// -- Ex Super Novice Job Change Quest
// -- Version 1.0 coded by Gennosuke Kouga, vStyleRO 2009~2012
// -- Information leak from iRO
// -- Translated by: ???
// -- Ex Super Novice Quest
aldeba_in,216,169,4 script Esseray#sp2 86,{
if( Upper == 1 )
{
mes "[ Esseray ]";
mes "Well... looks like you've chosen your path in life already.";
mes "You will never know the great mediocrity of a lifelong novice.";
next;
mes "[ Esseray ]";
mes "Alright... Live your life as dangerous as you want.";
close;
}
if( EXSUPNOV_Q > 5 )
{
mes "[ Esseray ]";
mes "You! Stronger than before.";
mes "I know you can pass the test~";
close;
}
else if( BaseJob == Job_SuperNovice )
{
if( BaseLevel > 98 && JobLevel > 98 )
{
if( EXSUPNOV_Q > 0 && EXSUPNOV_Q < 6 )
{
mes "[ Esseray ]";
mes "A legend in the Novice world has disappeared to do something in Comodo.";
mes "You should find him.";
next;
mes "[ Esseray ]";
mes "He can guide you to";
mes "the right way..";
close;
}
mes "[ Esseray ]";
mes "Ohh? Are you one of our novice club?";
mes "You're looking good.";
next;
mes "[ Esseray ]";
mes "You look full of energy..";
mes "You seem strong enough to endure the test.";
next;
mes "[ Esseray ]";
mes "I have a better way to be stronger, are you willing you try?";
next;
if( select("No, I am okay now.", "I want to be stronger!!") == 1 )
{
mes "[ Esseray ]";
mes "If you are satisfied with mediocrity, I can't help you.";
mes "Live a normal life then.";
close;
}
mes "[ Esseray ]";
mes "Good!";
mes "A legend in Novice world has disappeared to do something in Comodo.";
mes "You should find him.";
next;
// -- Quest: 5092 has been added.
setquest 5092;
setquest EXSUPNOV_Q, 1;
mes "[ Esseray ]";
mes "He can guide you";
mes "to the right way.";
close;
}
mes "[ Esseray ]";
mes "Hmm? Are you a member of our Novice club?";
mes "You seem to know what's good~";
next;
mes "[ Esseray ]";
mes "For now, you can live as you are!";
mes "I'm looking for novices that have maximized their potential.";
mes "I am the No.1 member of Captain Tzerero.";
close;
} else {
mes "[ Esseray ]";
mes "You don't know the happiness of a truly normal life!";
mes "You might not know happiness so far!";
mes "You will be happy if you are a member of the Supernovice club";
next;
mes "[ Esseray ]";
mes "Living life as a Novice is the best hahahhah!";
close;
}
}
beach_dun2,119,92,4 script Fishing Novice#sp2 567,{
if( checkquest(5092) >= 0 )
{
mes "[ Fishing Novice ]";
mes "sh---------!!";
mes "be quiet plz.";
mes "You'll scare the fish.";
next;
select("Hmm... 'scuse me...");
mes "[ Fishing Novice ]";
mes "Aaaaaaak!!";
mes "What are you doing?";
mes "I told you be quiet!";
mes "They're swimmin' away bacause of the noise~";
next;
mes "[ Fishing Novice ]";
mes "(-- sh --aking --)";
mes "Who... are you?";
mes "Why are you disrupting my fishing?";
next;
select("I have a delivery from Esseray...");
// -- [dist=1] Fishing Novice#sp2 (0): *Hmm*
emotion e_hmm;
mes "[ Fishing Novice ]";
mes "What? Esseray? Esseray?";
mes "Hmm! I know him...";
mes "Esseray... Esseray... hmm.";
next;
// -- Sieu Ngu: *...*
emotion e_dots,1;
// -- [dist=1] Fishing Novice#sp2 (0): *...*
emotion e_dots;
mes "..................";
next;
// -- [dist=1] Fishing Novice#sp2 (0): *!*
emotion e_gasp;
mes "[ Fishing Novice ]";
mes "Ahhhh ---!! ----- ahhhh ---!!";
mes "Got it! --- got it!";
mes "^0000FFA member of Novice clan in Aldebaran^000000";
mes "Esseray right? Wrong?";
next;
if( select("No he isn't", "Yes, right") != 1 )
{
mes "[ Fishing Novice ]";
mes "Hu hu~ my sense is still alive....";
next;
mes "[ Fishing Novice ]";
mes "So what do you want from me?";
next;
mes "- you explain why you're here -";
next;
// -- [dist=1] Fishing Novice#sp2 (0): *Hmm*
emotion e_hmm;
mes "[ Fishing Novice ]";
mes "Hmm... it is an easy and hard question at the same time.";
next;
mes "- You hear a voice from complaining about somthing. -";
next;
// -- [dist=1] Fishing Novice#sp2 (0): *$!@#*
emotion e_an;
mes "[ Fishing Novice ]";
mes "Esseray! Such a son of a (beep) spoiling my vacation...";
next;
mes "[ Fishing Novice ]";
mes "Haaaaa~";
mes "My poor life~";
mes "Ahhh~ so many problems.";
next;
// -- [dist=1] Fishing Novice#sp2 (0): *?*
emotion e_what;
mes "[ Fishing Novice ]";
mes "Too ~ hard. Hey little kid!.";
mes "what's your name ~ Hekh ?";
next;
goto sameresp;
}
mes "[ Fishing Novice ]";
mes "What?! He isn't?";
mes "Then where is Esseray from?";
next;
// -- Sieu Ngu: *...*
emotion e_dots,1;
// -- [dist=1] Fishing Novice#sp2 (0): *...*
emotion e_dots;
mes ".... .... .... ....";
next;
mes "[ Fishing Novice ]";
mes "What --------!!";
mes "That isn't important, right?";
next;
mes "[ Fishing Novice ]";
mes "Then --------!!";
mes "Why did you come here?";
next;
mes "- you explain why you're here -";
next;
// -- [dist=1] Fishing Novice#sp2 (0): *Hmm*
emotion e_hmm;
mes "[ Fishing Novice ]";
mes "Hmm... it is an easy and hard question at the same time.";
next;
mes "- You hear a voice from complaining about somthing. -";
next;
// -- [dist=1] Fishing Novice#sp2 (0): *$!@#*
emotion e_an;
mes "[ Fishing Novice ]";
mes "Esseray! Such a son of a (beep) spoiling my vacation...";
next;
mes "[ Fishing Novice ]";
mes "Haaaaa~";
mes "My poor life~";
mes "Ahhh~ so many problems.";
next;
// -- [dist=1] Fishing Novice#sp2 (0): *?*
emotion e_what;
mes "[ Fishing Novice ]";
mes "Too ~ hard. Hey little kid!.";
mes "what's your name ~ Hekh ?";
next;
next;
sameresp:
select(""+strcharinfo(0)+", how about you?");
mes "[ Nodor ]";
mes "My name is Nodor! Nodor.";
next;
mes "[ Nodor ]";
mes ".... .... .....";
next;
mes "[ Nodor ]";
mes "Hey! I can see what you are thinking about in your face~";
next;
mes "[ Nodor ]";
mes "Since my name is Nodor I've been made fun of my whole life.";
mes "Condor and Odor...";
mes "Don't try to fool me.";
next;
// -- Quest: 5092 has been deleted.
// -- Quest: 5093 has been added.
changequest 5092,5093;
mes "[ Nodor ]";
mes "Whatever the reason is... you are here!";
mes "Let's get together to go further";
mes "come again after a while~";
next;
mes "- Talk to him again. -";
close;
}
else if( checkquest(5093) >= 0 )
{
mes "[ Nodor ]";
mes "emmhmm-----!!";
next;
mes "- Nodor gives you a suspicious look -";
next;
mes "[ Nodor ]";
mes "Didn't you know that ^0000FFSuper Novice^000000 was excellent?";
next;
mes "- Nodor asks with confidence -";
next;
mes "[ Nodor ]";
mes "Hey! Super Novice~";
mes "Do you know who I am?";
next;
select("What are you talking about?!");
mes "[ Nodor ]";
mes "Heh...";
mes "You've got a lot of nerve don't you?";
next;
select("... ..... ...");
mes "- This guy is a weirdo -";
next;
mes "[ Nodor ]";
mes "Hey! Super Novice ~";
mes "I will make you stronger!";
mes "So will you believe what I tell you?";
next;
if( select("I won't follow you.", "Why not? kehehe~") != 1 )
{
mes "[ Nodor ]";
mes "Emmhmm~ Do I sound harsh?";
mes "Hmm, I can't help using such words.";
next;
mes "[ Nodor ]";
mes "Don't sweat it.";
mes "It's no problem for me to teach you to be stronger.";
next;
mes "[ Nodor ]";
mes "Great~!";
mes "What is your issue?";
mes "You don't know how to be stronger. Right?";
next;
select("Yes, I can't get stronger.");
// -- [dist=1] Fishing Novice#sp2 (0): *Hmm*
emotion e_hmm;
mes "[ Nodor ]";
mes "Hhhmmm ~!";
mes "There's a way to do it...";
mes "It is dangerous but I can";
mes "tell you how.";
next;
mes "[ Nodor ]";
mes "I'll only do this on one condition. You do not ask anything and you do everything I tell you!";
mes "How about it?";
mes "You willing to do this?";
next;
if( select("No I will not!!", "Let's do this!") != 1 )
{
mes "[ Nodor ]";
mes "Allll right---------!!";
mes "Your passion will make you stronger.";
mes "You calm?";
next;
mes "[ Nodor ]";
mes "What I want you to do is...";
mes "hunt 1,000 monsters.";
next;
mes "[ Nodor ]";
mes "Do you know what this is for?";
next;
// -- Quest: 5093 has been deleted.
// -- Quest: 5094/5095/5096/5097 has been added.
set .@a, rand(1,4);
if( .@a == 1 ) changequest 5093,5094;
else if( .@a == 2 ) changequest 5093,5095;
else if( .@a == 3 ) changequest 5093,5096;
else changequest 5093,5097;
mes "[ Nodor ]";
if( .@a == 1 )
mes "You have to know what a ^FF0000Poring^000000 monster is right?";
else if( .@a == 2 )
mes "You have to know what a ^FF0000Lunatic^000000 monster is right?";
else if( .@a == 3 )
mes "You have to know what a ^FF0000Fabre^000000 monster is right?";
else
mes "You have to know what a ^FF0000Picky^000000 monster is right?";
next;
mes "[ Nodor ]";
mes "Hunt 1,000!";
mes "Do not say you can't do this!";
mes "I know that's a lot of monsters but they're so weak!";
next;
select("Are you kidding me?");
mes "[ Nodor ]";
mes "Huh huh~!";
mes "Rembember no questions!";
mes "Don't come back until you've hunted 1,000.";
close;
}
mes "[ Nodor ]";
mes "To be strong is the only way to live!";
mes "Do you want to be a weakling forever?";
next;
mes "[ Nodor ]";
mes "I will give you a tip.";
mes "You can't always be right.";
mes "Sometimes you need to check your ego and listen to others.";
// -- [dist=unknown] Unknown #58899: *$!@#*
emotion e_an;
close;
}
mes "[ Nodor ]";
mes "Refusing? Don't you want to be strong?";
mes "I'd love to do nothing too.";
mes "Just let me fish if you want to go.";
close;
}
else if( checkquest(5094,HUNTING) == 2 || checkquest(5095,HUNTING) == 2 || checkquest(5096,HUNTING) == 2 || checkquest(5097,HUNTING) == 2 )
{
mes "["+strcharinfo(0)+"]";
mes "hey-- Nodor";
next;
// -- [dist=5.1] Fishing Novice#sp2 (0): *Omg*
emotion e_omg;
mes "[ Nodor ]";
mes "OMG!";
mes "So frightened..let me see?";
next;
mes "[ Nodor ]";
mes "Have you hunted all 1,000 already?";
next;
mes "[ Nodor ]";
mes "You are good enough that I thought?";
mes "Anyway, what was the monster that I told you to hunt";
next;
switch( select("Poring","Lunatic","Fabre","Picky","Baphomet") )
{
case 1:
if( checkquest(5094,HUNTING) == 2 )
{
// -- Quest: 5094 has been deleted.
// -- Quest: 5098 has been added.
changequest 5094,5098;
// -- [dist=5.1] Fishing Novice#sp2 (0): *Heh*
emotion e_heh;
mes "[ Nodor ]";
mes "keheheheheheh~";
next;
mes "[ Nodor ]";
mes "You annoyed me so I made you do this task...";
next;
mes "[ Nodor ]";
mes "Wow! You actually hunted all 1,000?";
mes "I guess I can't question your passion to want to be stronger.";
next;
mes "[ Nodor ]";
mes "Okay! So far so good I will let you know how to overcome your strength deficiencies.";
close;
}
mes "[ Nodor ]";
mes "Don't tell a lie!";
mes "I didn't tell you to hunt this";
close;
case 2:
if( checkquest(5095,HUNTING) == 2 )
{
// -- Quest: 5095 has been deleted.
// -- Quest: 5098 has been added.
changequest 5095,5098;
// -- [dist=5.1] Fishing Novice#sp2 (0): *Heh*
emotion e_heh;
mes "[ Nodor ]";
mes "keheheheheheh~";
next;
mes "[ Nodor ]";
mes "You annoyed me so I made you do this task...";
next;
mes "[ Nodor ]";
mes "Wow! You actually hunted all 1,000?";
mes "I guess I can't question your passion to want to be stronger.";
next;
mes "[ Nodor ]";
mes "Okay! So far so good I will let you know how to overcome your strength deficiencies.";
close;
}
mes "[ Nodor ]";
mes "Don't tell a lie!";
mes "I didn't tell you to hunt this";
close;
case 3:
if( checkquest(5096,HUNTING) == 2 )
{
// -- Quest: 5096 has been deleted.
// -- Quest: 5098 has been added.
changequest 5096,5098;
// -- [dist=5.1] Fishing Novice#sp2 (0): *Heh*
emotion e_heh;
mes "[ Nodor ]";
mes "keheheheheheh~";
next;
mes "[ Nodor ]";
mes "You annoyed me so I made you do this task...";
next;
mes "[ Nodor ]";
mes "Wow! You actually hunted all 1,000?";
mes "I guess I can't question your passion to want to be stronger.";
next;
mes "[ Nodor ]";
mes "Okay! So far so good I will let you know how to overcome your strength deficiencies.";
close;
}
mes "[ Nodor ]";
mes "Don't tell a lie!";
mes "I didn't tell you to hunt this";
close;
case 4:
if( checkquest(5097,HUNTING) == 2 )
{
// -- Quest: 5097 has been deleted.
// -- Quest: 5098 has been added.
changequest 5097,5098;
// -- [dist=5.1] Fishing Novice#sp2 (0): *Heh*
emotion e_heh;
mes "[ Nodor ]";
mes "keheheheheheh~";
next;
mes "[ Nodor ]";
mes "You annoyed me so I made you do this task...";
next;
mes "[ Nodor ]";
mes "Wow! You actually hunted all 1,000?";
mes "I guess I can't question your passion to want to be stronger.";
next;
mes "[ Nodor ]";
mes "Okay! So far so good I will let you know how to overcome your strength deficiencies.";
close;
}
mes "[ Nodor ]";
mes "Don't tell a lie!";
mes "I didn't tell you to hunt this";
close;
case 5:
mes "[ Nodor ]";
mes "Heheh? Can you seriously hunt Baphomet alone?";
mes "Don't tell a lie!! I might hit you!!";
close;
}
}
else if( checkquest(5094) >= 0 || checkquest(5095) >= 0 || checkquest(5096) >= 0 || checkquest(5097) >= 0 )
{
mes "["+strcharinfo(0)+"]
mes "hey-- Nodor";
next;
// -- [dist=1] Fishing Novice#sp2 (0): *Omg*
emotion e_omg;
mes "[ Nodor ]";
mes "OMG --------------!!";
mes "so frightened..let me see?";
next;
mes "[ Nodor ]";
mes "Hey- Super Novice!";
mes "Didn't I say to hunt 1,000?";
mes "Don't come back until you have.";
close;
}
else if( checkquest(5098) >= 0 )
{
set .@b, rand(1,10);
if( .@b == 1 )
{
// -- [dist=5.1] Fishing Novice#sp2 (0): *Good Game*
emotion e_gg;
mes "[ Nodor ]";
mes "Hhhhhhhhhh~";
next;
mes "[ Nodor ]";
mes "Oh sorry! Sorry!";
mes "I got a letter from my brother a long time ago, will you read my letter for your information?";
next;
if( select("Yes, I will", "No, I won't") != 1 )
{
mes "[ Nodor ]";
mes "You should read more!";
next;
readletter:
mes "- Great -";
mes "- He throws a bundled letter at you -";
next;
mes "Dear bro. Nodor,";
mes "¬°¬°";
mes "Hey Bro, it's your brother Nudor how have you been? The reason I'm writing this letter is... I need money for food.";
mes "You've got so much money so help me out.";
next;
mes "If you don't... Remember last time you %$&*@*&%$";
mes "<You can't read more due to the letter being crumpled>";
mes "I'm still in the Schwaltzvalt Republic.";
mes "-Nudor";
next;
mes "- you have an uneasy feeling from reading this letter -";
next;
mes "[ Nodor ]";
mes "Hu~u~";
mes "Hmm I only have one brother and he's always asking for money.";
mes "It's got to be my fame T_T";
next;
mes "- Now you really have an uneasy feeling -";
next;
// -- Quest: 5098 has been deleted.
// -- Quest: 5099 has been added.
changequest 5098,5099;
mes "[ Nodor ]";
mes "hey- Super Novice Mr. "+strcharinfo(0)+"
next;
mes "[ Nodor ]";
mes "You can give it to my bro who's up in the airship.";
close;
}
mes "["+strcharinfo(0)+"]
mes "Tsk*.. Ok..";
next;
goto readletter;
}
mes "[ Nodor ]";
mes "Oh! You already came here?";
mes "Didn't you say you have something to handle?";
mes "You have enough passion but...";
mes "you need to learn patience.";
close;
}
else if( checkquest(5099) >= 0 )
{
mes "[ Nodor ]";
mes "OMG?! Have you visited already?";
next;
select("How much money shoud I give?");
mes "[ Nodor ]";
mes "Oh you didn't go there yet?";
mes "Give him a little ya~";
next;
mes "[ Nodor ]";
mes "100,000 zeny is okay~";
mes "1,000,000 zeny is okay~";
mes "10,000,000 zeny is okay~";
close;
}
else if( checkquest(5100) >= 0 )
{
mes "[ Nodor ]";
mes "Hey, have you gone there?";
mes "I got another message from my bro.";
next;
mes "[ Nodor ]";
mes "-Bro, someone gave me...";
if( EXSUPNOV_Q_ == 3 )
mes "300,000 zeny";
else if( EXSUPNOV_Q_ == 4 )
mes "1,000,000 zeny";
else
mes "100,000 zeny";
mes "you do care about me...";
mes "-Nudor";
next;
select("He seemed so hungry...");
mes "[ Nodor ]";
mes "by the way..";
if( EXSUPNOV_Q_ == 3 )
mes "300,000 zeny is so little considering my celebrity status don't you think?";
else if( EXSUPNOV_Q_ == 4 )
mes "1,000,000 zeny is so little considering my celebrity status don't you think?";
else
mes "100,000 zeny is so little considering my celebrity status don't you think?";
next;
select("Eh.....");
mes "[ Nodor ]";
mes "anyway..";
if( EXSUPNOV_Q_ == 3 )
mes "300,000 zeny....";
else if( EXSUPNOV_Q_ == 4 )
mes "1,000,000 zeny....";
else
mes "100,000 zeny....";
mes "don't you think you gave him too little? My reputation is gonna take a hit now.";
next;
select("Hey...");
mes "[ Nodor ]";
mes "Wow, you've got my point already?";
next;
mes "[ Nodor ]";
mes "I think you are right.";
mes "this test is about your ability to open someone else's sympathy.";
next;
mes "[ Nodor ]";
mes "I mean your consuming habbit and your gut..";
mes "hahahahahahahahahaha!";
next;
select("Hey, that's not my...");
mes "[ Nodor ]";
mes "Hmm?Ah...";
mes "I almost forgot to tell~";
mes "you how to exceed your limit.";
mes "Didn't I?";
next;
mes "[ Nodor ]";
mes "Eh-hem! I was not just killing time after I sent you!!";
next;
// -- [dist=1] Fishing Novice#sp2 (0): *Omg*
emotion e_omg;
mes "[ Nodor ]";
mes "What the? --- ah? ---!!";
next;
select("??????");
// -- [dist=1] Fishing Novice#sp2 (0): *Sweat*
emotion e_swt;
mes "[ Nodor ]";
mes "Watch out!! A bunch of Golems are running after us!";
mes "We... have to run...!!!";
next;
if( select("What?!", "Um?") != 1 )
{
// -- Sieu Ngu: *Omg*
emotion e_omg,1;
mes "- you saw your back -";
mes "- there is nothing on your back... -";
mes "- when you are about to doubt...! -";
next;
goto changejob;
}
// -- Sieu Ngu: *Omg*
emotion e_omg,1;
mes "- You asked Nodor -";
mes "- once again in your fright -";
next;
changejob:
if( SkillPoint )
{
mes "[ Nodor ]";
mes "You've still got some skill points that aren't used up.";
mes "I can't make you stronger until you use those points.";
close;
}
// -- You use effect: Unknown #90
specialeffect2 90;
// -- You use effect: Unknown #62
specialeffect2 62;
// -- You use effect: Unknown #89
specialeffect2 89;
// -- Quest: 5100 has been deleted.
erasequest 5100;
mes "[ Nodor ]";
mes "Haha -------------!!";
mes "----- uhhahaha-----!!";
mes "------------- yay--!!";
next;
// -- You unequip +4 Unknown #5520 (25) - Up-Mid Helmet
// -- You unequip Unknown #15031 (23) - Armor
// -- You unequip Novice Shield [1] (21) - Shield
// -- You unequip Unknown #13066 [ATK+3%:Scorpion*2] (26) - One-Handed Weapon
// -- You unequip Unknown #2571 (24) - Cape
// -- You unequip Unknown #2473 (22) - Foot Wear
nude;
// -- You are now job level 1
callfunc "F_ClearJobVar"; // -- Clears all job variables for the current player
if( Upper == 0 ) jobchange Job_Super_Novice_E;
if( Upper == 2 ) jobchange Job_Super_Baby_E;
set EXSUPNOV_Q, 5;
// -- [dist=1.4] Fishing Novice#sp2 (0): *Heh*
emotion e_heh;
mes "[ Nodor ]";
mes "Puhahahahahahahahahahah!!";
mes "Good! You scared yet?";
next;
select("... ... ...");
// -- Sieu Ngu: *...*
emotion e_dots,1;
// -- [dist=1.4] Fishing Novice#sp2 (0): *Sorry*
emotion e_sry;
mes "[ Nodor ]";
mes "Sorry for scaring you!";
mes "I think our duty and mission as novices is to make days joyful.";
next;
mes "[ Nodor ]";
mes "Well then, don't you feel something just changed?";
mes "Feel your body lighter than before..?";
mes "Or more powerful?";
next;
select("....? ..? ...?");
// -- Sieu Ngu: *?*
emotion e_what,1;
mes "[ Nodor ]";
mes "Oh--- My--- (tut,tut,tut)!!";
next;
// -- [dist=1.4] Fishing Novice#sp2 (0): *Hmm*
emotion e_hmm;
mes "[ Nodor ]";
mes "Mr.Sieu Ngu-";
mes "I didn't mean but";
mes "you are sort of dull..";
mes "don't you feel until now?";
next;
if( select("What are you talking about?", "I got it") != 1 )
goto igotit;
mes "[ Nodor ]";
mes "Eh--- right, you are dull aren't you?";
mes "You already exceeded your limit.";
next;
mes "[ Nodor ]";
mes "You can be more stronger than before.";
mes "Wasn't it your dream?";
next;
igotit:
mes "[ Nodor ]";
mes "Ok~!";
mes "Now march to the world and live as a novice and enjoy your free, happy life!";
mes "That's it!";
close;
}
else if( EXSUPNOV_Q == 5 )
{
mes "[ Nodor ]";
mes "(Pouting) -------------!!";
mes "Ok so you're finally back.";
next;
mes "[ Nodor ]";
mes "To celebrate this new novice comrade, I've prepared some equipment to give you--";
next;
mes "[ Nodor ]";
mes "Don't forget to make sure that you have enough ^FF0000inventory^000000 to take these items from me.";
mes "And don't say I didn't warn you either.";
if( select("Yes, let me check my inventory", "I'm good, show me.") != 1 )
{
mes "[ Nodor ]";
mes "There are what I used to wear when I was younger,";
mes "but they are still good.";
if( EXSUPNOV_Q_ == 3 )
getitem 2522, 1; // -- Undershirt
else if( EXSUPNOV_Q_ == 4 )
{
getitem 2628, 1; // -- Novice Armlet [1]
getitem 2113, 1; // -- Novice Shield [1]
getitem 2416, 1; // -- Novice Shoes [1]
getitem 5119, 1; // -- Super Novice Hat [1]
getitem 2512, 1; // -- Novice Manteau [1]
getitem 2340, 1; // -- Novice Breastplate [1]
}
else
getitem 2340, 1; // -- Novice Breastplate [1]
next;
select("Second-hand stuff, news?");
mes "[ Nodor ]";
mes "Give them back to me.";
mes "How can you react like that while I offer you my possessions?";
next;
mes "[ Nodor ]";
mes "I...";
mes "I can't take back what I already gave away.";
next;
mes "[ Nodor ]";
mes "Then I am going to say greetings again.";
next;
// -- You use effect: Unknown #78
specialeffect2 78;
mes "[ Nodor ]";
mes "Future of Super Novice "+strcharinfo(0)+" will be blessed with Super Novice Guardian.";
set EXSUPNOV_Q, 6;
close;
}
mes "[ Nodor ]";
mes "Well, well!";
mes "You know! Have no regrets.";
close;
}
else if( EXSUPNOV_Q > 5 )
{
mes "[ Nodor ]";
mes "Don't forget that you are a Novice.";
mes "Be a Novice always!";
mes "The aim of life is to have a nice and normal time!";
close;
}
mes "[ Fishing Novice ]";
mes "Hush!";
mes "Please be quiet because you'll";
mes "scare all the fish away.";
close;
}
airplane,33,47,5 script Nudor#sp2 567,{
if( checkquest(5099) >= 0 )
{
mes "[ Nudor ]";
mes "Ahhh~ I have no money to buy any food.";
mes "I'm hungry, but I have no idea when my Brother is coming...";
next;
select("Hey.. Are you....... Mr. Nudor?");
mes "[ Nudor ]";
mes "Eeeeeh?! Who wants to know?";
mes "Do I know you?";
next;
mes "- You explain to Nudor why you have come to see him -";
next;
mes "[ Nudor ]";
mes "Aha! You've come to give me some pocket money instead of my bro~";
next;
mes "[ Nudor ]";
mes "Wowowow~~ How much did he give you?";
next;
mes "- Nudor looks at you with twinkling eyes -";
mes "- holding out his hands. -";
mes "- How much do you wanna give him? -";
next;
switch( select("I have no money","Give 100,000 Zeny","Give 300,000 Zeny","Give 1,000,000 Zeny","Give all the money you have") )
{
case 1:
mes "[ Nudor ]";
mes "(Nudor Crying)";
mes "I hate Nodor---! I hate you too---!";
close2;
warp "airplane",70,93;
end;
case 2:
mes "[ Nudor ]";
mes "Lovely~~ Did he give you 100,000 Zeny? That's pretty much!";
next;
if( Zeny < 100000 )
{
mes "[ Nudor ]";
mes "What? But where is 100,000 Zeny?";
close;
}
set EXSUPNOV_Q_, 2; // -- 100,000 Zeny Reward Varriable
goto givemoney;
case 3:
mes "[ Nudor ]";
mes "Lovely~~ Did he give you 300,000 Zeny? That's pretty much!";
next;
if( Zeny < 300000 )
{
mes "[ Nudor ]";
mes "What? But where is 300,000 Zeny?";
close;
}
set EXSUPNOV_Q_, 3; // -- 300,000 Zeny Reward Varriable
goto givemoney;
case 4:
mes "[ Nudor ]";
mes "Lovely~~ Did he give you 1,000,000 Zeny? That's pretty much!";
next;
if( Zeny < 1000000 )
{
mes "[ Nudor ]";
mes "What? But where is 1,000,000 Zeny?";
close;
}
set EXSUPNOV_Q_, 4; // -- 1,000,000 Zeny Reward Varriable
goto givemoney;
case 5:
mes "[ Nudor ]";
mes "Oh..oh my gosh, are you really giving me all the zeny you have? Really?";
next;
if( select("Not true", "Give it really") != 1 )
{
if( Zeny < 1 )
{
mes "[ Nudor ]";
mes "Eh? But you don't have any money? You so poor, huh?";
close;
}
givemoney:
mes "[ Nudor ]";
if( EXSUPNOV_Q_ == 2 )
mes "Woa~!! 100000 Zeny, this helped me so pretty much~ Tehee~";
else if( EXSUPNOV_Q_ == 3 )
mes "Woa~!! 300000 Zeny, this helped me so pretty much~ Tehee~";
else if( EXSUPNOV_Q_ == 4 )
mes "Woa~!! 1000000 Zeny, this helped me so pretty much~ Tehee~";
else
mes "Woa~!! "+Zeny+" Zeny, this helped me so pretty much~ Tehee~";
mes "I can't believe it..";
// -- Quest: 5099 has been deleted.
// -- Quest: 5100 has been added.
changequest 5099,5100;
if( EXSUPNOV_Q_ == 2 ) set Zeny, Zeny - 100000;
else if( EXSUPNOV_Q_ == 3 ) set Zeny, Zeny - 300000;
else if( EXSUPNOV_Q_ == 4 ) set Zeny, Zeny - 1000000;
else {
if( Zeny < 100000 ) set EXSUPNOV_Q_, 2;
else if( Zeny > 300000 && Zeny < 1000000 ) set EX_SUPNOV_Q_, 3;
else if( Zeny > 1000000 ) set EXSUPNOV_Q_, 4;
set Zeny, 0;
}
next;
mes "[ Nudor ]";
if( sex)
mes "Did you know? You really handsome~";
else
mes "I need to tell you, you so are really.. really~ pretty beautifully.. isn't it?";
next;
mes "[ Nudor ]";
mes "- You feel like you're being tricked -";
mes "- So go back to Nodor -";
close;
}
mes "[ Nudor ]";
mes "Pshaw! How disappointing!";
close;
}
}
else if( checkquest(5100) >= 0 )
{
mes "[ Nudor ]";
mes "Cannot believe that my bro sent me money? Love it~ I want it sometimes..hehehe~";
next;
mes "[ Nudor ]";
mes "Ooooops!";
mes ""+strcharinfo(0)+" Hush ---!!";
next;
mes "[ Nudor ]";
mes "Don't tell Nodor about this~~";
close;
}
mes "[ Nudor ]";
mes "Ahhhh.. Have no money to buy food";
mes "I'm Hungry..and don't know when Brother would come..";
close;
}