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                if (sc && sc->data[SC_LUXANIMA]) {
                        ATK_ADDRATE(wd.damage, wd.damage2, sc->data[SC_LUXANIMA]->val3);
                        if (rnd() % 100 < sc->data[SC_LUXANIMA]->val2)
                                skill_castend_damage_id(src, target, RK_STORMBLAST, 1, gettick(), 0);
 
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