prontera,155,175,5 script ReadParam 4_F_KAFRA9,{
if ( RENEWAL_CAST ); {
mes "bVariableCastrate = "+readparam( bVariableCastrate );
mes "SP_ADD_VARIABLECAST = "+readparam( SP_ADD_VARIABLECAST );
}
mes "bCastrate = "+readparam( bCastrate );
mes "bMaxHPrate = "+readparam( bMaxHPrate );
mes "bMaxSPrate = "+readparam( bMaxSPrate );
mes "bUseSPrate = "+readparam( bUseSPrate );
mes "bSpeedRate = "+readparam( bSpeedRate );
mes "bSpeedAddRate = "+readparam( bSpeedAddRate );
mes "bAspdRate = "+readparam( bAspdRate );
mes "bHPrecovRate = "+readparam( bHPrecovRate );
mes "bSPrecovRate = "+readparam( bSPrecovRate );
mes "bCriticalDef = "+readparam( bCriticalDef );
mes "bNearAtkDef = "+readparam( bNearAtkDef );
mes "bLongAtkDef = "+readparam( bLongAtkDef );
mes "bDoubleRate = "+readparam( bDoubleRate );
mes "bDoubleAddRate = "+readparam( bDoubleAddRate );
mes "bMatkRate = "+readparam( bMatkRate );
mes "bAtkRate = "+readparam( bAtkRate );
mes "bMagicAtkDef = "+readparam( bMagicAtkDef );
mes "bMiscAtkDef = "+readparam( bMiscAtkDef );
mes "bPerfectHitRate = "+readparam( bPerfectHitRate );
mes "bPerfectHitAddRate = "+readparam( bPerfectHitAddRate );
mes "bCriticalRate = "+readparam( bCriticalRate );
mes "bHitRate = "+readparam( bHitRate );
mes "bFleeRate = "+readparam( bFleeRate );
mes "bFlee2Rate = "+readparam( bFlee2Rate );
mes "bDefRate = "+readparam( bDefRate );
mes "bDef2Rate = "+readparam( bDef2Rate );
mes "bMdefRate = "+readparam( bMdefRate );
mes "bMdef2Rate = "+readparam( bMdef2Rate );
mes "bRestartFullRecover = "+readparam( bRestartFullRecover );
mes "bNoCastCancel = "+readparam( bNoCastCancel );
mes "bNoCastCancel2 = "+readparam( bNoCastCancel2 );
mes "bNoSizeFix = "+readparam( bNoSizeFix );
mes "bNoMagicDamage = "+readparam( bNoMagicDamage );
mes "bNoWeaponDamage = "+readparam( bNoWeaponDamage );
mes "bNoMiscDamage = "+readparam( bNoMiscDamage );
mes "bNoGemStone = "+readparam( bNoGemStone );
mes "bIntravision = "+readparam( bIntravision );
mes "bNoKnockback = "+readparam( bNoKnockback );
mes "bSplashRange = "+readparam( bSplashRange );
mes "bSplashAddRange = "+readparam( bSplashAddRange );
mes "bShortWeaponDamageReturn = "+readparam( bShortWeaponDamageReturn );
mes "bLongWeaponDamageReturn = "+readparam( bLongWeaponDamageReturn );
mes "bMagicDamageReturn = "+readparam( bMagicDamageReturn );
// mes "bPerfectHide = "+readparam( bPerfectHide );
mes "bUnbreakable = "+readparam( bUnbreakable );
mes "bUnbreakableWeapon = "+readparam( bUnbreakableWeapon );
mes "bUnbreakableArmor = "+readparam( bUnbreakableArmor );
mes "bUnbreakableHelm = "+readparam( bUnbreakableHelm );
mes "bUnbreakableShield = "+readparam( bUnbreakableShield );
mes "bUnbreakableGarment = "+readparam( bUnbreakableGarment );
mes "bUnbreakableShoes = "+readparam( bUnbreakableShoes );
// mes "bClassChange = "+readparam( bClassChange );
mes "bLongAtkRate = "+readparam( bLongAtkRate );
mes "bBreakWeaponRate = "+readparam( bBreakWeaponRate );
mes "bBreakArmorRate = "+readparam( bBreakArmorRate );
mes "bAddStealRate = "+readparam( bAddStealRate );
mes "bDelayrate = "+readparam( bDelayrate );
mes "bCritAtkRate = "+readparam( bCritAtkRate );
mes "bUnstripableWeapon = "+readparam( bUnstripableWeapon );
mes "bUnstripable = "+readparam( bUnstripable );
mes "bUnstripableArmor = "+readparam( bUnstripableArmor );
mes "bUnstripableHelm = "+readparam( bUnstripableHelm );
mes "bUnstripableShield = "+readparam( bUnstripableShield );
mes "bSPGainValue = "+readparam( bSPGainValue );
mes "bHPGainValue = "+readparam( bHPGainValue );
mes "bMagicSPGainValue = "+readparam( bMagicSPGainValue );
mes "bMagicHPGainValue = "+readparam( bMagicHPGainValue );
mes "bHealPower = "+readparam( bHealPower );
mes "bHealPower2 = "+readparam( bHealPower2 );
mes "bAddItemHealRate = "+readparam( bAddItemHealRate );
mes "bMatk = "+readparam( bMatk );
mes "bFixedCastrate = "+readparam( bFixedCastrate );
mes "bFixedCast = "+readparam( bFixedCast );
close;
}