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int bg_send_dot_remove(struct map_session_data *sd)
{
        struct battleground_data *bg;
        int m;
 
        if( sd && sd->bg_id && (bg = bg_team_search(sd->bg_id)) != NULL )
        {
                clif->bg_xy_remove(sd);
                if( bg->reveal_pos_sub && (m = map->mapindex2mapid(bg->mapindex)) == sd->bl.m )
                        map->foreachinmap(bg->reveal_pos_sub, m, BL_PC, sd, 2, 0xFFFFFF);
                        //map->foreachinmap(script->buildin_killmonster_sub, m, BL_MOB, event ,allflag);
        }
        return true;
}
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