viewing paste Readparam NPC | Athena

Posted on the
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83
 
 
prontera,155,175,5      script  ReadParam       4_F_KAFRA9,{
 
                if ( RENEWAL_CAST ); {                                                                         
                        mes "bVariableCastrate = "+readparam( bVariableCastrate );
                        mes "SP_ADD_VARIABLECAST = "+readparam( SP_ADD_VARIABLECAST );
                }
                mes "bCastrate = "+readparam( bCastrate );
                mes "bMaxHPrate = "+readparam( bMaxHPrate );      
                mes "bMaxSPrate = "+readparam( bMaxSPrate );      
                mes "bUseSPrate = "+readparam( bUseSPrate );          
                mes "bSpeedRate = "+readparam( bSpeedRate );      
                mes "bSpeedAddRate = "+readparam( bSpeedAddRate );  
                mes "bAspdRate = "+readparam( bAspdRate );
                mes "bHPrecovRate = "+readparam( bHPrecovRate );  
                mes "bSPrecovRate = "+readparam( bSPrecovRate );  
                mes "bCriticalDef = "+readparam( bCriticalDef );    
                mes "bNearAtkDef = "+readparam( bNearAtkDef );    
                mes "bLongAtkDef = "+readparam( bLongAtkDef );    
                mes "bDoubleRate = "+readparam( bDoubleRate );    
                mes "bDoubleAddRate = "+readparam( bDoubleAddRate );
                mes "bMatkRate = "+readparam( bMatkRate );      
                mes "bAtkRate = "+readparam( bAtkRate );        
                mes "bMagicAtkDef = "+readparam( bMagicAtkDef );  
                mes "bMiscAtkDef = "+readparam( bMiscAtkDef );    
                mes "bPerfectHitRate = "+readparam( bPerfectHitRate );
                mes "bPerfectHitAddRate = "+readparam( bPerfectHitAddRate );
                mes "bCriticalRate = "+readparam( bCriticalRate );  
                mes "bHitRate = "+readparam( bHitRate );        
                mes "bFleeRate = "+readparam( bFleeRate );      
                mes "bFlee2Rate = "+readparam( bFlee2Rate );      
                mes "bDefRate = "+readparam( bDefRate );        
                mes "bDef2Rate = "+readparam( bDef2Rate );      
                mes "bMdefRate = "+readparam( bMdefRate );      
                mes "bMdef2Rate = "+readparam( bMdef2Rate );      
                mes "bRestartFullRecover = "+readparam( bRestartFullRecover );
                mes "bNoCastCancel = "+readparam( bNoCastCancel );  
                mes "bNoCastCancel2 = "+readparam( bNoCastCancel2 );  
                mes "bNoSizeFix = "+readparam( bNoSizeFix );      
                mes "bNoMagicDamage = "+readparam( bNoMagicDamage );
                mes "bNoWeaponDamage = "+readparam( bNoWeaponDamage );
                mes "bNoMiscDamage = "+readparam( bNoMiscDamage );  
                mes "bNoGemStone = "+readparam( bNoGemStone );    
                mes "bIntravision = "+readparam( bIntravision );    
                mes "bNoKnockback = "+readparam( bNoKnockback );    
                mes "bSplashRange = "+readparam( bSplashRange );    
                mes "bSplashAddRange = "+readparam( bSplashAddRange );
                mes "bShortWeaponDamageReturn = "+readparam( bShortWeaponDamageReturn );
                mes "bLongWeaponDamageReturn = "+readparam( bLongWeaponDamageReturn );
                mes "bMagicDamageReturn = "+readparam( bMagicDamageReturn );
                // mes "bPerfectHide = "+readparam( bPerfectHide );    
                mes "bUnbreakable = "+readparam( bUnbreakable );    
                mes "bUnbreakableWeapon = "+readparam( bUnbreakableWeapon );
                mes "bUnbreakableArmor = "+readparam( bUnbreakableArmor );
                mes "bUnbreakableHelm = "+readparam( bUnbreakableHelm );
                mes "bUnbreakableShield = "+readparam( bUnbreakableShield );
                mes "bUnbreakableGarment = "+readparam( bUnbreakableGarment );
                mes "bUnbreakableShoes = "+readparam( bUnbreakableShoes );
                // mes "bClassChange = "+readparam( bClassChange );    
                mes "bLongAtkRate = "+readparam( bLongAtkRate );  
                mes "bBreakWeaponRate = "+readparam( bBreakWeaponRate );
                mes "bBreakArmorRate = "+readparam( bBreakArmorRate );
                mes "bAddStealRate = "+readparam( bAddStealRate );  
                mes "bDelayrate = "+readparam( bDelayrate );      
                mes "bCritAtkRate = "+readparam( bCritAtkRate );  
                mes "bUnstripableWeapon = "+readparam( bUnstripableWeapon );
                mes "bUnstripable = "+readparam( bUnstripable );
                mes "bUnstripableArmor = "+readparam( bUnstripableArmor );
                mes "bUnstripableHelm = "+readparam( bUnstripableHelm );
                mes "bUnstripableShield = "+readparam( bUnstripableShield );
                mes "bSPGainValue = "+readparam( bSPGainValue );
                mes "bHPGainValue = "+readparam( bHPGainValue );
                mes "bMagicSPGainValue = "+readparam( bMagicSPGainValue );
                mes "bMagicHPGainValue = "+readparam( bMagicHPGainValue );
                mes "bHealPower = "+readparam( bHealPower );  
                mes "bHealPower2 = "+readparam( bHealPower2 );  
                mes "bAddItemHealRate = "+readparam( bAddItemHealRate );
                mes "bMatk = "+readparam( bMatk );          
                mes "bFixedCastrate = "+readparam( bFixedCastrate );  
                mes "bFixedCast = "+readparam( bFixedCast );
                close;
}
Viewed 505 times, submitted by unknown.