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wait(3)
master = game.Workspace.Player
mouse = game.Players.Player:GetMouse()
 
 mouse.KeyDown:connect(function(key)
        if key == "t" then
               
 
hum = master.Humanoid
Rarm = master["Right Arm"]
Larm = master["Left Arm"]
Rleg = master["Right Leg"]
Lleg = master["Left Leg"]
Torso = master.Torso
while true do
wait(0.0000000001)
Torso["Right Shoulder"].C1 = Torso["Right Shoulder"].C1*CFrame.Angles(0,0.112,0.112)
Torso["Left Shoulder"].C1 = Torso["Left Shoulder"].C1*CFrame.Angles(0,0.112,0.112)
Torso["Left Hip"].C1 = Torso["Left Hip"].C1*CFrame.Angles(0,0.112,0.112)
Torso["Right Hip"].C1 = Torso["Right Hip"].C1*CFrame.Angles(0,0.112,0.112)
Torso["Neck"].C1 = Torso["Neck"].C1*CFrame.Angles(0,0.112,0.112)
        end
end
end)
 
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