malaya,266,76,3 script Rodel the Guard#mal01 570,4,4,{
if (checkweight(1301,3) == 2 || checkweight(1301,3) == 3) {
mes "Cannot proceed with the quest. You are carrying too many items. -";
close;
}
set .@hihi01$, "Recently, there have been a few that gained recognition for their bravery among the villagers ." + $ma_name01$ + "," + $ma_name04$ + "," + $ma_name06$ + "..? Isn't that amazing?";
set .@hihi02$, "Yesterday, I saw someone who was carried off to the hospital after rolling down the stairs at the park." + $ma_name02$ + "That person went by the name of ? I wonder if that person is alright.";
set .@hihi03$, "The one who contributed the most in the Jejeling hunt was" + $ma_name02$ + ".";
set .@hihi04$, "If you are bored, how about you stand guard for me? This is a heck of a job. You have to keep standing like a statue even till the sun rises up above your head.";
set .@hihi05$, "Have you been alone with a woman inside a Jeepney? Wow that was awkward... I'm never going to get married at this rate...";
set .@hihi06$, "Recently among visitors, one became a close friend to me. " + $ma_name02$ + "Do you know ? Oh, of course you are a good friend as well.";
set .@hi_insa, rand(1,6);
if (.@hi_insa == 1) {
set .@real_hi$, .@hihi01$;
} else if (.@hi_insa == 2) {
set .@real_hi$, .@hihi02$;
} else if (.@hi_insa == 3) {
set .@real_hi$, .@hihi03$;
} else if (.@hi_insa == 4) {
set .@real_hi$, .@hihi04$;
} else if (.@hi_insa == 5) {
set .@real_hi$, .@hihi05$;
} else {
set .@real_hi$, .@hihi06$;
}
if (malaya_hi == 0) {
mes "[Rodel the Guard]";
mes "Traveling at such confusing times?";
mes "Villagers have been feeling more threatened by evil spirits recently.";
mes "Villagers are scared and trembling with fear.";
next;
mes "[Rodel the Guard]";
mes "So... the citizens of Port Malaya will feel uncomfortable around you even though there are no hard feelings toward you.";
mes "Inns and stops may be closed to outsiders.";
next;
mes "[Rodel the Guard]";
mes "There is no definite solution to this, but you might want to meet Phong in Mumbaki first.";
mes "If the village leader gives his confirmation, other people might be less worried.";
next;
mes "[Rodel the Guard]";
mes "I will mark on the map the location of Phong in Mumbaki.";
mes "I welcome your visit though the times are harsh.";
viewpoint 0,358,185,1,0xFF0A82;
set malaya_hi,1;
setquest 7350;
close;
}
else if (malaya_hi == 1) {
mes "[Rodel the Guard]";
mes "Meet with Phong in Mumbaki first.";
mes "If you are proven to have a pure soul, other villagers will not avoid you.";
mes "If you are not sure of the location, I will mark it on your map.";
viewpoint 0,358,185,1,0xFF0A82;
close;
}
else if (malaya_hi > 19) {
if (BaseLevel < 100) {
mes "[Rodel the Guard]";
mes "How is the life here?";
mes "People aren't so bad are they?";
mes "If you were a little more skillful, there might be a job for you. Right now, you are little bit below the standard.";
next;
mes "[Rodel the Guard]";
mes "If you become stronger,";
mes "I was thinking of giving you the extermination mission that's being carried out in the city. What a shame. ";
close;
}
if (checkquest(7405,PLAYTIME) == 1) {
mes "[Rodel the Guard]";
mes "Whew, thanks to you, I have one less thing to worry about.";
mes "I will lose less of my things.";
mes "Job well done.";
next;
mes "[Rodel the Guard]";
mes "You can come back if you want.";
mes "You understand what I mean right?";
close;
}
else if (checkquest(7405,PLAYTIME) == 1 || checkquest(7405,PLAYTIME) == 2) {
if (checkquest(7405,PLAYTIME) == 2) {
completequest 7405;
}
erasequest 7405;
mes "[Rodel the Guard]";
mes "Oh, about Jejeling that you hunted down before.";
mes "People traveling in and out of Baryo are happy about it.";
mes "If it's not much too much trouble, I'd like to ask for your help one more time.";
next;
mes "[Rodel the Guard]";
mes "You don't have to do it now, just whenever you are comfortable.";
mes "Come and find me when you decide.";
close;
}
else {
if (checkquest(7404) == 1) {
if (checkquest(7404,HUNTING) == 0) {
mes "[Rodel the Guard]";
mes "You have to get rid of 20 Jejelings.";
mes "20 should be enough to give those Jejelings a good scare.";
close;
}
else {
mes "[Rodel the Guard]";
mes "Oh, I have confirmed you got rid of 20 Jejelings.";
mes "Here, this is a reward for people who participated in the Jejeling hunt.";
next;
mes "[Rodel the Guard]";
mes "I think there will be more Jejeling hunts in the future. Please join us again next time.";
setquest 7405;
// if (IsPremiumPcCafe == 10) { // Not implemented yet.
// getitem 6497,2;
// }
getitem 6497,1;
getexp 200000,200000;
erasequest 7404;
set .@memo_name, rand(1,2);
if (.@memo_name == 1) {
set $ma_name02$,strcharinfo(0);
}
// SavePPL Jejellopy // No clue what that should mean?...
close;
}
}
mes "[Rodel the Guard]";
mes "" + .@real_hi$ + "";
mes "Oh yes, there is a job for you if you are not too busy. Are you interested?";
next;
mes "[Rodel the Guard]";
mes "We are going to organize an extensive Jejeling hunt this time.";
mes "Peddlers going in and out of Baryo are always complaining about Jejelings.";
next;
switch (select("Join the Jejeling hunt.:Refuse.")) {
case 1:
mes "[Rodel the Guard]";
mes "You just have to hunt 20 jejelings each.";
mes "It would be a simple task for you.";
setquest 7404;
close;
case 2:
mes "[Rodel the Guard]";
mes "Is that so? I'm sorry to hear that.";
mes "Things would be so much simpler if we had a person like you around.";
close;
}
}
}
mes "[Rodel the Guard]";
mes "Please understand even if people look at you warily. ";
mes "The ghost have been haunting the people around here.";
close;
OnTouch:
emotion e_gasp;
end;
}