new_1-1,57,115,3 script Sara#no 1_F_ORIENT_02,5,5,{
.@npcname$ = "^000099[ Sara ]^000000";
mes .@npcname$;
mes "Welcome to Elaria Woon Reloaded.";
mes "Let me tell you a few things about the novice ground!";
mes "Are you ready?";
.@menu$ = "Sure, go ahead!";
switch(select(.@menu$)) {
case 1:
if (Class == Job_Novice) {
if (!checkweight(Axe, 10)) {
mes "- You are overloaded with too many items. Please use @sell to get rid of some you don't need. -";
close;
}
next;
mes .@npcname$;
mes "You will find a few tutors and helpers on this map.";
mes "They will provide useful informations and skills for you.";
mes "Just make sure you will give every single one of them a visit!";
next;
mes .@npcname$;
mes "Use ^0b92ab#main^000000 chat for general questions or ^0b92ab#support^000000 if you need anything from our GameMasters.";
next;
mes .@npcname$;
mes "I gave you some basic equipment. Please be careful with it as we only provide it once per character.";
setquest 4269;
completequest 4269;
getitem Novice_Plate, 1; // Novice_Plate
getitem Novice_Hood, 1; // Novice_Hood
getitem Novice_Boots, 1; // Novice_Boots
getitem Novice_Egg_Cap, 1; // Novice_Egg_Cap
getitem Novice_Knife, 1; // Novice_Knife
getitem Novice_Guard, 1; // Novice_Guard
getitem Criatura_Academy_Hat, 1; // Criatura_Academy_Hat
getitem Criatura_Hair_Coupon, 1; // Criatura_Hair_Coupon
getitem Novice_Potion, 300; // Novice_Potion
next;
mes .@npcname$;
mes "This is your first step to be an adventurer that you have made a visit to us.";
mes "Please go over the bridge and talk to tutor ABC NAME HERE.";
getexp 100,100;
next;
close;
} else {
next;
mes .@npcname$;
mes "Hey! You're not a novice. What are you doing here?!";
close;
}
}
}