viewing paste Unknown #15682 | Athena

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//===== rAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.4b
//===== Compatible With: =====================================
//= rAthena SVN r15340+
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//============================================================
                    
prontera,156,190,6  script  Quest for Treat 998,{
function Add; function Chk; function Slot; function A_An;
    specialeffect 358, SELF;
    mes "[^FF78E4Quest for Treat^000000]";
    mes "Hello there, "+strcharinfo(0)+"! For the ^C060E6Halloween Event^000000, I've cooked up something good for you!";
    mes " ";
    mes "You can choose from ^FF00006 cool headgears^000000 and ^FF00002 masks^000000, mostly with awesome BONUS stats, to celebrate the ^C060E6Halloween^000000. ";
    mes " ";
    mes "Not too fast though, they're not free! You have to gather requirements for each of the headgears in order to get a hold of them! ";
    specialeffect 360, SELF;
    next;
    mes "[^FF78E4Quest for Treat^000000]";
    mes "Halloween Promos: ";
    mes "- ^FF0000Get the first four headgears in the shop for only P500 each^000000 (direct donation)^FF0000!^000000";
    mes "- ^008800Get the last four headgears in the shop for only P200 each^000000 (direct donation)^008800!^000000";
    mes " ";
    mes "Contact [GM] Cassie in-game or in Facebook (fb.com/cassie.tbro) for more details. ";
    next;
    mes "[^FF78E4Quest for Treat^000000]";
    mes "NOTE: These headgears have ^FF00007-day expiration^000000 and ^FF0000cannot be traded/stored^000000. Headgears are simply for Halloween collection per character and not per account. ^FF0000Compound cards at your own risk.^000000";
    mes "";
    next;
    if (.Shops$ == "") set .@i, select(.menu$);
    else set .@i,1;
    dispbottom "Select one item at a time.";
    callshop "newqshop"+.@i,1;
    npcshopattach "newqshop"+.@i;
    end;
 
function Add {
    if (getitemname(getarg(1)) == "null") {
        debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
        return;
    }
    for(set .@n,5; .@n<127; set .@n,.@n+2) {
        if (!getarg(.@n,0)) break;
        if (getitemname(getarg(.@n)) == "null") {
            debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped).";
            return;
        }
    }
    for(set .@i,2; .@i<.@n; set .@i,.@i+1)
        set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);
    npcshopadditem "newqshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
    return;
}
function Chk {
    if (getarg(0) < getarg(1)) {
        set @qe0,1;
        return "^FF0000";
    }
    else return "^4FD64F";
}
function Slot {
    set .@s$,getitemname(getarg(0));
    switch(.ShowSlot) {
        case 1: if (!getitemslots(getarg(0))) return .@s$;
        case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
        default: return .@s$;
    }
}
function A_An {
    setarray .@A$[0],"a","e","i","o","u";
    set .@B$, "_"+getarg(0);
    for(set .@i,0; .@i<5; set .@i,.@i+1)
        if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
    return "a "+getarg(0);
}
 
OnBuyItem:
    set .@q[0],@bought_nameid;
    copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));
    if (!.@q[1]) {
        message strcharinfo(0),"An error has occurred.";
        end;
    }
    mes "[^FF78E4Quest for Treat^000000]";
    mes "Treat: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";
    mes "Terms: ^0055FF7 Days^000000 & ^0055FFNon-tradeable^000000";
    mes "Requirements:";
    if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";
    if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";
    if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
        mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";
    next;
    set @qe1, getiteminfo(.@q[0],5);
    set @qe2, getiteminfo(.@q[0],11);
    addtimer 1000, strnpcinfo(1)+"::OnEnd";
    while(1) {
        switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2 > 0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
        case 1:
            if (@qe0) { 
                mes "[Quest Shop]";
                mes "You're missing one or more quest requirements.";
                close;
            }
            if (!checkweight(.@q[0],.@q[1])) {
                mes "[Quest Shop]";
                mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
                close;
            }
            if (.@q[2]) set Zeny, Zeny-.@q[2];
            if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];
            if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
                delitem .@q[.@i],.@q[.@i+1];
            for (.@i=0;.@i <.@q[1];.@i++ )
                rentitem .@q[0], 604800;
            if (.Announce) announce "Quest for Treat: "+strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+" for the Halloween!",0,0xFF78E4;
            specialeffect2 699;
            close;
        case 2:
            set @qe3, getlook(3);
            set @qe4, getlook(4);
            set @qe5, getlook(5);
            set @qe6,1;
            if (@qe1&1) atcommand "@changelook 3 "+@qe2;
            if (@qe1&256) atcommand "@changelook 1 "+@qe2;
            if (@qe1&512) atcommand "@changelook 2 "+@qe2;
            break;
        case 3:
            close;
        }
    }
OnEnd:
    if (@qe6) {
        atcommand "@changelook 3 "+@qe3;
        atcommand "@changelook 1 "+@qe4;
        atcommand "@changelook 2 "+@qe5;
    }
    for(set .@i,0; .@i<7; set .@i,.@i+1)
        setd "@qe"+.@i,0;
    end;
 
OnClock0115:
OnClock0315:
OnClock0515:
OnClock0715:
OnClock0915:
OnClock1115:
OnClock1315:
OnClock1515:
OnClock1715:
OnClock1915:
OnClock2115:
OnClock2315:
announce "Quest for Treat: Are you good enough to collect all the Halloween headgears just in time?",0,0xFF78E4;
announce "Quest for Treat: Visit me in mid Prontera for complete details and get pumped now!",0,0xFF78E4;
end;
 
OnInit:
waitingroom "[Halloween Quest]",0;
    freeloop(1);
// --------------------- Config ---------------------
// Custom points, if needed: "<variable>","<name to display>"
    setarray .Points$[0],"#CASHPOINTS","Cash Points";
 
    set .Announce,1;    // Announce quest completion? (1: yes / 0: no)
    set .ShowSlot,1;    // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
    set .DisplayID,0;   // Show item IDs? (1: yes / 0: no)
    set .ShowZeny,0;    // Show Zeny cost, if any? (1: yes / 0: no)
 
// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};
// Duplicate dummy data for any additional shops (bottom of script).
// If no categories, use the second line instead (remove //).
 
    setarray .Shops$[1],"Halloween Headgears";
    // set .Shops$,"n/a";
 
// Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,
//     <required item ID>,<required item amount>{,...});
// Shop number corresponds with order above (default is 1).
// Note: Do NOT use a reward item more than once!
    
    Add(1,5356,1,0,0,7539,3000,1062,500,539,100,538,100,919,100,907,100,958,100,1024,100,7420,30);
    Add(1,18527,1,0,0,7539,2000,1062,300,529,100,530,100,938,100,957,100,932,100,930,100,7420,30);
    Add(1,18656,1,0,0,7539,1000,1001,200,1061,150,529,100,530,100,539,100,538,100,930,100,7420,30);
    Add(1,5490,1,0,0,7539,1000,1038,300,958,200,7002,300,1060,100,1020,100,7420,30,923,5,1048,3);
    Add(1,5671,1,0,0,7539,500,930,300,932,300,938,200,1059,200,7420,30);
    Add(1,5530,1,0,0,7539,200,1020,250,1034,250,938,100);
    Add(1,5294,1,0,0,7539,300,930,300,1059,300,938,300);
    Add(1,5461,1,0,0,7539,1000,5294,1);
 
 
// --------------------------------------------------
    freeloop(0);
    set .menu$,"";
    for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
        set .menu$, .menu$+.Shops$[.@i]+":";
        npcshopdelitem "newqshop"+.@i,909;
    }
    end;
}
 
// -------- Dummy data (duplicate as needed) --------
-   shop    newqshop1   -1,909:-1
-   shop    newqshop2   -1,909:-1
-   shop    newqshop3   -1,909:-1
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