viewing paste Ex Super Novice | Athena

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// -- Ex Super Novice Job Change Quest
// -- Version 1.0 coded by Gennosuke Kouga, vStyleRO 2009~2012
// -- Information leak from iRO
// -- Translated by: ???
 
// -- Ex Super Novice Quest
 
aldeba_in,216,169,4 script  Esseray#sp2 86,{
 
    if( Upper == 1 )
    {
    
    mes "[ Esseray ]";
    mes "Well... looks like you've chosen your path in life already.";
    mes "You will never know the great mediocrity of a lifelong novice.";
    next;
    mes "[ Esseray ]";
    mes "Alright... Live your life as dangerous as you want.";
    close;
    
    }
    
    if( EXSUPNOV_Q > 5 )
    {
    
    mes "[ Esseray ]";
    mes "You! Stronger than before.";
    mes "I know you can pass the test~";
    close
    
    }
    else if( BaseJob == Job_SuperNovice )
    {
 
    if( BaseLevel > 98 && JobLevel > 98 )
    {
 
    if( EXSUPNOV_Q > 0 && EXSUPNOV_Q < 6 )
    {
 
    mes "[ Esseray ]";
    mes "A legend in the Novice world has disappeared to do something in Comodo.";
    mes "You should find him.";
    next;
    mes "[ Esseray ]";
    mes "He can guide you to";
    mes "the right way..";
    close;
 
    }
 
    mes "[ Esseray ]";
    mes "Ohh? Are you one of our novice club?";
    mes "You're looking good.";
    next;
    mes "[ Esseray ]";
    mes "You look full of energy..";
    mes "You seem strong enough to endure the test.";
    next;
    mes "[ Esseray ]";
    mes "I have a better way to be stronger, are you willing you try?";
    next;
    if( select("No, I am okay now.", "I want to be stronger!!") == 1 )
    {
 
    mes "[ Esseray ]";
    mes "If you are satisfied with mediocrity, I can't help you.";
    mes "Live a normal life then.";
    close;
 
    }
 
    mes "[ Esseray ]";
    mes "Good!";
    mes "A legend in Novice world has disappeared to do something in Comodo.";
    mes "You should find him.";
    next;
    // -- Quest: 5092 has been added.
    setquest 5092;
    setquest EXSUPNOV_Q, 1;
    mes "[ Esseray ]";
    mes "He can guide you";
    mes "to the right way.";
    close;
 
    }
        
    mes "[ Esseray ]";
    mes "Hmm? Are you a member of our Novice club?";
    mes "You seem to know what's good~";
    next;
    mes "[ Esseray ]";
    mes "For now, you can live as you are!";
    mes "I'm looking for novices that have maximized their potential.";
    mes "I am the No.1 member of Captain Tzerero.";
    close;      
 
    } else {
    
    mes "[ Esseray ]";
    mes "You don't know the happiness of a truly normal life!";
    mes "You might not know happiness so far!";
    mes "You will be happy if you are a member of the Supernovice club";
    next;
    mes "[ Esseray ]";
    mes "Living life as a Novice is the best hahahhah!";
    close;
    
    }
}
 
beach_dun2,119,92,4 script  Fishing Novice#sp2  567,{
 
    if( checkquest(5092) >= 0 )
    {
    
    mes "[ Fishing Novice ]";
    mes "sh---------!!";
    mes "be quiet plz.";
    mes "You'll scare the fish.";
    next;
    select("Hmm... 'scuse me...");
    mes "[ Fishing Novice ]";
    mes "Aaaaaaak!!";
    mes "What are you doing?";
    mes "I told you be quiet!";
    mes "They're swimmin' away bacause of the noise~";
    next;
    mes "[ Fishing Novice ]";
    mes "(-- sh --aking --)";
    mes "Who... are you?";
    mes "Why are you disrupting my fishing?";
    next;
    select("I have a delivery from Esseray...");
    // -- [dist=1] Fishing Novice#sp2 (0): *Hmm*
    emotion e_hmm;
    mes "[ Fishing Novice ]";
    mes "What? Esseray? Esseray?";
    mes "Hmm! I know him...";
    mes "Esseray... Esseray... hmm.";
    next;
    // -- Sieu Ngu: *...*
    emotion e_dots,1;
    // -- [dist=1] Fishing Novice#sp2 (0): *...*
    emotion e_dots;
    mes "..................";
    next;
    // -- [dist=1] Fishing Novice#sp2 (0): *!*
    emotion e_gasp;
    mes "[ Fishing Novice ]";
    mes "Ahhhh ---!! ----- ahhhh ---!!";
    mes "Got it! --- got it!";
    mes "^0000FFA member of Novice clan in Aldebaran^000000";
    mes "Esseray right? Wrong?";
    next;
    if( select("No he isn't", "Yes, right") != 1 )
    {   
    
    mes "[ Fishing Novice ]";
    mes "Hu hu~ my sense is still alive....";
    next;
    mes "[ Fishing Novice ]";
    mes "So what do you want from me?";
    next;
    mes "- you explain why you're here -";
    next;
    // -- [dist=1] Fishing Novice#sp2 (0): *Hmm*
    emotion e_hmm;
    mes "[ Fishing Novice ]";
    mes "Hmm... it is an easy and hard question at the same time.";
    next;
    mes "- You hear a voice from complaining about somthing. -";
    next;
    // -- [dist=1] Fishing Novice#sp2 (0): *$!@#*
    emotion e_an;
    mes "[ Fishing Novice ]";
    mes "Esseray! Such a son of a (beep) spoiling my vacation...";
    next;
    mes "[ Fishing Novice ]";
    mes "Haaaaa~";
    mes "My poor life~";
    mes "Ahhh~ so many problems.";
    next;
    // -- [dist=1] Fishing Novice#sp2 (0): *?*
    emotion e_what;
    mes "[ Fishing Novice ]";
    mes "Too ~ hard. Hey little kid!.";
    mes "what's your name ~ Hekh ?";
    next;
    goto sameresp;
    
    }
        
    mes "[ Fishing Novice ]";
    mes "What?! He isn't?";
    mes "Then where is Esseray from?";
    next;
    // -- Sieu Ngu: *...*
    emotion e_dots,1;
    // -- [dist=1] Fishing Novice#sp2 (0): *...*
    emotion e_dots;
    mes ".... .... .... ....";
    next;
    mes "[ Fishing Novice ]";
    mes "What --------!!";
    mes "That isn't important, right?";
    next;
    mes "[ Fishing Novice ]";
    mes "Then --------!!";
    mes "Why did you come here?";
    next;
    mes "- you explain why you're here -";
    next;
    // -- [dist=1] Fishing Novice#sp2 (0): *Hmm*
    emotion e_hmm;
    mes "[ Fishing Novice ]";
    mes "Hmm... it is an easy and hard question at the same time.";
    next;
    mes "- You hear a voice from complaining about somthing. -";
    next;
    // -- [dist=1] Fishing Novice#sp2 (0): *$!@#*
    emotion e_an;
    mes "[ Fishing Novice ]";
    mes "Esseray! Such a son of a (beep) spoiling my vacation...";
    next;
    mes "[ Fishing Novice ]";
    mes "Haaaaa~";
    mes "My poor life~";
    mes "Ahhh~ so many problems.";
    next;
    // -- [dist=1] Fishing Novice#sp2 (0): *?*
    emotion e_what;
    mes "[ Fishing Novice ]";
    mes "Too ~ hard. Hey little kid!.";
    mes "what's your name ~ Hekh ?";
    next;
    next;
    sameresp:
    select(""+strcharinfo(0)+", how about you?");
    mes "[ Nodor ]";
    mes "My name is Nodor! Nodor.";
    next;
    mes "[ Nodor ]";
    mes ".... .... .....";
    next;
    mes "[ Nodor ]";
    mes "Hey! I can see what you are thinking about in your face~";
    next;
    mes "[ Nodor ]";
    mes "Since my name is Nodor I've been made fun of my whole life.";
    mes "Condor and Odor...";
    mes "Don't try to fool me.";
    next;
    // -- Quest: 5092 has been deleted.
    // -- Quest: 5093 has been added.
    changequest 5092,5093;
    mes "[ Nodor ]";
    mes "Whatever the reason is... you are here!";
    mes "Let's get together to go further";
    mes "come again after a while~";
    next;
    mes "- Talk to him again. -";
    close
        
    }
    else if( checkquest(5093) >= 0 )
    {
    
    mes "[ Nodor ]";
    mes "emmhmm-----!!";
    next;
    mes "- Nodor gives you a suspicious look -";
    next;
    mes "[ Nodor ]";
    mes "Didn't you know that ^0000FFSuper Novice^000000 was excellent?";
    next;
    mes "- Nodor asks with confidence -";
    next;
    mes "[ Nodor ]";
    mes "Hey! Super Novice~";
    mes "Do you know who I am?";
    next;
    select("What are you talking about?!");
    mes "[ Nodor ]";
    mes "Heh...";
    mes "You've got a lot of nerve don't you?";
    next;
    select("... ..... ...");
    mes "- This guy is a weirdo -";
    next;
    mes "[ Nodor ]";
    mes "Hey! Super Novice ~";
    mes "I will make you stronger!";
    mes "So will you believe what I tell you?";
    next;
    if( select("I won't follow you.", "Why not? kehehe~") != 1 )
    {
    
    mes "[ Nodor ]";
    mes "Emmhmm~ Do I sound harsh?";
    mes "Hmm, I can't help using such words.";
    next;
    mes "[ Nodor ]";
    mes "Don't sweat it.";
    mes "It's no problem for me to teach you to be stronger.";
    next;
    mes "[ Nodor ]";
    mes "Great~!";
    mes "What is your issue?";
    mes "You don't know how to be stronger. Right?";
    next;
    select("Yes, I can't get stronger.");
    // -- [dist=1] Fishing Novice#sp2 (0): *Hmm*
    emotion e_hmm;
    mes "[ Nodor ]";
    mes "Hhhmmm ~!";
    mes "There's a way to do it...";
    mes "It is dangerous but I can";
    mes "tell you how.";
    next;
    mes "[ Nodor ]";
    mes "I'll only do this on one condition. You do not ask anything and you do everything I tell you!";
    mes "How about it?";
    mes "You willing to do this?";
    next;
    if( select("No I will not!!", "Let's do this!") != 1 )
    {
    
    mes "[ Nodor ]";
    mes "Allll right---------!!";
    mes "Your passion will make you stronger.";
    mes "You calm?";
    next;
    mes "[ Nodor ]";
    mes "What I want you to do is...";
    mes "hunt 1,000 monsters.";
    next;
    mes "[ Nodor ]";
    mes "Do you know what this is for?";
    next;
    // -- Quest: 5093 has been deleted.
    // -- Quest: 5094/5095/5096/5097 has been added.
    set .@a, rand(1,4);
    if( .@a == 1 ) changequest 5093,5094;
    else if( .@a == 2 ) changequest 5093,5095;
    else if( .@a == 3 ) changequest 5093,5096;
    else changequest 5093,5097;
    mes "[ Nodor ]";
    if( .@a == 1 )
    mes "You have to know what a ^FF0000Poring^000000 monster is right?";
    else if( .@a == 2 )
    mes "You have to know what a ^FF0000Lunatic^000000 monster is right?";
    else if( .@a == 3 )
    mes "You have to know what a ^FF0000Fabre^000000 monster is right?";
    else
    mes "You have to know what a ^FF0000Picky^000000 monster is right?";
    next;
    mes "[ Nodor ]";
    mes "Hunt 1,000!";
    mes "Do not say you can't do this!";
    mes "I know that's a lot of monsters but they're so weak!";
    next;
    select("Are you kidding me?");
    mes "[ Nodor ]";
    mes "Huh huh~!";
    mes "Rembember no questions!";
    mes "Don't come back until you've hunted 1,000.";
    close
    
    }
    
    mes "[ Nodor ]";
    mes "To be strong is the only way to live!";
    mes "Do you want to be a weakling forever?";
    next;
    mes "[ Nodor ]";
    mes "I will give you a tip.";
    mes "You can't always be right.";
    mes "Sometimes you need to check your ego and listen to others.";
    // -- [dist=unknown] Unknown #58899: *$!@#*
    emotion e_an;
    close
    
    }
    
    mes "[ Nodor ]";
    mes "Refusing? Don't you want to be strong?";
    mes "I'd love to do nothing too.";
    mes "Just let me fish if you want to go.";
    close
    
    }
    else if( checkquest(5094,HUNTING) == 2 || checkquest(5095,HUNTING) == 2 || checkquest(5096,HUNTING) == 2 || checkquest(5097,HUNTING) == 2 )
    {
    
    mes "["+strcharinfo(0)+"]";
    mes "hey-- Nodor";
    next;
    // -- [dist=5.1] Fishing Novice#sp2 (0): *Omg*
    emotion e_omg;
    mes "[ Nodor ]";
    mes "OMG!";
    mes "So frightened..let me see?";
    next;
    mes "[ Nodor ]";
    mes "Have you hunted all 1,000 already?";
    next;
    mes "[ Nodor ]";
    mes "You are good enough that I thought?";
    mes "Anyway, what was the monster that I told you to hunt";
    next;
    switch( select("Poring","Lunatic","Fabre","Picky","Baphomet") )
    {
 
    case 1:
    if( checkquest(5094,HUNTING) == 2 )
    {
    
    // -- Quest: 5094 has been deleted.
    // -- Quest: 5098 has been added.
    changequest 5094,5098;
    // -- [dist=5.1] Fishing Novice#sp2 (0): *Heh*
    emotion e_heh;
    mes "[ Nodor ]";
    mes "keheheheheheh~";
    next;
    mes "[ Nodor ]";
    mes "You annoyed me so I made you do this task...";
    next;
    mes "[ Nodor ]";
    mes "Wow! You actually hunted all 1,000?";
    mes "I guess I can't question your passion to want to be stronger.";
    next;
    mes "[ Nodor ]";
    mes "Okay! So far so good I will let you know how to overcome your strength deficiencies.";
    close;
    
    }
    mes "[ Nodor ]";
    mes "Don't tell a lie!";
    mes "I didn't tell you to hunt this";
    close;
    
    case 2:
    if( checkquest(5095,HUNTING) == 2 )
    {
    
    // -- Quest: 5095 has been deleted.
    // -- Quest: 5098 has been added.
    changequest 5095,5098;
    // -- [dist=5.1] Fishing Novice#sp2 (0): *Heh*
    emotion e_heh;
    mes "[ Nodor ]";
    mes "keheheheheheh~";
    next;
    mes "[ Nodor ]";
    mes "You annoyed me so I made you do this task...";
    next;
    mes "[ Nodor ]";
    mes "Wow! You actually hunted all 1,000?";
    mes "I guess I can't question your passion to want to be stronger.";
    next;
    mes "[ Nodor ]";
    mes "Okay! So far so good I will let you know how to overcome your strength deficiencies.";
    close;
    
    }
    mes "[ Nodor ]";
    mes "Don't tell a lie!";
    mes "I didn't tell you to hunt this";
    close
    
    case 3:
    if( checkquest(5096,HUNTING) == 2 )
    {
    
    // -- Quest: 5096 has been deleted.
    // -- Quest: 5098 has been added.
    changequest 5096,5098;
    // -- [dist=5.1] Fishing Novice#sp2 (0): *Heh*
    emotion e_heh;
    mes "[ Nodor ]";
    mes "keheheheheheh~";
    next;
    mes "[ Nodor ]";
    mes "You annoyed me so I made you do this task...";
    next;
    mes "[ Nodor ]";
    mes "Wow! You actually hunted all 1,000?";
    mes "I guess I can't question your passion to want to be stronger.";
    next;
    mes "[ Nodor ]";
    mes "Okay! So far so good I will let you know how to overcome your strength deficiencies.";
    close;
    
    }
    mes "[ Nodor ]";
    mes "Don't tell a lie!";
    mes "I didn't tell you to hunt this";
    close
    
    case 4:
    if( checkquest(5097,HUNTING) == 2 )
    {
    
    // -- Quest: 5097 has been deleted.
    // -- Quest: 5098 has been added.
    changequest 5097,5098;
    // -- [dist=5.1] Fishing Novice#sp2 (0): *Heh*
    emotion e_heh;
    mes "[ Nodor ]";
    mes "keheheheheheh~";
    next;
    mes "[ Nodor ]";
    mes "You annoyed me so I made you do this task...";
    next;
    mes "[ Nodor ]";
    mes "Wow! You actually hunted all 1,000?";
    mes "I guess I can't question your passion to want to be stronger.";
    next;
    mes "[ Nodor ]";
    mes "Okay! So far so good I will let you know how to overcome your strength deficiencies.";
    close;
    
    }
    mes "[ Nodor ]";
    mes "Don't tell a lie!";
    mes "I didn't tell you to hunt this";
    close
    
    case 5:
    mes "[ Nodor ]";
    mes "Heheh? Can you seriously hunt Baphomet alone?";
    mes "Don't tell a lie!! I might hit you!!";
    close;      
    
        }
    }
    else if( checkquest(5094) >= 0 || checkquest(5095) >= 0 || checkquest(5096) >= 0 || checkquest(5097) >= 0 )
    {
    
    mes "["+strcharinfo(0)+"]
    mes "hey-- Nodor";
    next;
    // -- [dist=1] Fishing Novice#sp2 (0): *Omg*
    emotion e_omg;
    mes "[ Nodor ]";
    mes "OMG    --------------!!";
    mes "so frightened..let me see?";
    next;
    mes "[ Nodor ]";
    mes "Hey- Super Novice!";
    mes "Didn't I say to hunt 1,000?";
    mes "Don't come back until you have.";
    close;
    
    }
    else if( checkquest(5098) >= 0 )
    {
    
    set .@b, rand(1,10);
    if( .@b == 1 )
    {
    
    // -- [dist=5.1] Fishing Novice#sp2 (0): *Good Game*
    emotion e_gg;
    mes "[ Nodor ]";
    mes "Hhhhhhhhhh~";
    next;
    mes "[ Nodor ]";
    mes "Oh sorry! Sorry!";
    mes "I got a letter from my brother a long time ago, will you read my letter for your information?";
    next;
    if( select("Yes, I will", "No, I won't") != 1 )
    {
 
    mes "[ Nodor ]";
    mes "You should read more!";
    next;
    readletter:
    mes "- Great -";
    mes "- He throws a bundled letter at you -";
    next;
    mes "Dear bro. Nodor,";
    mes "¬°¬°";
    mes "Hey Bro, it's your brother Nudor how have you been? The reason I'm writing this letter is... I need money for food.";
    mes "You've got so much money so help me out.";
    next;
    mes "If you don't... Remember last time you %$&*@*&%$";
    mes "<You can't read more due to the letter being crumpled>";
    mes "I'm still in the Schwaltzvalt Republic.";
    mes "-Nudor";
    next;
    mes "- you have an uneasy feeling from reading this letter -";
    next;
    mes "[ Nodor ]";
    mes "Hu~u~";
    mes "Hmm I only have one brother and he's always asking for money.";
    mes "It's got to be my fame T_T";
    next;
    mes "- Now you really have an uneasy feeling -";
    next;
    // -- Quest: 5098 has been deleted.
    // -- Quest: 5099 has been added.
    changequest 5098,5099;
    mes "[ Nodor ]";
    mes "hey- Super Novice Mr. "+strcharinfo(0)+"
    next;
    mes "[ Nodor ]";
    mes "You can give it to my bro who's up in the airship.";
    close
    
    }
    
    mes "["+strcharinfo(0)+"]
    mes "Tsk*.. Ok..";
    next;
    goto readletter;    
    
    }
    
    mes "[ Nodor ]";
    mes "Oh! You already came here?";
    mes "Didn't you say you have something to handle?";
    mes "You have enough passion but...";
    mes "you need to learn patience.";
    close;  
    
    }
    else if( checkquest(5099) >= 0 )
    {
    
    mes "[ Nodor ]";
    mes "OMG?! Have you visited already?";
    next;
    select("How much money shoud I give?");
    mes "[ Nodor ]";
    mes "Oh you didn't go there yet?";
    mes "Give him a little ya~";
    next;
    mes "[ Nodor ]";
    mes "100,000 zeny is okay~";
    mes "1,000,000 zeny is okay~";
    mes "10,000,000 zeny is okay~";
    close;
    
    }
    else if( checkquest(5100) >= 0 )
    {
    
    mes "[ Nodor ]";
    mes "Hey, have you gone there?";
    mes "I got another message from my bro.";
    next;
    mes "[ Nodor ]";
    mes "-Bro, someone gave me...";
    if( EXSUPNOV_Q_ == 3 )
    mes "300,000 zeny";
    else if( EXSUPNOV_Q_ == 4 )
    mes "1,000,000 zeny";
    else
    mes "100,000 zeny";
    mes "you do care about me...";
    mes "-Nudor";
    next;
    select("He seemed so hungry...");
    mes "[ Nodor ]";
    mes "by the way..";
    if( EXSUPNOV_Q_ == 3 )
    mes "300,000 zeny is so little considering my celebrity status don't you think?";
    else if( EXSUPNOV_Q_ == 4 )
    mes "1,000,000 zeny is so little considering my celebrity status don't you think?";
    else
    mes "100,000 zeny is so little considering my celebrity status don't you think?";
    next;
    select("Eh.....");
    mes "[ Nodor ]";
    mes "anyway..";
    if( EXSUPNOV_Q_ == 3 )
    mes "300,000 zeny....";
    else if( EXSUPNOV_Q_ == 4 )
    mes "1,000,000 zeny....";
    else
    mes "100,000 zeny....";
    mes "don't you think you gave him too little? My reputation is gonna take a hit now.";
    next;
    select("Hey...");
    mes "[ Nodor ]";
    mes "Wow, you've got my point already?";
    next;
    mes "[ Nodor ]";
    mes "I think you are right.";
    mes "this test is about your ability to open someone else's sympathy.";
    next;
    mes "[ Nodor ]";
    mes "I mean your consuming habbit and your gut..";
    mes "hahahahahahahahahaha!";
    next;
    select("Hey, that's not my...");
    mes "[ Nodor ]";
    mes "Hmm?Ah...";
    mes "I almost forgot to tell~";
    mes "you how to exceed your limit.";
    mes "Didn't I?";
    next;
    mes "[ Nodor ]";
    mes "Eh-hem! I was not just killing time after I sent you!!";
    next;
    // -- [dist=1] Fishing Novice#sp2 (0): *Omg*
    emotion e_omg;
    mes "[ Nodor ]";
    mes "What the? --- ah? ---!!";
    next;
    select("??????");
    // -- [dist=1] Fishing Novice#sp2 (0): *Sweat*
    emotion e_swt;
    mes "[ Nodor ]";
    mes "Watch out!! A bunch of Golems are running after us!";
    mes "We... have to run...!!!";
    next;
    if( select("What?!", "Um?") != 1 )
    {
    
    // -- Sieu Ngu: *Omg*
    emotion e_omg,1;
    mes "- you saw your back -";
    mes "- there is nothing on your back... -";
    mes "- when you are about to doubt...! -";
    next;
    goto changejob;
    
    }
    
    // -- Sieu Ngu: *Omg*
    emotion e_omg,1;
    mes "- You asked Nodor -";
    mes "- once again in your fright -";
    next;
    changejob:
    if( SkillPoint )
    {
    
    mes "[ Nodor ]";
    mes "You've still got some skill points that aren't used up.";
    mes "I can't make you stronger until you use those points.";
    close;
    
    }
    
    // -- You use effect: Unknown #90
    specialeffect2 90;
    // -- You use effect: Unknown #62
    specialeffect2 62;
    // -- You use effect: Unknown #89
    specialeffect2 89;
    // -- Quest: 5100 has been deleted.
    erasequest 5100;
    mes "[ Nodor ]";
    mes "Haha -------------!!";
    mes "----- uhhahaha-----!!";
    mes "------------- yay--!!";
    next;
    // -- You unequip +4 Unknown #5520 (25) - Up-Mid Helmet
    // -- You unequip Unknown #15031 (23) - Armor
    // -- You unequip Novice Shield [1] (21) - Shield
    // -- You unequip Unknown #13066 [ATK+3%:Scorpion*2] (26) - One-Handed Weapon
    // -- You unequip Unknown #2571 (24) - Cape
    // -- You unequip Unknown #2473 (22) - Foot Wear
    nude;
    // -- You are now job level 1
    callfunc "F_ClearJobVar"; // -- Clears all job variables for the current player
    if( Upper == 0 ) jobchange Job_Super_Novice_E;
    if( Upper == 2 ) jobchange Job_Super_Baby_E;
    set EXSUPNOV_Q, 5;  
    // -- [dist=1.4] Fishing Novice#sp2 (0): *Heh*
    emotion e_heh;
    mes "[ Nodor ]";
    mes "Puhahahahahahahahahahah!!";
    mes "Good! You scared yet?";
    next;
    select("... ... ...");
    // -- Sieu Ngu: *...*
    emotion e_dots,1;
    // -- [dist=1.4] Fishing Novice#sp2 (0): *Sorry*
    emotion e_sry;
    mes "[ Nodor ]";
    mes "Sorry for scaring you!";
    mes "I think our duty and mission as novices is to make days joyful.";
    next;
    mes "[ Nodor ]";
    mes "Well then, don't you feel something just changed?";
    mes "Feel your body lighter than before..?";
    mes "Or more powerful?";
    next;
    select("....? ..? ...?");
    // -- Sieu Ngu: *?*
    emotion e_what,1;
    mes "[ Nodor ]";
    mes "Oh--- My--- (tut,tut,tut)!!";
    next;   
    // -- [dist=1.4] Fishing Novice#sp2 (0): *Hmm*
    emotion e_hmm;
    mes "[ Nodor ]";
    mes "Mr.Sieu Ngu-";
    mes "I didn't mean but";
    mes "you are sort of dull..";
    mes "don't you feel until now?";
    next;
    if( select("What are you talking about?", "I got it") != 1 )
        goto igotit;
        
    mes "[ Nodor ]";
    mes "Eh--- right, you are dull aren't you?";
    mes "You already exceeded your limit.";
    next;
    mes "[ Nodor ]";
    mes "You can be more stronger than before.";
    mes "Wasn't it your dream?";
    next;
    igotit:
    mes "[ Nodor ]";
    mes "Ok~!";
    mes "Now march to the world and live as a novice and enjoy your free, happy life!";
    mes "That's it!";
    close;
    
    }
    else if( EXSUPNOV_Q == 5 )
    {
    
    mes "[ Nodor ]";
    mes "(Pouting) -------------!!";
    mes "Ok so you're finally back.";
    next;
    mes "[ Nodor ]";
    mes "To celebrate this new novice comrade, I've prepared some equipment to give you--";
    next;
    mes "[ Nodor ]";
    mes "Don't forget to make sure that you have enough ^FF0000inventory^000000 to take these items from me.";
    mes "And don't say I didn't warn you either.";
    if( select("Yes, let me check my inventory", "I'm good, show me.") != 1 )
    {
    
    mes "[ Nodor ]";
    mes "There are what I used to wear when I was younger,";
    mes "but they are still good.";
    if( EXSUPNOV_Q_ == 3 )
    getitem 2522, 1; // -- Undershirt
    else if( EXSUPNOV_Q_ == 4 )
    {
    
    getitem 2628, 1; // -- Novice Armlet [1]
    getitem 2113, 1; // -- Novice Shield [1]
    getitem 2416, 1; // -- Novice Shoes [1]
    getitem 5119, 1; // -- Super Novice Hat [1]
    getitem 2512, 1; // -- Novice Manteau [1]
    getitem 2340, 1; // -- Novice Breastplate [1]
    
    }
    else
    getitem 2340, 1; // -- Novice Breastplate [1]
    next;
    select("Second-hand stuff, news?");
    mes "[ Nodor ]";
    mes "Give them back to me.";
    mes "How can you react like that while I offer you my possessions?";
    next;
    mes "[ Nodor ]";
    mes "I...";
    mes "I can't take back what I already gave away.";
    next;
    mes "[ Nodor ]";
    mes "Then I am going to say greetings again.";
    next;
    // -- You use effect: Unknown #78
    specialeffect2 78;
    mes "[ Nodor ]";
    mes "Future of Super Novice "+strcharinfo(0)+" will be blessed with Super Novice Guardian.";
    set EXSUPNOV_Q, 6;
    close;
    
    }
    
    mes "[ Nodor ]";
    mes "Well, well!";
    mes "You know! Have no regrets.";
    close;  
    
    }
    else if( EXSUPNOV_Q > 5 )
    {
    
    mes "[ Nodor ]";
    mes "Don't forget that you are a Novice.";
    mes "Be a Novice always!";
    mes "The aim of life is to have a nice and normal time!";
    close;
    
    }
    mes "[ Fishing Novice ]";
    mes "Hush!";
    mes "Please be quiet because you'll";
    mes "scare all the fish away.";
    close;
}
 
airplane,33,47,5    script  Nudor#sp2   567,{
 
    if( checkquest(5099) >= 0 )
    {
    
    mes "[ Nudor ]";
    mes "Ahhh~ I have no money to buy any food.";
    mes "I'm hungry, but I have no idea when my Brother is coming...";
    next;
    select("Hey.. Are you....... Mr. Nudor?");
    mes "[ Nudor ]";
    mes "Eeeeeh?! Who wants to know?";
    mes "Do I know you?";
    next;
    mes "- You explain to Nudor why you have come to see him -";
    next;
    mes "[ Nudor ]";
    mes "Aha! You've come to give me some pocket money instead of my bro~";
    next;
    mes "[ Nudor ]";
    mes "Wowowow~~ How much did he give you?";
    next;
    mes "- Nudor looks at you with twinkling eyes -";
    mes "- holding out his hands. -";
    mes "- How much do you wanna give him? -";
    next;
    switch( select("I have no money","Give 100,000 Zeny","Give 300,000 Zeny","Give 1,000,000 Zeny","Give all the money you have") )
    {
    
    case 1:
    mes "[ Nudor ]";
    mes "(Nudor Crying)";
    mes "I hate Nodor---! I hate you too---!";
    close2;
    warp "airplane",70,93;
    end;
    
    case 2:
    mes "[ Nudor ]";
    mes "Lovely~~ Did he give you 100,000 Zeny? That's pretty much!";
    next;
    if( Zeny < 100000 )
    {
    
    mes "[ Nudor ]";
    mes "What? But where is 100,000 Zeny?";
    close;
    
    }
    set EXSUPNOV_Q_, 2; // -- 100,000 Zeny Reward Varriable
    goto givemoney;
 
    case 3:
    mes "[ Nudor ]";
    mes "Lovely~~ Did he give you 300,000 Zeny? That's pretty much!";
    next;
    if( Zeny < 300000 )
    {
    
    mes "[ Nudor ]";
    mes "What? But where is 300,000 Zeny?";
    close;
    
    }
    set EXSUPNOV_Q_, 3; // -- 300,000 Zeny Reward Varriable
    goto givemoney;
    
    case 4:
    mes "[ Nudor ]";
    mes "Lovely~~ Did he give you 1,000,000 Zeny? That's pretty much!";
    next;
    if( Zeny < 1000000 )
    {
    
    mes "[ Nudor ]";
    mes "What? But where is 1,000,000 Zeny?";
    close;
    
    }
    set EXSUPNOV_Q_, 4; // -- 1,000,000 Zeny Reward Varriable
    goto givemoney;
    
    case 5:
    mes "[ Nudor ]";
    mes "Oh..oh my gosh, are you really giving me all the zeny you have? Really?";
    next;
    if( select("Not true", "Give it really") != 1 )
    {
    
    if( Zeny < 1 )
    {
    
    mes "[ Nudor ]";
    mes "Eh? But you don't have any money? You so poor, huh?";
    close;  
    
    }
 
    givemoney:
    mes "[ Nudor ]";
    if( EXSUPNOV_Q_ == 2 )
    mes "Woa~!! 100000 Zeny, this helped me so pretty much~ Tehee~";
    else if( EXSUPNOV_Q_ == 3 )
    mes "Woa~!! 300000 Zeny, this helped me so pretty much~ Tehee~";
    else if( EXSUPNOV_Q_ == 4 )
    mes "Woa~!! 1000000 Zeny, this helped me so pretty much~ Tehee~";
    else
    mes "Woa~!! "+Zeny+" Zeny, this helped me so pretty much~ Tehee~";
    mes "I can't believe it..";
    // -- Quest: 5099 has been deleted.
    // -- Quest: 5100 has been added.
    changequest 5099,5100;
    if( EXSUPNOV_Q_ == 2 ) set Zeny, Zeny - 100000;
    else if( EXSUPNOV_Q_ == 3 ) set Zeny, Zeny - 300000;
    else if( EXSUPNOV_Q_ == 4 ) set Zeny, Zeny - 1000000;
    else {
    
    if( Zeny < 100000 ) set EXSUPNOV_Q_, 2;
    else if( Zeny > 300000 && Zeny < 1000000 ) set EX_SUPNOV_Q_, 3;
    else if( Zeny > 1000000 ) set EXSUPNOV_Q_, 4;
    set Zeny, 0;
    
    }
    next;
    mes "[ Nudor ]";
    if( sex)
    mes "Did you know? You really handsome~";
    else
    mes "I need to tell you, you so are really.. really~ pretty beautifully.. isn't it?";
    next;
    mes "[ Nudor ]";
    mes "- You feel like you're being tricked -";
    mes "- So go back to Nodor -";
    close;  
    
    }
    
    mes "[ Nudor ]";
    mes "Pshaw! How disappointing!";
    close;  
    
        }
    }
    else if( checkquest(5100) >= 0 )
    {
    
    mes "[ Nudor ]";
    mes "Cannot believe that my bro sent me money? Love it~ I want it sometimes..hehehe~";
    next;
    mes "[ Nudor ]";
    mes "Ooooops!";
    mes ""+strcharinfo(0)+" Hush ---!!";
    next;
    mes "[ Nudor ]";
    mes "Don't tell Nodor about this~~";
    close;  
    
    }
    mes "[ Nudor ]";
    mes "Ahhhh.. Have no money to buy food";
    mes "I'm Hungry..and don't know when Brother would come..";
    close;
}
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