUM
S[1][ Integer Percentage]: 40
S[1][ Integer Percentage]: SIZE_LARGE
S[1][ Integer Percentage]: 40
C[4][ Integer Value]: READPARAM ( BLUK ) / 2
S[1][ Integer Value]: 2
C[2][ Integer Value]: - 30
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 50
S[1][ Integer Percentage]: " GC_CROSSIMPACT "
S[1][ Integer Percentage]: 30
C[3][ Integer Value]: ( GETREFINE ( ) * 10 )
C[3][ Integer Percentage]: ( GETREFINE ( ) * 2 )
C[7][ Integer Value]: ( ( ( BASELEVEL - 70 ) / 10 ) * 10 )
S[1][ Integer Percentage]: GETREFINE ( )
S[1][ Integer Percentage]: 10000
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Race]: 517
S[1][ Integer Percentage / 10]: RC_BRUTE
S[1][ Integer Percentage / 10]: 3000
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Element]: ELE_WIND
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 75
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: RC_DEMIHUMAN
C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 4 , 2 )
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 5
S[1][ Level]: " NPC_CRITICALWOUND "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 50
S[1][ Skill]: " MC_MAMMONITE "
S[1][ Level]: " NPC_CRITICALWOUND "
S[1][ Integer Percentage / 10]: 2
S[1][ Integer Percentage / 10]: 200
S[1][ Integer Value]: 20
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: " MC_MAMMONITE "
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: SIZE_SMALL
S[1][ Integer Percentage]: 70
S[1][ Integer Percentage]: SIZE_MEDIUM
S[1][ Integer Percentage]: 70
S[1][ Integer Percentage]: SIZE_LARGE
S[1][ Integer Percentage]: 70
S[1][ Integer Value]: 2
S[1][ Element]: ELE_WIND
S[1][ Element]: ELE_HOLY
S[1][ Integer Value]: 10
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: 25
S[1][ Cell]: " MC_MAMMONITE "
S[1][ Cell]: 5
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 1500
S[1][ Element]: ELE_DARK
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: 50
S[1][ Integer Value]: RC_UNDEAD
S[1][ Integer Value]: 50
S[1][ Element]: ELE_HOLY
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: 3
S[1][ Element]: ELE_EARTH
S[1][ Race]: RC_BRUTE
S[1][ Integer Percentage]: RC_BRUTE
S[1][ Integer Percentage]: 40
S[1][ Element]: ELE_WIND
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 30
S[1][ Integer Value]: RC_DEMIHUMAN
S[1][ Integer Value]: 2
S[1][ Integer Value]: RC_DEMIHUMAN
S[1][ Integer Value]: 20
C[2][ Integer Percentage]: - 40
S[1][ Integer Percentage]: 100
S[1][ Integer Value]: 340
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 3000
S[1][ Integer Percentage]: 500
C[2][ Integer Percentage]: - 40
S[1][ Integer Percentage]: 100
S[1][ Integer Value]: 340
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 3000
S[1][ Integer Percentage]: 500
S[1][ Element]: ELE_HOLY
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: 25
S[1][ Integer Value]: 20
S[1][ Integer Percentage]: 25
S[1][ Integer Percentage]: 5
S[1][ Element]: ELE_WIND
S[1][ Integer Percentage]: SIZE_MEDIUM
S[1][ Integer Percentage]: 13
S[1][ Integer Percentage]: SIZE_LARGE
S[1][ Integer Percentage]: 15
C[3][ Integer Value]: 20 + GETREFINE ( )
S[1][ Integer Percentage]: 5
S[1][ Level]: " BS_HAMMERFALL "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 30
S[1][ Integer Percentage]: SIZE_MEDIUM
C[3][ Integer Percentage]: 10 + GETREFINE ( )
S[1][ Integer Percentage]: GETREFINE ( )
S[1][ Level]: " NPC_PULSESTRIKE "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 20
S[1][ Integer Value]: 5
S[1][ Integer Value]: 20
S[1][ Cell]: " MC_MAMMONITE "
S[1][ Cell]: 5
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 1500
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 55
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
S[1][ Meaningless]: 0
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 55
S[1][ Integer Percentage]: 10000
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 70
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 25
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: RC_DEMIHUMAN
C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 3 , 2 )
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Level]: " NPC_CRITICALWOUND "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 50
S[1][ Level]: " NPC_CRITICALWOUND "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 100
S[1][ Skill]: " MC_MAMMONITE "
S[1][ Level]: " NPC_CRITICALWOUND "
S[1][ Integer Percentage / 10]: 2
S[1][ Integer Percentage / 10]: 200
S[1][ Skill]: " WS_CARTTERMINATION "
S[1][ Level]: " NPC_CRITICALWOUND "
S[1][ Integer Percentage / 10]: 2
S[1][ Integer Percentage / 10]: 200
S[1][ Element]: ELE_HOLY
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: RC_UNDEAD
S[1][ Integer Percentage]: 10
S[1][ Level]: " AL_BLESSING "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 50
S[1][ Integer Value]: 10
S[1][ Integer Value]: 10
S[1][ Integer Value]: 10
S[1][ Integer Value]: 10
S[1][ Integer Value]: 10
S[1][ Integer Value]: 10
S[1][ Integer Value]: 10
S[1][ Integer Value]: 2
S[1][ Effect]: " BS_HAMMERFALL "
S[1][ Integer Percentage]: EFF_STUN
C[5][ Integer Percentage]: 500 + ( 200 * GETREFINE ( ) )
S[1][ Integer Value]: 400
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 3000
C[2][ Integer Percentage]: - 25
S[1][ Integer Percentage]: 100
S[1][ Integer Percentage]: 500
S[1][ Integer Percentage]: " WS_CARTTERMINATION "
S[1][ Integer Percentage]: 15
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: SIZE_SMALL
S[1][ Integer Percentage]: 40
S[1][ Integer Percentage]: SIZE_MEDIUM
S[1][ Integer Percentage]: 40
S[1][ Integer Percentage]: SIZE_LARGE
S[1][ Integer Percentage]: 40
S[1][ Element]: ELE_WIND
S[1][ Element]: ELE_HOLY
S[1][ Integer Value]: 10
S[1][ Element]: ELE_FIRE
S[1][ Meaningless]: 0
S[1][ Element]: ELE_WATER
S[1][ Meaningless]: 0
C[3][ Integer Value]: ( GETREFINE ( ) * 14 )
C[7][ Integer Value]: ( ( ( BASELEVEL - 70 ) / 10 ) * 10 )
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: 10000
S[1][ Integer Percentage]: 10
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 40
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 30
S[1][ Integer Percentage]: " NC_AXEBOOMERANG "
S[1][ Integer Percentage]: 80
S[1][ Integer Percentage]: " NC_POWERSWING "
S[1][ Integer Percentage]: 80
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 60
S[1][ Element]: ELE_WIND
S[1][ Integer Percentage]: 25
S[1][ Integer Value]: 30
S[1][ Element]: ELE_EARTH
S[1][ Integer Value]: 800
C[2][ Integer Value]: - 50
S[1][ Race]: RC_NONBOSS
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 25
S[1][ Integer Value]: 1
S[1][ Integer Value]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Element]: ELE_WIND
S[1][ Integer Percentage]: 25
S[1][ Integer Value]: 30
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Element]: ELE_HOLY
S[1][ Integer Percentage]: EFF_BLEEDING
S[1][ Integer Percentage]: 500
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 500
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
S[1][ Race]: RC_BRUTE
S[1][ Race]: 517
S[1][ Integer Percentage / 10]: RC_BRUTE
S[1][ Integer Percentage / 10]: 1000
S[1][ Level]: " LK_JOINTBEAT "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 100
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 50
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 50
S[1][ Race]: RC_NONBOSS
S[1][ Integer Percentage]: SIZE_MEDIUM
S[1][ Integer Percentage]: 20
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 95
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 95
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: RC_DEMIHUMAN
C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 4 , 2 )
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 10
S[1][ Skill]: " KN_PIERCE "
S[1][ Level]: " NPC_CRITICALWOUND "
S[1][ Integer Percentage / 10]: 2
S[1][ Integer Percentage / 10]: 200
S[1][ Level]: " PA_PRESSURE "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 100
S[1][ Integer Percentage]: " SM_MAGNUM "
S[1][ Integer Percentage]: 25
S[1][ Integer Value]: 2
S[1][ Element]: ELE_HOLY
S[1][ Integer Percentage]: EFF_BLEEDING
S[1][ Integer Percentage]: 500
S[1][ Meaningless]: 0
S[1][ Race]: RC_BRUTE
S[1][ Race]: 517
S[1][ Integer Percentage / 10]: RC_BRUTE
S[1][ Integer Percentage / 10]: 1000
S[1][ Level]: " LK_JOINTBEAT "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 500
S[1][ Integer Percentage]: SIZE_SMALL
S[1][ Integer Percentage]: 70
S[1][ Integer Percentage]: SIZE_MEDIUM
S[1][ Integer Percentage]: 70
S[1][ Integer Percentage]: SIZE_LARGE
S[1][ Integer Percentage]: 70
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: " LG_CANNONSPEAR "
C[5][ Integer Percentage]: 20 + GETREFINE ( ) / 2
S[1][ Integer Percentage]: " LG_BANISHINGPOINT "
C[5][ Integer Percentage]: 20 + GETREFINE ( ) / 2
C[2][ Integer Value]: - 100
S[1][ Integer Percentage]: " LG_CANNONSPEAR "
S[1][ Integer Percentage]: 10
C[3][ Integer Value]: ( GETREFINE ( ) / 3 )
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 60
S[1][ Integer Percentage]: " RK_HUNDREDSPEAR "
S[1][ Integer Percentage]: 80
S[1][ Integer Percentage]: " LG_PINPOINTATTACK "
S[1][ Integer Percentage]: 80
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 30
S[1][ Integer Value]: 30
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: RC_BRUTE
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Element]: ELE_WIND
S[1][ Integer Percentage]: EFF_SILENCE
S[1][ Integer Percentage]: 200
S[1][ Level]: " MG_THUNDERSTORM "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 100
S[1][ Element]: ELE_DARK
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_ANGEL
S[1][ Integer Percentage]: 10
S[1][ Element]: ELE_HOLY
S[1][ Level]: " MG_SOULSTRIKE "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 100
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 5
S[1][ Element]: ELE_FIRE
S[1][ Level]: " MG_FIREBALL "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 100
S[1][ Integer Value]: 3
S[1][ Integer Value]: 5
S[1][ Integer Value]: 2
S[1][ Integer Value]: 6
S[1][ Integer Value]: 2
S[1][ Race]: RC_DRAGON
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 30
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: ELE_DARK
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: RC_UNDEAD
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: ELE_DARK
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_UNDEAD
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: EFF_CONFUSION
S[1][ Integer Percentage]: 1000
S[1][ Integer Value]: 50
S[1][ Race]: RC_NONBOSS
S[1][ Race]: RC_BOSS
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 10
S[1][ Level]: " KN_PIERCE "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 30
S[1][ Integer Percentage]: ELE_DARK
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: RC_UNDEAD
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: ELE_DARK
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_UNDEAD
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: EFF_CONFUSION
S[1][ Integer Percentage]: 1000
S[1][ Integer Value]: 50
S[1][ Race]: RC_DRAGON
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 10
S[1][ Element]: ELE_WIND
S[1][ Integer Percentage]: EFF_SILENCE
S[1][ Integer Percentage]: 200
S[1][ Level]: " MG_THUNDERSTORM "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 100
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 25
S[1][ Race]: RC_DEMIHUMAN
S[1][ Meaningless]: 0
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: EFF_BLEEDING
S[1][ Integer Percentage]: 300
S[1][ Level]: " NPC_CRITICALWOUND "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 30
C[2][ Integer Percentage]: - 10
C[3][ Integer Value]: GETREFINE ( ) / 2
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 70
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 25
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: RC_DEMIHUMAN
C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 4 , 2 )
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Skill]: " KN_PIERCE "
S[1][ Level]: " NPC_CRITICALWOUND "
S[1][ Integer Percentage / 10]: 2
S[1][ Integer Percentage / 10]: 200
S[1][ Level]: " PA_PRESSURE "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 200
S[1][ Integer Percentage]: SIZE_SMALL
S[1][ Integer Percentage]: 50
S[1][ Integer Percentage]: SIZE_MEDIUM
S[1][ Integer Percentage]: 50
S[1][ Integer Percentage]: SIZE_LARGE
S[1][ Integer Percentage]: 50
S[1][ Race]: RC_NONBOSS
S[1][ Race]: RC_BOSS
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 10
S[1][ Level]: " KN_PIERCE "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 30
S[1][ Meaningless]: 0
S[1][ Effect]: " KN_PIERCE "
S[1][ Integer Percentage]: EFF_BLEEDING
S[1][ Integer Percentage]: 1000
S[1][ Effect]: " LK_SPIRALPIERCE "
S[1][ Integer Percentage]: EFF_BLEEDING
S[1][ Integer Percentage]: 1000
S[1][ Integer Percentage]: " LK_SPIRALPIERCE "
S[1][ Integer Percentage]: 100
S[1][ Integer Percentage]: " LG_INSPIRATION "
S[1][ Integer Percentage]: 50
S[1][ Integer Value]: 30
C[2][ Integer Value]: - 10
S[1][ Millisecond]: " LK_SPIRALPIERCE "
S[1][ Millisecond]: 4000
S[1][ Millisecond]: " LK_SPIRALPIERCE "
S[1][ Millisecond]: 20000
S[1][ Integer Value]: 300
C[3][ Integer Value]: ( GETREFINE ( ) * 12 )
C[7][ Integer Value]: ( ( ( BASELEVEL - 70 ) / 10 ) * 10 )
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 80
S[1][ Integer Percentage]: " LK_SPIRALPIERCE "
S[1][ Integer Percentage]: 100
S[1][ Integer Percentage]: " KN_SPEARBOOMERANG "
S[1][ Integer Percentage]: 50
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 1000
S[1][ Integer Value]: 40
C[2][ Integer Percentage]: - 67
C[2][ Integer Percentage]: - 67
S[1][ Integer Percentage]: RC_UNDEAD
S[1][ Integer Percentage]: 10
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_UNDEAD
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: RC_UNDEAD
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_UNDEAD
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_UNDEAD
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: ELE_EARTH
S[1][ Integer Percentage]: 10
S[1][ Element]: ELE_HOLY
S[1][ Level]: " PR_TURNUNDEAD "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 100
S[1][ Integer Value]: RC_UNDEAD
S[1][ Integer Value]: 1
S[1][ Integer Value]: RC_UNDEAD
S[1][ Integer Value]: 3
S[1][ Element]: ELE_WIND
S[1][ Integer Value]: 50
S[1][ Integer Value]: 20
S[1][ Integer Percentage]: 10
S[1][ Level]: " MG_THUNDERSTORM "
S[1][ Integer Percentage / 10]: 10
S[1][ Integer Percentage / 10]: 100
S[1][ Splash]: 1
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 100
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 100
S[1][ Integer Percentage]: EFF_POISON
S[1][ Integer Percentage]: 100
S[1][ Integer Percentage]: EFF_FREEZE
S[1][ Integer Percentage]: 100
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 1000
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 100
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 100
S[1][ Integer Percentage]: EFF_POISON
S[1][ Integer Percentage]: 100
S[1][ Integer Percentage]: EFF_FREEZE
S[1][ Integer Percentage]: 100
S[1][ Integer Percentage]: 100
S[1][ Integer Percentage]: 100
S[1][ Integer Value]: 44
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 50
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 50
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 30
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: 40
S[1][ Integer Percentage]: RC_UNDEAD
S[1][ Integer Percentage]: 40
S[1][ Integer Value]: 40
C[2][ Integer Percentage]: - 67
C[2][ Integer Percentage]: - 67
S[1][ Integer Percentage]: RC_UNDEAD
S[1][ Integer Percentage]: 10
S[1][ Meaningless]: 0
S[1][ Element]: ELE_HOLY
S[1][ Level]: " PR_TURNUNDEAD "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 100
S[1][ Integer Value]: RC_UNDEAD
S[1][ Integer Value]: 1
S[1][ Integer Value]: RC_UNDEAD
S[1][ Integer Value]: 3
S[1][ Element]: ELE_HOLY
S[1][ Integer Percentage]: RC_UNDEAD
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: 10
S[1][ Level]: " AL_CRUCIS "
C[3][ Integer Percentage / 10]: 1 + GETREFINE ( )
S[1][ Integer Percentage / 10]: 100
S[1][ Integer Value]: 50
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 75
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
S[1][ Meaningless]: 0
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 75
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 5000
S[1][ Integer Percentage]: 4
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 1500
S[1][ Race]: 12065
S[1][ Integer Percentage / 10]: RC_PLANT
S[1][ Integer Percentage / 10]: 500
S[1][ Race]: 12043
S[1][ Integer Percentage / 10]: RC_BRUTE
S[1][ Integer Percentage / 10]: 500
S[1][ Race]: 12069
S[1][ Integer Percentage / 10]: RC_FISH
S[1][ Integer Percentage / 10]: 500
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 75
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: RC_DEMIHUMAN
C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 4 , 2 )
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 2000
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: " MC_CARTREVOLUTION "
S[1][ Integer Percentage]: 25
S[1][ Integer Value]: 2
C[2][ Integer Percentage]: GETSKILLLV ( " AL_DP " )
C[4][ Integer Value]: GETSKILLLV ( " PR_MACEMASTERY " ) * 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Element]: ELE_WATER
S[1][ Element]: ELE_EARTH
S[1][ Element]: ELE_FIRE
S[1][ Element]: ELE_WIND
S[1][ Element]: ELE_DARK
S[1][ Integer Percentage]: ELE_HOLY
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 7
S[1][ Integer Percentage]: ELE_EARTH
S[1][ Integer Percentage]: 7
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 7
S[1][ Integer Percentage]: ELE_WIND
S[1][ Integer Percentage]: 7
S[1][ Integer Percentage]: 1188
S[1][ Integer Percentage]: 150
S[1][ Integer Value]: 3
S[1][ Race]: RC_DRAGON
S[1][ Integer Value]: RC_DRAGON
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 3
S[1][ Integer Value]: 2
S[1][ Integer Value]: 3
S[1][ Level]: " AL_BLESSING "
C[11][ Integer Percentage / 10]: 3 + ( GETSKILLLV ( " AL_BLESSING " ) > 3 ) * ( GETSKILLLV ( " AL_BLESSING " ) - 3 )
S[1][ Integer Percentage / 10]: 20
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 3
S[1][ Integer Value]: 2
C[8][ Integer Value]: 20 + ( ( READPARAM ( BLUK ) * 2 ) / 10 )
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
C[2][ Integer Value]: - 20
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: GETREFINE ( )
S[1][ Level]: " NPC_HELLJUDGEMENT "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 20
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 50
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 50
S[1][ Integer Value]: 5
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 20
S[1][ Element]: ELE_WATER
S[1][ Element]: ELE_EARTH
S[1][ Element]: ELE_FIRE
S[1][ Element]: ELE_WIND
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 75
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
S[1][ Meaningless]: 0
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 25
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 80
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 25
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: RC_DEMIHUMAN
C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 4 , 2 )
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 200
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 80
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 25
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 5
C[2][ Integer Percentage]: - 5
C[2][ Integer Percentage]: - 5
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: 15
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
C[2][ Integer Value]: - 20
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: GETREFINE ( )
S[1][ Level]: " NPC_HELLJUDGEMENT "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 20
S[1][ Integer Percentage]: 15
S[1][ Integer Value]: 3
S[1][ Integer Value]: 2
C[8][ Integer Value]: 20 + ( ( READPARAM ( BLUK ) * 2 ) / 10 )
S[1][ Integer Percentage]: SIZE_SMALL
S[1][ Integer Percentage]: 40
S[1][ Integer Percentage]: SIZE_MEDIUM
S[1][ Integer Percentage]: 40
S[1][ Integer Percentage]: SIZE_LARGE
S[1][ Integer Percentage]: 40
S[1][ Element]: ELE_WATER
S[1][ Meaningless]: 0
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: " MG_COLDBOLT "
C[3][ Integer Percentage]: ( GETREFINE ( ) / 3 )
S[1][ Integer Percentage]: " SO_DIAMONDDUST "
C[3][ Integer Percentage]: ( GETREFINE ( ) / 3 )
S[1][ Integer Percentage]: GETREFINE ( )
C[3][ Integer Value]: ( GETREFINE ( ) * 10 )
C[3][ Integer Value]: ( GETREFINE ( ) * 5 )
C[7][ Integer Value]: ( ( ( BASELEVEL - 70 ) / 10 ) * 5 )
C[5][ Integer Percentage]: ( BASELEVEL / 5 ) - 20
S[1][ Integer Percentage]: RC_DEMIHUMAN
C[3][ Integer Percentage]: 80 + GETREFINE ( )
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 30
S[1][ Integer Value]: 200
S[1][ Integer Value]: 50
S[1][ Integer Value]: 3300
S[1][ Integer Percentage]: 200
S[1][ Integer Percentage]: 1000
S[1][ Integer Percentage]: 100
S[1][ Integer Percentage]: 1000
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: 200
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 100
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 100
C[2][ Integer Percentage]: - 100
C[2][ Integer Percentage]: - 100
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 10
C[2][ Integer Value]: - 2
S[1][ Integer Value]: 3
S[1][ Integer Value]: 4
S[1][ Element]: ELE_UNDEAD
C[2][ Integer Percentage]: - 5
S[1][ Integer Value]: 2
S[1][ Integer Value]: 300
S[1][ Integer Value]: 3
S[1][ Integer Value]: 400
S[1][ Integer Value]: 2
S[1][ Integer Value]: 300
S[1][ Integer Value]: 3
S[1][ Integer Value]: 400
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 10
S[1][ Integer Value]: 4
S[1][ Integer Percentage]: 20
C[2][ Integer Value]: - 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Element]: ELE_UNDEAD
S[1][ Level]: " NPC_WIDECURSE "
S[1][ Integer Percentage / 10]: 5
C[3][ Integer Percentage / 10]: 10 + GETREFINE ( )
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 300
S[1][ Element]: ELE_HOLY
C[5][ Integer Percentage]: ( GETREFINE ( ) * 3 / 2 )
S[1][ Integer Value]: 4
C[3][ Integer Percentage]: 10 + GETREFINE ( )
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 50
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 50
S[1][ Integer Value]: 4
S[1][ Integer Percentage]: 20
S[1][ Integer Value]: 500
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: 5
S[1][ Millisecond]: 100
S[1][ Millisecond]: 2000
S[1][ Millisecond]: 50
S[1][ Millisecond]: 2000
S[1][ Element]: ELE_HOLY
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: " AL_HOLYLIGHT "
C[2][ Integer Percentage]: - 25
S[1][ Integer Percentage]: " PR_TURNUNDEAD "
C[2][ Integer Percentage]: - 25
S[1][ Integer Percentage]: " PR_MAGNUS "
C[2][ Integer Percentage]: - 25
S[1][ Integer Value]: 4
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 25
S[1][ Integer Percentage]: EFF_STUN
S[1][ Triiger ATF]: 500
S[1][ Triiger ATF]: ATF_SKILL
S[1][ Meaningless]: 0
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: EFF_STUN
S[1][ Triiger ATF]: 500
S[1][ Triiger ATF]: ATF_SKILL
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: 14
S[1][ Millisecond]: 5
S[1][ Millisecond]: 10000
S[1][ Meaningless]: 0
S[1][ Integer Value]: 3
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 15
C[2][ Integer Percentage]: - 15
S[1][ Millisecond]: 5
S[1][ Millisecond]: 10000
S[1][ Meaningless]: 0
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: GETREFINE ( )
C[6][ Integer Percentage]: - ( GETREFINE ( ) * 3 / 2 )
S[1][ Integer Value]: 3
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 8
S[1][ Level]: " NPC_WIDESOULDRAIN "
S[1][ Integer Percentage / 10]: 3
S[1][ Trigger]: 5
S[1][ Cast Self, Enemy]: BF_MAGIC
S[1][ Cast Self, Enemy]: 0
S[1][ Level]: " NPC_WIDESOULDRAIN "
S[1][ Integer Percentage / 10]: 1
S[1][ Trigger]: 5
S[1][ Cast Self, Enemy]: BF_MAGIC
S[1][ Cast Self, Enemy]: 0
S[1][ Element]: ELE_HOLY
S[1][ Integer Percentage]: 15
C[5][ Integer Percentage]: ( GETREFINE ( ) * 3 / 2 )
S[1][ Integer Percentage]: 16
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: RC_DEMIHUMAN
C[9][ Integer Percentage]: 25 + ( ( GETREFINE ( ) > 5 ) ? 5 : 0 )
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: 5
C[2][ Integer Percentage]: - 5
C[2][ Integer Percentage]: - 5
S[1][ Integer Percentage]: 14
C[2][ Integer Percentage]: - 10
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
C[13][ Integer Percentage]: 5 + ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 5 ) * 2
S[1][ Skill]: " AL_HEAL "
S[1][ Level]: " AL_HEAL "
S[1][ Integer Percentage / 10]: 10
S[1][ Flag Bitfield]: 100
S[1][ Flag Bitfield]: 1
S[1][ Integer Percentage]: 10
C[2][ Integer Percentage]: - 5
S[1][ Integer Percentage]: 15
S[1][ Integer Value]: 2
S[1][ Integer Value]: 4
C[3][ Integer Value]: GETREFINE ( ) - 5
C[2][ Integer Value]: - 200
C[2][ Integer Value]: - 100
S[1][ Integer Value]: 4
S[1][ Integer Percentage]: 15
C[3][ Integer Percentage]: 10 + GETREFINE ( )
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Element]: ELE_UNDEAD
S[1][ Integer Percentage]: 20
S[1][ Level]: " NPC_WIDECURSE "
S[1][ Integer Percentage / 10]: 5
C[3][ Integer Percentage / 10]: 10 + GETREFINE ( )
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 300
S[1][ Integer Value]: 4
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: " WZ_STORMGUST "
S[1][ Integer Percentage]: GETREFINE ( )
S[1][ Integer Percentage]: " WZ_STORMGUST "
C[2][ Integer Percentage]: - 8
S[1][ Element]: ELE_HOLY
S[1][ Integer Value]: 4
S[1][ Skill]: " AL_HEAL "
S[1][ Level]: " AL_BLESSING "
C[9][ Integer Percentage / 10]: GETSKILLLV ( " AL_BLESSING " ) > 1 ? GETSKILLLV ( " AL_BLESSING " ) : 1
S[1][ Integer Percentage / 10]: 20
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
C[2][ Integer Percentage]: - 15
S[1][ Integer Value]: 3
C[2][ Integer Percentage]: - GETREFINE ( )
S[1][ Integer Value]: 2
S[1][ Integer Value]: 3
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Element]: ELE_HOLY
S[1][ Integer Percentage]: " SO_PSYCHIC_WAVE "
C[5][ Integer Percentage]: ( GETREFINE ( ) - 5 ) * 2
C[6][ Integer Percentage]: - ( GETREFINE ( ) - 5 ) * 2
S[1][ Millisecond]: " SO_PSYCHIC_WAVE "
C[2][ Millisecond]: - 3000
S[1][ Integer Value]: " SO_PSYCHIC_WAVE "
C[2][ Integer Value]: - 60
S[1][ Integer Value]: 2
S[1][ Element]: ELE_HOLY
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 4
S[1][ Element]: ELE_HOLY
S[1][ Meaningless]: 0
C[5][ Integer Percentage]: ( GETREFINE ( ) * 3 / 2 )
C[3][ Integer Percentage]: ( GETREFINE ( ) * 3 )
S[1][ Element]: ELE_HOLY
S[1][ Integer Value]: 4
S[1][ Integer Percentage]: 20
S[1][ Integer Value]: 10
S[1][ Integer Value]: 20
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: 10000
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 10000
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 1002
S[1][ Integer Percentage]: 500
S[1][ Integer Percentage]: 1113
S[1][ Integer Percentage]: 500
S[1][ Integer Percentage]: 1031
S[1][ Integer Percentage]: 500
S[1][ Integer Percentage]: 1242
S[1][ Integer Percentage]: 500
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Element]: ELE_HOLY
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: EFF_POISON
S[1][ Integer Percentage]: 5000
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Integer Percentage]: 5000
S[1][ Integer Percentage]: EFF_SILENCE
S[1][ Integer Percentage]: 5000
S[1][ Integer Percentage]: EFF_CONFUSION
S[1][ Integer Percentage]: 5000
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 5000
C[13][ Integer Value]: 2 + 3 * ( GETREFINE ( ) > 5 ) + 2 * ( GETREFINE ( ) > 8 )
S[1][ Race]: 1765
S[1][ Integer Percentage / 10]: RC_DRAGON
S[1][ Integer Percentage / 10]: 300
S[1][ Race]: RC_DRAGON
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: 20
S[1][ Element]: ELE_HOLY
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: EFF_FREEZE
S[1][ Integer Percentage]: 1000
S[1][ Integer Percentage]: 1753
S[1][ Integer Percentage]: 200
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 50
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 50
S[1][ Level]: " AC_DOUBLE "
C[2][ Integer Percentage / 10]: GETSKILLLV ( " AC_DOUBLE " )
S[1][ Integer Percentage / 10]: 10
S[1][ Integer Percentage]: 7
S[1][ Cell]: " AC_CHARGEARROW "
S[1][ Cell]: 3
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 55
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
S[1][ Meaningless]: 0
S[1][ Integer Value]: 2
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 55
S[1][ Meaningless]: 0
S[1][ Skill]: " AC_DOUBLE "
S[1][ Level]: " AC_CHARGEARROW "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 20
C[2][ Integer Value]: - 2
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Integer Percentage]: 400
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 55
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
C[3][ Integer Percentage]: GETREFINE ( ) * 2
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: RC_DEMIHUMAN
C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 4 , 2 )
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: " AC_DOUBLE "
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: " AC_DOUBLE "
S[1][ Integer Percentage]: 25
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: " SN_SHARPSHOOTING "
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: " AC_DOUBLE "
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: " AC_CHARGEARROW "
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Element]: ELE_HOLY
S[1][ Element]: ELE_FIRE
S[1][ Element]: ELE_WATER
S[1][ Element]: ELE_WIND
S[1][ Element]: ELE_EARTH
S[1][ Element]: ELE_GHOST
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 1000
S[1][ Element]: ELE_WATER
S[1][ Integer Percentage]: EFF_FREEZE
S[1][ Integer Percentage]: 1000
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 1000
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Integer Percentage]: 1000
S[1][ Element]: ELE_POISON
S[1][ Element]: ELE_POISON
S[1][ Integer Percentage]: EFF_POISON
S[1][ Integer Percentage]: 2000
S[1][ Integer Value]: 20
S[1][ Element]: ELE_HOLY
S[1][ Element]: ELE_DARK
S[1][ Integer Percentage]: EFF_SLEEP
S[1][ Integer Percentage]: 2000
S[1][ Integer Percentage]: EFF_SILENCE
S[1][ Integer Percentage]: 1000
S[1][ Element]: ELE_HOLY
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Element]: ELE_WIND
S[1][ Integer Percentage]: RC_UNDEAD
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: ELE_EARTH
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: ELE_WIND
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: 12
S[1][ Element]: ELE_DARK
C[2][ Integer Percentage]: - 2
S[1][ Integer Percentage]: EFF_BLEEDING
S[1][ Integer Percentage]: 200
S[1][ Integer Percentage]: 12
S[1][ Element]: ELE_WIND
S[1][ Integer Percentage]: RC_UNDEAD
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: ELE_EARTH
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: ELE_WIND
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: 5
S[1][ Level]: " SA_FLAMELAUNCHER "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 10
S[1][ Level]: " SA_FROSTWEAPON "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 10
S[1][ Level]: " SA_LIGHTNINGLOADER "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 10
S[1][ Level]: " SA_SEISMICWEAPON "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 10
S[1][ Integer Percentage]: " MO_TRIPLEATTACK "
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: " MO_CHAINCOMBO "
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: " MO_COMBOFINISH "
S[1][ Integer Percentage]: 20
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 95
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
S[1][ Level]: " CH_SOULCOLLECT "
S[1][ Integer Percentage / 10]: 1
S[1][ Cast Self, Enemy]: 5
S[1][ Cast Self, Enemy]: 0
S[1][ Meaningless]: 0
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 95
S[1][ Integer Percentage]: " MO_EXTREMITYFIST "
C[2][ Integer Percentage]: - 25
S[1][ Integer Percentage]: " MO_EXTREMITYFIST "
C[2][ Integer Percentage]: - 100
S[1][ Meaningless]: 0
S[1][ Level]: " NPC_CRITICALWOUND "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 100
S[1][ Skill]: " CH_PALMSTRIKE "
S[1][ Level]: " MO_INVESTIGATE "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 100
S[1][ Level]: " MO_CALLSPIRITS "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 100
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 95
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: RC_DEMIHUMAN
C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 4 , 2 )
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Level]: " MO_INVESTIGATE "
S[1][ Integer Percentage / 10]: 5
C[5][ Integer Percentage / 10]: ( GETREFINE ( ) * 10 - 50 )
S[1][ Level]: " AL_DECAGI "
S[1][ Integer Percentage / 10]: 1
C[5][ Integer Percentage / 10]: ( GETREFINE ( ) * 10 - 50 )
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 95
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: RC_DEMIHUMAN
C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 4 , 2 )
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: " MO_EXTREMITYFIST "
C[2][ Integer Percentage]: - 100
S[1][ Skill]: " MO_EXPLOSIONSPIRITS "
S[1][ Level]: " CH_SOULCOLLECT "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 1000
C[2][ Integer Percentage]: - 100
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: " MO_FINGEROFFENSIVE "
S[1][ Integer Percentage]: 25
S[1][ Integer Percentage]: SIZE_SMALL
S[1][ Integer Percentage]: 40
S[1][ Integer Percentage]: SIZE_MEDIUM
S[1][ Integer Percentage]: 40
S[1][ Integer Percentage]: SIZE_LARGE
S[1][ Integer Percentage]: 40
S[1][ Integer Percentage]: " SR_EARTHSHAKER "
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: " SR_SKYNETBLOW "
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: 5
C[6][ Integer Percentage]: - 1 * ( GETREFINE ( ) - 6 )
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 100
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: " MO_EXTREMITYFIST "
C[2][ Integer Percentage]: - 100
S[1][ Skill]: " MO_EXPLOSIONSPIRITS "
S[1][ Level]: " CH_SOULCOLLECT "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 10000
S[1][ Millisecond]: 500
S[1][ Millisecond]: 3000
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Level]: " WZ_JUPITEL "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 100
S[1][ Element]: ELE_WIND
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Meaningless]: 0
S[1][ Element]: ELE_FIRE
S[1][ Element]: ELE_WATER
S[1][ Element]: ELE_EARTH
S[1][ Element]: ELE_WIND
S[1][ Integer Percentage]: " CG_ARROWVULCAN "
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: " BA_MUSICALSTRIKE "
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 3
S[1][ Level]: " WZ_HEAVENDRIVE "
S[1][ Integer Percentage / 10]: 3
S[1][ Cast Self, Enemy]: 30
S[1][ Cast Self, Enemy]: 1
S[1][ Level]: " NPC_WIDECONFUSE "
S[1][ Integer Percentage / 10]: 2
S[1][ Integer Percentage / 10]: 100
S[1][ Integer Percentage]: 100
C[2][ Integer Percentage]: - 100
S[1][ Millisecond]: 50
S[1][ Millisecond]: 5000
C[3][ Integer Value]: - READPARAM ( BDEX )
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 50
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 50
S[1][ Integer Percentage]: " CG_ARROWVULCAN "
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: " BA_MUSICALSTRIKE "
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 95
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
S[1][ Meaningless]: 0
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 95
S[1][ Integer Percentage]: " CG_ARROWVULCAN "
S[1][ Integer Percentage]: 20
S[1][ Meaningless]: 0
S[1][ Integer Value]: 2
S[1][ Integer Value]: 3
S[1][ Cell]: " BA_MUSICALSTRIKE "
S[1][ Cell]: 2
S[1][ Cell]: " CG_ARROWVULCAN "
S[1][ Cell]: 3
S[1][ Integer Value]: 2
S[1][ Effect]: " BA_MUSICALSTRIKE "
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 2000
S[1][ Effect]: " BA_MUSICALSTRIKE "
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 1000
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 95
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: RC_DEMIHUMAN
C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 4 , 2 )
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Skill]: " CG_ARROWVULCAN "
S[1][ Level]: " CG_TAROTCARD "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 100
S[1][ Integer Percentage]: 100
C[2][ Integer Percentage]: - 100
S[1][ Millisecond]: 50
S[1][ Millisecond]: 5000
C[3][ Integer Value]: - READPARAM ( BDEX )
S[1][ Integer Percentage]: SIZE_SMALL
S[1][ Integer Percentage]: 40
S[1][ Integer Percentage]: SIZE_MEDIUM
S[1][ Integer Percentage]: 40
S[1][ Integer Percentage]: SIZE_LARGE
S[1][ Integer Percentage]: 40
S[1][ Integer Value]: " MI_RUSH_WINDMILL "
C[5][ Integer Value]: ( GETREFINE ( ) - 5 ) * 4
S[1][ Integer Value]: " WM_LULLABY_DEEPSLEEP "
C[5][ Integer Value]: ( GETREFINE ( ) - 5 ) * 4
S[1][ Millisecond]: " MI_RUSH_WINDMILL "
C[2][ Millisecond]: - 2000
S[1][ Millisecond]: " WM_LULLABY_DEEPSLEEP "
C[2][ Millisecond]: - 2000
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 5
S[1][ Integer Value]: 1
S[1][ Element]: ELE_POISON
S[1][ Integer Percentage]: EFF_POISON
S[1][ Integer Percentage]: 5000
S[1][ Integer Value]: 5
S[1][ Integer Value]: 10
S[1][ Integer Value]: 2
S[1][ Element]: ELE_FIRE
S[1][ Element]: ELE_WATER
S[1][ Element]: ELE_EARTH
S[1][ Integer Value]: 20
S[1][ Integer Percentage]: EFF_BLEEDING
S[1][ Integer Percentage]: 300
S[1][ Integer Percentage]: " CG_ARROWVULCAN "
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: " DC_THROWARROW "
S[1][ Integer Percentage]: 10
S[1][ Element]: ELE_WIND
S[1][ Element]: ELE_WIND
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Level]: " WZ_JUPITEL "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 20
S[1][ Level]: " CG_ARROWVULCAN "
S[1][ Integer Percentage / 10]: GETREFINE ( )
S[1][ Integer Percentage / 10]: 50
S[1][ Integer Value]: 5
S[1][ Level]: " WZ_FROSTNOVA "
S[1][ Integer Percentage / 10]: 3
S[1][ Cast Self, Enemy]: 50
S[1][ Cast Self, Enemy]: 1
S[1][ Level]: " NPC_WIDESILENCE "
S[1][ Integer Percentage / 10]: 2
S[1][ Integer Percentage / 10]: 100
S[1][ Level]: " AL_INCAGI "
S[1][ Integer Percentage / 10]: GETREFINE ( )
S[1][ Integer Percentage / 10]: 10
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 50
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 50
S[1][ Integer Percentage]: " CG_ARROWVULCAN "
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: " DC_THROWARROW "
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 95
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
S[1][ Meaningless]: 0
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 95
S[1][ Integer Percentage]: " CG_ARROWVULCAN "
S[1][ Integer Percentage]: 20
S[1][ Meaningless]: 0
S[1][ Integer Value]: 2
S[1][ Effect]: " DC_THROWARROW "
S[1][ Integer Percentage]: EFF_FREEZE
S[1][ Integer Percentage]: 2000
S[1][ Effect]: " DC_THROWARROW "
S[1][ Integer Percentage]: EFF_FREEZE
S[1][ Integer Percentage]: 1000
S[1][ Integer Value]: 2
S[1][ Integer Value]: 3
S[1][ Cell]: " DC_THROWARROW "
S[1][ Cell]: 2
S[1][ Cell]: " CG_ARROWVULCAN "
S[1][ Cell]: 3
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 95
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: RC_DEMIHUMAN
C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 4 , 2 )
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Skill]: " CG_ARROWVULCAN "
S[1][ Level]: " CG_TAROTCARD "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 100
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: " DC_THROWARROW "
S[1][ Integer Percentage]: 25
S[1][ Integer Percentage]: SIZE_SMALL
S[1][ Integer Percentage]: 40
S[1][ Integer Percentage]: SIZE_MEDIUM
S[1][ Integer Percentage]: 40
S[1][ Integer Percentage]: SIZE_LARGE
S[1][ Integer Percentage]: 40
S[1][ Integer Value]: " WA_SWING_DANCE "
C[5][ Integer Value]: ( GETREFINE ( ) - 5 ) * 4
S[1][ Integer Value]: " WM_LULLABY_DEEPSLEEP "
C[5][ Integer Value]: ( GETREFINE ( ) - 5 ) * 4
S[1][ Millisecond]: " WA_SWING_DANCE "
C[2][ Millisecond]: - 2000
S[1][ Millisecond]: " WM_LULLABY_DEEPSLEEP "
C[2][ Millisecond]: - 2000
S[1][ Integer Value]: 2
C[2][ Integer Value]: - 2
S[1][ Level]: " WM_VOICEOFSIREN "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 20
C[3][ Integer Percentage]: GETREFINE ( ) / 2
S[1][ Integer Value]: 3
S[1][ Integer Value]: 10
C[3][ Integer Percentage]: ( GETREFINE ( ) * 2 )
S[1][ Level]: " WZ_JUPITEL "
S[1][ Integer Percentage / 10]: 5
C[3][ Integer Percentage / 10]: ( GETREFINE ( ) * 20 )
S[1][ Integer Percentage]: " HW_MAGICPOWER "
C[2][ Integer Percentage]: - 50
S[1][ Element]: ELE_HOLY
S[1][ Integer Value]: 4
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: RC_UNDEAD
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: GETREFINE ( )
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 25
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: RC_DEMIHUMAN
C[11][ Integer Percentage]: ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 5 ) * 2
S[1][ Integer Percentage]: RC_DEMIHUMAN
C[13][ Integer Percentage]: 5 + ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 5 ) * 2
S[1][ Skill]: " WZ_STORMGUST "
S[1][ Level]: " MG_SAFETYWALL "
S[1][ Integer Percentage / 10]: 10
S[1][ Flag Bitfield]: 200
S[1][ Flag Bitfield]: 1
S[1][ Skill]: " WZ_METEOR "
S[1][ Level]: " MG_SAFETYWALL "
S[1][ Integer Percentage / 10]: 10
S[1][ Flag Bitfield]: 200
S[1][ Flag Bitfield]: 1
S[1][ Skill]: " WZ_VERMILION "
S[1][ Level]: " MG_SAFETYWALL "
S[1][ Integer Percentage / 10]: 10
S[1][ Flag Bitfield]: 200
S[1][ Flag Bitfield]: 1
C[3][ Integer Percentage]: GETREFINE ( ) / 2
S[1][ Integer Value]: 3
S[1][ Integer Value]: 10
C[3][ Integer Percentage]: ( GETREFINE ( ) * 2 )
S[1][ Level]: " WZ_JUPITEL "
S[1][ Integer Percentage / 10]: 5
C[3][ Integer Percentage / 10]: ( GETREFINE ( ) * 20 )
S[1][ Integer Percentage]: " HW_MAGICPOWER "
C[2][ Integer Percentage]: - 50
C[5][ Integer Value]: 3 + ( GETREFINE ( ) / 2 )
C[7][ Integer Value]: 300 + ( 50 * GETREFINE ( ) / 2 )
S[1][ Integer Percentage]: 12
S[1][ Integer Percentage]: 20
S[1][ Element]: ELE_HOLY
C[3][ Integer Percentage]: GETREFINE ( ) / 2
S[1][ Integer Value]: 6
S[1][ Integer Value]: 2
S[1][ Element]: ELE_HOLY
S[1][ Integer Value]: 6
S[1][ Element]: ELE_WIND
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: " WZ_JUPITEL "
S[1][ Integer Percentage]: 12
S[1][ Element]: ELE_WATER
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: " MG_COLDBOLT "
S[1][ Integer Percentage]: 12
S[1][ Integer Percentage]: " MG_FROSTDIVER "
S[1][ Integer Percentage]: 12
S[1][ Element]: ELE_FIRE
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: " MG_FIREBOLT "
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: " MG_FIREBALL "
S[1][ Integer Percentage]: 10
S[1][ Element]: ELE_EARTH
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: " WZ_EARTHSPIKE "
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: " WZ_HEAVENDRIVE "
S[1][ Integer Percentage]: 10
S[1][ Element]: ELE_WIND
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: " WZ_JUPITEL "
S[1][ Integer Percentage]: 30
S[1][ Element]: ELE_WATER
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: " MG_COLDBOLT "
S[1][ Integer Percentage]: 30
S[1][ Integer Percentage]: " MG_FROSTDIVER "
S[1][ Integer Percentage]: 30
S[1][ Element]: ELE_FIRE
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: " MG_FIREBOLT "
S[1][ Integer Percentage]: 30
S[1][ Integer Percentage]: " MG_FIREBALL "
S[1][ Integer Percentage]: 30
S[1][ Element]: ELE_EARTH
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: " WZ_EARTHSPIKE "
S[1][ Integer Percentage]: 30
S[1][ Integer Percentage]: " WZ_HEAVENDRIVE "
S[1][ Integer Percentage]: 30
C[3][ Integer Value]: ( GETREFINE ( ) * 10 )
S[1][ Integer Percentage]: GETREFINE ( )
S[1][ Integer Value]: 30
S[1][ Integer Value]: 20
C[7][ Integer Value]: ( ( ( BASELEVEL - 70 ) / 10 ) * 10 )
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 25
S[1][ Integer Percentage]: 25
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 15
C[2][ Integer Percentage]: - 20
S[1][ Integer Value]: 5
S[1][ Integer Value]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 3
S[1][ Integer Value]: 2
S[1][ Integer Value]: 3
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: ELE_EARTH
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: ELE_WIND
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: ELE_POISON
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: ELE_GHOST
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: ELE_UNDEAD
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: SIZE_LARGE
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: ELE_DARK
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: ELE_UNDEAD
S[1][ Integer Percentage]: 20
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 5
S[1][ Integer Value]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: SIZE_MEDIUM
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: SIZE_LARGE
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: RC_UNDEAD
S[1][ Integer Percentage]: 10
S[1][ Level]: " NPC_MAGICMIRROR "
S[1][ Integer Percentage / 10]: 2
S[1][ Trigger]: 150
S[1][ Cast Self, Enemy]: BF_MAGIC
S[1][ Cast Self, Enemy]: 0
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 2
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: ELE_NEUTRAL
C[2][ Integer Percentage]: - 20
S[1][ Integer Percentage]: ELE_FIRE
C[2][ Integer Percentage]: - 20
S[1][ Integer Percentage]: ELE_WATER
C[2][ Integer Percentage]: - 20
S[1][ Integer Percentage]: ELE_WIND
C[2][ Integer Percentage]: - 20
S[1][ Integer Percentage]: ELE_EARTH
C[2][ Integer Percentage]: - 20
S[1][ Integer Percentage]: ELE_DARK
C[2][ Integer Percentage]: - 20
S[1][ Integer Percentage]: ELE_HOLY
C[2][ Integer Percentage]: - 20
S[1][ Integer Percentage]: ELE_GHOST
C[2][ Integer Percentage]: - 20
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 2
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 25
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 25
S[1][ Integer Value]: 3
S[1][ Integer Value]: 2
S[1][ Integer Value]: 3
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: " PA_SHIELDCHAIN "
S[1][ Integer Percentage]: 30
S[1][ Integer Percentage]: " CR_SHIELDBOOMERANG "
S[1][ Integer Percentage]: 30
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 3
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 1000
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: ELE_EARTH
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: ELE_WIND
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: ELE_POISON
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: ELE_HOLY
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: ELE_DARK
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: ELE_GHOST
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: ELE_UNDEAD
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: 1
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 1
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 1
C[2][ Integer Percentage]: - 5
S[1][ Integer Value]: 3
C[3][ Integer Percentage]: ( GETREFINE ( ) * 3 )
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: ELE_NEUTRAL
C[2][ Integer Percentage]: - 10
S[1][ Level]: " PR_KYRIE "
S[1][ Integer Percentage / 10]: 10
S[1][ Integer Percentage / 10]: 10
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: ELE_DARK
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: ELE_UNDEAD
S[1][ Integer Percentage]: 20
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: " CR_SHIELDBOOMERANG "
S[1][ Integer Percentage]: 60
C[2][ Integer Value]: - 1
S[1][ Integer Value]: 500
S[1][ Integer Percentage]: 2
S[1][ Integer Percentage]: SIZE_MEDIUM
S[1][ Integer Percentage]: 25
S[1][ Integer Percentage]: SIZE_MEDIUM
S[1][ Integer Percentage]: 25
S[1][ Integer Percentage]: SIZE_MEDIUM
S[1][ Integer Percentage]: 25
S[1][ Integer Percentage]: SIZE_MEDIUM
S[1][ Integer Percentage]: 25
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: SIZE_MEDIUM
S[1][ Integer Percentage]: 25
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 25
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: 25
S[1][ Integer Value]: 400
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: " LG_SHIELDPRESS "
C[7][ Integer Percentage]: 20 + ( ( GETREFINE ( ) - 5 ) * 2 )
S[1][ Integer Percentage]: " LG_SHIELDPRESS "
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: SIZE_LARGE
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: SIZE_LARGE
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 10
S[1][ Integer Value]: 800
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: ELE_NEUTRAL
C[3][ Integer Percentage]: GETREFINE ( ) - 4
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: ELE_WIND
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: ELE_EARTH
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: ELE_NEUTRAL
C[3][ Integer Percentage]: 12 - GETREFINE ( )
S[1][ Integer Percentage]: RC_BOSS
C[3][ Integer Percentage]: GETREFINE ( ) / 3
S[1][ Integer Percentage]: RC_BOSS
C[3][ Integer Percentage]: GETREFINE ( ) / 3
S[1][ Integer Value]: 5
S[1][ Integer Value]: 100
C[2][ Integer Value]: - 50
C[2][ Integer Percentage]: - 2
S[1][ Integer Value]: 50
S[1][ Integer Value]: 99
S[1][ Integer Percentage]: 100
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 95
S[1][ Integer Percentage]: 200
S[1][ Meaningless]: 0
C[2][ Integer Percentage]: - 20
S[1][ Integer Percentage]: 25
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 500
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 500
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: RC_PLANT
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: EFF_SILENCE
S[1][ Integer Percentage]: 1000
S[1][ Integer Percentage]: EFF_SILENCE
S[1][ Integer Percentage]: 1000
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 1000
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 1500
S[1][ Integer Value]: 3
S[1][ Meaningless]: 0
S[1][ Integer Value]: 1
S[1][ Integer Value]: 20
S[1][ Integer Value]: 3
S[1][ Integer Value]: 100
S[1][ Integer Percentage]: RC_INSECT
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 3
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_ANGEL
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_UNDEAD
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: EFF_SILENCE
S[1][ Integer Percentage]: 1500
S[1][ Integer Percentage]: RC_INSECT
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: RC_INSECT
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: RC_PLANT
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: RC_PLANT
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: ELE_GHOST
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: ELE_HOLY
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Integer Percentage]: 1000
S[1][ Integer Value]: 3
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 10000
S[1][ Integer Value]: 1
S[1][ Integer Value]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 300
S[1][ Integer Value]: 10
S[1][ Integer Value]: 10
S[1][ Integer Value]: 5
S[1][ Integer Value]: 5
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: ELE_DARK
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Value]: 15
C[2][ Integer Percentage]: - 3
S[1][ Integer Value]: 4
S[1][ Element]: ELE_FIRE
S[1][ Element]: ELE_FIRE
S[1][ Element]: ELE_WATER
S[1][ Element]: ELE_WATER
S[1][ Element]: ELE_WIND
S[1][ Element]: ELE_WIND
S[1][ Element]: ELE_EARTH
S[1][ Element]: ELE_EARTH
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 20
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 8000
S[1][ Integer Value]: 1
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: EFF_SILENCE
S[1][ Integer Percentage]: 5000
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 5000
S[1][ Integer Value]: 4
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
C[2][ Integer Percentage]: - 3
S[1][ Integer Value]: 4
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 3000
S[1][ Integer Percentage]: EFF_FREEZE
S[1][ Integer Percentage]: 3000
S[1][ Integer Percentage]: 15
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Integer Percentage]: 500
S[1][ Integer Percentage]: EFF_SILENCE
S[1][ Integer Percentage]: 500
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 500
S[1][ Integer Percentage]: EFF_STONE
S[1][ Integer Percentage]: 500
S[1][ Integer Percentage]: EFF_SLEEP
S[1][ Integer Percentage]: 500
S[1][ Integer Value]: 5
C[6][ Integer Value]: 6 + ( READPARAM ( BLUK ) / 10 )
C[2][ Integer Percentage]: - 23
S[1][ Integer Value]: 4
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 300
S[1][ Integer Value]: 30
S[1][ Integer Value]: 10
S[1][ Integer Value]: 1
S[1][ Integer Value]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: ELE_DARK
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 150
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: 6
C[2][ Integer Percentage]: - 10
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 150
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 500
S[1][ Integer Percentage]: EFF_STONE
S[1][ Integer Percentage]: 500
S[1][ Integer Value]: 150
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 2
S[1][ Integer Value]: 150
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 2
S[1][ Integer Value]: 150
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 2
S[1][ Integer Value]: 150
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 2
S[1][ Integer Value]: 150
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 2
S[1][ Integer Value]: 150
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 2
S[1][ Integer Value]: 150
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 2
S[1][ Integer Value]: 10
C[3][ Integer Value]: 20 * BASELEVEL
C[3][ Integer Value]: 5 * BASELEVEL
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: 10
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Integer Value]: 800
S[1][ Integer Percentage]: EFF_FREEZE
S[1][ Integer Percentage]: 10000
S[1][ Integer Percentage]: ELE_EARTH
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: ELE_WIND
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: ELE_POISON
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: ELE_HOLY
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: ELE_DARK
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: ELE_GHOST
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: ELE_UNDEAD
S[1][ Integer Percentage]: 20
S[1][ Regen]: 1
S[1][ Regen]: 2
S[1][ Integer Value]: 60
S[1][ Integer Value]: 6
S[1][ Integer Value]: 60
S[1][ Integer Value]: 6
C[3][ Integer Value]: ( BASELEVEL * 7 )
C[3][ Integer Value]: ( BASELEVEL / 2 )
S[1][ Integer Percentage]: 100
S[1][ Integer Value]: 5
S[1][ Integer Value]: 3
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: " AL_HEAL "
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 1
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 20
S[1][ Integer Value]: 2
S[1][ Integer Value]: 3
S[1][ Integer Value]: 2
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: 50
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 200
S[1][ Level]: " MO_CALLSPIRITS "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 20
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 7
S[1][ Integer Value]: 600
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 500
S[1][ Integer Value]: 5
C[6][ Integer Value]: 6 + ( READPARAM ( BLUK ) / 10 )
C[2][ Integer Percentage]: - 23
S[1][ Integer Value]: 3
S[1][ Integer Value]: 10
S[1][ Integer Value]: 5
S[1][ Integer Value]: 5
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: 25
S[1][ Integer Percentage]: 25
S[1][ Integer Value]: 25
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: IG_POTION
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: 9
S[1][ Integer Percentage]: 9
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 100
S[1][ Meaningless]: 0
C[3][ Integer Value]: ( BASELEVEL * 5 )
C[3][ Integer Value]: ( JOBLEVEL * 2 )
S[1][ Integer Value]: 10
C[3][ Integer Percentage]: 20 - GETREFINE ( )
C[3][ Integer Percentage]: 20 - GETREFINE ( )
C[3][ Integer Value]: GETREFINE ( ) / 2
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 10
S[1][ Level]: " AS_CLOAKING "
S[1][ Integer Percentage / 10]: 2
S[1][ Trigger]: 100
S[1][ Cast Self, Enemy]: BF_MAGIC
S[1][ Cast Self, Enemy]: 0
S[1][ Level]: " AS_CLOAKING "
C[2][ Integer Percentage / 10]: GETSKILLLV ( " AS_CLOAKING " )
S[1][ Trigger]: 100
S[1][ Cast Self, Enemy]: BF_MAGIC
S[1][ Cast Self, Enemy]: 0
S[1][ Integer Value]: 4
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 7
S[1][ Integer Percentage]: 7
S[1][ Integer Value]: 5
C[3][ Integer Value]: ( BASELEVEL * 10 )
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 100
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 1
S[1][ Integer Value]: 100
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 1
S[1][ Integer Value]: 100
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 1
S[1][ Integer Value]: 5
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 17
S[1][ Integer Percentage]: 8
S[1][ Millisecond]: 20
S[1][ Millisecond]: 10000
S[1][ Millisecond]: 3
S[1][ Millisecond]: 10000
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: 10
S[1][ Level]: " WZ_QUAGMIRE "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 30
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 4
S[1][ Level]: " AL_INCAGI "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 10
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 1
C[3][ Integer Percentage]: 20 - GETREFINE ( )
C[3][ Integer Percentage]: 20 - GETREFINE ( )
C[3][ Integer Value]: GETREFINE ( ) / 2
S[1][ Integer Percentage]: 10
S[1][ Millisecond]: 30
S[1][ Millisecond]: 10000
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 3
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 8
S[1][ Integer Percentage]: 8
S[1][ Integer Percentage]: 8
S[1][ Integer Percentage]: 8
S[1][ Integer Percentage]: 8
S[1][ Integer Percentage]: 8
S[1][ Integer Percentage]: 8
S[1][ Integer Percentage]: 8
S[1][ Integer Value]: 1
S[1][ Integer Value]: 100
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: 2
S[1][ Integer Percentage]: 12
S[1][ Integer Percentage]: 4
S[1][ Integer Percentage]: 14
S[1][ Integer Percentage]: 6
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: 25
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 2
S[1][ Integer Value]: " WA_SWING_DANCE "
S[1][ Integer Value]: 32
S[1][ Integer Value]: 2
S[1][ Integer Value]: 500
S[1][ Integer Percentage]: ELE_WIND
S[1][ Integer Percentage]: 15
S[1][ Integer Value]: 2
S[1][ Integer Value]: 500
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 15
S[1][ Integer Value]: 2
S[1][ Integer Value]: 500
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 15
S[1][ Integer Value]: 2
S[1][ Integer Value]: 500
S[1][ Integer Percentage]: ELE_EARTH
S[1][ Integer Percentage]: 15
S[1][ Integer Value]: 500
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_FORMLESS
C[2][ Integer Percentage]: - 10
S[1][ Integer Percentage]: RC_UNDEAD
C[2][ Integer Percentage]: - 10
S[1][ Integer Percentage]: RC_BRUTE
C[2][ Integer Percentage]: - 10
S[1][ Integer Percentage]: RC_PLANT
C[2][ Integer Percentage]: - 10
S[1][ Integer Percentage]: RC_INSECT
C[2][ Integer Percentage]: - 10
S[1][ Integer Percentage]: RC_FISH
C[2][ Integer Percentage]: - 10
S[1][ Integer Percentage]: RC_DEMON
C[2][ Integer Percentage]: - 10
S[1][ Integer Percentage]: RC_ANGEL
C[2][ Integer Percentage]: - 10
S[1][ Integer Percentage]: RC_DRAGON
C[2][ Integer Percentage]: - 10
S[1][ Integer Value]: 150
S[1][ Integer Percentage]: " AB_JUDEX "
S[1][ Integer Percentage]: 30
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 28
S[1][ Integer Percentage]: 12
S[1][ Integer Value]: 40
C[4][ Integer Percentage]: GETEQUIPREFINERYCNT ( EQI_SHOES ) - 7
S[1][ Integer Value]: 40
C[12][ Integer Value]: - 7 + ( GETEQUIPREFINERYCNT ( EQI_SHOES ) > 8 ) ? 8 : GETEQUIPREFINERYCNT ( EQI_SHOES )
S[1][ Integer Value]: 30
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 2
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 1
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 1
S[1][ Integer Value]: GETREFINE ( )
S[1][ Integer Percentage]: 25
S[1][ Integer Value]: GETREFINE ( )
S[1][ Integer Percentage]: 25
S[1][ Integer Value]: 1
S[1][ Meaningless]: 0
S[1][ Integer Value]: 10
S[1][ Integer Value]: 5
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 20
S[1][ Integer Value]: 2
C[2][ Integer Value]: - 3
S[1][ Integer Value]: 2
C[2][ Integer Value]: - 3
S[1][ Integer Value]: 2
C[2][ Integer Value]: - 4
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 15
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 3
S[1][ Integer Value]: 2
S[1][ Integer Value]: 8
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Meaningless]: 0
C[6][ Integer Value]: 5 + ( GETEQUIPREFINERYCNT ( EQI_GARMENT ) * 2 )
C[6][ Integer Percentage]: 5 + ( GETEQUIPREFINERYCNT ( EQI_GARMENT ) * 2 )
S[1][ Integer Value]: 1
S[1][ Integer Value]: 300
S[1][ Integer Percentage]: RC_DRAGON
S[1][ Integer Percentage]: 15
S[1][ Integer Value]: 4
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Level]: " NPC_STONESKIN "
S[1][ Integer Percentage / 10]: 6
S[1][ Integer Percentage / 10]: 20
S[1][ Integer Value]: 3
S[1][ Level]: " NPC_ANTIMAGIC "
S[1][ Integer Percentage / 10]: 1
S[1][ Trigger]: 200
S[1][ Cast Self, Enemy]: BF_MAGIC
S[1][ Cast Self, Enemy]: 0
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 17
S[1][ Integer Value]: 17
S[1][ Integer Value]: 10
S[1][ Integer Value]: 10
S[1][ Integer Value]: 2
S[1][ Integer Value]: 200
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 100
S[1][ Integer Percentage]: 1916
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: 1917
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 50
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 1
S[1][ Integer Value]: 50
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 1
S[1][ Integer Value]: 50
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 1
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Trigger]: 30
S[1][ Trigger]: BF_SHORT
S[1][ Integer Percentage]: ELE_WATER
S[1][ Trigger]: 30
S[1][ Trigger]: BF_SHORT
S[1][ Integer Percentage]: ELE_EARTH
S[1][ Trigger]: 30
S[1][ Trigger]: BF_SHORT
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Trigger]: 30
S[1][ Trigger]: BF_SHORT
S[1][ Integer Percentage]: ELE_WIND
S[1][ Trigger]: 30
S[1][ Trigger]: BF_SHORT
S[1][ Integer Percentage]: ELE_POISON
S[1][ Trigger]: 30
S[1][ Trigger]: BF_SHORT
S[1][ Integer Percentage]: ELE_HOLY
S[1][ Trigger]: 30
S[1][ Trigger]: BF_SHORT
S[1][ Integer Percentage]: ELE_DARK
S[1][ Trigger]: 30
S[1][ Trigger]: BF_SHORT
S[1][ Integer Percentage]: ELE_GHOST
S[1][ Trigger]: 30
S[1][ Trigger]: BF_SHORT
S[1][ Integer Percentage]: ELE_UNDEAD
S[1][ Trigger]: 30
S[1][ Trigger]: BF_SHORT
S[1][ Integer Value]: 30
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 1
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 2
S[1][ Integer Value]: 13
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 13
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: ELE_EARTH
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_PLANT
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_BRUTE
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 3
S[1][ Level]: " AL_HEAL "
C[7][ Integer Percentage / 10]: GETSKILLLV ( " AL_HEAL " ) ? GETSKILLLV ( " AL_HEAL " ) : 1
S[1][ Integer Percentage / 10]: 20
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 2
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: ELE_HOLY
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: ELE_DARK
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 2
S[1][ Integer Value]: 3
S[1][ Level]: " NPC_ANTIMAGIC "
S[1][ Integer Percentage / 10]: 1
S[1][ Trigger]: 200
S[1][ Cast Self, Enemy]: BF_MAGIC
S[1][ Cast Self, Enemy]: 0
S[1][ Integer Value]: 1
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 7
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 7
S[1][ Integer Percentage]: ELE_EARTH
S[1][ Integer Percentage]: 7
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 7
S[1][ Integer Percentage]: ELE_WIND
S[1][ Integer Percentage]: 7
S[1][ Integer Percentage]: ELE_POISON
S[1][ Integer Percentage]: 7
S[1][ Integer Percentage]: ELE_HOLY
S[1][ Integer Percentage]: 7
S[1][ Integer Percentage]: ELE_DARK
S[1][ Integer Percentage]: 7
S[1][ Integer Percentage]: ELE_GHOST
S[1][ Integer Percentage]: 7
S[1][ Integer Percentage]: ELE_UNDEAD
S[1][ Integer Percentage]: 7
C[7][ Integer Value]: ( BASELEVEL / 3 ) + ( GETREFINE ( ) * 10 )
S[1][ Integer Percentage]: 10
S[1][ SP Gain Bool]: 1
S[1][ SP Gain Bool]: 0
S[1][ Integer Value]: 3
S[1][ Integer Value]: 15
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 15
S[1][ Integer Value]: 15
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 15
S[1][ Integer Value]: 15
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 15
S[1][ Integer Value]: 15
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 15
S[1][ Integer Value]: 1
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 7
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Trigger]: 15
S[1][ Trigger]: BF_SHORT
S[1][ Integer Percentage]: ELE_WATER
S[1][ Trigger]: 15
S[1][ Trigger]: BF_SHORT
S[1][ Integer Percentage]: ELE_EARTH
S[1][ Trigger]: 15
S[1][ Trigger]: BF_SHORT
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Trigger]: 15
S[1][ Trigger]: BF_SHORT
S[1][ Integer Percentage]: ELE_WIND
S[1][ Trigger]: 15
S[1][ Trigger]: BF_SHORT
S[1][ Integer Percentage]: ELE_POISON
S[1][ Trigger]: 15
S[1][ Trigger]: BF_SHORT
S[1][ Integer Percentage]: ELE_HOLY
S[1][ Trigger]: 15
S[1][ Trigger]: BF_SHORT
S[1][ Integer Percentage]: ELE_DARK
S[1][ Trigger]: 15
S[1][ Trigger]: BF_SHORT
S[1][ Integer Percentage]: ELE_GHOST
S[1][ Trigger]: 15
S[1][ Trigger]: BF_SHORT
S[1][ Integer Percentage]: ELE_UNDEAD
S[1][ Trigger]: 15
S[1][ Trigger]: BF_SHORT
S[1][ Integer Value]: 15
S[1][ Meaningless]: 0
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: " GC_CROSSIMPACT "
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 5
S[1][ Level]: " AB_RENOVATIO "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 10
S[1][ Integer Value]: 5
S[1][ Level]: " AB_ORATIO "
C[7][ Integer Percentage / 10]: GETSKILLLV ( " AB_ORATIO " ) ? GETSKILLLV ( " AB_ORATIO " ) : 2
S[1][ Integer Percentage / 10]: 10
S[1][ Integer Value]: 12
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: 2
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 10
S[1][ Integer Value]: 10
S[1][ Integer Value]: 20
S[1][ Integer Value]: 30
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: 8
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 10
S[1][ Integer Value]: 20
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 12
S[1][ Integer Value]: GETREFINE ( )
C[3][ Integer Value]: GETREFINE ( ) * 2
C[3][ Integer Value]: GETREFINE ( ) * 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 10
S[1][ Integer Value]: 20
S[1][ Integer Value]: 2
C[4][ Integer Value]: GETEQUIPREFINERYCNT ( EQI_GARMENT ) - 6
S[1][ Integer Percentage]: 100
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 2
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 2
C[3][ Integer Percentage]: GETREFINE ( ) / 3
C[3][ Integer Percentage]: GETREFINE ( ) / 3
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: ELE_WIND
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: ELE_EARTH
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: GETREFINE ( )
S[1][ Integer Percentage]: GETREFINE ( )
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: ELE_WIND
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: ELE_EARTH
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 10
S[1][ Integer Value]: 5
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: EFF_POISON
S[1][ Integer Percentage]: 10000
S[1][ Integer Percentage]: RC_UNDEAD
S[1][ Integer Percentage]: 4
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: 4
S[1][ Integer Value]: 5
S[1][ Integer Value]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 10
S[1][ Integer Value]: 10
S[1][ Integer Value]: 10
S[1][ Integer Value]: 10
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Value]: 1
C[5][ Integer Value]: 40 + BASELEVEL / 5
S[1][ Integer Value]: 7
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 6
S[1][ Integer Value]: 6
S[1][ Integer Value]: 6
S[1][ Integer Value]: 6
S[1][ Integer Value]: 10
S[1][ Integer Value]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 2
S[1][ Integer Value]: 3
S[1][ Integer Value]: 10
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 5
S[1][ Integer Value]: 3
S[1][ Integer Value]: 2
S[1][ Integer Value]: 3
S[1][ Integer Value]: 6
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Integer Percentage]: 50
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 50
S[1][ Integer Value]: 10
S[1][ Integer Value]: 3
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 10
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 5
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 10
S[1][ Integer Value]: 15
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_UNDEAD
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 1000
S[1][ Integer Value]: 5
S[1][ Integer Value]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 10
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: 7618
S[1][ Integer Percentage]: 100
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 15
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 10
S[1][ Level]: " CH_SOULCOLLECT "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 30
S[1][ Level]: " MO_EXPLOSIONSPIRITS "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 10
S[1][ Level]: " PA_PRESSURE "
S[1][ Integer Percentage / 10]: 2
S[1][ Integer Percentage / 10]: 30
S[1][ Level]: " MG_FIREBALL "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 150
S[1][ Level]: " KN_BOWLINGBASH "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 20
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Level]: " WZ_QUAGMIRE "
S[1][ Integer Percentage / 10]: 1
S[1][ Cast Self, Enemy]: 50
S[1][ Cast Self, Enemy]: 0
S[1][ Level]: " AS_SPLASHER "
S[1][ Integer Percentage / 10]: 10
S[1][ Integer Percentage / 10]: 20
S[1][ Level]: " AL_HEAL "
S[1][ Integer Percentage / 10]: 10
S[1][ Integer Percentage / 10]: 30
S[1][ Level]: " HP_ASSUMPTIO "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 20
S[1][ Level]: " CG_TAROTCARD "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 20
S[1][ Integer Value]: 1
S[1][ Level]: " WZ_ESTIMATION "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 80
S[1][ Level]: " MC_IDENTIFY "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 50
S[1][ Level]: " TF_PICKSTONE "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 100
S[1][ Level]: " BS_GREED "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 10
S[1][ Level]: " TK_RUN "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 20
S[1][ Level]: " TK_HIGHJUMP "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 30
S[1][ Level]: " NV_FIRSTAID "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 100
S[1][ Level]: " TF_BACKSLIDING "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 50
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: ELE_WIND
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: ELE_EARTH
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_PLANT
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 10
S[1][ Integer Value]: 3
S[1][ Integer Value]: 4
S[1][ Integer Value]: 4
S[1][ Integer Value]: 4
S[1][ Integer Value]: 4
S[1][ Integer Value]: 5
S[1][ Integer Value]: 4
S[1][ Integer Value]: 5
S[1][ Integer Value]: 3
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 10
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 5
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 10
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 2
C[2][ Integer Percentage]: - 5
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 4
S[1][ Integer Percentage]: 12018
S[1][ Integer Percentage]: 500
S[1][ Level]: " MG_FIREBOLT "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 300
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 30
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: RC_UNDEAD
S[1][ Integer Percentage]: 1
S[1][ Integer Value]: 20
S[1][ Integer Percentage]: " SM_BASH "
S[1][ Integer Percentage]: 6
S[1][ Integer Percentage]: " MC_MAMMONITE "
S[1][ Integer Percentage]: 6
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 10
S[1][ Integer Value]: 500
S[1][ Integer Value]: 50
S[1][ Integer Percentage]: EFF_STUN
S[1][ Triiger ATF]: 100
S[1][ Triiger ATF]: ATF_SHORT
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 10
S[1][ Integer Value]: 300
S[1][ Integer Value]: 80
S[1][ Integer Percentage]: EFF_POISON
S[1][ Triiger ATF]: 100
S[1][ Triiger ATF]: ATF_SHORT
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 6
S[1][ Integer Value]: 600
S[1][ Integer Percentage]: EFF_SILENCE
S[1][ Triiger ATF]: 100
S[1][ Triiger ATF]: ATF_SHORT
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 6
S[1][ Integer Value]: 600
S[1][ Integer Percentage]: EFF_STONE
S[1][ Integer Percentage]: 100
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 10
S[1][ Integer Value]: 300
S[1][ Integer Value]: 80
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Triiger ATF]: 100
S[1][ Triiger ATF]: ATF_LONG
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 500
S[1][ Integer Value]: 50
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Triiger ATF]: 100
S[1][ Triiger ATF]: ATF_SHORT
S[1][ Integer Value]: 50
S[1][ Integer Value]: 3
S[1][ Integer Value]: 50
S[1][ Integer Value]: 3
S[1][ Level]: " NPC_CRITICALWOUND "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 30
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: 20
S[1][ Integer Value]: 100
S[1][ Integer Value]: 100
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 1916
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: 1917
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 50
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 50
C[2][ Integer Percentage]: - 1
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 10
S[1][ Integer Value]: 300
S[1][ Integer Value]: 80
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Triiger ATF]: 1000
S[1][ Triiger ATF]: ATF_LONG
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 2
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 6
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 6
S[1][ Integer Percentage]: 6
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 1
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: 20
C[2][ Integer Percentage]: - 10
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 2
S[1][ Integer Value]: 25
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 2
C[2][ Integer Value]: - 1
S[1][ Millisecond]: 50
S[1][ Millisecond]: 10000
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Triiger ATF]: 200
C[5][ Triiger ATF]: ATF_WEAPON | ATF_LONG | ATF_TARGET
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 400
S[1][ Integer Value]: 200
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_FORMLESS
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: RC_UNDEAD
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: RC_BRUTE
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: RC_PLANT
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: RC_INSECT
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: RC_FISH
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: RC_ANGEL
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: RC_DRAGON
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: " AL_HEAL "
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 70
S[1][ Integer Value]: 30
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 50
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 10
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 1
S[1][ Integer Value]: 5
S[1][ Integer Value]: 300
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: ELE_WIND
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: ELE_EARTH
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: 5
C[2][ Integer Percentage]: - 3
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
C[2][ Integer Percentage]: - 5
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 50
S[1][ Integer Value]: 20
S[1][ Integer Value]: 2
S[1][ Integer Value]: 25
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 1
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 4
S[1][ Integer Value]: 4
S[1][ Integer Value]: 3
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 15
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 10
S[1][ Level]: " CH_SOULCOLLECT "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 30
S[1][ Level]: " MO_EXPLOSIONSPIRITS "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 10
S[1][ Level]: " PA_PRESSURE "
S[1][ Integer Percentage / 10]: 2
S[1][ Integer Percentage / 10]: 30
S[1][ Level]: " MG_FIREBALL "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 150
S[1][ Level]: " KN_BOWLINGBASH "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 20
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Level]: " WZ_QUAGMIRE "
S[1][ Integer Percentage / 10]: 1
S[1][ Cast Self, Enemy]: 50
S[1][ Cast Self, Enemy]: 0
S[1][ Level]: " AS_SPLASHER "
S[1][ Integer Percentage / 10]: 10
S[1][ Integer Percentage / 10]: 20
S[1][ Level]: " AL_HEAL "
S[1][ Integer Percentage / 10]: 10
S[1][ Integer Percentage / 10]: 30
S[1][ Level]: " HP_ASSUMPTIO "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 20
S[1][ Level]: " CG_TAROTCARD "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 20
S[1][ Integer Value]: 2
C[5][ Integer Value]: 6 - ( JOBLEVEL / 5 )
S[1][ Integer Percentage]: 2047
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: 2048
C[2][ Integer Percentage]: - 10
S[1][ Monster Class & Job ID]: 6152
S[1][ Integer Percentage]: 2047
S[1][ Integer Percentage]: 70
S[1][ Integer Percentage]: 2049
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: 2050
C[2][ Integer Percentage]: - 10
S[1][ Monster Class & Job ID]: 6151
S[1][ Integer Percentage]: 2049
S[1][ Integer Percentage]: 70
S[1][ Integer Percentage]: 1761
S[1][ Integer Percentage]: 50
S[1][ Integer Percentage]: 1762
S[1][ Integer Percentage]: 50
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 100
S[1][ Integer Value]: 100
S[1][ Integer Percentage]: 15
S[1][ Integer Value]: 100
S[1][ Integer Value]: 100
S[1][ Integer Value]: 100
S[1][ Integer Value]: 100
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 30
S[1][ Integer Value]: 40
S[1][ Integer Value]: 7
S[1][ Integer Value]: 6
S[1][ Integer Value]: 6
S[1][ Integer Value]: 6
S[1][ Integer Value]: 6
S[1][ Integer Value]: 10
S[1][ Integer Value]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 10
S[1][ Integer Value]: 4
S[1][ Integer Value]: 5
S[1][ Integer Value]: 4
S[1][ Integer Value]: 4
S[1][ Integer Value]: 4
S[1][ Integer Value]: 5
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 3
S[1][ Integer Value]: 50
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 10
S[1][ Integer Value]: 4
S[1][ Integer Value]: 5
S[1][ Integer Value]: 4
S[1][ Integer Value]: 4
S[1][ Integer Value]: 4
S[1][ Integer Value]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Value]: 30
S[1][ Integer Percentage]: " WL_SOULEXPANSION "
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: " SO_PSYCHIC_WAVE "
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: " WL_SOULEXPANSION "
C[2][ Integer Value]: - 50
S[1][ Integer Value]: " SO_PSYCHIC_WAVE "
C[2][ Integer Value]: - 50
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Level]: " MG_FIREBALL "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 10
S[1][ Level]: " MG_FIREBOLT "
S[1][ Integer Percentage / 10]: 5
S[1][ Trigger]: 10
S[1][ Cast Self, Enemy]: BF_MAGIC
S[1][ Cast Self, Enemy]: 1
S[1][ Integer Percentage]: ELE_WATER
C[2][ Integer Percentage]: - 30
S[1][ Integer Value]: 70
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 20
S[1][ Integer Value]: 3
S[1][ Integer Value]: 5
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 5
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: ELE_WIND
S[1][ Integer Percentage]: 15
S[1][ Level]: " WZ_JUPITEL "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 30
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 15
S[1][ Level]: " WZ_FROSTNOVA "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 30
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 15
S[1][ Level]: " WZ_SIGHTRASHER "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 30
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: ELE_EARTH
S[1][ Integer Percentage]: 15
S[1][ Level]: " WZ_QUAGMIRE "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 30
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 2
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 2
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 2
S[1][ Integer Value]: " LK_SPIRALPIERCE "
S[1][ Integer Value]: 5
S[1][ Integer Value]: " RK_HUNDREDSPEAR "
S[1][ Integer Value]: 5
S[1][ Integer Value]: 20
S[1][ Integer Value]: 20
S[1][ Integer Value]: 3
S[1][ Integer Value]: 10
S[1][ Integer Value]: 20
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 2
S[1][ Integer Value]: 3
S[1][ Integer Value]: 20
S[1][ Integer Value]: 3
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: 6
C[2][ Integer Percentage]: - 6
S[1][ Integer Value]: 30
S[1][ Integer Value]: 15
S[1][ Integer Percentage]: " WM_METALICSOUND "
S[1][ Integer Percentage]: 25
C[2][ Integer Percentage]: - 50
S[1][ Integer Percentage]: 7
C[2][ Integer Percentage]: - 7
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 7
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 7
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: 4
S[1][ Integer Percentage]: 7
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 100
S[1][ Integer Value]: 700
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: ELE_DARK
S[1][ Integer Percentage]: 20
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_FORMLESS
S[1][ Integer Percentage]: 20
S[1][ Integer Value]: 1
S[1][ Integer Value]: 10
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 80
S[1][ Integer Value]: 1
S[1][ Integer Value]: 100
S[1][ Integer Value]: 400
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 400
S[1][ Integer Value]: 50
S[1][ Integer Value]: 10
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 500
S[1][ Integer Value]: 1
S[1][ Integer Value]: 10
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 500
S[1][ Integer Value]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 5
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: EFF_SLEEP
S[1][ Integer Percentage]: 500
S[1][ Integer Value]: 5
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 200
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 15
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: ELE_WIND
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: EFF_POISON
S[1][ Integer Percentage]: 500
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: EFF_SILENCE
S[1][ Integer Percentage]: 2000
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: EFF_SLEEP
S[1][ Integer Percentage]: 2000
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: ELE_WIND
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 2
S[1][ Integer Value]: 20
S[1][ Integer Percentage]: 35
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 2000
S[1][ Integer Value]: 1
S[1][ Element]: ELE_GHOST
C[2][ Integer Percentage]: - 25
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 20
S[1][ Integer Value]: 2
S[1][ Integer Value]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 25
S[1][ Element]: ELE_HOLY
S[1][ Integer Percentage]: EFF_FREEZE
S[1][ Integer Percentage]: 500
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: ELE_WIND
S[1][ Integer Percentage]: 30
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: EFF_SILENCE
S[1][ Integer Percentage]: 500
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 30
S[1][ Integer Percentage]: RC_PLANT
S[1][ Integer Percentage]: 30
S[1][ Integer Percentage]: RC_BRUTE
S[1][ Integer Percentage]: 20
S[1][ Meaningless]: 0
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: ELE_POISON
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: RC_INSECT
S[1][ Integer Percentage]: 20
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: ELE_EARTH
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: RC_BRUTE
S[1][ Integer Percentage]: 30
S[1][ Integer Percentage]: EFF_FREEZE
S[1][ Integer Percentage]: 2000
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_PLANT
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: ELE_UNDEAD
S[1][ Integer Percentage]: 30
S[1][ Integer Value]: 5
S[1][ Meaningless]: 0
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: RC_INSECT
S[1][ Integer Percentage]: 30
S[1][ Integer Percentage]: EFF_STONE
S[1][ Integer Percentage]: 2000
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Integer Percentage]: 500
S[1][ Integer Value]: 5
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: 25
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: RC_FISH
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: ELE_EARTH
S[1][ Integer Percentage]: 30
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: SIZE_SMALL
S[1][ Integer Percentage]: 15
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: RC_FISH
S[1][ Integer Percentage]: 30
S[1][ Integer Percentage]: ELE_HOLY
S[1][ Integer Percentage]: 20
S[1][ Integer Value]: 9
S[1][ Integer Percentage]: EFF_CONFUSION
S[1][ Integer Percentage]: 10000
S[1][ Integer Percentage]: ELE_EARTH
S[1][ Integer Percentage]: 15
S[1][ Element]: ELE_WATER
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: EFF_STONE
S[1][ Integer Percentage]: 1500
S[1][ Integer Percentage]: ELE_EARTH
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 4
S[1][ Integer Percentage]: SIZE_MEDIUM
S[1][ Integer Percentage]: 15
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 30
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: EFF_POISON
S[1][ Integer Percentage]: 400
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 1
S[1][ Element]: ELE_WIND
S[1][ Integer Value]: 1
S[1][ Element]: ELE_FIRE
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: 3
S[1][ Element]: ELE_EARTH
S[1][ Integer Value]: 1
S[1][ Integer Value]: 20
S[1][ Integer Percentage]: ELE_GHOST
C[2][ Integer Percentage]: - 50
S[1][ Integer Percentage]: EFF_CONFUSION
S[1][ Integer Percentage]: 500
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: EFF_FREEZE
S[1][ Integer Percentage]: 10000
S[1][ Integer Value]: 20
S[1][ Integer Percentage]: 8
S[1][ Integer Percentage]: 8
S[1][ Integer Percentage]: ELE_POISON
S[1][ Integer Percentage]: 30
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 30
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: EFF_POISON
S[1][ Integer Percentage]: 2000
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: EFF_SILENCE
S[1][ Integer Percentage]: 10000
S[1][ Integer Percentage]: ELE_GHOST
S[1][ Integer Percentage]: 30
S[1][ Integer Value]: 5
S[1][ Element]: ELE_POISON
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 30
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: ELE_DARK
S[1][ Integer Percentage]: 30
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_DRAGON
S[1][ Integer Percentage]: 20
S[1][ Element]: ELE_DARK
S[1][ Integer Percentage]: RC_DRAGON
S[1][ Integer Percentage]: 30
S[1][ Integer Value]: 100
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 10000
C[2][ Integer Percentage]: - 25
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: EFF_STONE
S[1][ Integer Percentage]: 10000
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 7
S[1][ Integer Percentage]: RC_BRUTE
S[1][ Integer Percentage]: 7
S[1][ Integer Percentage]: RC_PLANT
S[1][ Integer Percentage]: 7
S[1][ Integer Percentage]: RC_INSECT
S[1][ Integer Percentage]: 7
S[1][ Integer Percentage]: SIZE_LARGE
S[1][ Integer Percentage]: 15
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: EFF_SLEEP
S[1][ Integer Percentage]: 10000
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 100
S[1][ Integer Percentage]: 100
S[1][ Integer Value]: 3
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: ELE_UNDEAD
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: 25
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: 25
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: 100
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 30
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: 30
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: RC_ANGEL
S[1][ Integer Percentage]: 30
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 25
S[1][ Element]: ELE_UNDEAD
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 10000
S[1][ Meaningless]: 0
C[2][ Integer Percentage]: - 30
S[1][ Integer Percentage]: 50
C[2][ Integer Value]: - 10
S[1][ Splash]: 1
C[2][ Integer Percentage]: - 30
S[1][ Race]: 12028
S[1][ Integer Percentage / 10]: RC_INSECT
S[1][ Integer Percentage / 10]: 100
S[1][ Integer Value]: 2
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: RC_PLANT
C[2][ Integer Percentage]: - 20
S[1][ Integer Percentage]: RC_PLANT
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: IG_JUICE
S[1][ Integer Percentage]: 50
S[1][ Race]: 531
S[1][ Integer Percentage / 10]: RC_INSECT
S[1][ Integer Percentage / 10]: 300
S[1][ Race]: 532
S[1][ Integer Percentage / 10]: RC_INSECT
S[1][ Integer Percentage / 10]: 300
S[1][ Race]: 534
S[1][ Integer Percentage / 10]: RC_INSECT
S[1][ Integer Percentage / 10]: 300
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: 1266
S[1][ Integer Percentage]: 30
S[1][ Integer Percentage]: IG_CANDY
S[1][ Integer Percentage]: 50
S[1][ Race]: 529
S[1][ Integer Percentage / 10]: RC_DEMIHUMAN
S[1][ Integer Percentage / 10]: 300
S[1][ Race]: 530
S[1][ Integer Percentage / 10]: RC_DEMIHUMAN
S[1][ Integer Percentage / 10]: 100
S[1][ Integer Percentage]: 1
S[1][ Integer Percentage]: 30
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: RC_FORMLESS
S[1][ Integer Value]: 7
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: RC_UNDEAD
S[1][ Integer Value]: 7
C[2][ Integer Percentage]: - 100
S[1][ Integer Value]: 100
S[1][ Integer Value]: 2
S[1][ Integer Value]: 20
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: 10
S[1][ Level]: " PR_GLORIA "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 50
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 300
S[1][ Integer Value]: 2
S[1][ Integer Value]: 7
S[1][ Level]: " KN_BOWLINGBASH "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 10
S[1][ Integer Percentage]: RC_FISH
C[2][ Integer Percentage]: - 20
S[1][ Integer Percentage]: RC_FISH
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: RC_INSECT
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Integer Percentage]: 300
S[1][ Integer Value]: RC_BRUTE
S[1][ Integer Value]: 5
S[1][ Level]: " WZ_METEOR "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 100
C[2][ Integer Percentage]: - 10
C[2][ Integer Percentage]: - 10
C[2][ Integer Percentage]: - 10
S[1][ Integer Percentage]: EFF_STONE
S[1][ Integer Percentage]: 600
S[1][ Integer Percentage]: 50
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 20
C[2][ SP Gain Bool]: - 1
S[1][ SP Gain Bool]: 0
S[1][ Integer Percentage]: EFF_SLEEP
S[1][ Integer Percentage]: 600
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 50
S[1][ Integer Percentage]: ELE_WATER
C[2][ Integer Percentage]: - 50
S[1][ Integer Percentage]: ELE_EARTH
C[2][ Integer Percentage]: - 50
S[1][ Integer Percentage]: ELE_FIRE
C[2][ Integer Percentage]: - 50
S[1][ Integer Percentage]: ELE_WIND
C[2][ Integer Percentage]: - 50
S[1][ Integer Percentage]: ELE_POISON
C[2][ Integer Percentage]: - 50
S[1][ Integer Percentage]: ELE_HOLY
C[2][ Integer Percentage]: - 50
S[1][ Integer Percentage]: ELE_DARK
C[2][ Integer Percentage]: - 50
S[1][ Integer Percentage]: ELE_GHOST
C[2][ Integer Percentage]: - 50
S[1][ Integer Percentage]: ELE_UNDEAD
C[2][ Integer Percentage]: - 50
S[1][ Level]: " TF_POISON "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 20
S[1][ Cell]: 52
S[1][ Cell]: 5
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: RC_DRAGON
S[1][ Integer Value]: 7
S[1][ Race]: 993
S[1][ Integer Percentage / 10]: RC_PLANT
S[1][ Integer Percentage / 10]: 100
S[1][ Integer Percentage]: ELE_EARTH
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 1
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: " AC_DOUBLE "
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: " AC_SHOWER "
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: RC_DRAGON
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: EFF_SILENCE
C[9][ Integer Percentage]: 300 + 600 * ( READPARAM ( BVIT ) > = 77 )
S[1][ Integer Value]: RC_DEMON
S[1][ Integer Value]: 5
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 4
S[1][ Integer Percentage]: 30
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Race]: 12030
S[1][ Integer Percentage / 10]: RC_DEMON
S[1][ Integer Percentage / 10]: 100
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 10
S[1][ Race]: 990
S[1][ Integer Percentage / 10]: RC_BRUTE
S[1][ Integer Percentage / 10]: 100
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Integer Percentage]: 600
S[1][ Race]: 12027
S[1][ Integer Percentage / 10]: RC_UNDEAD
S[1][ Integer Percentage / 10]: 100
S[1][ Level]: " AL_HEAL "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 50
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: RC_FISH
S[1][ Integer Value]: 7
S[1][ Level]: " SM_ENDURE "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 200
S[1][ Integer Percentage]: EFF_STUN
C[9][ Integer Percentage]: 300 + 600 * ( READPARAM ( BDEX ) > = 77 )
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 10
S[1][ Race]: 991
S[1][ Integer Percentage / 10]: RC_FISH
S[1][ Integer Percentage / 10]: 100
S[1][ Integer Percentage]: 909
S[1][ Integer Percentage]: 2000
S[1][ Integer Percentage]: 7126
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 1
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 7
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 600
S[1][ Integer Percentage]: ELE_GHOST
S[1][ Integer Percentage]: 20
S[1][ Integer Value]: 15
S[1][ Level]: " MG_FIREBALL "
C[9][ Integer Percentage / 10]: 3 + 2 * ( GETSKILLLV ( " MG_FIREBALL " ) = = 10 )
S[1][ Integer Percentage / 10]: 50
S[1][ Integer Percentage]: RC_BRUTE
C[2][ Integer Percentage]: - 20
S[1][ Integer Percentage]: RC_BRUTE
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: 603
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: 644
S[1][ Integer Percentage]: 30
S[1][ Integer Percentage]: SIZE_SMALL
S[1][ Integer Percentage]: 25
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: " MG_FROSTDIVER "
S[1][ Integer Percentage]: 5
S[1][ Level]: " BA_FROSTJOKER "
C[9][ Integer Percentage / 10]: 1 + 4 * ( GETSKILLLV ( " BA_FROSTJOKER " ) = = 5 )
S[1][ Integer Percentage / 10]: 20
S[1][ Level]: " RG_INTIMIDATE "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 20
S[1][ Integer Value]: 20
S[1][ Integer Value]: 3
S[1][ Level]: " SM_BASH "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 20
S[1][ Cell]: " SM_BASH "
S[1][ Cell]: 5
S[1][ Integer Percentage]: 1026
C[2][ Integer Percentage]: - 100
S[1][ Integer Percentage]: EFF_SILENCE
S[1][ Integer Percentage]: 600
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: RC_INSECT
S[1][ Integer Value]: 7
S[1][ Integer Percentage]: IG_FOOD
S[1][ Integer Percentage]: 600
S[1][ Integer Percentage]: EFF_FREEZE
S[1][ Integer Percentage]: 600
S[1][ Level]: " AL_HEAL "
C[9][ Integer Percentage / 10]: 1 + 9 * ( GETSKILLLV ( " AL_HEAL " ) = = 10 )
S[1][ Integer Percentage / 10]: 20
C[2][ Integer Value]: - 3
C[2][ Integer Percentage]: - 20
S[1][ Integer Value]: 1000
S[1][ Integer Percentage]: 715
S[1][ Integer Percentage]: 30
S[1][ Integer Percentage]: 716
S[1][ Integer Percentage]: 30
S[1][ Integer Percentage]: 717
S[1][ Integer Percentage]: 30
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: RC_INSECT
C[2][ Integer Percentage]: - 20
S[1][ Integer Percentage]: RC_INSECT
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: EFF_SLEEP
S[1][ Integer Percentage]: 300
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 2000
S[1][ Race]: 12032
S[1][ Integer Percentage / 10]: RC_BRUTE
S[1][ Integer Percentage / 10]: 100
S[1][ Integer Value]: 10
S[1][ Integer Value]: 10
S[1][ Integer Value]: 2
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: IG_MEAT
S[1][ Integer Percentage]: 50
S[1][ Race]: 517
S[1][ Integer Percentage / 10]: RC_BRUTE
S[1][ Integer Percentage / 10]: 200
S[1][ Race]: 528
S[1][ Integer Percentage / 10]: RC_BRUTE
S[1][ Integer Percentage / 10]: 200
S[1][ Race]: 12031
S[1][ Integer Percentage / 10]: RC_FISH
S[1][ Integer Percentage / 10]: 100
S[1][ Integer Value]: 1
C[2][ Integer Percentage]: - 5
S[1][ Integer Value]: 1
S[1][ Level]: " AS_CLOAKING "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 100
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 50
S[1][ Integer Percentage]: IG_HERB
S[1][ Integer Percentage]: 50
S[1][ Race]: 507
S[1][ Integer Percentage / 10]: RC_PLANT
S[1][ Integer Percentage / 10]: 300
S[1][ Race]: 508
S[1][ Integer Percentage / 10]: RC_PLANT
S[1][ Integer Percentage / 10]: 200
S[1][ Race]: 509
S[1][ Integer Percentage / 10]: RC_PLANT
S[1][ Integer Percentage / 10]: 100
S[1][ Integer Value]: 3
S[1][ Meaningless]: 0
S[1][ Level]: " AC_CONCENTRATION "
C[9][ Integer Percentage / 10]: 1 + 9 * ( GETSKILLLV ( " AC_CONCENTRATION " ) = = 10 )
S[1][ Integer Percentage / 10]: 30
S[1][ Integer Percentage]: RC_ANGEL
C[2][ Integer Percentage]: - 20
S[1][ Integer Percentage]: RC_ANGEL
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 1
S[1][ Level]: " PR_KYRIE "
S[1][ Integer Percentage / 10]: 10
C[9][ Integer Percentage / 10]: ( 30 + 70 * ( READPARAM ( BINT ) > = 99 ) )
S[1][ Level]: " PR_IMPOSITIO "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 3
S[1][ Level]: " PR_LEXAETERNA "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 30
S[1][ Integer Percentage]: RC_FORMLESS
C[2][ Integer Percentage]: - 20
S[1][ Integer Percentage]: RC_FORMLESS
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 2
S[1][ Integer Value]: 3
S[1][ Integer Value]: 300
S[1][ Integer Percentage]: 100
S[1][ Integer Percentage]: 100
S[1][ Integer Value]: 2
S[1][ Integer Value]: 800
S[1][ Level]: " AL_TELEPORT "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 500
S[1][ Level]: " MG_SIGHT "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 200
S[1][ Integer Value]: 300
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_DEMIHUMAN
C[2][ Integer Percentage]: - 20
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: RC_DEMIHUMAN
S[1][ Integer Value]: 7
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: 1074
S[1][ Integer Percentage]: 30
S[1][ Level]: " AL_CRUCIS "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 30
S[1][ Integer Percentage]: RC_DEMON
C[2][ Integer Percentage]: - 20
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: SIZE_LARGE
S[1][ Integer Percentage]: 25
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 40
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 40
S[1][ Integer Percentage]: RC_NONBOSS
C[2][ Integer Percentage]: - 40
S[1][ Integer Percentage]: SIZE_MEDIUM
S[1][ Integer Percentage]: 25
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: 30
S[1][ Race]: 12034
S[1][ Integer Percentage / 10]: RC_DEMIHUMAN
S[1][ Integer Percentage / 10]: 100
S[1][ Integer Value]: 1
S[1][ Integer Value]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 50
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 30
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: EFF_CONFUSION
S[1][ Integer Percentage]: 2000
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: EFF_BLEEDING
S[1][ Integer Percentage]: 2000
S[1][ Race]: 12029
S[1][ Integer Percentage / 10]: RC_PLANT
S[1][ Integer Percentage / 10]: 100
S[1][ Race]: RC_NONBOSS
C[2][ Integer Percentage]: - 100
S[1][ Millisecond]: 666
S[1][ Millisecond]: 10000
S[1][ Level]: " WZ_JUPITEL "
C[9][ Integer Percentage / 10]: 3 + 7 * ( GETSKILLLV ( " WZ_JUPITEL " ) = = 10 )
S[1][ Integer Percentage / 10]: 20
S[1][ Race]: 12033
S[1][ Integer Percentage / 10]: RC_ANGEL
S[1][ Integer Percentage / 10]: 100
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_DRAGON
C[2][ Integer Percentage]: - 20
S[1][ Integer Percentage]: RC_DRAGON
S[1][ Integer Percentage]: 10
S[1][ Level]: " AS_SONICBLOW "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 50
C[2][ Integer Value]: - 3
C[2][ Integer Percentage]: - 20
S[1][ Integer Value]: 150
S[1][ Integer Percentage]: EFF_POISON
S[1][ Integer Percentage]: 600
S[1][ Integer Percentage]: ELE_WIND
S[1][ Integer Percentage]: 10
S[1][ Race]: 992
S[1][ Integer Percentage / 10]: RC_INSECT
S[1][ Integer Percentage / 10]: 100
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: 1073
S[1][ Integer Percentage]: 30
S[1][ Integer Value]: RC_UNDEAD
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: RC_UNDEAD
C[2][ Integer Percentage]: - 20
S[1][ Integer Percentage]: RC_UNDEAD
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: EFF_STUN
S[1][ Triiger ATF]: 500
S[1][ Triiger ATF]: ATF_SHORT
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Triiger ATF]: 500
S[1][ Triiger ATF]: ATF_SHORT
S[1][ Integer Percentage]: EFF_SILENCE
S[1][ Triiger ATF]: 500
S[1][ Triiger ATF]: ATF_SHORT
S[1][ Integer Percentage]: EFF_POISON
S[1][ Triiger ATF]: 500
S[1][ Triiger ATF]: ATF_SHORT
S[1][ Integer Percentage]: EFF_BLEEDING
S[1][ Triiger ATF]: 500
S[1][ Triiger ATF]: ATF_SHORT
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 1
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: " BA_MUSICALSTRIKE "
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: " DC_THROWARROW "
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 5
C[2][ Integer Percentage]: - 100
S[1][ Integer Value]: 10
S[1][ Level]: " AL_BLESSING "
C[9][ Integer Percentage / 10]: 2 + 8 * ( GETSKILLLV ( " AL_BLESSING " ) = = 10 )
S[1][ Integer Percentage / 10]: 30
S[1][ Integer Value]: 30
C[2][ SP Gain Bool]: - 1
S[1][ SP Gain Bool]: 0
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: IG_RECOVERY
S[1][ Integer Percentage]: 600
S[1][ Level]: " MO_CALLSPIRITS "
S[1][ Integer Percentage / 10]: 5
C[8][ Integer Percentage / 10]: 2 + 18 * ( BASECLASS = = JOB_ACOLYTE )
S[1][ Level]: " AL_HEAL "
S[1][ Integer Percentage / 10]: 5
S[1][ Cast Self, Enemy]: 50
S[1][ Cast Self, Enemy]: 1
S[1][ Integer Value]: 5
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: EFF_CONFUSION
C[9][ Integer Percentage]: 300 + 600 * ( READPARAM ( BSTR ) > = 77 )
S[1][ Integer Value]: 8
S[1][ Integer Value]: 2
S[1][ Integer Value]: 150
S[1][ Integer Value]: RC_PLANT
S[1][ Integer Value]: 5
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 2
S[1][ Integer Percentage]: 30
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: RC_PLANT
S[1][ Integer Value]: 7
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: " AL_HOLYLIGHT "
S[1][ Integer Percentage]: 10
S[1][ Level]: " AL_INCAGI "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 100
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 600
S[1][ Integer Percentage]: 500
S[1][ Integer Percentage]: 1
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: RC_BRUTE
S[1][ Integer Value]: 7
S[1][ Integer Percentage]: EFF_CONFUSION
S[1][ Integer Percentage]: 600
S[1][ Level]: " CR_AUTOGUARD "
C[9][ Integer Percentage / 10]: 3 + 7 * ( GETSKILLLV ( " CR_AUTOGUARD " ) = = 10 )
S[1][ Integer Percentage / 10]: 30
S[1][ Integer Percentage]: EFF_POISON
C[8][ Integer Percentage]: 300 + 600 * ( BASEJOB = = JOB_ASSASSIN )
S[1][ Integer Percentage]: EFF_BLEEDING
S[1][ Integer Percentage]: 600
S[1][ Integer Percentage]: 100
C[2][ Integer Percentage]: - 50
C[2][ Integer Percentage]: - 50
S[1][ Integer Value]: 10
S[1][ Integer Value]: 20
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: " CR_SHIELDCHARGE "
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: " CR_SHIELDBOOMERANG "
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 20
S[1][ Level]: " SM_MAGNUM "
S[1][ Integer Percentage / 10]: 10
S[1][ Integer Percentage / 10]: 30
S[1][ Integer Value]: 1
S[1][ Integer Value]: RC_FISH
S[1][ Integer Value]: 5
S[1][ Integer Value]: RC_FORMLESS
S[1][ Integer Value]: 5
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: RC_DEMON
S[1][ Integer Value]: 7
S[1][ Integer Percentage]: ELE_DARK
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: ELE_UNDEAD
S[1][ Integer Percentage]: 15
S[1][ Integer Value]: 3
S[1][ Integer Value]: 10
S[1][ Integer Value]: RC_UNDEAD
S[1][ Integer Value]: 9
S[1][ Integer Value]: RC_DEMON
S[1][ Integer Value]: 9
S[1][ Level]: " WZ_QUAGMIRE "
C[9][ Integer Percentage / 10]: 1 + 4 * ( GETSKILLLV ( " WZ_QUAGMIRE " ) = = 5 )
S[1][ Cast Self, Enemy]: 50
S[1][ Cast Self, Enemy]: 0
S[1][ Integer Percentage]: RC_FORMLESS
S[1][ Integer Percentage]: 30
S[1][ Integer Percentage]: EFF_STONE
C[9][ Integer Percentage]: 300 + 600 * ( READPARAM ( BINT ) > = 77 )
S[1][ Integer Value]: RC_ANGEL
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: 15
S[1][ Integer Value]: 4
S[1][ Level]: " WZ_STORMGUST "
S[1][ Integer Percentage / 10]: 2
S[1][ Integer Percentage / 10]: 20
S[1][ Integer Percentage]: EFF_FREEZE
S[1][ Integer Percentage]: 2000
S[1][ Integer Value]: 300
S[1][ Integer Percentage]: " SM_BASH "
S[1][ Integer Percentage]: 10
S[1][ Level]: " WZ_METEOR "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 20
S[1][ Integer Percentage]: 100
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 5
S[1][ Level]: " MG_FROSTDIVER "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 50
S[1][ Integer Percentage]: EFF_FREEZE
S[1][ Integer Percentage]: 5000
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: " MG_NAPALMBEAT "
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: IG_FISH
S[1][ Integer Percentage]: 50
S[1][ Race]: 551
S[1][ Integer Percentage / 10]: RC_FISH
S[1][ Integer Percentage / 10]: 300
S[1][ Race]: 544
S[1][ Integer Percentage / 10]: RC_FISH
S[1][ Integer Percentage / 10]: 300
S[1][ Integer Percentage]: 30
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: " MG_FIREWALL "
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 15
S[1][ Integer Value]: 1
S[1][ Integer Value]: RC_DEMIHUMAN
S[1][ Integer Value]: 5
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 10000
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Integer Percentage]: 10000
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 5
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: EFF_POISON
S[1][ Triiger ATF]: 3000
C[3][ Triiger ATF]: ATF_TARGET | ATF_SELF
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: " WZ_EARTHSPIKE "
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: " WZ_HEAVENDRIVE "
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: EFF_BLEEDING
S[1][ Integer Percentage]: 10000
S[1][ Integer Value]: 25
C[2][ Integer Value]: - 5
C[4][ Integer Value]: READPARAM ( BDEX ) / 18
C[2][ Integer Value]: - 25
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: RC_UNDEAD
S[1][ Integer Percentage]: 30
S[1][ Level]: " RG_STRIPWEAPON "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 50
S[1][ Integer Value]: 3
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Integer Value]: 2
S[1][ Race]: 12058
S[1][ Integer Percentage / 10]: RC_INSECT
S[1][ Integer Percentage / 10]: 50
S[1][ Integer Percentage]: " MG_THUNDERSTORM "
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: " WZ_JUPITEL "
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: " WZ_VERMILION "
S[1][ Integer Percentage]: 5
C[4][ Integer Value]: READPARAM ( BINT ) / 18
S[1][ Race]: 12053
S[1][ Integer Percentage / 10]: RC_FISH
S[1][ Integer Percentage / 10]: 50
S[1][ Level]: " RG_STRIPARMOR "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 50
S[1][ Level]: " AL_PNEUMA "
S[1][ Integer Percentage / 10]: 1
S[1][ Cast Self, Enemy]: 50
S[1][ Cast Self, Enemy]: 0
S[1][ Integer Percentage]: " WZ_FROSTNOVA "
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: " WZ_STORMGUST "
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 20
S[1][ Integer Value]: 1
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: 10
S[1][ Millisecond]: 50
S[1][ Millisecond]: 10000
S[1][ Millisecond]: 10
S[1][ Millisecond]: 10000
C[5][ Integer Value]: 800 - 40 * GETREFINE ( )
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: EFF_SILENCE
S[1][ Integer Percentage]: 3000
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 3000
S[1][ Integer Percentage]: EFF_STONE
S[1][ Integer Percentage]: 5000
S[1][ Integer Percentage]: EFF_SLEEP
S[1][ Integer Percentage]: 5000
S[1][ Race]: 12043
S[1][ Integer Percentage / 10]: RC_BRUTE
S[1][ Integer Percentage / 10]: 50
C[2][ Integer Percentage]: - 50
C[3][ Integer Value]: GETREFINE ( ) - 6
S[1][ Integer Value]: RC_DEMIHUMAN
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: 1000
S[1][ Integer Percentage]: 700
C[2][ Integer Percentage]: - 5
S[1][ Integer Value]: 30
S[1][ Level]: " HP_ASSUMPTIO "
S[1][ Integer Percentage / 10]: 1
S[1][ Trigger]: 50
C[3][ Cast Self, Enemy]: BF_WEAPON | BF_MAGIC
S[1][ Cast Self, Enemy]: 0
S[1][ Integer Value]: 1
S[1][ Level]: " PR_LEXDIVINA "
S[1][ Integer Percentage / 10]: 5
S[1][ Trigger]: 150
S[1][ Cast Self, Enemy]: BF_MAGIC
S[1][ Cast Self, Enemy]: 1
S[1][ Race]: RC_NONBOSS
S[1][ Integer Percentage]: 100
C[2][ Integer Percentage]: - 100
C[4][ Integer Percentage]: GETREFINE ( ) * - 1
S[1][ Integer Percentage]: 2
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: 20
C[2][ Integer Percentage]: - 10
S[1][ Integer Percentage]: 5
C[2][ Integer Value]: - 30
C[4][ Integer Value]: READPARAM ( BAGI ) / 18
C[3][ Integer Value]: GETREFINE ( ) - 5
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: 30
S[1][ Integer Percentage]: 15
C[3][ Integer Value]: GETREFINE ( ) - 5
S[1][ Integer Value]: GETREFINE ( )
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 30
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 15
S[1][ Integer Value]: 15
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 10
C[2][ Integer Percentage]: - 40
S[1][ Integer Percentage]: 50
S[1][ Integer Percentage]: 513
S[1][ Integer Percentage]: 200
S[1][ Integer Percentage]: 513
S[1][ Integer Percentage]: 100
S[1][ Race]: 12063
S[1][ Integer Percentage / 10]: RC_FORMLESS
S[1][ Integer Percentage / 10]: 50
S[1][ Integer Percentage]: 8
S[1][ Integer Percentage]: 8
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 4
S[1][ Integer Percentage]: 4
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 80
S[1][ Integer Value]: 40
S[1][ Integer Percentage]: " WZ_FIREPILLAR "
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: " WZ_METEOR "
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 500
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: EFF_CONFUSION
S[1][ Triiger ATF]: 3000
C[3][ Triiger ATF]: ATF_TARGET | ATF_SELF
S[1][ Level]: " SA_SPELLBREAKER "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 100
S[1][ Race]: 12048
S[1][ Integer Percentage / 10]: RC_DRAGON
S[1][ Integer Percentage / 10]: 50
C[2][ Integer Value]: - 20
S[1][ Integer Percentage]: EFF_FREEZE
S[1][ Integer Percentage]: 10000
S[1][ Level]: " SA_LANDPROTECTOR "
S[1][ Integer Percentage / 10]: 1
S[1][ Trigger]: 70
S[1][ Cast Self, Enemy]: BF_MAGIC
S[1][ Cast Self, Enemy]: 0
C[4][ Integer Value]: READPARAM ( BLUK ) / 18
S[1][ Integer Percentage]: " MG_NAPALMBEAT "
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: " MG_SOULSTRIKE "
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: " HW_NAPALMVULCAN "
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 12118
S[1][ Integer Percentage]: 50
S[1][ Integer Percentage]: 12119
S[1][ Integer Percentage]: 50
S[1][ Integer Percentage]: 12120
S[1][ Integer Percentage]: 50
S[1][ Integer Percentage]: 12121
S[1][ Integer Percentage]: 50
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: EFF_BLEEDING
S[1][ Integer Percentage]: 500
S[1][ Race]: 12068
S[1][ Integer Percentage / 10]: RC_ANGEL
S[1][ Integer Percentage / 10]: 50
C[4][ Integer Value]: READPARAM ( BVIT ) / 18
C[4][ Integer Value]: READPARAM ( BSTR ) / 18
S[1][ Level]: " CR_GRANDCROSS "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 20
S[1][ Integer Value]: 5
S[1][ Level]: " AL_DECAGI "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 50
C[3][ Integer Value]: GETREFINE ( ) - 5
C[3][ Integer Value]: GETREFINE ( ) - 6
S[1][ Integer Percentage]: RC_ANGEL
S[1][ Integer Percentage]: 10
S[1][ Race]: RC_BOSS
S[1][ Race]: RC_NONBOSS
C[2][ Integer Value]: - 1
C[2][ Integer Value]: - 30
C[2][ Integer Value]: - 30
S[1][ Level]: " DC_WINKCHARM "
S[1][ Integer Percentage / 10]: 1
C[8][ Integer Percentage / 10]: 50 + 50 * ( BASEJOB = = JOB_DANCER )
S[1][ Integer Value]: 10
C[2][ Integer Value]: - 5
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 5
C[2][ Integer Percentage]: - 30
S[1][ Integer Percentage]: EFF_BLEEDING
S[1][ Triiger ATF]: 3000
C[3][ Triiger ATF]: ATF_TARGET | ATF_SELF
C[3][ Integer Percentage]: GETREFINE ( ) * 2
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: 2
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 10
S[1][ Level]: " SA_DISPELL "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 50
S[1][ Integer Percentage]: ELE_HOLY
S[1][ Integer Percentage]: 40
S[1][ Integer Percentage]: ELE_DARK
S[1][ Integer Percentage]: 40
S[1][ Integer Percentage]: RC_ANGEL
S[1][ Integer Percentage]: 40
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: 40
S[1][ Integer Percentage]: 5
C[2][ Integer Value]: - 10
S[1][ Integer Value]: 100
S[1][ Integer Value]: 15
S[1][ Integer Value]: 500
S[1][ Integer Value]: 2
S[1][ Integer Value]: 100
S[1][ Integer Value]: 2
C[2][ Integer Percentage]: - 50
S[1][ Integer Value]: 30
S[1][ Integer Percentage]: SIZE_SMALL
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: SIZE_MEDIUM
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: SIZE_LARGE
S[1][ Integer Percentage]: 15
S[1][ Integer Value]: 30
S[1][ Integer Percentage]: EFF_STONE
S[1][ Integer Percentage]: 3000
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: 536
S[1][ Integer Percentage]: 2000
S[1][ Integer Percentage]: 536
S[1][ Integer Percentage]: 100
S[1][ Integer Percentage]: " MG_COLDBOLT "
S[1][ Integer Percentage]: 25
S[1][ Integer Percentage]: " MG_COLDBOLT "
C[2][ Integer Percentage]: - 25
S[1][ Integer Value]: 2
S[1][ Integer Value]: 10
S[1][ Level]: " MG_COLDBOLT "
S[1][ Integer Percentage / 10]: 2
S[1][ Integer Percentage / 10]: 100
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 50
S[1][ Level]: " WZ_FROSTNOVA "
S[1][ Integer Percentage / 10]: 10
S[1][ Trigger]: 20
C[3][ Cast Self, Enemy]: BF_WEAPON | BF_MAGIC
S[1][ Cast Self, Enemy]: 0
S[1][ Level]: " AL_HEAL "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 100
S[1][ Level]: " AL_INCAGI "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 100
S[1][ Integer Value]: 15
S[1][ Integer Value]: 5
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: RC_FISH
S[1][ Integer Value]: 15
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 25
S[1][ Integer Percentage]: 100
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 5
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: 62
S[1][ Integer Percentage]: 25
S[1][ Integer Value]: 5
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: 47
S[1][ Integer Percentage]: 50
S[1][ Integer Percentage]: " WZ_FIREPILLAR "
S[1][ Integer Percentage]: 40
S[1][ Integer Percentage]: " WZ_METEOR "
S[1][ Integer Percentage]: 40
C[3][ Integer Value]: ( JOBLEVEL / 10 )
C[3][ Integer Value]: ( JOBLEVEL / 10 )
C[3][ Integer Value]: ( JOBLEVEL / 10 )
S[1][ Level]: " NPC_EARTHQUAKE "
S[1][ Integer Percentage / 10]: 10
S[1][ Integer Percentage / 10]: 1
S[1][ Level]: " MG_FIREBALL "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 20
S[1][ Level]: " MG_FIREBOLT "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 20
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: ELE_EARTH
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: RC_BRUTE
S[1][ Integer Value]: 15
S[1][ Integer Percentage]: " MG_FIREBOLT "
S[1][ Integer Percentage]: 25
S[1][ Integer Percentage]: " MG_FIREBOLT "
C[2][ Integer Percentage]: - 25
S[1][ Integer Percentage]: RC_FORMLESS
S[1][ Integer Percentage]: 5
S[1][ Race]: 756
S[1][ Integer Percentage / 10]: RC_FORMLESS
S[1][ Integer Percentage / 10]: 10
S[1][ Race]: 757
S[1][ Integer Percentage / 10]: RC_FORMLESS
S[1][ Integer Percentage / 10]: 10
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 1
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 1
S[1][ Integer Value]: 50
S[1][ Integer Value]: RC_DEMIHUMAN
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 1
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 1
S[1][ Integer Percentage]: EFF_BLEEDING
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 517
S[1][ Integer Percentage]: 100
S[1][ Integer Percentage]: EFF_BLEEDING
S[1][ Triiger ATF]: 50
S[1][ Triiger ATF]: ATF_SHORT
S[1][ Integer Value]: 100
C[2][ Integer Value]: - 100
S[1][ Integer Percentage]: " MG_NAPALMBEAT "
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: " MG_SOULSTRIKE "
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: " HW_NAPALMVULCAN "
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 3000
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 3000
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Integer Percentage]: 3000
S[1][ Integer Percentage]: EFF_STONE
S[1][ Integer Percentage]: 3000
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 500
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 500
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Integer Percentage]: 500
S[1][ Integer Percentage]: EFF_STONE
S[1][ Integer Percentage]: 500
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 2
S[1][ Integer Percentage]: 10
C[2][ Integer Percentage]: - 50
S[1][ Integer Percentage]: RC_ANGEL
S[1][ Integer Percentage]: 50
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 50
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: ELE_EARTH
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: ELE_EARTH
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: ELE_WIND
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: ELE_WIND
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: ELE_POISON
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: ELE_POISON
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: ELE_HOLY
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: ELE_HOLY
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: ELE_DARK
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: ELE_DARK
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 10
S[1][ Integer Value]: 100
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Value]: 25
S[1][ Integer Value]: 5
C[2][ Integer Percentage]: - 50
S[1][ Integer Percentage]: " MG_NAPALMBEAT "
S[1][ Integer Percentage]: 30
S[1][ Integer Percentage]: " MG_SOULSTRIKE "
S[1][ Integer Percentage]: 30
S[1][ Integer Percentage]: " HW_NAPALMVULCAN "
S[1][ Integer Percentage]: 30
S[1][ Integer Percentage]: " GS_MAGICALBULLET "
S[1][ Integer Percentage]: 30
S[1][ Integer Percentage]: " WL_SOULEXPANSION "
S[1][ Integer Percentage]: 30
S[1][ Integer Value]: 10
S[1][ Integer Value]: 10
S[1][ Integer Value]: 10
C[2][ Integer Percentage]: - 50
S[1][ Integer Percentage]: 4
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 20
S[1][ Integer Value]: 5
S[1][ Integer Value]: 20
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 5
S[1][ Integer Value]: 35
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: 20
S[1][ Integer Value]: 10
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: " MC_CARTREVOLUTION "
S[1][ Integer Percentage]: 50
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: 7932
S[1][ Integer Percentage]: 30
S[1][ Integer Percentage]: 7933
S[1][ Integer Percentage]: 30
S[1][ Integer Percentage]: 7934
S[1][ Integer Percentage]: 30
S[1][ Integer Percentage]: 7935
S[1][ Integer Percentage]: 30
S[1][ Integer Percentage]: 7936
S[1][ Integer Percentage]: 30
S[1][ Integer Percentage]: 7937
S[1][ Integer Percentage]: 30
S[1][ Integer Percentage]: RC_FISH
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_PLANT
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_DRAGON
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_BRUTE
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_UNDEAD
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_FORMLESS
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_INSECT
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: 10
C[9][ Integer Percentage]: ( ( GETREFINE ( ) > 14 ) ? - 20 : - 15 )
S[1][ Integer Percentage]: ELE_FIRE
C[7][ Integer Percentage]: ( ( GETREFINE ( ) > 14 ) ? 35 : 25 )
S[1][ Level]: " WZ_FROSTNOVA "
S[1][ Integer Percentage / 10]: 10
S[1][ Trigger]: 10
C[3][ Cast Self, Enemy]: BF_WEAPON | BF_MAGIC
S[1][ Cast Self, Enemy]: 0
S[1][ Integer Percentage]: RATE
S[1][ Integer Percentage]: RATE
S[1][ Millisecond]: 50
S[1][ Millisecond]: 10000
S[1][ Millisecond]: 10
S[1][ Millisecond]: 10000
C[7][ Integer Percentage]: ( ( GETREFINE ( ) > 14 ) ? 70 : 50 )
S[1][ Integer Percentage]: 5
S[1][ Meaningless]: 0
C[7][ Integer Percentage]: ( ( GETREFINE ( ) > 14 ) ? 35 : 50 )
S[1][ Integer Percentage]: ELE_HOLY
S[1][ Integer Percentage]: RATE
S[1][ Integer Percentage]: ELE_DARK
S[1][ Integer Percentage]: RATE
S[1][ Integer Percentage]: RC_ANGEL
S[1][ Integer Percentage]: RATE
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: RATE
C[2][ Integer Percentage]: - 15
C[3][ Integer Value]: ( JOBLEVEL / 20 )
C[3][ Integer Value]: ( JOBLEVEL / 20 )
C[3][ Integer Value]: ( JOBLEVEL / 20 )
S[1][ Level]: " NPC_EARTHQUAKE "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 1
S[1][ Level]: " WZ_METEOR "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 50
C[2][ Integer Percentage]: - 15
C[2][ Integer Percentage]: - 100
S[1][ Integer Percentage]: 5
C[7][ Integer Percentage]: ( ( GETREFINE ( ) > 14 ) ? 15 : 10 )
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: EFF_STUN
C[7][ Integer Percentage]: ( ( GETREFINE ( ) > 14 ) ? 6000 : 4000 )
C[7][ Integer Percentage]: ( ( GETREFINE ( ) > 14 ) ? 75 : 50 )
C[2][ Integer Percentage]: - 50
C[2][ Integer Percentage]: - 50
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: RATE
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: RATE
S[1][ Level]: " SM_MAGNUM "
S[1][ Integer Percentage / 10]: 10
S[1][ Integer Percentage / 10]: 15
S[1][ Integer Value]: 1
S[1][ Level]: " PR_KYRIE "
C[7][ Integer Percentage / 10]: ( ( GETREFINE ( ) > 14 ) ? 8 : 5 )
C[9][ Integer Percentage / 10]: ( 15 + 35 * ( READPARAM ( BINT ) > = 99 ) )
S[1][ Level]: " WZ_STORMGUST "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 10
S[1][ Integer Percentage]: EFF_FREEZE
C[7][ Integer Percentage]: ( ( GETREFINE ( ) > 14 ) ? 1500 : 1000 )
C[9][ Integer Percentage]: ( ( GETREFINE ( ) > 14 ) ? - 50 : - 60 )
S[1][ Integer Percentage]: 50
S[1][ Integer Percentage]: 513
S[1][ Integer Percentage]: 100
S[1][ Integer Percentage]: 513
C[7][ Integer Percentage]: ( ( GETREFINE ( ) > 14 ) ? 80 : 50 )
S[1][ Race]: RC_NONBOSS
C[2][ Integer Percentage]: - 100
S[1][ Millisecond]: 777
S[1][ Millisecond]: 8000
S[1][ Millisecond]: 888
S[1][ Millisecond]: 5000
C[7][ Integer Percentage]: ( ( GETREFINE ( ) > 14 ) ? 25 : 15 )
S[1][ Level]: " HP_ASSUMPTIO "
S[1][ Integer Percentage / 10]: 1
C[7][ Trigger]: ( ( GETREFINE ( ) > 14 ) ? 35 : 25 )
C[3][ Cast Self, Enemy]: BF_WEAPON | BF_MAGIC
S[1][ Cast Self, Enemy]: 0
S[1][ Integer Percentage]: 800
S[1][ Integer Percentage]: 600
S[1][ Integer Percentage]: 500
S[1][ Integer Percentage]: 400
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: RC_BOSS
C[7][ Integer Percentage]: ( ( GETREFINE ( ) > 14 ) ? 25 : 15 )
C[9][ Integer Percentage]: ( ( GETREFINE ( ) > 14 ) ? - 35 : - 50 )
S[1][ Integer Value]: 20
C[2][ Integer Percentage]: - 1
S[1][ Integer Value]: 2
C[3][ Integer Value]: GETREFINE ( ) / 3
S[1][ Integer Value]: 20
C[2][ Integer Percentage]: - 1
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: RC_INSECT
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_INSECT
S[1][ Integer Percentage]: 5
S[1][ Level]: " WM_LULLABY_DEEPSLEEP "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 30
S[1][ Integer Percentage]: EFF_SILENCE
S[1][ Triiger ATF]: 500
S[1][ Triiger ATF]: ATF_SKILL
S[1][ Integer Percentage]: 3
C[3][ Integer Percentage]: GETREFINE ( ) / 2
S[1][ Integer Percentage]: 2
C[3][ Integer Percentage]: GETREFINE ( ) / 2
S[1][ Integer Percentage]: RC_UNDEAD
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: RC_PLANT
S[1][ Integer Percentage]: 30
S[1][ Integer Value]: 50
C[2][ Integer Value]: - 25
S[1][ Integer Value]: 2
C[3][ Integer Value]: GETREFINE ( ) / 3
S[1][ Integer Percentage]: RC_ANGEL
S[1][ Integer Percentage]: 20
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: EFF_CONFUSION
S[1][ Integer Percentage]: 5000
S[1][ Integer Percentage]: EFF_CONFUSION
S[1][ Triiger ATF]: 5000
S[1][ Triiger ATF]: ATF_SKILL
S[1][ Integer Percentage]: 15
S[1][ Level]: " WL_FROSTMISTY "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 30
S[1][ Element]: ELE_WATER
S[1][ Integer Percentage]: RC_FISH
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 2
C[3][ Integer Value]: GETREFINE ( ) / 3
S[1][ Integer Value]: 10
S[1][ Effect]: " RG_RAID "
S[1][ Integer Percentage]: EFF_BLEEDING
S[1][ Integer Percentage]: 1000
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 50
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 100
C[5][ Integer Percentage]: 2 + ( GETREFINE ( ) / 2 )
C[4][ Integer Percentage]: - GETREFINE ( ) / 2
S[1][ Integer Percentage]: RC_NONBOSS
C[5][ Integer Percentage]: 2 + ( GETREFINE ( ) / 2 )
S[1][ Integer Percentage]: RC_BOSS
C[5][ Integer Percentage]: 2 + ( GETREFINE ( ) / 2 )
C[4][ Integer Percentage]: - GETREFINE ( ) / 2
S[1][ Integer Value]: 2
C[3][ Integer Value]: GETREFINE ( ) / 3
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Triiger ATF]: 500
S[1][ Triiger ATF]: ATF_SKILL
S[1][ Level]: " AL_INCAGI "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 10
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Triiger ATF]: 500
S[1][ Triiger ATF]: ATF_SKILL
S[1][ Integer Percentage]: 12
C[7][ Integer Value]: ( ( GETREFINE ( ) > 14 ) ? 25 : 15 )
C[7][ Integer Percentage]: ( ( GETREFINE ( ) > 14 ) ? 75 : 50 )
C[7][ Integer Value]: ( ( GETREFINE ( ) > 14 ) ? 75 : 50 )
S[1][ Integer Percentage]: 25
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: 30
C[7][ Integer Percentage]: ( ( GETREFINE ( ) > 14 ) ? 8 : 5 )
C[2][ Integer Percentage]: - 50
S[1][ Integer Percentage]: RC_ANGEL
S[1][ Integer Percentage]: RATE
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: RATE
S[1][ Integer Percentage]: EFF_STUN
S[1][ Triiger ATF]: RATE
S[1][ Triiger ATF]: ATF_SHORT
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Triiger ATF]: RATE
S[1][ Triiger ATF]: ATF_SHORT
S[1][ Integer Percentage]: EFF_SILENCE
S[1][ Triiger ATF]: RATE
S[1][ Triiger ATF]: ATF_SHORT
S[1][ Integer Percentage]: EFF_POISON
S[1][ Triiger ATF]: RATE
S[1][ Triiger ATF]: ATF_SHORT
S[1][ Integer Percentage]: EFF_BLEEDING
S[1][ Triiger ATF]: RATE
S[1][ Triiger ATF]: ATF_SHORT
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 1
S[1][ Race]: RC_NONBOSS
S[1][ Integer Percentage]: 120
C[2][ Integer Percentage]: - 120
S[1][ Integer Percentage]: 150
C[2][ Integer Percentage]: - 150
S[1][ Integer Percentage]: EFF_FREEZE
C[7][ Integer Percentage]: ( ( GETREFINE ( ) > 14 ) ? 4000 : 2500 )
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 7500
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Integer Percentage]: 7500
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 5000
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Integer Percentage]: 5000
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 3
S[1][ Integer Value]: 4
S[1][ Integer Value]: 5
S[1][ Integer Value]: 6
S[1][ Integer Value]: 7
S[1][ Integer Value]: 8
S[1][ Integer Value]: 9
S[1][ Integer Value]: 10
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 3
S[1][ Integer Value]: 4
S[1][ Integer Value]: 5
S[1][ Integer Value]: 6
S[1][ Integer Value]: 7
S[1][ Integer Value]: 8
S[1][ Integer Value]: 9
S[1][ Integer Value]: 10
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 3
S[1][ Integer Value]: 4
S[1][ Integer Value]: 5
S[1][ Integer Value]: 6
S[1][ Integer Value]: 7
S[1][ Integer Value]: 8
S[1][ Integer Value]: 9
S[1][ Integer Value]: 10
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 3
S[1][ Integer Value]: 4
S[1][ Integer Value]: 5
S[1][ Integer Value]: 6
S[1][ Integer Value]: 7
S[1][ Integer Value]: 8
S[1][ Integer Value]: 9
S[1][ Integer Value]: 10
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 3
S[1][ Integer Value]: 4
S[1][ Integer Value]: 5
S[1][ Integer Value]: 6
S[1][ Integer Value]: 7
S[1][ Integer Value]: 8
S[1][ Integer Value]: 9
S[1][ Integer Value]: 10
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 3
S[1][ Integer Value]: 4
S[1][ Integer Value]: 5
S[1][ Integer Value]: 6
S[1][ Integer Value]: 7
S[1][ Integer Value]: 8
S[1][ Integer Value]: 9
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: 1
C[2][ Integer Percentage]: - 1
S[1][ Integer Percentage]: 2
C[2][ Integer Percentage]: - 1
S[1][ Integer Value]: 6
S[1][ Integer Value]: 12
S[1][ Integer Value]: 5
S[1][ Integer Value]: 7
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 2
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 2
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 2
S[1][ Integer Value]: 4
S[1][ Integer Value]: 6
S[1][ Integer Value]: 8
S[1][ Integer Value]: 10
S[1][ Integer Value]: 3
S[1][ Integer Value]: 6
S[1][ Integer Value]: 9
S[1][ Integer Value]: 12
S[1][ Integer Value]: 100
S[1][ Integer Value]: 200
S[1][ Integer Value]: 300
S[1][ Integer Value]: 400
S[1][ Integer Value]: 500
S[1][ Integer Value]: 50
S[1][ Integer Value]: 100
S[1][ Integer Value]: 150
S[1][ Millisecond]: " AB_HIGHNESSHEAL "
C[2][ Millisecond]: - 3000
S[1][ Integer Value]: " AB_CHEAL "
S[1][ Integer Value]: 30
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: 3
C[2][ Integer Percentage]: - 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 15
S[1][ Integer Value]: 5
S[1][ Integer Value]: 12
S[1][ Integer Value]: 4
S[1][ Integer Value]: 9
S[1][ Integer Value]: 3
S[1][ Integer Value]: 6
S[1][ Integer Value]: 2
S[1][ Integer Value]: 15
C[2][ Integer Percentage]: - 10
S[1][ Integer Value]: 12
C[2][ Integer Percentage]: - 8
S[1][ Integer Value]: 9
C[2][ Integer Percentage]: - 6
S[1][ Integer Value]: 6
C[2][ Integer Percentage]: - 4
S[1][ Integer Value]: 12
S[1][ Integer Value]: 4
S[1][ Integer Value]: 9
S[1][ Integer Value]: 3
S[1][ Integer Value]: 6
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 1
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 1
S[1][ Integer Value]: 18
S[1][ Integer Value]: 5
S[1][ Integer Value]: 21
S[1][ Integer Value]: 5
S[1][ Integer Value]: 24
S[1][ Integer Value]: 5
S[1][ Integer Value]: 27
S[1][ Integer Value]: 5
S[1][ Integer Value]: 30
S[1][ Integer Value]: 5
S[1][ Integer Value]: 50
S[1][ Integer Value]: 15
S[1][ Integer Value]: 18
C[2][ Integer Percentage]: - 10
S[1][ Integer Value]: 21
C[2][ Integer Percentage]: - 10
S[1][ Integer Value]: 24
C[2][ Integer Percentage]: - 10
S[1][ Integer Value]: 27
C[2][ Integer Percentage]: - 10
S[1][ Integer Value]: 30
C[2][ Integer Percentage]: - 10
S[1][ Integer Value]: 50
C[2][ Integer Percentage]: - 20
S[1][ Integer Percentage]: 2
S[1][ Integer Percentage]: 4
S[1][ Integer Percentage]: 6
S[1][ Integer Percentage]: 8
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: 12
S[1][ Integer Percentage]: 14
S[1][ Integer Percentage]: 16
S[1][ Integer Percentage]: 18
S[1][ Integer Percentage]: 20
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 14
S[1][ Integer Value]: 5
S[1][ Integer Value]: 15
S[1][ Integer Value]: 6
S[1][ Integer Value]: 10
S[1][ Integer Value]: 10
S[1][ Integer Value]: 10
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 6
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 12
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: 15
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 1
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 1
S[1][ Integer Value]: 1
C[2][ Integer Percentage]: - 7
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 1
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 1
S[1][ Integer Value]: 1
C[2][ Integer Percentage]: - 7
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: 1
S[1][ Integer Value]: 1
C[2][ Integer Percentage]: - 7
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: 1
S[1][ Integer Value]: 1
C[2][ Integer Percentage]: - 7
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: 1
S[1][ Integer Value]: 1
C[2][ Integer Percentage]: - 7
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: 1
S[1][ Integer Value]: 1
C[2][ Integer Percentage]: - 7
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: 1
S[1][ Integer Percentage]: 2
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: 4
S[1][ Integer Value]: 25
S[1][ Integer Value]: 75
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Integer Percentage]: 1000
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Value]: 2
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: EFF_POISON
S[1][ Integer Percentage]: 2000
S[1][ Integer Percentage]: EFF_POISON
S[1][ Integer Percentage]: 3000
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 4
S[1][ Integer Value]: 3
S[1][ Meaningless]: 0
S[1][ Integer Value]: 10
S[1][ Integer Value]: 5
S[1][ Integer Value]: 10
S[1][ Integer Value]: 10
S[1][ Integer Value]: 5
S[1][ Integer Value]: 20
S[1][ Integer Percentage]: ELE_DARK
C[2][ Integer Percentage]: - 15
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 150
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 50
S[1][ Integer Value]: 2
S[1][ Integer Value]: 15
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Integer Percentage]: 3000
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_FISH
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 1
S[1][ Integer Value]: 10
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 10
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 100
S[1][ Integer Value]: 2
S[1][ Meaningless]: 0
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: EFF_SLEEP
S[1][ Integer Percentage]: 2000
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 5000
S[1][ Integer Value]: 100
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Value]: 100
S[1][ Integer Value]: 2
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: RC_BRUTE
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 10000
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 200
S[1][ Integer Value]: 1
S[1][ Integer Value]: 80
S[1][ Race]: 7864
S[1][ Integer Percentage / 10]: 7
S[1][ Integer Percentage / 10]: 50
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 605
S[1][ Integer Percentage]: 100
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: EFF_FREEZE
S[1][ Integer Percentage]: 1000
S[1][ Level]: " SM_PROVOKE "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 30
S[1][ Integer Percentage]: RC_PLANT
S[1][ Integer Percentage]: 2
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 10
S[1][ Integer Value]: 2
S[1][ Integer Value]: 50
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: RC_BRUTE
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: EFF_SILENCE
S[1][ Integer Percentage]: 500
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 50
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: EFF_SLEEP
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 5
C[2][ Integer Percentage]: - 10
S[1][ Integer Percentage]: 20
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: RC_UNDEAD
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: EFF_SILENCE
S[1][ Integer Percentage]: 3000
S[1][ Integer Value]: 5
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_BRUTE
S[1][ Integer Percentage]: 7
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 25
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 1000
S[1][ Integer Percentage]: EFF_FREEZE
S[1][ Integer Percentage]: 1000
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 1000
S[1][ Integer Value]: 1
S[1][ Integer Value]: 5
S[1][ Integer Value]: 20
S[1][ Integer Percentage]: 1
S[1][ Integer Value]: 3
S[1][ Meaningless]: 0
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: ELE_DARK
C[2][ Integer Percentage]: - 15
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: RC_UNDEAD
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 2
S[1][ Integer Value]: 5
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Integer Percentage]: 500
S[1][ Integer Value]: 1
C[2][ Integer Value]: - 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
C[3][ Integer Value]: 2 * GETREFINE ( )
S[1][ Integer Percentage]: EFF_STUN
S[1][ Triiger ATF]: 1000
S[1][ Triiger ATF]: ATF_SHORT
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Level]: " PR_GLORIA "
S[1][ Integer Percentage / 10]: 1
C[9][ Integer Percentage / 10]: 10 + 20 * ( READPARAM ( BAGI ) > = 77 )
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 1000
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 500
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Integer Percentage]: 500
S[1][ Integer Value]: 1
S[1][ Level]: " AL_HEAL "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 50
S[1][ Integer Value]: 30
S[1][ Integer Value]: 3
S[1][ Level]: " NPC_STONESKIN "
S[1][ Integer Percentage / 10]: 6
S[1][ Integer Percentage / 10]: 10
S[1][ Level]: " NPC_ANTIMAGIC "
S[1][ Integer Percentage / 10]: 6
S[1][ Trigger]: 120
S[1][ Cast Self, Enemy]: BF_MAGIC
S[1][ Cast Self, Enemy]: 0
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 40
S[1][ Integer Value]: 40
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 25
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 3000
S[1][ Integer Percentage]: 12130
S[1][ Integer Percentage]: 30
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: RC_PLANT
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: ELE_HOLY
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 50
S[1][ Integer Percentage]: 8
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: 4
S[1][ Millisecond]: 10
S[1][ Millisecond]: 5000
C[2][ Integer Percentage]: - 3
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 7
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 2
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 2
S[1][ Integer Percentage]: 2
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 1
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 1
S[1][ Integer Percentage]: 1
S[1][ Integer Percentage]: 1
S[1][ Integer Value]: 50
S[1][ Integer Value]: 10
S[1][ Integer Value]: 2
S[1][ Integer Value]: 3
S[1][ Integer Value]: 2
S[1][ Level]: " AL_INCAGI "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 50
S[1][ Integer Value]: 3
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: RC_ANGEL
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 18
S[1][ Integer Value]: 3
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_BRUTE
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Level]: " AL_ANGELUS "
S[1][ Integer Percentage / 10]: 5
S[1][ Cast Self, Enemy]: 30
S[1][ Cast Self, Enemy]: 0
S[1][ Level]: " HP_ASSUMPTIO "
S[1][ Integer Percentage / 10]: 1
S[1][ Cast Self, Enemy]: 1
S[1][ Cast Self, Enemy]: 0
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 1000
S[1][ Skill]: " AL_HEAL "
S[1][ Level]: " PR_LEXAETERNA "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 1000
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 10
C[2][ Integer Percentage]: - GETREFINE ( )
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Integer Percentage]: 3000
S[1][ Integer Value]: 15
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Integer Percentage]: 3000
S[1][ Integer Value]: 15
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Integer Percentage]: 3000
S[1][ Integer Value]: 15
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Integer Percentage]: 3000
S[1][ Integer Value]: 15
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Integer Percentage]: 3000
S[1][ Integer Value]: 15
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 150
S[1][ Integer Value]: 2
S[1][ Integer Value]: 150
S[1][ Integer Value]: 2
S[1][ Integer Value]: 150
S[1][ Integer Value]: 2
S[1][ Integer Value]: 150
S[1][ Integer Value]: 2
S[1][ Integer Value]: 150
S[1][ Integer Percentage]: EFF_FREEZE
S[1][ Integer Percentage]: 1000
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 10000
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 500
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 10000
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 10000
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Level]: " PR_GLORIA "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 30
S[1][ Integer Value]: 1
S[1][ Integer Value]: GETREFINE ( )
C[4][ Integer Value]: GETREFINE ( ) * - 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: RC_ANGEL
C[2][ Integer Percentage]: - 20
C[3][ Integer Value]: GETREFINE ( ) - 5
S[1][ Integer Value]: 3
S[1][ Level]: " BS_GREED "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 50
S[1][ Integer Value]: 1
S[1][ Level]: " AL_HEAL "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 10
S[1][ Integer Value]: 2
S[1][ Level]: " HP_ASSUMPTIO "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 10
S[1][ Level]: " NV_FIRSTAID "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 300
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 1
S[1][ Integer Value]: 1
S[1][ Level]: " WZ_WATERBALL "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 10
S[1][ Integer Value]: 1
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 2
C[3][ Integer Percentage]: ( JOBLEVEL / 20 )
C[4][ Integer Percentage]: - ( JOBLEVEL / 10 )
C[3][ Integer Value]: ( JOBLEVEL * 2 )
S[1][ Integer Value]: 2
S[1][ Meaningless]: 0
C[3][ Integer Value]: JOBLEVEL / 7
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 1
S[1][ Integer Percentage]: ELE_EARTH
S[1][ Integer Percentage]: 1
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 1
S[1][ Integer Percentage]: ELE_WIND
S[1][ Integer Percentage]: 1
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Integer Percentage]: 300
S[1][ Integer Value]: 2
S[1][ Integer Value]: 4
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 4
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: 25
S[1][ Integer Value]: 5
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: GETREFINE ( )
S[1][ Level]: " SM_PROVOKE "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 50
S[1][ Integer Percentage]: 25
S[1][ Integer Value]: 4
S[1][ Integer Percentage]: 25
S[1][ Integer Value]: 4
S[1][ Integer Percentage]: 25
S[1][ Integer Value]: 4
S[1][ Integer Percentage]: 25
S[1][ Integer Value]: 4
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 15
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Integer Percentage]: 3000
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 50
S[1][ Integer Value]: 50
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 25
C[2][ Integer Percentage]: - 10
S[1][ Integer Percentage]: 25
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Meaningless]: 0
S[1][ Level]: " MG_FIREBOLT "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 10
S[1][ Level]: " MG_COLDBOLT "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 10
S[1][ Level]: " MG_LIGHTNINGBOLT "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 10
S[1][ Integer Value]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Level]: " SA_DELUGE "
S[1][ Integer Percentage / 10]: 2
S[1][ Cast Self, Enemy]: 10
S[1][ Cast Self, Enemy]: 0
S[1][ Level]: " WZ_WATERBALL "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 10
S[1][ Integer Percentage]: RC_DRAGON
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 4
S[1][ Level]: " AL_DECAGI "
S[1][ Integer Percentage / 10]: 1
S[1][ Cast Self, Enemy]: 30
S[1][ Cast Self, Enemy]: 1
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: ELE_GHOST
C[2][ Integer Percentage]: - 10
S[1][ Integer Value]: 4
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Millisecond]: 2
S[1][ Millisecond]: 10000
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: ELE_FIRE
C[2][ Integer Percentage]: - 5
S[1][ Integer Percentage]: ELE_WATER
C[2][ Integer Percentage]: - 5
S[1][ Level]: " DC_SCREAM "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 50
S[1][ Integer Value]: 100
S[1][ Integer Value]: 3
S[1][ Integer Value]: 50
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Integer Percentage]: 700
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 10000
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 3
S[1][ Level]: " DC_WINKCHARM "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 50
S[1][ Integer Percentage]: 25
S[1][ Integer Percentage]: ELE_DARK
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 15
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 3
C[2][ Integer Percentage]: - 3
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 3
S[1][ Level]: " WZ_WATERBALL "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 50
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 2
S[1][ Level]: " AL_HEAL "
S[1][ Integer Percentage / 10]: 1
S[1][ Cast Self, Enemy]: 50
S[1][ Cast Self, Enemy]: 0
S[1][ Integer Value]: 2
S[1][ Integer Value]: 5
S[1][ Integer Value]: 2
S[1][ Integer Value]: 3
S[1][ Level]: " CR_GRANDCROSS "
S[1][ Integer Percentage / 10]: 3
S[1][ Cast Self, Enemy]: 30
S[1][ Cast Self, Enemy]: 0
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 2
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 2
S[1][ Integer Percentage]: 2
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 7
S[1][ Integer Value]: 5
S[1][ Integer Value]: 3
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 10000
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 500
S[1][ Integer Value]: 15
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Integer Percentage]: 4000
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Integer Percentage]: 1000
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 5
S[1][ Integer Value]: 5
S[1][ Integer Value]: 5
S[1][ Level]: " MG_THUNDERSTORM "
S[1][ Integer Percentage / 10]: 5
S[1][ Cast Self, Enemy]: 30
S[1][ Cast Self, Enemy]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Level]: " AL_ANGELUS "
S[1][ Integer Percentage / 10]: 10
S[1][ Cast Self, Enemy]: 20
S[1][ Cast Self, Enemy]: 0
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 50
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 50
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 504
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: 547
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_UNDEAD
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_UNDEAD
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 3
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_INSECT
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 3
S[1][ Integer Value]: 2
S[1][ Level]: " HP_ASSUMPTIO "
S[1][ Integer Percentage / 10]: 1
S[1][ Trigger]: 1
C[3][ Cast Self, Enemy]: BF_WEAPON | BF_MAGIC
S[1][ Cast Self, Enemy]: 0
C[2][ Integer Percentage]: - 5
C[2][ Integer Percentage]: - 5
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 10
S[1][ Meaningless]: 0
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Meaningless]: 0
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 7
S[1][ Integer Value]: 100
S[1][ Integer Value]: 10
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: 10
C[2][ Integer Percentage]: - 50
C[2][ Integer Percentage]: - 50
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: 1
S[1][ Integer Percentage]: RC_DEMIHUMAN
C[2][ Integer Percentage]: - 10
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 500
S[1][ Integer Value]: 5
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: 12280
S[1][ Integer Percentage]: 300
S[1][ Integer Percentage]: 12279
S[1][ Integer Percentage]: 300
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 30
S[1][ Integer Value]: 1
C[2][ Integer Percentage]: - 3
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 12
C[5][ Integer Value]: ( JOBLEVEL * 2 ) / 7
S[1][ Integer Value]: 2
S[1][ Level]: " BS_WEAPONPERFECT "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 10
S[1][ Integer Value]: 120
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Triiger ATF]: 100
S[1][ Triiger ATF]: ATF_SELF
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 2
S[1][ Integer Value]: 3
S[1][ Level]: " AL_INCAGI "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 10
S[1][ Integer Value]: 2
C[5][ Integer Percentage]: 2 + ( GETREFINE ( ) / 2 )
S[1][ Level]: " SA_FROSTWEAPON "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: ELE_DARK
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: ELE_DARK
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_BRUTE
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 3
S[1][ Level]: " AL_INCAGI "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 500
S[1][ Integer Value]: 7
S[1][ Integer Value]: 7
S[1][ Integer Percentage]: 12198
S[1][ Integer Percentage]: 200
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: 25
S[1][ Integer Value]: 2
S[1][ Integer Value]: 15
S[1][ Integer Percentage]: EFF_FREEZE
S[1][ Integer Percentage]: 3000
S[1][ Integer Value]: 100
S[1][ Integer Percentage]: 617
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 7
S[1][ Integer Percentage]: 7
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 100
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 100
C[5][ Integer Value]: 100 + ( GETREFINE ( ) * 20 )
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 10
S[1][ Meaningless]: 0
S[1][ Integer Value]: 2
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 500
S[1][ Integer Percentage]: EFF_BLEEDING
S[1][ Integer Percentage]: 500
S[1][ Integer Value]: 3
S[1][ Level]: " DC_SCREAM "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 30
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: 579
S[1][ Integer Percentage]: 500
S[1][ Integer Percentage]: 579
S[1][ Integer Percentage]: 25
S[1][ Level]: " AC_CONCENTRATION "
S[1][ Integer Percentage / 10]: 2
S[1][ Cast Self, Enemy]: 7
S[1][ Cast Self, Enemy]: 0
S[1][ Integer Percentage]: 1
S[1][ Integer Value]: 80
S[1][ Integer Value]: 10
S[1][ Integer Value]: 30
S[1][ Integer Value]: 2
S[1][ Integer Value]: 50
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 50
S[1][ Integer Value]: 100
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 400
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 4
S[1][ Integer Value]: 2
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: ELE_WIND
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 10
S[1][ Level]: " MG_FIREBALL "
S[1][ Integer Percentage / 10]: 5
S[1][ Cast Self, Enemy]: 100
S[1][ Cast Self, Enemy]: 1
S[1][ Integer Value]: 5
S[1][ Integer Value]: 5
S[1][ Integer Value]: 5
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: 5
C[2][ Integer Percentage]: - 5
C[2][ Integer Percentage]: - 5
S[1][ Integer Value]: 5
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: EFF_SILENCE
S[1][ Integer Percentage]: 10000
S[1][ Level]: " DC_SCREAM "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 50
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_PLANT
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: ELE_WATER
C[2][ Integer Percentage]: - 10
S[1][ Level]: " WZ_METEOR "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 50
S[1][ Level]: " MG_FIREBOLT "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 50
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: " MG_FIREBOLT "
S[1][ Integer Percentage]: 2
S[1][ Integer Percentage]: " WZ_FIREPILLAR "
S[1][ Integer Percentage]: 2
S[1][ Integer Percentage]: " WZ_METEOR "
S[1][ Integer Percentage]: 2
S[1][ Integer Percentage]: " SM_BASH "
S[1][ Integer Percentage]: 2
S[1][ Integer Percentage]: " SM_MAGNUM "
S[1][ Integer Percentage]: 2
S[1][ Integer Percentage]: " KN_PIERCE "
S[1][ Integer Percentage]: 2
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: ELE_WATER
C[2][ Integer Percentage]: - 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 12
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 20
S[1][ Level]: " MC_LOUD "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 30
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 4
S[1][ Integer Value]: 1
S[1][ Integer Value]: 80
S[1][ Integer Value]: 3
C[3][ Integer Value]: GETREFINE ( ) - 5
C[5][ Integer Value]: ( GETREFINE ( ) - 5 ) * 10
S[1][ Integer Value]: 3
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_INSECT
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 20
S[1][ Integer Value]: 20
S[1][ Integer Value]: 20
S[1][ Integer Value]: 20
S[1][ Integer Value]: 1
C[2][ Integer Value]: - 5
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 2
S[1][ Level]: " PR_STRECOVERY "
S[1][ Integer Percentage / 10]: 1
S[1][ Cast Self, Enemy]: 20
S[1][ Cast Self, Enemy]: 0
S[1][ Integer Value]: 6
S[1][ Integer Value]: 5
S[1][ Integer Value]: 5
S[1][ Integer Value]: 3
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_INSECT
S[1][ Integer Percentage]: 12
S[1][ Integer Percentage]: RC_INSECT
S[1][ Integer Percentage]: 12
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 7
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 100
S[1][ Integer Percentage]: 100
S[1][ Integer Value]: 1
S[1][ Level]: " AL_HEAL "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 50
S[1][ Level]: " AL_HEAL "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 30
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: 15
S[1][ Integer Value]: 3
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: 5
C[3][ Integer Value]: GETREFINE ( ) - 4
C[3][ Integer Percentage]: GETREFINE ( ) - 4
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: ELE_GHOST
S[1][ Integer Percentage]: 20
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 1
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 5
C[3][ Integer Value]: GETREFINE ( ) - 4
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: RC_DRAGON
S[1][ Integer Percentage]: 20
S[1][ Level]: " NPC_DRAGONFEAR "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 30
C[2][ Integer Percentage]: - 5
S[1][ Integer Value]: 2
C[4][ Integer Percentage]: - ( GETREFINE ( ) - 5 )
S[1][ Integer Value]: 2
S[1][ Level]: " BS_ADRENALINE "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 7
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 10000
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: ELE_UNDEAD
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: ELE_GHOST
S[1][ Integer Percentage]: 3
S[1][ Race]: 554
S[1][ Integer Percentage / 10]: RC_DEMIHUMAN
S[1][ Integer Percentage / 10]: 200
S[1][ Level]: " MG_COLDBOLT "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 30
S[1][ Race]: 991
S[1][ Integer Percentage / 10]: RC_FISH
S[1][ Integer Percentage / 10]: 100
S[1][ Integer Value]: 2
C[2][ Integer Percentage]: - 10
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: 15
S[1][ Integer Value]: 2
S[1][ Integer Value]: 300
S[1][ Integer Value]: 3
S[1][ Integer Value]: 50
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 2
S[1][ Level]: " PR_IMPOSITIO "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage]: 10
C[2][ Integer Value]: - 20
C[2][ Integer Percentage]: - 10
S[1][ Integer Value]: 3
C[2][ Integer Value]: - 10
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 6
S[1][ Integer Percentage]: RC_BRUTE
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_BRUTE
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_BRUTE
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Value]: 5
S[1][ Integer Value]: 4
S[1][ Integer Value]: 2
S[1][ Integer Value]: 5
S[1][ Integer Value]: 10
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: 6
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 6
S[1][ Integer Percentage]: 5
S[1][ Level]: " NPC_DARKSTRIKE "
S[1][ Integer Percentage / 10]: 5
S[1][ Trigger]: 5
C[3][ Cast Self, Enemy]: BF_WEAPON | BF_MAGIC
S[1][ Cast Self, Enemy]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 50
S[1][ Level]: " MG_FIREBOLT "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 20
S[1][ Level]: " MG_COLDBOLT "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 20
S[1][ Level]: " MG_LIGHTNINGBOLT "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 20
S[1][ Integer Value]: 10
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: ELE_EARTH
S[1][ Integer Percentage]: 5
S[1][ Level]: " WZ_EARTHSPIKE "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 10
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_FISH
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: 8
S[1][ Integer Value]: 2
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: ELE_WIND
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 15
S[1][ Integer Value]: 2
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: ELE_WIND
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 15
S[1][ Integer Value]: 2
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 2
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 12
C[5][ Integer Value]: ( JOBLEVEL * 2 ) / 7
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 4
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 4
S[1][ Integer Percentage]: 4
C[2][ Integer Percentage]: - 3
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 80
S[1][ Integer Value]: 20
S[1][ Integer Value]: 2
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: ELE_WIND
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 513
S[1][ Integer Percentage]: 200
S[1][ Integer Value]: 5
S[1][ Integer Value]: 2
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: 622
S[1][ Integer Percentage]: 50
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: 6187
S[1][ Integer Percentage]: 1000
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: 617
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 12132
S[1][ Integer Percentage]: 30
S[1][ Integer Percentage]: 12130
S[1][ Integer Percentage]: 30
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: RC_PLANT
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 3
S[1][ Integer Value]: 5
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 50
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: " WZ_HEAVENDRIVE "
C[4][ Integer Percentage]: 15 + GETEQUIPREFINERYCNT ( EQI_HAND_R )
S[1][ Integer Percentage]: " WZ_EARTHSPIKE "
C[4][ Integer Percentage]: 15 + GETEQUIPREFINERYCNT ( EQI_HAND_R )
S[1][ Integer Percentage]: " WZ_HEAVENDRIVE "
C[2][ Integer Percentage]: - 25
S[1][ Integer Percentage]: " WZ_EARTHSPIKE "
C[2][ Integer Percentage]: - 25
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
C[2][ Integer Percentage]: - 2
S[1][ Integer Percentage]: ELE_EARTH
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 1
S[1][ Integer Value]: 2
C[2][ Integer Percentage]: - 2
S[1][ Integer Percentage]: ELE_EARTH
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 1
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 4
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 9
S[1][ Level]: " SM_PROVOKE "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 10
S[1][ Meaningless]: 0
S[1][ Integer Value]: 1
S[1][ Level]: " AL_HEAL "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 10
S[1][ Integer Value]: 1
S[1][ Level]: " WZ_FROSTNOVA "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 30
S[1][ Integer Value]: 3
S[1][ Race]: 510
S[1][ Integer Percentage / 10]: RC_PLANT
S[1][ Integer Percentage / 10]: 500
S[1][ Integer Value]: 100
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: ELE_NEUTRAL
C[2][ Integer Percentage]: - 20
S[1][ Integer Percentage]: ELE_FIRE
C[2][ Integer Percentage]: - 20
S[1][ Integer Percentage]: ELE_WATER
C[2][ Integer Percentage]: - 20
S[1][ Integer Percentage]: ELE_WIND
C[2][ Integer Percentage]: - 20
S[1][ Integer Percentage]: ELE_EARTH
C[2][ Integer Percentage]: - 20
S[1][ Integer Percentage]: ELE_DARK
C[2][ Integer Percentage]: - 20
S[1][ Integer Percentage]: ELE_HOLY
C[2][ Integer Percentage]: - 20
S[1][ Integer Percentage]: ELE_GHOST
C[2][ Integer Percentage]: - 20
S[1][ Integer Value]: 1
S[1][ Integer Value]: 50
S[1][ Level]: " MG_FIREBOLT "
S[1][ Integer Percentage / 10]: 3
S[1][ Cast Self, Enemy]: 10
S[1][ Cast Self, Enemy]: 3
S[1][ Level]: " MG_COLDBOLT "
S[1][ Integer Percentage / 10]: 3
S[1][ Cast Self, Enemy]: 10
S[1][ Cast Self, Enemy]: 3
S[1][ Level]: " MG_LIGHTNINGBOLT "
S[1][ Integer Percentage / 10]: 3
S[1][ Cast Self, Enemy]: 10
S[1][ Cast Self, Enemy]: 3
S[1][ Level]: " AL_HEAL "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 10
S[1][ Integer Value]: 10
C[2][ Integer Percentage]: - 3
C[2][ Integer Percentage]: - 5
S[1][ Level]: " PR_LEXAETERNA "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 15
S[1][ Integer Value]: 4
C[2][ Integer Percentage]: - 10
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 2
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 2
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 2
S[1][ Integer Percentage]: 2
S[1][ Integer Value]: 2
C[2][ Integer Percentage]: - 3
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 2
S[1][ Integer Value]: 7
S[1][ Integer Percentage]: 8
S[1][ Integer Percentage]: ELE_WIND
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 15
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: ELE_WIND
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 500
S[1][ Integer Percentage]: RC_BRUTE
C[2][ Integer Percentage]: - 10
S[1][ Integer Percentage]: IG_JEWEL
S[1][ Integer Percentage]: 100
S[1][ Level]: " MC_MAMMONITE "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 70
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: 2
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 15
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: 1
S[1][ Integer Percentage]: 7
C[3][ Integer Value]: BASELEVEL * 2
S[1][ Integer Value]: 50
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 80
S[1][ Integer Value]: 30
S[1][ Integer Value]: 10
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 3
C[2][ Integer Percentage]: - 3
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: ELE_EARTH
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: ELE_WIND
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: ELE_HOLY
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: ELE_DARK
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: ELE_GHOST
S[1][ Integer Percentage]: 5
S[1][ Millisecond]: 1
S[1][ Millisecond]: 10000
S[1][ Integer Value]: 100
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 12245
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 2
S[1][ Integer Value]: 3
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 7
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 1
S[1][ Integer Value]: 3
S[1][ Integer Value]: 4
S[1][ Level]: " MC_MAMMONITE "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Value]: 1
S[1][ Level]: " MG_COLDBOLT "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Value]: 1
S[1][ Level]: " AL_DECAGI "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Value]: 15
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 5
S[1][ Integer Value]: 2
S[1][ Integer Value]: 10
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Value]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 4
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 5
S[1][ Integer Value]: 4
S[1][ Integer Value]: 1
S[1][ Integer Value]: 4
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Level]: " PR_ASPERSIO "
S[1][ Integer Percentage / 10]: 2
S[1][ Integer Percentage / 10]: 30
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
C[2][ Integer Value]: - 2
C[2][ Integer Percentage]: - 50
S[1][ Integer Value]: 30
S[1][ Level]: " SA_FLAMELAUNCHER "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 5
S[1][ Level]: " SA_SEISMICWEAPON "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 5
S[1][ Level]: " SA_LIGHTNINGLOADER "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage]: 2
C[2][ Integer Percentage]: - 2
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: ELE_EARTH
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: ELE_WIND
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: ELE_POISON
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: ELE_HOLY
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: ELE_DARK
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: ELE_GHOST
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: ELE_UNDEAD
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: 6097
S[1][ Integer Percentage]: 100
S[1][ Integer Value]: 2
S[1][ Level]: " NPC_CRITICALWOUND "
S[1][ Integer Percentage / 10]: 2
S[1][ Integer Percentage / 10]: 2
S[1][ Integer Value]: 3
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 2
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 2
S[1][ Integer Percentage]: 2
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 2
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 2
S[1][ Integer Percentage]: 2
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: ELE_POISON
S[1][ Integer Percentage]: 20
S[1][ Integer Value]: 1
S[1][ Integer Value]: 15
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 5
S[1][ Integer Value]: 2
S[1][ Integer Value]: 10
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Value]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 4
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Value]: 5
S[1][ Integer Value]: 4
S[1][ Integer Value]: 1
S[1][ Integer Value]: 4
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: ELE_GHOST
C[2][ Integer Percentage]: - 10
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: ELE_WATER
S[1][ Integer Percentage]: 7
S[1][ Integer Percentage]: 530
S[1][ Integer Percentage]: 100
S[1][ Integer Percentage]: 12354
S[1][ Integer Percentage]: 300
S[1][ Level]: " BA_FROSTJOKER "
S[1][ Integer Percentage / 10]: 5
S[1][ Trigger]: 20
C[3][ Cast Self, Enemy]: BF_WEAPON | BF_MAGIC
S[1][ Cast Self, Enemy]: 0
S[1][ Level]: " BA_FROSTJOKER "
S[1][ Integer Percentage / 10]: 1
S[1][ Trigger]: 20
C[3][ Cast Self, Enemy]: BF_WEAPON | BF_MAGIC
S[1][ Cast Self, Enemy]: 0
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 5
S[1][ Integer Value]: 10
S[1][ Integer Value]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 10
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: 4
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 5
S[1][ Integer Value]: 10
S[1][ Integer Value]: 3
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 10
S[1][ Integer Value]: 3
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: 4
C[2][ Integer Percentage]: - 10
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 5
S[1][ Integer Value]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: 10
C[2][ Integer Percentage]: - 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 5
S[1][ Integer Value]: 10
S[1][ Integer Value]: 3
S[1][ Integer Value]: 1
S[1][ Integer Value]: 5
S[1][ Integer Value]: 10
S[1][ Integer Value]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 3
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: 5
C[2][ Integer Percentage]: - 10
S[1][ Integer Value]: 3
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 5
S[1][ Integer Value]: 10
S[1][ Integer Value]: 3
S[1][ Integer Value]: 2
S[1][ Integer Value]: 3
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 5
S[1][ Level]: " NPC_STONESKIN "
S[1][ Integer Percentage / 10]: 6
S[1][ Integer Percentage / 10]: 20
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 1
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 1
S[1][ Integer Value]: 3
S[1][ Integer Value]: 25
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 2
S[1][ Integer Percentage]: 2
S[1][ Integer Value]: 50
S[1][ Integer Percentage]: " MG_FIREBOLT "
C[2][ Integer Percentage]: - 5
S[1][ Integer Percentage]: " MG_FIREBOLT "
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: " MG_FIREBALL "
C[2][ Integer Percentage]: - 5
S[1][ Integer Percentage]: " MG_FIREBALL "
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: " MG_FIREWALL "
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: " WZ_METEOR "
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 20
S[1][ Integer Value]: 1
S[1][ Integer Value]: 100
S[1][ Integer Value]: 30
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_FORMLESS
S[1][ Integer Percentage]: 4
S[1][ Integer Percentage]: RC_DEMON
C[2][ Integer Percentage]: - 5
S[1][ Integer Percentage]: RC_UNDEAD
C[2][ Integer Percentage]: - 5
S[1][ Level]: " MG_COLDBOLT "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 20
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 30
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 30
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 40
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 40
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 10
S[1][ Level]: " AL_HEAL "
S[1][ Integer Percentage / 10]: 10
S[1][ Integer Percentage / 10]: 20
S[1][ Level]: " AL_HEAL "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 20
S[1][ Integer Percentage]: 608
S[1][ Integer Percentage]: 100
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: EFF_STONE
C[5][ Integer Percentage]: 2000 + ( GETREFINE ( ) * 200 )
S[1][ Integer Percentage]: EFF_FREEZE
C[5][ Integer Percentage]: 2000 + ( GETREFINE ( ) * 200 )
S[1][ Integer Percentage]: EFF_STUN
C[5][ Integer Percentage]: 2000 + ( GETREFINE ( ) * 200 )
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: 25
S[1][ Integer Value]: 5
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: RC_BRUTE
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: EFF_BLEEDING
S[1][ Triiger ATF]: 500
C[3][ Triiger ATF]: ATF_TARGET | ATF_SELF
S[1][ Integer Percentage]: EFF_SILENCE
S[1][ Triiger ATF]: 500
C[3][ Triiger ATF]: ATF_TARGET | ATF_SELF
S[1][ Integer Percentage]: EFF_CONFUSION
S[1][ Triiger ATF]: 500
C[3][ Triiger ATF]: ATF_TARGET | ATF_SELF
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Triiger ATF]: 500
C[3][ Triiger ATF]: ATF_TARGET | ATF_SELF
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Triiger ATF]: 500
C[3][ Triiger ATF]: ATF_TARGET | ATF_SELF
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: SIZE_SMALL
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: SIZE_MEDIUM
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: SIZE_LARGE
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 2
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: 1
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 4
S[1][ Integer Value]: 100
S[1][ Integer Value]: 100
S[1][ Integer Percentage]: RC_BRUTE
S[1][ Integer Percentage]: 7
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 7
S[1][ Integer Value]: 5
S[1][ Integer Value]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 5
S[1][ Integer Value]: 1
S[1][ Integer Value]: 5
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Trigger]: 3
S[1][ Trigger]: BF_MAGIC
S[1][ Integer Percentage]: ELE_WATER
S[1][ Trigger]: 3
S[1][ Trigger]: BF_MAGIC
S[1][ Integer Percentage]: ELE_EARTH
S[1][ Trigger]: 3
S[1][ Trigger]: BF_MAGIC
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Trigger]: 3
S[1][ Trigger]: BF_MAGIC
S[1][ Integer Percentage]: ELE_WIND
S[1][ Trigger]: 3
S[1][ Trigger]: BF_MAGIC
S[1][ Integer Percentage]: ELE_POISON
S[1][ Trigger]: 3
S[1][ Trigger]: BF_MAGIC
S[1][ Integer Percentage]: ELE_HOLY
S[1][ Trigger]: 3
S[1][ Trigger]: BF_MAGIC
S[1][ Integer Percentage]: ELE_DARK
S[1][ Trigger]: 3
S[1][ Trigger]: BF_MAGIC
S[1][ Integer Percentage]: ELE_GHOST
S[1][ Trigger]: 3
S[1][ Trigger]: BF_MAGIC
S[1][ Integer Percentage]: ELE_UNDEAD
S[1][ Trigger]: 3
S[1][ Trigger]: BF_MAGIC
S[1][ Integer Value]: 2
S[1][ Integer Value]: 3
S[1][ Integer Value]: 5
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Element]: ELE_WIND
S[1][ Race]: RC_DRAGON
S[1][ Integer Percentage]: RC_DRAGON
S[1][ Integer Percentage]: 10
S[1][ Element]: ELE_DARK
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 500
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 50
S[1][ Integer Value]: 5
S[1][ Integer Value]: 5
S[1][ Element]: ELE_DARK
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Integer Percentage]: 1000
S[1][ Integer Percentage]: 200
S[1][ Integer Percentage]: 200
S[1][ Element]: ELE_WIND
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: 3
S[1][ Element]: ELE_WATER
S[1][ Integer Value]: RC_DEMIHUMAN
S[1][ Integer Value]: 10
S[1][ Element]: ELE_WATER
S[1][ Integer Value]: RC_DEMIHUMAN
S[1][ Integer Value]: 10
S[1][ Integer Value]: 2
S[1][ Level]: " AL_HEAL "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 10
S[1][ Integer Value]: 2
S[1][ Level]: " AL_HEAL "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 10
S[1][ Element]: ELE_POISON
S[1][ Integer Percentage]: EFF_POISON
S[1][ Integer Percentage]: 3000
S[1][ Race]: RC_BOSS
S[1][ Race]: RC_NONBOSS
S[1][ Integer Percentage]: ELE_EARTH
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: ELE_WIND
S[1][ Integer Percentage]: 10
S[1][ Meaningless]: 0
S[1][ Element]: ELE_DARK
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 500
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 50
S[1][ Integer Value]: 5
S[1][ Race]: RC_DEMIHUMAN
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_DEMON
C[2][ Integer Percentage]: - 10
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 3
S[1][ Integer Value]: 90
S[1][ Integer Percentage]: 500
S[1][ Integer Percentage]: 500
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: EFF_BLEEDING
S[1][ Integer Percentage]: 500
S[1][ Level]: " NPC_SLOWCAST "
S[1][ Integer Percentage / 10]: 2
S[1][ Integer Percentage / 10]: 70
S[1][ Level]: " NPC_SLOWCAST "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 50
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 50
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 50
S[1][ Race]: RC_DRAGON
S[1][ Integer Percentage]: RC_DRAGON
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: 500
S[1][ Integer Percentage]: 500
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: 2
S[1][ Element]: ELE_DARK
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 75
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: 15
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 75
S[1][ Meaningless]: 0
S[1][ Race]: RC_BOSS
S[1][ Race]: RC_NONBOSS
S[1][ Integer Percentage]: 15
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Skill]: " RG_BACKSTAP "
S[1][ Level]: " SM_BASH "
S[1][ Integer Percentage / 10]: 10
S[1][ Integer Percentage / 10]: 100
S[1][ Integer Percentage]: " RG_BACKSTAP "
S[1][ Integer Percentage]: 20
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: EFF_BLEEDING
S[1][ Integer Percentage]: 300
S[1][ Level]: " NPC_CRITICALWOUND "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 30
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 75
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
S[1][ Level]: " PR_LEXDIVINA "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 20
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: RC_DEMIHUMAN
C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 4 , 2 )
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Skill]: " RG_RAID "
S[1][ Level]: " NPC_WIDEBLEEDING "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 250
S[1][ Integer Value]: 5
S[1][ Effect]: " RG_BACKSTAP "
S[1][ Integer Percentage]: EFF_BLEEDING
S[1][ Integer Percentage]: 1000
S[1][ Integer Percentage]: " RG_BACKSTAP "
S[1][ Integer Percentage]: 15
S[1][ Effect]: " RG_RAID "
S[1][ Integer Percentage]: EFF_POISON
S[1][ Integer Percentage]: 1000
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: " SC_FATALMENACE "
C[5][ Integer Percentage]: 30 + ( GETREFINE ( ) * 2 )
C[3][ Integer Percentage]: ( GETREFINE ( ) * 3 )
S[1][ Integer Value]: 120
S[1][ Integer Value]: 100
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Integer Percentage]: 50
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: 10
S[1][ Meaningless]: 0
S[1][ Integer Value]: 30
S[1][ Integer Value]: 20
S[1][ Integer Value]: 10
S[1][ Integer Value]: 10
S[1][ Element]: ELE_WIND
S[1][ Integer Percentage]: EFF_FREEZE
C[5][ Integer Percentage]: 100 + ( GETREFINE ( ) * 50 )
S[1][ Element]: ELE_FIRE
S[1][ Integer Percentage]: EFF_STONE
C[5][ Integer Percentage]: 100 + ( GETREFINE ( ) * 50 )
C[3][ Integer Value]: ( GETREFINE ( ) * 10 )
C[3][ Integer Value]: ( GETREFINE ( ) * 5 )
C[7][ Integer Value]: ( ( ( BASELEVEL - 70 ) / 10 ) * 5 )
S[1][ Integer Percentage]: GETREFINE ( )
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
C[2][ Integer Value]: - 10
C[2][ Integer Value]: - 10
C[2][ Integer Value]: - 10
C[2][ Integer Value]: - 10
C[2][ Integer Value]: - 10
C[2][ Integer Value]: - 10
C[2][ Integer Value]: - 10
S[1][ Level]: " GS_GLITTERING "
C[2][ Integer Percentage / 10]: GETSKILLLV ( " GS_GLITTERING " )
S[1][ Integer Percentage / 10]: 100
C[4][ Integer Value]: READPARAM ( BAGI ) / 10
C[4][ Integer Percentage]: READPARAM ( BAGI ) / 14
S[1][ Integer Value]: 2
C[2][ Integer Value]: - 10
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 55
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: 100
S[1][ Meaningless]: 0
C[4][ Integer Value]: READPARAM ( BAGI ) / 10
C[4][ Integer Percentage]: READPARAM ( BAGI ) / 14
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 55
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: RC_DEMIHUMAN
C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 4 , 2 )
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Skill]: " GS_RAPIDSHOWER "
S[1][ Level]: " GS_GLITTERING "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 1000
S[1][ Integer Percentage]: " GS_RAPIDSHOWER "
C[3][ Integer Percentage]: GETREFINE ( ) * 2
S[1][ Integer Value]: 2
C[2][ Integer Value]: - 5
C[2][ Integer Value]: - 5
C[2][ Integer Value]: - 5
C[3][ Integer Value]: ( GETREFINE ( ) * 5 )
C[3][ Integer Percentage]: ( GETREFINE ( ) * 2 )
C[7][ Integer Value]: ( ( ( BASELEVEL - 70 ) / 10 ) * 5 )
S[1][ Integer Value]: 10
S[1][ Integer Value]: 10
S[1][ Integer Value]: 10
S[1][ Integer Value]: 10
S[1][ Integer Value]: 10
S[1][ Integer Value]: 10
S[1][ Splash]: 1
S[1][ Splash]: 1
S[1][ Splash]: 1
S[1][ Level]: " GS_SPREADATTACK "
S[1][ Integer Percentage / 10]: 6
S[1][ Integer Percentage / 10]: 50
S[1][ Integer Value]: RC_BRUTE
S[1][ Integer Value]: 10
S[1][ Integer Value]: RC_BRUTE
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: 200
S[1][ Integer Percentage]: 200
S[1][ Integer Value]: 10
S[1][ Integer Value]: 20
C[2][ Integer Percentage]: - 3
S[1][ Level]: " GS_TRACKING "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 20
S[1][ Integer Value]: 10
S[1][ Integer Value]: 20
C[2][ Integer Percentage]: - 3
S[1][ Level]: " GS_TRACKING "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 20
S[1][ Integer Value]: 10
S[1][ Integer Value]: 4
S[1][ Integer Percentage]: 10
C[5][ Integer Value]: - READPARAM ( BDEX ) / 3
S[1][ Integer Value]: 10
S[1][ Integer Value]: 4
S[1][ Integer Percentage]: 10
C[5][ Integer Value]: - READPARAM ( BDEX ) / 3
S[1][ Splash]: 1
S[1][ Level]: " GS_SPREADATTACK "
S[1][ Integer Percentage / 10]: 6
S[1][ Integer Percentage / 10]: 50
S[1][ Integer Value]: GETREFINE ( )
S[1][ Integer Value]: 1
S[1][ Splash]: 1
C[2][ Integer Value]: - 5
S[1][ Integer Percentage]: 20
S[1][ Splash]: 1
C[2][ Integer Value]: - 5
S[1][ Integer Percentage]: 20
S[1][ Integer Value]: 20
S[1][ Integer Value]: 50
C[2][ Integer Percentage]: - 5
S[1][ Integer Value]: 2
S[1][ Integer Value]: 10
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 75
S[1][ Integer Percentage]: " GS_TRACKING "
C[2][ Integer Percentage]: - 25
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
S[1][ Meaningless]: 0
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 35
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
S[1][ Integer Value]: 80
S[1][ Millisecond]: 120
S[1][ Millisecond]: 1000
S[1][ Meaningless]: 0
S[1][ Integer Value]: 2
S[1][ Splash]: 1
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 55
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
S[1][ Integer Value]: 80
S[1][ Millisecond]: 100
S[1][ Millisecond]: 1000
S[1][ Meaningless]: 0
S[1][ Integer Value]: 2
S[1][ Splash]: 1
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 55
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
S[1][ Integer Value]: 300
S[1][ Millisecond]: 120
S[1][ Millisecond]: 1000
S[1][ Meaningless]: 0
S[1][ Integer Value]: 20
S[1][ Integer Value]: 50
C[2][ Integer Percentage]: - 5
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 75
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: " GS_TRIPLEACTION "
S[1][ Integer Percentage]: 30
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: RC_DEMIHUMAN
C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 4 , 2 )
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: " GS_TRACKING "
S[1][ Integer Percentage]: 25
S[1][ Integer Percentage]: " GS_TRACKING "
C[3][ Integer Percentage]: GETREFINE ( ) * 3
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 35
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: " GS_TRIPLEACTION "
S[1][ Integer Percentage]: 30
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: RC_DEMIHUMAN
C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 10 ) ? 10 : GETREFINE ( ) ) - 4 , 2 )
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: GETREFINE ( )
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: GETREFINE ( )
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 55
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
S[1][ Splash]: 1
S[1][ Integer Percentage]: " GS_TRIPLEACTION "
S[1][ Integer Percentage]: 30
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: RC_DEMIHUMAN
C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 10 ) ? 10 : GETREFINE ( ) ) - 4 , 2 )
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: " GS_SPREADATTACK "
C[3][ Integer Percentage]: GETREFINE ( ) * 2
S[1][ Effect]: " GS_SPREADATTACK "
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 2000
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 35
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: " GS_TRIPLEACTION "
S[1][ Integer Percentage]: 30
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: RC_DEMIHUMAN
C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 10 ) ? 10 : GETREFINE ( ) ) - 4 , 2 )
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: " GS_GROUNDDRIFT "
C[3][ Integer Percentage]: GETREFINE ( ) * 2
S[1][ Effect]: " GS_SPREADATTACK "
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 2000
S[1][ Integer Percentage]: 20
S[1][ Element]: ELE_HOLY
S[1][ Integer Percentage]: EFF_BLEEDING
S[1][ Integer Percentage]: 100
S[1][ Element]: ELE_FIRE
S[1][ Element]: ELE_WIND
S[1][ Element]: ELE_POISON
S[1][ Integer Percentage]: EFF_POISON
S[1][ Integer Percentage]: 500
S[1][ Element]: ELE_DARK
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 500
S[1][ Element]: ELE_WATER
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: ?
S[1][ Element]: ELE_WATER
S[1][ Element]: ELE_EARTH
S[1][ Element]: ELE_WIND
S[1][ Element]: ELE_FIRE
S[1][ Element]: ELE_POISON
S[1][ Integer Percentage]: EFF_POISON
S[1][ Integer Percentage]: 500
S[1][ Element]: ELE_NEUTRAL
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: ?
S[1][ Element]: ELE_NEUTRAL
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: ?
S[1][ Element]: ELE_NEUTRAL
S[1][ Integer Percentage]: EFF_BLEEDING
S[1][ Integer Percentage]: ?
S[1][ Element]: ELE_NEUTRAL
S[1][ Meaningless]: 0
S[1][ Element]: ELE_WIND
C[2][ Integer Value]: - 2
C[2][ Integer Value]: - 1
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: EFF_BLEEDING
S[1][ Integer Percentage]: 100
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: EFF_BLEEDING
S[1][ Integer Percentage]: 100
S[1][ Meaningless]: 0
S[1][ Element]: ELE_FIRE
C[2][ Integer Value]: - 2
S[1][ Level]: " MG_FIREBALL "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 30
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: " NJ_HUUMA "
S[1][ Integer Percentage]: 30
S[1][ Meaningless]: 0
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 95
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
S[1][ Meaningless]: 0
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 95
S[1][ Integer Percentage]: " NJ_HUUMA "
S[1][ Integer Percentage]: 100
S[1][ Integer Percentage]: " NJ_ISSEN "
S[1][ Integer Percentage]: 100
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 95
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: " NJ_HUUMA "
S[1][ Integer Percentage]: 100
S[1][ Integer Percentage]: " NJ_ISSEN "
S[1][ Integer Percentage]: 100
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: RC_DEMIHUMAN
C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 3 , 2 )
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Skill]: " NJ_ISSEN "
S[1][ Level]: " AL_HEAL "
S[1][ Integer Percentage / 10]: 10
S[1][ Flag Bitfield]: 1000
S[1][ Flag Bitfield]: 1
S[1][ Skill]: " NJ_HUUMA "
S[1][ Level]: " NPC_CRITICALWOUND "
S[1][ Integer Percentage / 10]: 2
S[1][ Integer Percentage / 10]: 200
S[1][ Meaningless]: 0
S[1][ Element]: ELE_FIRE
S[1][ Integer Value]: 2
S[1][ Integer Value]: 50
S[1][ Integer Value]: 3
S[1][ Integer Value]: 50
S[1][ Element]: ELE_FIRE
S[1][ Integer Value]: 50
S[1][ Element]: ELE_WATER
S[1][ Integer Value]: 50
S[1][ Element]: ELE_WIND
C[3][ Integer Value]: ( GETREFINE ( ) * 10 )
C[3][ Integer Value]: ( GETREFINE ( ) * 5 )
S[1][ Integer Percentage]: ( GETREFINE ( ) )
C[7][ Integer Value]: ( ( ( BASELEVEL - 70 ) / 10 ) * 5 )
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 10
S[1][ Integer Value]: 10
S[1][ Element]: ELE_HOLY
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Element]: ELE_FIRE
S[1][ Integer Percentage]: 1000
S[1][ Integer Percentage]: 1
S[1][ Millisecond]: 15
S[1][ Millisecond]: 10000
S[1][ Integer Value]: 50
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Integer Percentage]: 300
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 50
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 50
S[1][ Integer Percentage]: 25
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 40
S[1][ Element]: ELE_FIRE
S[1][ Integer Value]: 2
S[1][ Level]: " MG_FIREBOLT "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 100
S[1][ Element]: ELE_GHOST
S[1][ Integer Percentage]: 45
S[1][ Integer Percentage]: 30
C[2][ Integer Value]: - 1
S[1][ Meaningless]: 0
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 75
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
S[1][ Meaningless]: 0
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 75
S[1][ Integer Percentage]: 10
S[1][ Meaningless]: 0
S[1][ Element]: ELE_WATER
S[1][ Race]: RC_NONBOSS
S[1][ Element]: ELE_FIRE
S[1][ Race]: RC_NONBOSS
S[1][ Integer Value]: 2
S[1][ Integer Value]: 4
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 10
S[1][ Level]: " MG_COLDBOLT "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 50
S[1][ Skill]: " MG_COLDBOLT "
S[1][ Level]: " MG_FIREBOLT "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 1000
S[1][ Skill]: " MG_FIREBOLT "
S[1][ Level]: " MG_LIGHTNINGBOLT "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 10000
S[1][ Skill]: " MG_LIGHTNINGBOLT "
S[1][ Level]: " WZ_EARTHSPIKE "
S[1][ Integer Percentage / 10]: 3
S[1][ Integer Percentage / 10]: 10000
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 75
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 20
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: RC_DEMIHUMAN
C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 4 , 2 )
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 5
S[1][ Skill]: " SM_BASH "
S[1][ Level]: " NPC_CRITICALWOUND "
S[1][ Integer Percentage / 10]: 2
S[1][ Integer Percentage / 10]: 200
C[3][ Integer Value]: GETREFINE ( ) - 5
S[1][ Meaningless]: 0
C[2][ Integer Percentage]: - 10
S[1][ Integer Value]: 5
C[3][ Integer Value]: GETREFINE ( ) - 5
S[1][ Meaningless]: 0
C[2][ Integer Percentage]: - 10
S[1][ Skill]: " PA_PRESSURE "
S[1][ Level]: " PR_LEXDIVINA "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 1000
S[1][ Integer Value]: 5
S[1][ Element]: ELE_FIRE
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: " KN_BOWLINGBASH "
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: " SM_BASH "
S[1][ Integer Percentage]: 20
S[1][ Meaningless]: 0
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Element]: ELE_FIRE
S[1][ Integer Value]: 2
S[1][ Element]: ELE_FIRE
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_BRUTE
S[1][ Integer Percentage]: 10
S[1][ Level]: " NPC_WIDEBLEEDING "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 10
S[1][ Integer Value]: 700
S[1][ Integer Value]: 700
S[1][ Integer Value]: 700
S[1][ Integer Value]: 700
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 200
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 100
S[1][ Integer Value]: 10
S[1][ Integer Value]: 200
S[1][ Integer Value]: 20
S[1][ Integer Value]: 300
S[1][ Integer Value]: 30
S[1][ Integer Value]: 5
C[2][ Integer Percentage]: - 3
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 4
S[1][ Integer Value]: 4
S[1][ Integer Value]: 3
S[1][ Integer Value]: 10
C[3][ Integer Value]: 20 * BASELEVEL
C[3][ Integer Value]: 5 * BASELEVEL
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 5
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Element]: ELE_WIND
S[1][ Integer Value]: 10
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Element]: ELE_WATER
S[1][ Integer Value]: 10
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Element]: ELE_FIRE
S[1][ Integer Value]: 10
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Element]: ELE_EARTH
S[1][ Integer Value]: 10
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Element]: ELE_HOLY
S[1][ Integer Value]: 10
S[1][ Integer Value]: 1
S[1][ Element]: ELE_DARK
S[1][ Integer Value]: 10
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_UNDEAD
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: RC_FORMLESS
C[2][ Integer Percentage]: - 10
S[1][ Integer Percentage]: RC_BRUTE
C[2][ Integer Percentage]: - 10
S[1][ Integer Percentage]: RC_DEMIHUMAN
C[2][ Integer Percentage]: - 10
S[1][ Integer Percentage]: RC_PLANT
C[2][ Integer Percentage]: - 10
S[1][ Integer Percentage]: RC_INSECT
C[2][ Integer Percentage]: - 10
S[1][ Integer Percentage]: RC_FISH
C[2][ Integer Percentage]: - 10
S[1][ Integer Percentage]: RC_ANGEL
C[2][ Integer Percentage]: - 10
S[1][ Integer Percentage]: RC_DRAGON
C[2][ Integer Percentage]: - 10
S[1][ Integer Value]: 5
S[1][ Integer Value]: 500
S[1][ Integer Value]: 50
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 1500
S[1][ Integer Percentage]: EFF_FREEZE
S[1][ Integer Percentage]: 1500
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 10
C[2][ Integer Percentage]: GETEQUIPREFINERYCNT ( EQI_ARMOR )
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: ELE_NEUTRAL
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 10
S[1][ Integer Value]: 20
S[1][ Integer Value]: 17
S[1][ Integer Value]: 3
S[1][ Level]: " ASC_METEORASSAULT "
C[2][ Integer Percentage / 10]: GETSKILLLV ( " ASC_METEORASSAULT " )
S[1][ Integer Percentage / 10]: 10
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
C[3][ Integer Percentage]: GETREFINE ( ) * 2
S[1][ Integer Value]: GETREFINE ( )
S[1][ Integer Value]: 2
C[4][ Integer Value]: GETEQUIPREFINERYCNT ( EQI_ARMOR ) * 3
S[1][ Integer Value]: 1
S[1][ Integer Value]: 30
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 2
S[1][ Integer Percentage]: 12
S[1][ Integer Percentage]: 12
S[1][ Integer Percentage]: 25
S[1][ Integer Value]: 10
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 2
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: 15
S[1][ Integer Value]: 20
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 2
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: 15
S[1][ Integer Value]: 1000
S[1][ Integer Value]: 100
S[1][ Integer Percentage]: RC_BOSS
C[3][ Integer Percentage]: GETREFINE ( ) / 2
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_BOSS
C[3][ Integer Percentage]: GETREFINE ( ) / 2
S[1][ Integer Value]: 2
C[5][ Integer Value]: 1 + ( GETREFINE ( ) / 3 )
S[1][ Integer Percentage]: 15
C[2][ Integer Percentage]: - 30
S[1][ Integer Value]: 1
C[5][ Integer Value]: 1 + ( GETREFINE ( ) / 3 )
S[1][ Integer Percentage]: " AM_ACIDTERROR "
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: " AM_DEMONSTRATION "
S[1][ Integer Percentage]: 20
S[1][ Integer Value]: 50
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 200
S[1][ Integer Percentage]: " AM_ACIDTERROR "
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: " AM_DEMONSTRATION "
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: 501
S[1][ Integer Percentage]: 50
S[1][ Integer Percentage]: 502
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: 503
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: 504
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: 505
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 500
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 1000
S[1][ Integer Percentage]: SIZE_SMALL
S[1][ Integer Percentage]: 40
S[1][ Integer Percentage]: SIZE_MEDIUM
S[1][ Integer Percentage]: 40
S[1][ Integer Percentage]: SIZE_LARGE
S[1][ Integer Percentage]: 40
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Element]: ELE_WIND
S[1][ Integer Value]: 15
S[1][ Integer Value]: 40
S[1][ Integer Percentage]: " GN_CRAZYWEED "
C[7][ Integer Percentage]: 20 + ( ( GETREFINE ( ) - 5 ) * 2 )
S[1][ Integer Percentage]: " GN_DEMONIC_FIRE "
C[7][ Integer Percentage]: 20 + ( ( GETREFINE ( ) - 5 ) * 2 )
S[1][ Integer Percentage]: " GN_CRAZYWEED "
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: " GN_DEMONIC_FIRE "
S[1][ Integer Percentage]: 20
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: RC_BRUTE
S[1][ Integer Percentage]: 15
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 100
S[1][ Level]: " SM_BASH "
C[9][ Integer Percentage / 10]: 5 + 5 * ( GETSKILLLV ( " SM_BASH " ) = = 10 )
S[1][ Integer Percentage / 10]: 10
S[1][ Integer Value]: 20
S[1][ Element]: ELE_DARK
S[1][ Level]: " WL_HELLINFERNO "
S[1][ Integer Percentage / 10]: 1
C[5][ Integer Percentage / 10]: 10 + ( GETREFINE ( ) * 5 )
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: 40
C[3][ Integer Value]: ( GETREFINE ( ) * 10 )
S[1][ Integer Percentage]: GETREFINE ( )
C[7][ Integer Value]: ( ( ( BASELEVEL - 70 ) / 10 ) * 5 )
S[1][ Meaningless]: 0
S[1][ Integer Percentage]: EFF_STUN
C[3][ Integer Percentage]: 1000 + GETREFINE ( )
S[1][ Integer Percentage]: GETREFINE ( )
S[1][ Meaningless]: 0
S[1][ Level]: " NPC_CRITICALWOUND "
S[1][ Integer Percentage / 10]: 5
S[1][ Integer Percentage / 10]: 10
S[1][ Integer Value]: GETREFINE ( )
S[1][ Integer Value]: GETREFINE ( )
S[1][ Element]: ELE_HOLY
S[1][ Element]: ELE_DARK
S[1][ Element]: ELE_GHOST
S[1][ Integer Percentage]: 20
S[1][ Element]: ELE_HOLY
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: EFF_POISON
S[1][ Integer Percentage]: 5000
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Integer Percentage]: 5000
S[1][ Integer Percentage]: EFF_SILENCE
S[1][ Integer Percentage]: 5000
S[1][ Integer Percentage]: EFF_CONFUSION
S[1][ Integer Percentage]: 5000
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 5000
S[1][ Element]: ELE_HOLY
S[1][ Integer Value]: 5
S[1][ Integer Percentage]: EFF_POISON
S[1][ Integer Percentage]: 5000
S[1][ Integer Percentage]: EFF_CURSE
S[1][ Integer Percentage]: 5000
S[1][ Integer Percentage]: EFF_SILENCE
S[1][ Integer Percentage]: 5000
S[1][ Integer Percentage]: EFF_CONFUSION
S[1][ Integer Percentage]: 5000
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 5000
S[1][ Integer Value]: 100
S[1][ Integer Value]: 4
S[1][ Integer Value]: " WM_SEVERE_RAINSTORM "
S[1][ Integer Value]: 10
S[1][ Meaningless]: 0
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: 50
S[1][ Integer Percentage]: 10
S[1][ Meaningless]: 0
S[1][ Integer Value]: 3
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: " SC_TRIANGLESHOT "
C[3][ Integer Percentage]: ( GETREFINE ( ) / 2 )
S[1][ Integer Percentage]: " RA_ARROWSTORM "
C[3][ Integer Percentage]: ( GETREFINE ( ) / 5 )
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Level]: " PF_SPIDERWEB "
S[1][ Integer Percentage / 10]: 1
S[1][ Integer Percentage / 10]: 10
C[3][ Integer Value]: ( GETREFINE ( ) * 7 )
C[3][ Integer Percentage]: ( GETREFINE ( ) * 2 )
S[1][ Integer Value]: 20
C[7][ Integer Value]: ( ( ( BASELEVEL - 70 ) / 10 ) * 10 )
S[1][ Integer Percentage]: 10000
S[1][ Integer Percentage]: 4
C[2][ Integer Value]: - 5
S[1][ Integer Percentage]: RC_DEMIHUMAN
C[3][ Integer Percentage]: 30 + GETREFINE ( )
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 30
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 60
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 60
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 80
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 80
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 100
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 100
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: 1
S[1][ Integer Percentage]: 517
S[1][ Integer Percentage]: 500
S[1][ Integer Value]: 10
S[1][ Integer Value]: 10
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_PLANT
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_BRUTE
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_PLANT
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_BRUTE
S[1][ Integer Percentage]: 5
S[1][ Integer Value]: 4
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: 12192
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 5
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 2
S[1][ Integer Percentage]: 3
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 8
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 8
S[1][ Integer Value]: 8
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: 10
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: 2
S[1][ Integer Percentage]: 10
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 100
S[1][ Integer Percentage]: 3
S[1][ Integer Value]: 3
S[1][ Integer Percentage]: 2
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 2
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: 5
S[1][ Integer Percentage]: RC_DEMIHUMAN
C[3][ Integer Percentage]: ( GETREFINE ( ) - 5 )
S[1][ Integer Percentage]: RC_DEMIHUMAN
C[3][ Integer Percentage]: ( GETREFINE ( ) - 5 )
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 7
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 7
S[1][ Integer Value]: 4
S[1][ Integer Percentage]: ELE_FIRE
S[1][ Integer Percentage]: 4
S[1][ Integer Percentage]: EFF_BLIND
S[1][ Integer Percentage]: 10000
S[1][ Integer Percentage]: EFF_STUN
S[1][ Integer Percentage]: 200
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Meaningless]: 0
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Meaningless]: 0
S[1][ Integer Value]: 5
S[1][ Meaningless]: 0
S[1][ Integer Value]: 4
S[1][ Meaningless]: 0
S[1][ Integer Value]: 3
S[1][ Meaningless]: 0
S[1][ Integer Value]: 2
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Integer Value]: 3
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Value]: 10
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Integer Percentage]: RC_UNDEAD
S[1][ Integer Percentage]: 15
S[1][ Integer Percentage]: RC_DEMON
S[1][ Integer Percentage]: 15
S[1][ Meaningless]: 0
S[1][ Integer Value]: 2
S[1][ Integer Value]: 3
S[1][ Integer Value]: 3
S[1][ Integer Value]: 2
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Integer Value]: 3
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 3
S[1][ Integer Value]: 2
S[1][ Meaningless]: 0
S[1][ Integer Value]: 5
S[1][ Meaningless]: 0
S[1][ Integer Value]: 3
S[1][ Meaningless]: 0
S[1][ Integer Value]: 1
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Integer Value]: 3
S[1][ Integer Value]: 2
S[1][ Integer Value]: 1
S[1][ Meaningless]: 0
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Meaningless]: 0
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Meaningless]: 0
S[1][ Integer Value]: 2
S[1][ Integer Value]: 2
S[1][ Meaningless]: 0
S[1][ Integer Value]: 1
S[1][ Meaningless]: 0
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 1
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 1
S[1][ Integer Percentage]: 1
S[1][ Integer Percentage]: 1
S[1][ Integer Percentage]: 1
S[1][ Meaningless]: 0
S[1][ Integer Value]: 1
S[1][ Integer Percentage]: RC_NONBOSS
S[1][ Integer Percentage]: 1
S[1][ Integer Percentage]: RC_BOSS
S[1][ Integer Percentage]: 1
S[1][ Meaningless]: 0
S[1][ Integer Value]: 1
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Integer Value]: 1
S[1][ Integer Value]: 1
S[1][ Integer Value]: 2
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
S[1][ Meaningless]: 0
C[3][ Integer Value]: ( GETREFINE ( ) * 12 )
C[3][ Integer Value]: ( GETREFINE ( ) * 5 )
C[7][ Integer Value]: ( ( ( BASELEVEL - 70 ) / 10 ) * 10 )
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 80
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 30
S[1][ Integer Percentage]: RC_DEMIHUMAN
S[1][ Integer Percentage]: 40
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: 20
S[1][ Integer Percentage]: 10000
S[1][ Integer Percentage]: 8