viewing paste Treasure Hunter Event w/CMD's | Athena

Posted on the
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267
/* Treasure Hunter Script Version 1.0 
    Created by: Aeromesi
    - with @commands for ease-of-use!
    - '@repeathunt' - Allow you to repeat the previous Treasure Hunt setup you made!
    - '@treasurehunt' - Able to start off by creating Treasure Hunter settings. Able to disable or delete the setup to start configuring new treasure hunter event. 
        (Note: It will be able to tell if created or event is active.)
    - '@joinhunt' - Allow player to warp to the designated map where event is being held.
*/
prontera,156,152,4  script  Treasure Hunter 4_TREASURE_BOX,{
mes  .Tname$;
if( $@Treasure_Active ) {
mes "Information";
mes "Map event is active: ^FF0000"+$TMapDetails$+"^000000";
    mes "Treasure Info:";
    mes "1. [^7D26CD"+strmobinfo(1,1346)+"^000000] x (^0000FF"+$NormalTreasureAM+"^000000).";
    mes "2. [^7D26CD"+strmobinfo(1,1346)+"^000000] x (^0000FF"+$SpecialTreasureAM+"^000000).";
mes "Special Treasure Chest Reward:: "+getitemname( $TITEM_ID )+" x "+$COIN_AMOUNT+" ";
mes "Last Chest Reward: "+getitemname( $LITEM_ID )+" x "+$COIN2_AMOUNT+"";
close;
} else
mes "No Treasure Hunt in-progress";
close;
OnInit:
    .Tname$ = "[^8B3626Treasure Hunter^000000]";
end;
}
-   script  TreasureHunt#CMD    -,{
OnInit:
    .treasure_name$ = "[^8B3626Treasure Hunter^000000]";
    bindatcmd "treasurehunt",strnpcinfo(0)+"::OnAtTreasureHunt";
    bindatcmd "repeathunt",strnpcinfo(0)+"::OnAtRepeatTreasureHunt";
    bindatcmd "joinhunt",strnpcinfo(0)+"::OnAtJoinTreasureHunt";
end;
OnAtJoinTreasureHunt:
    if( !$@Treasure_Active  ) {
    dispbottom "No Treasure Hunter Event In-Progress.";
    end;
} else
    warp $TMapDetails$, 0 ,0;
    dispbottom "Successfully joined Treasure Hunter Event.";
    end;
OnAtRepeatTreasureHunt:
    if(getgmlevel() >=  99) {
    if( $@Treasure_Active ) {
    dispbottom "Treasure Hunter Event is currently active.";
    end;
} else
    if($TLast_Setup) {
    $@Treasure_Active++;
    donpcevent ("TreasureHunt#CMD::OnCounterReset");
    announce "Treasure Hunter Event has been restarted by GM "+strcharinfo(0)+"!",bc_all;
    sleep2 2500;
    donpcevent ("TreasureHunt#CMD::OnStartEvent");
    end;
} else
    dispbottom "You haven't setup a Treasure Hunter Event before.";
    end;
} else
end;
OnAtTreasureHunt:
    if(getgmlevel() >=  99) {
    mes .treasure_name$;
if ($TLast_Setup >= 1 )
{
    mes "Delete last Setup or Disable Event?";
switch(select("Delete last Setup","Disable Treasure Hunt","Exit")) {
case 1:
if( $@Treasure_Active ) {
mes "Currently the Treasure Hunt is active. Disable or finish the event to delete your setup.";
close;
} else
$TLast_Setup = 0;
mes "Previous setup deleted. Proceed using '^ff0000@treasurehunt^000000' to create a new Treasure Hunt Event.";
close;
case 2:
if( $@Treasure_Active ) {
    mes "Would you like to Disable/Prematurely end Treasure Hunt for whatever reason?";
    next;
    switch(select("Yes please.:No thanks!"))
    {
    case 1:
    mes "You will now warp to the map in order to destroy the invasion that's in-progress.";
    next;
    warp $TMapDetails$,0,0;
    sleep2 4000;
    $@Treasure_Active = 0;
    killmonster $TMapDetails$,"All";
    sleep2 1000;
    atcommand "@cleanmap";
    announce "Treasure Hunt has been disabled by GM "+strcharinfo(0)+".",bc_map;
    end;
 
    case 2:
    mes .treasure_name$;
    mes "Alrighty then!";
    close;
}
} else
mes "Treasure Hunt is currently not active.";
close;
case 3:
close;
}
} else
mes "Create Treasure Hunt?";
    next;
    switch(select(
    "[Event] Treasure Hunt",
    "Exit")) {
case 1:
if ($@Treasure_Active)
{
    mes .treasure_name$;
    mes "Currently there is a Treasure Hunt in session. Please wait until it is over or Disable in the GM options to end the Treasure Hunt Event prematurely.";
    close;
}
    mes .treasure_name$;
    mes "Please input the map you want to start the Treasure Hunt Event.";
MAP_DETAILS:
if ( input( $TMapDetails$, 4, 23 ) ) { 
    dispbottom " Please input a valid map name with length between 4~23";
    callsub MAP_DETAILS;
    end;
}
if ( getmapusers($TMapDetails$) == -1 ) { 
    dispbottom "Please input a valid mapname.";
    callsub MAP_DETAILS;
    end;
}
    mes "Alright, so the map we chose is ^FF0000"+$TMapDetails$+"^000000.";
    next;
 
    mes .treasure_name$;
    mes "How many of Normal Treasure Chests  would you like to spawn?";
    next;
NORMAL_INPUT:
    input $NormalTreasureAM;
    if($NormalTreasureAM == 0) {
    dispbottom "Sorry, but it's impossible to enter 0 Normal Treasure Chests.";
    dispbottom "Please reinput Normal Treasure Chests amount.";
    callsub NORMAL_INPUT;
    end;
}
    mes .treasure_name$;
    mes "Alright, Normal Treasure Chest amount will be x ("+$NormalTreasureAM+").";
next;
    mes .treasure_name$;
    mes "How many of Special Treasure Chests  would you like to spawn?";
 
SPECIAL_INPUT:
    input $SpecialTreasureAM;
    if($SpecialTreasureAM == 0) {
    dispbottom "Sorry, but it's impossible to enter 0 Special Treasure Chests.";
    dispbottom "Please reinput Special Treasure Chest's amount.";
    callsub SPECIAL_INPUT;
    end;
}
    mes "Alright, Special Treasure Chest amount will be x ("+$SpecialTreasureAM+").";
next;
    mes .treasure_name$;
    mes "Now input the item ID for the Special Treasure Chests.";
TITEM_ID:
    input $TITEM_ID;
if($TITEM_ID == 0) {
    dispbottom "Sorry, but it's impossible to enter 0 for Item ID.";
    dispbottom "Please reinput the total amount of Rewards you'd like players to get per-kill.";
    callsub TITEM_ID;
    end;
}
next;
    mes .treasure_name$;
    mes "Now input the item ID for the Lucky Player who finds the last Chest.";
LITEM_ID:
    input $LITEM_ID;
if($LITEM_ID == 0) {
    dispbottom "Sorry, but it's impossible to enter 0 for Item ID.";
    dispbottom "Please reinput the total amount of Rewards you'd like players to get per-kill.";
    callsub LITEM_ID;
    end;
}
next;
    mes .treasure_name$;
    mes "Now input amount of Reward you would like player to receive from Special Treasure Chest:";
 
ITEM1_AMOUNT:
    input $COIN_AMOUNT;
    if($COIN_AMOUNT == 0) {
    dispbottom "Sorry, but it's impossible to enter 0 for Rewards.";
    dispbottom "Please reinput the total amount of Rewards you'd like players to get per-kill.";
    callsub ITEM1_AMOUNT;
    end;
}
next;
    mes .treasure_name$;
    mes "Now input amount of Reward you would like the lucky player to recieve from finding the Last Treasure Chest:";
 
ITEM2_AMOUNT:
    input $COIN2_AMOUNT;
    if($COIN2_AMOUNT == 0) {
    dispbottom "Sorry, but it's impossible to enter 0 for Rewards.";
    dispbottom "Please reinput the total amount of Rewards you'd like the lucky player to get.";
    callsub ITEM2_AMOUNT;
    end;
}
next;
    mes .treasure_name$;
    mes "Now activating Treasure Hunter Event.";
    close2;
$TLast_Setup++;
$@Treasure_Active++;
$SpecialTreasureCount = $SpecialTreasureAM;
donpcevent ("TreasureHunt#CMD::OnStartEvent");
end;
OnStartEvent:
    announce "The Special Treasure Chest Event has started on "+$TMapDetails$+" Please type '@joinhunt' to find some Treasure!",bc_all;
 
    // Normal Treasure Chest
 
    monster $TMapDetails$,0,0,"Treasure Chest",1346,$NormalTreasureAM,("TreasureHunt#CMD::OnKillNormal");
 
    // Special Treasure Chest
 
    monster $TMapDetails$,0,0,"Treasure Chest",1346,$SpecialTreasureAM,("TreasureHunt#CMD::OnKillSpecial");
 
end;
 
OnCounterReset:
$SpecialTreasureCount = $SpecialTreasureAM;
end;
 
OnKillNormal:
announce "You found an empty treasure chest! Keep looking more!",bc_self;
sleep2 200;
atcommand "@cleanmap";
end;
 
OnKillSpecial:
 
    if($SpecialTreasureCount <= 1) {
    $@Treasure_Active = 0;
    getitem $LITEM_ID, $COIN_AMOUNT;
//  $SpecialTreasureCount = $SpecialTreasureAM;
    killmonster $TMapDetails$,"All";
    sleep2 1000;
    atcommand "@cleanmap";
    announce ""+strcharinfo(0)+" has obtained the Last Treasure Chest! Congratulations!",bc_all;
    sleep2 2500;
    announce "The Treasure Hunter Event has ended. Thanks for all who participated! Hope you enjoyed!",bc_all;
    donpcevent ("CentralCommands#CM::OnCounterReset");
//  announce "Poring Event has ended.",bc_all;
    end;
} else
 
    $SpecialTreasureCount--;
    announce ""+strcharinfo(0)+" has found a Special Treasure Chest! Only "+$SpecialTreasureCount+" are left!",bc_all;
    getitem $LITEM_ID, $COIN2_AMOUNT;
    sleep2 200;
    atcommand "@cleanmap";
//  donpcevent ("PoringEvent#sp::OnFinishCheck");
    end;
case 2:
close;
}
 
} else
end;
}
Viewed 761 times, submitted by Guest.