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# Configuration file
 
##########################################################################################################
# afkhandler
#--------------------------------------------------------------------------------------------------------#
# Settings for controlling autobattler for AFK players
##########################################################################################################
 
afkhandler {
    # Sets the time (in seconds) before a player in battle is declared to be AFK and the autobattle code takes over for them
    I:"AFK Activation Time Length"=120
 
    # Sets the time (in seconds) that the autobattle code allows for AFK player to move once autobattle is active, before selecting a move itself
    I:"AFK Activation Turn Time"=15
 
    # Have autobattle take over if player is AFK during a battle, activates after specified time period and gives specified time for each turn after that
    B:"AFK Handler Active"=false
}
 
 
##########################################################################################################
# breeding
#--------------------------------------------------------------------------------------------------------#
# Settings for breeding behavior
##########################################################################################################
 
breeding {
    # If disabled, prevents crafting of Ranch Blocks
    B:"Allow crafting of Ranch Blocks"=true
 
    # If disabled, prevents placing of ranch blocks, preventing breeding from occuring
    B:"Allow placing of ranch blocks"=true
 
    # Disabling this will remove the ranch expansion item from the game
    B:"Allow ranch expansion"=true
 
    # If enabled, random eggs from ditto-ditto breeding might contain legendaries.
    B:"Allow random BREEDING eggs to have a chance to be a legendary"=false
 
    # If enabled, random eggs from /pokegiveEgg might contain legendaries.
    B:"Allow random SPAWNED eggs to have a chance to be a legendary"=false
 
    # Number of stages to go through before breeding occurs (1-5)
    I:"Number of breeding levels"=5
 
    # Sets the number of steps per egg cycle, lower numbers hatch eggs faster
    I:"Steps per egg cycle"=255
 
    # Control speed of breeding based on the blocks set in the area, if false will set breeding speed to 1.0x
    B:"Use breeding environments"=true
 
    # Number of ticks till the breeding level goes up by 1
    I:"World ticks till breeding level increased"=18000
}
 
 
##########################################################################################################
# database
#--------------------------------------------------------------------------------------------------------#
# Settings for re-routing the pixelmon saving system into an external database
##########################################################################################################
 
database {
    # Put the connection string for the external database in the form jdbc:dbtype://...
    S:"Connection string"=jdbc:h2://
 
    # Enable this to change the save system over to a database specified in the connection string property, only h2 and mysql currently supported
    B:"Save to external database"=false
}
 
 
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# General settings for the world
##########################################################################################################
 
general {
    # Allow player to throw pokeballs from hotbar, if false pokeballs can only be thrown in battles
    B:"Allow Capturing Outside of Battle"=true
 
    # Allows players to make rare candies by crafting (Serverside option)
    B:"Allow Crafting of Rare Candy"=true
 
    # Allows the 17 types of Gems to be dropped by bosses
    B:"Allow Gem Boss Drop"=false
 
    # Allows the 17 types of Gems to be crafted by players
    B:"Allow Gems to be crafted"=true
 
    # Determines if player vs player battles give pokemon experience, no EXP gain in PVP when false
    B:"Allow PVP Experience"=true
 
    # Allow players to plant apricorns/berries in the ground
    B:"Allow Planting"=true
 
    # Permits bosses to drop ranch area upgrades
    B:"Allow Ranch Upgrade Boss Drop"=true
 
    # Allow players to ride pokemon. If false no pokemon can be ridden. (Server side option)
    B:"Allow Riding"=true
 
    # Allow random generation of structures such as Pokecenters, Shrines, and other buildings if true
    B:"Allow Structures to Spawn"=true
 
    # Determines if player vs trainer battles give pokemon experience, no EXP gain in trainer battles when false
    B:"Allow Trainer Experience"=true
 
    # Allow the anvil to replace finished items with starting item from player's inventory without manual placing
    B:"Allow anvil autoreloading"=false
 
    # Allow the player to nickname pokemon (not a server-wide setting, just a client setting)
    B:"Allow pokemon nicknames"=true
 
    # Allow creepers, skeletons, etc to spawn in the world - DANGER can kill you while battling
    B:"Allow vanilla mobs"=false
 
    # Set legendary shrines to one use (false) or multiple use (true)
    B:"Bird Shrines are reusable"=false
 
    # Allow Players to use Cloning Machines to clone Mew to Mewtwo
    B:"Cloning Machines Enabled"=true
 
    # When mounted enables steering the pixelmon by looking
    B:"Enable point to steer"=true
 
    # What will happen if a battle is force-ended without a proper conclusion.
    # 0: A winner is determined based on the number of remaining Pokémon (with % HP as a tiebreaker).
    # 1: The battle is considered a draw.
    # 2: The battle is considered abnormally ended.
    I:"Force-ended battle result"=0
 
    # Lets you choose to give/not give a starter to a player on join (via the pixelmon starter screen)
    B:"Give a starter on join"=true
 
    # Requires HM move Fly or HM move Surf on a pokemon to be able to ride it
    B:"Have HM To Ride"=false
 
    # Isi's hourglass is an item that lets you skip stages of breeding
    B:"Let bosses drop Isi's hourglass"=true
 
    # If true must be opped, if false must be in creative mode
    B:"Must be opped to use spawners"=true
 
    # Sets how far pixelmon names and levels can be seen from (client setting only)
    I:"Nameplate Visible Range Modifier (1=default, 2=farther, 3=far)"=1
 
    # Allows wild pokemon to drop items like feathers, etc on death
    B:"Pokemon Drops Enabled"=true
 
    # Prints more detailed error messages to the server.log file if enabled
    B:"Print Errors"=true
 
    # Removes regular minecraft music so only Pixelmon music plays (Currently locked to true in code)
    B:"Remove Minecraft Music"=true
 
    # If enabled, consumable held items will be returned to Pokémon at the end of player vs. player battles.
    B:"Return held items in PVP"=true
 
    # Increases Size of Pixelmon Models in Game by 30%
    B:"Scale Models Up"=true
 
    # Allow Legendary Bird Shrines to Spawn Randomly in World
    B:"Spawn Bird Shrines"=true
 
    # Allow Haunted Jeweler Gem Shrines to Spawn Randomly in World
    B:"Spawn Gem Shrines"=false
 
    # Battle camera rotates around player if true, and is stationary if false
    B:"Spin Battle Camera"=true
 
    # The time taken before syncing to the system clock (in seconds)
    I:"System time sync interval"=30
 
    # Set Traders to one use (false) or multiple use (true)
    B:"Traders are reusable"=true
 
    # Sets Trainer Rarity, higher values spawn trainers more often, 0 spawns no trainers
    I:"Trainer Rarity (percentage 0-200)"=100
 
    # Lets your world follow real world time or not (server's system time)
    B:"Use system time for world time"=true
 
    # Allows you to toggle which tab list you would like to use
    B:"Use the Custom Tab List"=true
 
    # Allows some wild pokemon to aggro on player and force battles, no forced battles when false
    B:"Wild Pokemon initiate battles"=true
 
    # Wild pokemon will have a chance based on unfavourable battle conditions to try and flee from battle
    B:"Wild pokemon can try and flee from battles"=false
 
    # Saves Pixelmon entities to file when world saves (greatly increases savefile size and save time if true
    B:"Write Entities To World Save"=false
}
 
 
##########################################################################################################
# graphics
#--------------------------------------------------------------------------------------------------------#
# Graphics Settings
##########################################################################################################
 
graphics {
    # Use the smd normal maps for shading pokeballs
    B:"Enable smooth shading for pokeballs"=true
 
    # Use the smd normal maps for shading pokemon
    B:"Enable smooth shading for pokemon"=true
 
    # Multiplier of the 64 distance usually used for rendering
    D:"Render Distance Weight"=2.0
 
    # Display the currently selected pokemon's attack target on the screen
    B:"Show current attack target"=true
 
    # Use the low-res (256x256) pokemon and pokeball textures
    B:"Use low-res Textures"=false
 
    # Use original pokemon textures for statues
    B:"Use original pokemon textures for statues"=false
}
 
 
##########################################################################################################
# ids
#--------------------------------------------------------------------------------------------------------#
# Entity IDs for Pixelmon Entities (DO NOT CHANGE, unless you know what you are doing)
##########################################################################################################
 
ids {
    I:"Camera ID"=202
    I:"Pixelmon ID"=200
    I:"Pokeball ID"=201
    I:"Trainer ID"=199
}
 
 
##########################################################################################################
# pokeloot
#--------------------------------------------------------------------------------------------------------#
# Settings for controlling pokeloot chest spawns and behavior
##########################################################################################################
 
pokeloot {
    # Sets the frequency of chests spawning in world (to disable completely use the '- Enabled' config settings)
    # Minimal ~ 1 per 64 chunks, Normal ~ 1 per 32 chunks, More ~ 1 per 18 chunks, Extreme ~ 1 per 10 chunks
    I:"Chest Spawn Rate (Minimal=0,Normal=1,More=2,Extreme=3)"=1
 
    # Sets the Mode of all randomly spawned pokeloot chests
    # FCFS = First Come First Serve, only one player can loot chest, then chests vanishes
    # PL1D = Player 1 Drop, chest gives one drop per person, chest remains for others to use once each
    # PUD = Player Unlimited Drops, chests can be used infinitely by all players
    # TIMED = Each player allowed to loot again after specified time interval (individual timers), chest remains after looting
    I:"Default Spawn Mode (FCFS=0, PL1D=1, PUD=2, TIMED=3)"=3
 
    # Allow Hidden Grottos to spawn in the world
    B:"Hidden Grotto -  Enabled"=true
 
    # Allows invisible pokechests to spawn around the world randomly
    B:"Hidden PokeChest - Enabled"=true
 
    # Allows normal visible pokechests to spawn around the world randomly
    B:"Normal PokeChest - Enabled"=true
 
    # Sets Frequency that a player can reuse a timed loot chest (both placed in creative and naturally spawned, if set to TIMED
    # Time Conversions: One Hour = 3600 seconds, One Day = 86400 seconds, One Week = 604800 seconds
    I:"Timed Loot (seconds)"=604800
}
 
 
##########################################################################################################
# sounds
#--------------------------------------------------------------------------------------------------------#
# Sound Settings
##########################################################################################################
 
sounds {
    # Sets the maximum number of world ticks before new music will start
    I:"Maximum Music Dealy"=1
 
    # Sets the minimum number of world ticks before new music will start
    I:"Minimum Music Dealy"=1
}
 
 
##########################################################################################################
# spawning
#--------------------------------------------------------------------------------------------------------#
# Settings that control what Pixelmon spawn and how many spawn
##########################################################################################################
 
spawning {
    # Allow wild legendaries to spawn (besides specific event spawns)
    B:"Allow Legendaries to spawn"=true
 
    # Forces wild pokemon to despawn after a battle
    B:"Despawn on Flee or Loss"=true
 
    # This lets you choose which dimensions the pixelmon spawner will operate in
    I:"Dimensions Pokemon will spawn in" <
        0
     >
 
    # Displays server-wide announcement 'A Legendary Has Spawned in <name> Biome' when legendary spawns
    B:"Display global message on legendary spawn"=true
 
    # Sets whether Generation 1 Pixelmon will be spawned or not (Pokedex 1-151)
    B:Gen1=true
 
    # Sets whether Generation 2 Pixelmon will be spawned or not (Pokedex 152-251)
    B:Gen2=true
 
    # Sets whether Generation 3 Pixelmon will be spawned or not (Pokedex 252-386)
    B:Gen3=true
 
    # Sets whether Generation 4 Pixelmon will be spawned or not (Pokedex 387-493)
    B:Gen4=true
 
    # Sets whether Generation 5 Pixelmon will be spawned or not (Pokedex 494-649)
    B:Gen5=true
 
    # Sets whether Generation 6 Pixelmon will be spawned or not (Pokedex 650-719)
    B:Gen6=true
 
    # Sets odds of Legendary Spawning (1 in X spawns), higher values spawn wild legendaries less often
    I:"Legendary Spawn Rate"=15000
 
    # Sets max number of flying pokemon in world at a time (higher numbers = more spawns) (KEEP THIS LOW)
    I:"Max number of Air Pokemon (at one time)"=2
 
    # Sets max number of land pokemon in world at a time (higher numbers = more spawns)
    I:"Max number of Land Pokemon (at one time)"=40
 
    # Sets max number of underground pokemon in world at a time (higher numbers = more spawns)
    I:"Max number of Underground Pokemon (at one time)"=20
 
    # Sets max number of water pokemon in world at a time (higher numbers = more spawns)
    I:"Max number of Water Pokemon (at one time)"=20
 
    # Shiny calculation uses 1/(shiny rate) to get odds of becoming shiny
    I:"Shiny spawn rate"=7500
 
    # Chance of a group of wild Pokemon containing a boss Pokemon (1/rate), 0 disables boss spawns
    I:"Spawn boss rate"=250
 
    # Chance of a wild Pokemon spawning with its hidden Ability (1/rate), 0 disables hidden Ability spawns
    I:"Spawn hidden Ability rate"=100
}
 
 
starter_settings {
    I:"Level (min=5, max=100"=5
    B:Shiny=false
}
 
 
starters {
    S:"1 - First Choice"=Bulbasaur
    S:"2 - Second Choice"=Squirtle
    S:"3 - Third Choice"=Charmander
    S:"4 - Fourth Choice"=Chikorita
    S:"5 - Fifth Choice"=Totodile
    S:"6 - Sixth Choice"=Cyndaquil
    S:"7 - Seventh Choice"=Treecko
    S:"8 - Eighth Choice"=Mudkip
    S:"9 - Ninth Choice"=Torchic
    S:"_10 - Tenth Choice"=Turtwig
    S:"_11 - Eleventh Choice"=Piplup
    S:"_12 - Twelfth Choice"=Chimchar
    S:"_13 - Thirteenth Choice"=Snivy
    S:"_14 - Fourteenth Choice"=Oshawott
    S:"_15 - Fifteenth Choice"=Tepig
}
 
 
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