viewing paste Readparam NPC | Athena

Posted on the
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83
 
 
prontera,155,175,5  script  ReadParam   4_F_KAFRA9,{
 
        if ( RENEWAL_CAST ); {                                      
            mes "bVariableCastrate = "+readparam( bVariableCastrate );
            mes "SP_ADD_VARIABLECAST = "+readparam( SP_ADD_VARIABLECAST );
        }
        mes "bCastrate = "+readparam( bCastrate );
        mes "bMaxHPrate = "+readparam( bMaxHPrate );       
        mes "bMaxSPrate = "+readparam( bMaxSPrate );       
        mes "bUseSPrate = "+readparam( bUseSPrate );          
        mes "bSpeedRate = "+readparam( bSpeedRate );      
        mes "bSpeedAddRate = "+readparam( bSpeedAddRate );   
        mes "bAspdRate = "+readparam( bAspdRate );
        mes "bHPrecovRate = "+readparam( bHPrecovRate );   
        mes "bSPrecovRate = "+readparam( bSPrecovRate );   
        mes "bCriticalDef = "+readparam( bCriticalDef );    
        mes "bNearAtkDef = "+readparam( bNearAtkDef );    
        mes "bLongAtkDef = "+readparam( bLongAtkDef );    
        mes "bDoubleRate = "+readparam( bDoubleRate );     
        mes "bDoubleAddRate = "+readparam( bDoubleAddRate ); 
        mes "bMatkRate = "+readparam( bMatkRate );       
        mes "bAtkRate = "+readparam( bAtkRate );        
        mes "bMagicAtkDef = "+readparam( bMagicAtkDef );   
        mes "bMiscAtkDef = "+readparam( bMiscAtkDef );    
        mes "bPerfectHitRate = "+readparam( bPerfectHitRate );
        mes "bPerfectHitAddRate = "+readparam( bPerfectHitAddRate ); 
        mes "bCriticalRate = "+readparam( bCriticalRate );   
        mes "bHitRate = "+readparam( bHitRate );        
        mes "bFleeRate = "+readparam( bFleeRate );       
        mes "bFlee2Rate = "+readparam( bFlee2Rate );      
        mes "bDefRate = "+readparam( bDefRate );        
        mes "bDef2Rate = "+readparam( bDef2Rate );       
        mes "bMdefRate = "+readparam( bMdefRate );       
        mes "bMdef2Rate = "+readparam( bMdef2Rate );      
        mes "bRestartFullRecover = "+readparam( bRestartFullRecover ); 
        mes "bNoCastCancel = "+readparam( bNoCastCancel );   
        mes "bNoCastCancel2 = "+readparam( bNoCastCancel2 );  
        mes "bNoSizeFix = "+readparam( bNoSizeFix );      
        mes "bNoMagicDamage = "+readparam( bNoMagicDamage ); 
        mes "bNoWeaponDamage = "+readparam( bNoWeaponDamage );
        mes "bNoMiscDamage = "+readparam( bNoMiscDamage );  
        mes "bNoGemStone = "+readparam( bNoGemStone );     
        mes "bIntravision = "+readparam( bIntravision );     
        mes "bNoKnockback = "+readparam( bNoKnockback );    
        mes "bSplashRange = "+readparam( bSplashRange );    
        mes "bSplashAddRange = "+readparam( bSplashAddRange );
        mes "bShortWeaponDamageReturn = "+readparam( bShortWeaponDamageReturn ); 
        mes "bLongWeaponDamageReturn = "+readparam( bLongWeaponDamageReturn ); 
        mes "bMagicDamageReturn = "+readparam( bMagicDamageReturn ); 
        // mes "bPerfectHide = "+readparam( bPerfectHide );    
        mes "bUnbreakable = "+readparam( bUnbreakable );     
        mes "bUnbreakableWeapon = "+readparam( bUnbreakableWeapon ); 
        mes "bUnbreakableArmor = "+readparam( bUnbreakableArmor ); 
        mes "bUnbreakableHelm = "+readparam( bUnbreakableHelm ); 
        mes "bUnbreakableShield = "+readparam( bUnbreakableShield ); 
        mes "bUnbreakableGarment = "+readparam( bUnbreakableGarment ); 
        mes "bUnbreakableShoes = "+readparam( bUnbreakableShoes ); 
        // mes "bClassChange = "+readparam( bClassChange );     
        mes "bLongAtkRate = "+readparam( bLongAtkRate );   
        mes "bBreakWeaponRate = "+readparam( bBreakWeaponRate ); 
        mes "bBreakArmorRate = "+readparam( bBreakArmorRate ); 
        mes "bAddStealRate = "+readparam( bAddStealRate );  
        mes "bDelayrate = "+readparam( bDelayrate );       
        mes "bCritAtkRate = "+readparam( bCritAtkRate );   
        mes "bUnstripableWeapon = "+readparam( bUnstripableWeapon ); 
        mes "bUnstripable = "+readparam( bUnstripable );
        mes "bUnstripableArmor = "+readparam( bUnstripableArmor );
        mes "bUnstripableHelm = "+readparam( bUnstripableHelm ); 
        mes "bUnstripableShield = "+readparam( bUnstripableShield ); 
        mes "bSPGainValue = "+readparam( bSPGainValue );
        mes "bHPGainValue = "+readparam( bHPGainValue );
        mes "bMagicSPGainValue = "+readparam( bMagicSPGainValue );
        mes "bMagicHPGainValue = "+readparam( bMagicHPGainValue );
        mes "bHealPower = "+readparam( bHealPower );   
        mes "bHealPower2 = "+readparam( bHealPower2 );  
        mes "bAddItemHealRate = "+readparam( bAddItemHealRate ); 
        mes "bMatk = "+readparam( bMatk );           
        mes "bFixedCastrate = "+readparam( bFixedCastrate );   
        mes "bFixedCast = "+readparam( bFixedCast );
        close;
}
Viewed 818 times, submitted by Guest.