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new_1-1,57,115,3    script  Sara#no 1_F_ORIENT_02,5,5,{
    .@npcname$ = "^000099[ Sara ]^000000";
    
        mes .@npcname$;
        mes "Welcome to Elaria Woon Reloaded.";
        mes "Let me tell you a few things about the novice ground!";
        mes "Are you ready?";
        .@menu$ = "Sure, go ahead!";
        switch(select(.@menu$)) {
        case 1:
            if (Class == Job_Novice) {
                if (!checkweight(Axe, 10)) {
                    mes "- You are overloaded with too many items. Please use @sell to get rid of some you don't need. -";
                    close;
                }
                next;
                mes .@npcname$;
                mes "You will find a few tutors and helpers on this map.";
                mes "They will provide useful informations and skills for you.";
                mes "Just make sure you will give every single one of them a visit!";
                next;
                mes .@npcname$;
                mes "Use ^0b92ab#main^000000 chat for general questions or ^0b92ab#support^000000 if you need anything from our GameMasters.";
                next;
                mes .@npcname$;
                mes "I gave you some basic equipment. Please be careful with it as we only provide it once per character.";
                setquest 4269;
                completequest 4269;
                getitem Novice_Plate, 1; // Novice_Plate
                getitem Novice_Hood, 1; // Novice_Hood
                getitem Novice_Boots, 1; // Novice_Boots
                getitem Novice_Egg_Cap, 1; // Novice_Egg_Cap
                getitem Novice_Knife, 1; // Novice_Knife
                getitem Novice_Guard, 1; // Novice_Guard
                getitem Criatura_Academy_Hat, 1; // Criatura_Academy_Hat
                getitem Criatura_Hair_Coupon, 1; // Criatura_Hair_Coupon
                getitem Novice_Potion, 300; // Novice_Potion
                next;
                mes .@npcname$;
                mes "This is your first step to be an adventurer that you have made a visit to us.";
                mes "Please go over the bridge and talk to tutor ABC NAME HERE.";
                getexp 100,100;
                next;
                close;
            } else {
                next;
                mes .@npcname$;
                mes "Hey! You're not a novice. What are you doing here?!";
                close;
            }
        }
    }           
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