//Skill damage modifiers that stack linearly
if(sc && skill_id != PA_SACRIFICE)
{
if(sc->data[SC_OVERTHRUST])
skillratio += sc->data[SC_OVERTHRUST]->val3;
if(sc->data[SC_MAXOVERTHRUST])
skillratio += sc->data[SC_MAXOVERTHRUST]->val2;
if (sc->data[SC_BERSERK] || sc->data[SC_SATURDAYNIGHTFEVER] || sc->data[SC__BLOODYLUST])
skillratio += 100;
if(sc->data[SC_ZENKAI] && sstatus->rhw.ele == sc->data[SC_ZENKAI]->val2 )
skillratio += sc->data[SC_ZENKAI]->val1 * 2;
#ifdef RENEWAL
if( sc && sc->data[SC_TRUESIGHT] )
skillratio += 2*sc->data[SC_TRUESIGHT]->val1;
#endif
}
if( !skill_id )