viewing paste nightmare toy factort | Text

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//Nightmare toy factory
 
-       script  CelDead HIDDEN_WARP_NPC,{
end;
 
function GetReward {
        if(!CelineCNT){
                dispbottom "You have defeated Celine! Return to Santa's assistant in the first floor to inform him!";
                CelineCNT = 1;
        }
        return;
}
 
OnCelineKilled:
        if( !getcharid(1) ){ //no party
                GetReward;
                end;
        }
        getmapxy .@Kmap$, .@Kx, .@Ky, 0;
        getpartymember(getcharid(1), 2);
        for(.@i = 0;.@i < $@partymembercount; ++.@i){
                if(attachrid($@partymemberaid[.@i])){
                        getmapxy .@map$, .@x, .@y, 0;
                        if(distance(.@Kx, .@Ky, .@x, .@y) <= 20 && .@Kmap$ == .@map$) //20 cells around killer
                                GetReward;
                }
        }
        end;
}
 
xmas_dun01,132,123,4    script  Santa's Assistant#NToy  4_M_06,{
        .@a$ = "[Santa's Helper]";
        if (CelineCNT == 1) {
                mes .@a$;
                mes "Thank you for defeating Celine!";
                next;
                mes .@a$;
                mes "The other spirits didn't seem to leave, but we're hopeful that without her interference, they won't be much problem.";
                next;
                mes .@a$;
                mes "Mr. Claus asked me to give you this as thanks. Merry Christmas!";
                callfunc("Get_Rep", 3, 50);
                getitem 18844,1; //Santa Marin Balloon
                if(BaseLevel >= 70) getitem 667,5;
                if(BaseLevel >= 80) getitem 12354,5;
                if(BaseLevel >= 90) getitem 10900,3;
                CelineCNT = 2;
                close;
        }
        if (CelineCNT >= 2) {
                mes .@a$;
                mes "Thanks for your help again. Do you want to return to the second floor to help clear out the remaining spirits?";
                next;
                if(select("No thanks.:Yes.") == 1){
                        mes .@a$;
                        mes "Oh~ Okay.";
                        close;
                }
                mes .@a$;
                if(isnight()){
                        mes "Take care.";
                        close2;
                        warp "1@xm_d", 129, 126;
                        end;
                }
                mes "Great! It's not night time yet, so the upper floor is its usual self. Come back during the night!";
                close;
        }
        mes .@a$;
        mes "Hello adventurer. Do you have some time to assist us?";
        next;
        if(select("Decline:Inquire") == 1){
                mes .@a$;
                mes "Well, be careful around here. Especially during the night...";
                close;
        }
        mes .@a$;
        mes "Recently, some toys in the second floor have sprung to life during the night, and rebelled against Mr. Claus. It seems some sinister spirits are haunting the area...";
        next;
        mes .@a$;
        mes "Mr. Claus has tried to deal with the spirits, but they won't leave. It seems that Celine, an old, abandoned puppet, might be the mastermind behind everything.";
        next;
        mes .@a$;
        mes "We're worried the haunting will delay our toy production, so we're looking for someone who could vanquish Celine. Could you help?";
        next;
        if(select("Decline:Agree to Help") == 1){
                mes .@a$;
                mes "I see... We'll keep looking for people, then.";
                close;
        }
        if(isnight()){
                mes .@a$;
                mes "Great, thanks a lot! I'll show you to the second floor if you're ready to go.";
                next;
                if(select("Cancel:I'm ready!") == 1){
                        mes .@a$;
                        mes "Talk to me again when you're ready";
                        close;
                }
                mes .@a$;
                mes "Okay. If you bring people to help in the fight, please make sure you're all in the same party and near the person who lands the finishing strike on Celine. Otherwise, I won't know who helped and who to reward!";
                close2;
                warp "1@xm_d", 129, 126;
                end;
        }
        mes "Great! It's not night time yet, so the upper floor is its usual self. Come back during the night!";
        close;
}
 
 
 
//== Warps =================================
1@xm_d,129,130,0        warp    NightToy1       1,1,xmas_dun01,132,130
1@xm_d,129,79,0 warp    NightToy2       1,1,1@xm_d,129,72
1@xm_d,129,76,0 warp    NightToy3       1,1,1@xm_d,129,83
1@xm_d,179,130,0        warp    NightToy4       1,1,1@xm_d,188,130
1@xm_d,183,130,0        warp    NightToy5       1,1,1@xm_d,175,130
1@xm_d,129,179,0        warp    NightToy6       1,1,1@xm_d,129,189
1@xm_d,130,183,0        warp    NightToy7       1,1,1@xm_d,130,174
1@xm_d,79,130,0 warp    NightToy8       1,1,1@xm_d,72,130
1@xm_d,76,130,0 warp    NightToy9       1,1,1@xm_d,84,130
1@xm_d,107,208,0        warp    NightToy10      1,1,1@xm_d,97,208
1@xm_d,99,208,0 warp    NightToy11      1,1,1@xm_d,110,208
1@xm_d,152,208,0        warp    NightToy12      1,1,1@xm_d,163,208
1@xm_d,160,208,0        warp    NightToy13      1,1,1@xm_d,149,208
 
 
//== Spawns =================================
1@xm_d,0,0,0,0  monster Antonio 2988,10,5000,0
1@xm_d,0,0,0,0  monster Haunted Cookie  2989,20,5000,0
1@xm_d,0,0,0,0  monster Haunted Cruiser 2990,20,5000,0
1@xm_d,0,0,0,0  monster Haunted Myst Case       2991,20,5000,0
1@xm_d,0,0,0,0  monster Snow Lude       2992,20,5000,0
1@xm_d,0,0,0,0  monster Christmas Hylozoist     2993,15,5000,0
1@xm_d,0,0,0,0  monster Lutian Marionette       2994,20,5000,0
1@xm_d,0,0,0,0  monster Haunted Teddy Bear      2995,10,5000,0
1@xm_d,0,0,0,0  boss_monster    Celine Kimi     2996,1,5400000,1800000,"CelDead::OnCelineKilled"
 
 
 
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