# This patch file was generated by NetBeans IDE
# It uses platform neutral UTF-8 encoding and \n newlines.
--- HEAD
+++ Modified In Working Tree
@@ -134,7 +134,7 @@
return 0;
}
ud->walktimer = INVALID_TIMER;
- if( bl->prev == NULL ) return 0; // block_list ���甲���Ă���̂ňړ���~����
+ if( bl->prev == NULL ) return 0; // Stop moved because it is missing from the block_list
if(ud->walkpath.path_pos>=ud->walkpath.path_len)
return 0;
@@ -1001,8 +1001,8 @@
int temp = 0;
nullpo_ret(src);
- if(status_isdead(src))
- return 0; // ����ł��Ȃ���
+ if( status_isdead(src) )
+ return 0; //Do not continue source is dead
sd = BL_CAST(BL_PC, src);
ud = unit_bl2ud(src);
@@ -1088,7 +1088,7 @@
return 0;
tstatus = status_get_status_data(target);
- //���O�̃X�L���̋L�^
+ //The previous record of skill status
if(sd) {
switch(skill_num){
case SA_CASTCANCEL:
@@ -1332,7 +1332,7 @@
nullpo_ret(src);
- if(!src->prev) return 0; // map ��ɑ��݂��邩
+ if(!src->prev) return 0; // Exists on the map
if(status_isdead(src)) return 0;
sd = BL_CAST(BL_PC, src);
@@ -1351,7 +1351,7 @@
if( skillnotok(skill_num, sd) || !skill_check_condition_castbegin(sd, skill_num, skill_lv) )
return 0;
/**
- * "WHY IS IT HEREE": pneuma cannot be cancelled past this point, the client displays the animation even,
+ * "WHY IS IT HERE": pneuma cannot be cancelled past this point, the client displays the animation even,
* if we cancel it from nodamage_id, so it has to be here for it to not display the animation.
**/
if( skill_num == AL_PNEUMA && map_getcell(src->m, skill_x, skill_y, CELL_CHKLANDPROTECTOR) ) {
@@ -1369,7 +1369,7 @@
return 0;
}
- /* �˒��Ə�Q���`�F�b�N */
+ /* Check range and obstacle */
bl.type = BL_NUL;
bl.m = src->m;
bl.x = skill_x;
@@ -1472,8 +1472,8 @@
}
/*==========================================
- * �U���v��
- * type��1�Ȃ�p���U��
+ * Attack request
+ * If type is an ongoing attack
*------------------------------------------*/
int unit_attack(struct block_list *src,int target_id,int continuous)
{
@@ -1560,7 +1560,7 @@
{
nullpo_retr(false, bl);
- if( bl->x==x && bl->y==y ) // �����}�X
+ if( bl->x==x && bl->y==y ) //Same place
return true;
return path_search(NULL,bl->m,bl->x,bl->y,x,y,easy,CELL_CHKNOREACH);
@@ -1662,7 +1662,7 @@
}
/*==========================================
- * PC�̍U�� (timer��)
+ * Attack of the PC (function timer)
*------------------------------------------*/
static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int tick)
{
@@ -1867,7 +1867,7 @@
return 1;
}
-// unit_data �̏�����
+// unit_data initialization process
void unit_dataset(struct block_list *bl)
{
struct unit_data *ud;
@@ -1926,7 +1926,7 @@
}
/*==========================================
- * �����ڂ̃T�C�Y��ύX����
+ * To change the size of the object (player or mob only)
*------------------------------------------*/
int unit_changeviewsize(struct block_list *bl,short size)
{