//===== EinherjarRO Scripts ==================================
//= Daily Prize, OnPCLoginEvent
//===== By: ==================================================
//= Stolao
//===== Current Version: =====================================
//= 1.5D
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= A reward system for players who play more frequently
//===== Comments: ============================================
//= Maybe Make .MinWait an array mins,days,weeks,months,years;
//===== Additional Comments: =================================
//= For Older See Old Versions
//= 1.51 Changed set .@g formula and move lower into script
//= 1.52 Replace all disbottom -> message
//= 1.53 Changed Format to Include minuets instead of just hours
//= 1.54 Made Time till next rewards display dynamic
//= 1.55 Changed a forgotten .PointType$ -> getd(.@TT[1])
//= 1.56 changed .@XT -> .@XT$
//= 1.57 Added Atoi where nessisary
//= 1.58 Fixed a swapped .@x and .@x+1
//= 1.59 Serveral Edit Undocumented to fix
//= 1.5A Fixed a logic bug, day 1 skipped
//= 1.5B Fixed a [-1] bug
//= 1.5C Actualy Fixed a logic bug, day 1 skipped
//= 1.5D Added A .Rest Notification
//===== Contact Info: ========================================
//= [Stolao]
//= Email: [email protected]
//============================================================
- script LOGIN -1,{
OnWhisperGlobal:
OnLoginCmnd:
OnPCLoginEvent:
if(.Rest) message strcharinfo(0),"[Daily Rewards]: to collec reward you must remain logged in for "+ .Rest +" Minuets";
sleep2 1000 + .Rest * 60000;
set .@i, (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) +gettime(2);
if(.@i >= (#LastDailyReward + .MinWait)){
if(.@i < #LastDailyReward + .MaxWait){ set #DRewardCon, #DRewardCon + 1;
} else { set #DRewardCon, 0; }
set .@g, (#DRewardCon > getarraysize(.Rewards$)) ? (getarraysize(.Rewards$)-1) : #DRewardCon;
explode(.@XT$,.Rewards$[.@g],"|");
for(set .@x,0; .@x < getarraysize(.@XT$); set .@x,.@x + 1){
set .@TT[.@x], atoi(.@XT$[.@x]);
}
if(.Mode & 1 && .@TT[4]){ //[Note]: I need to figure out a checkweight for all items tired atm lol, for now ill leave it missing
for(set .@x,4; .@x < getarraysize(.@TT); set .@x,.@x + 2){ getitem .@TT[.@x], .@TT[.@x+1]; message strcharinfo(0),"Recived "+ .@TT[.@x+1] +" "+ getitemname(.@TT[.@x]); }
}
if(.Mode & 2){
if(.@TT[0]){ set zeny,zeny + .@TT[0]; message strcharinfo(0),"Recived "+ .@TT[0] +"z"; }
if(.@TT[1]){ setd getd(.Points$[0]),getd(.Points$[0]) + .@TT[1]; message strcharinfo(0),"Recived "+ .@TT[1] +" "+.Points$[1]; }
}
if(.Mode & 4 && (.@TT[3] || .@TT[4])) getexp .@TT[3], .@TT[4];
if(.Mode & 8){
for(set .@x,0; .@x < getarraysize(.BuffInfo); set .@x,.@x + 4){
if(#DRewardCon % .BuffInfo[.@x + 1] == 0)
sc_start .BuffInfo[.@x], .BuffInfo[.@x + 2] * 60000, .BuffInfo[.@x + 3];
}
}
message strcharinfo(0),"You have collected your daily reward, for "+#DRewardCon+" day"+((#DRewardCon > 1)?"s":"")+" in a row.";
cutin .Pic$[.@g],4;
set #LastDailyReward, .@i;
} else {
set .@days,(#LastDailyReward + .MinWait - .@i)/60/24;
set .@hours,((#LastDailyReward + .MinWait - .@i)/60)%24;
set .@mins,(#LastDailyReward + .MinWait - .@i)%60;
message strcharinfo(0),"You have "+ ((.@days) ? .@days +":Days " : "") +""+ ((.@hours) ? .@hours +":Hours " : "") +""+ ((.@mins) ? .@mins +":Minutes " : "") +"till your next reward";
}
end;
OnInit:
//Basic Settings
// 1: Item | 2: Points | 4: Exp
// 8: Gain Buffs Every X Consecutive Days logged in
// (a bit value, e.g. 3 = Items & Points from Multi)
set .Mode,1;
//To Enable @ Command '@loginreward' unslash next lines
// * Needs extra commands for typos
bindatcmd("relog" ,"LOGIN::OnLoginCmnd",0,99);
//Minimum Minuets Between Collecting Daily Reward
// Day: 22*60 - 24*60
// Week: 10080
set .MinWait,24*60;
//Minuets Before Lose Consecutive Daily Reward
// Day: 48*60 - 50*60
// Week: 20160
set .MaxWait,3000;
//Number of mins after logging before collecting prize
set .Rest,2;
//Point Type
// [0] Points earned
// [1] Point name in mes
setarray .Points$,"#KAFRAPOINTS","K-Points";
// Consecutive Days Buff
// Each buff contains 4 variables (32 Total Max)
// <Type>,<Days>,<Duration>,<Rate>, // Buff 1
// <Type>,<Days>,<Duration>,<Rate>, // Buff 2
// ...;
//
// Example: 188,7,45,3
// -Every 7th consecutive day logged in Player gains +3 Str for 45 mins
//
// Type is 188, which references which SC_ to use, SC_INCSTR in this example
// -For a full list of SC_ visit the db/const.txt
// Days is days buff is applied, in this example 7, so every 7th day, 14,21,28....
// Duration is buff duration is Minuits, in this example 45 mins
// Rate is buff strength, in this example player gains 3 Str
setarray .BuffInfo ,260,2,360,1 // Life Insurance for 360 Mins Every 2nd Day
,198,3,120,10 // +10% Hp for 120 Mins Every 3th Day
,196,5,120,25 // +25 Flee for 120 Mins Every 5th Day
,257,7,240,50; // +50% Exp for 240 Mins Every 7th Day
// Daily Prize items (max 128 days):
// "<Zeny>|<Points>|<BaseExp>|<JobExp>|<itemID-1>|<amount-1>|<itemID-2>|<amount-2>...etc", // Day 1
// "<Zeny>|<Points>|<BaseExp>|<JobExp>|<itemID-1>|<amount-1>|<itemID-2>|<amount-2>...etc" // Day 2
// ...;
// Total length of any days string must be 255 or shorter
// * If players login longer than the last set
// day, they will keep getting the last prize.
setarray .Rewards$,
"0|0|0|0|501|1", // Day 1: 1 Red Potion
"0|0|0|0|501|2", // Day 2: 2 Red Potion
"0|0|0|0|501|3", // Day 3: 3 Red Potion
"0|0|0|0|501|4", // Day 4: 4 Red Potion
"0|0|0|0|501|5", // Day 5: 5 Red Potion
"0|0|0|0|501|6", // Day 6: 6 Red Potion
"0|0|0|0|501|7", // Day 7: 7 Red Potion
"0|0|0|0|501|8", // Day 8: 8 Red Potion
"0|0|0|0|501|9", // Day 9: 9 Red Potion
"0|0|0|0|501|10", // Day 10: 10 Red Potion
"0|0|0|0|501|11", // Day 11: 11 Red Potion
"0|0|0|0|501|12", // Day 12: 12 Red Potion
"0|0|0|0|501|13", // Day 13: 13 Red Potion
"0|0|0|0|501|14", // Day 14: 14 Red Potion
"0|0|0|0|501|15", // Day 15: 15 Red Potion
"0|0|0|0|501|16", // Day 16: 16 Red Potion
"0|0|0|0|501|17", // Day 17: 17 Red Potion
"0|0|0|0|501|18", // Day 18: 18 Red Potion
"0|0|0|0|501|19", // Day 19: 19 Red Potion
"0|0|0|0|501|20", // Day 20: 20 Red Potion
"0|0|0|0|501|21", // Day 21: 21 Red Potion
"0|0|0|0|501|22", // Day 22: 22 Red Potion
"0|0|0|0|501|23", // Day 23: 23 Red Potion
"0|0|0|0|501|24", // Day 24: 24 Red Potion
"0|0|0|0|501|25", // Day 25: 25 Red Potion
"0|0|0|0|501|26", // Day 26: 26 Red Potion
"0|0|0|0|501|27", // Day 27: 27 Red Potion
"0|0|0|0|501|28", // Day 28: 28 Red Potion
"0|0|0|0|501|29", // Day 29: 29 Red Potion
"0|0|0|0|501|30", // Day 30: 30 Red Potion
"0|0|0|0|501|31"; // Day 31: 31 Red Potion
setarray .Pic$,
"tutorial01", //pic with day1 highlighted
"tutorial02", //pic with day2 highlighted
"tutorial03", //pic with day3 highlighted
"tutorial04", //pic with day4 highlighted
"tutorial05", //pic with day5 highlighted
"tutorial06", //pic with day6 highlighted
"tutorial07", //pic with day7 highlighted
"tutorial08", //pic with day8 highlighted
"tutorial09", //pic with day9 highlighted
"tutorial10", //pic with day10 highlighted
"tutorial11", //pic with day11 highlighted
"tutorial12", //pic with day12 highlighted
"tutorial13", //pic with day13 highlighted
"tutorial14", //pic with day14 highlighted
"tutorial15", //pic with day15 highlighted
"tutorial16", //pic with day16 highlighted
"tutorial17", //pic with day17 highlighted
"tutorial18", //pic with day18 highlighted
"tutorial19", //pic with day19 highlighted
"tutorial20", //pic with day20 highlighted
"tutorial21", //pic with day21 highlighted
"tutorial22", //pic with day22 highlighted
"tutorial23", //pic with day23 highlighted
"tutorial24", //pic with day24 highlighted
"tutorial25", //pic with day25 highlighted
"tutorial26", //pic with day26 highlighted
"tutorial27", //pic with day27 highlighted
"tutorial28", //pic with day28 highlighted
"tutorial29", //pic with day29 highlighted
"tutorial30", //pic with day30 highlighted
"tutorial31"; //pic with day31 highlighted
end;
}