viewing paste Unknown #15158 | Athena

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// ================ rAthena Script ==================================================
// ============== Information =======================================================
// = iRO Daily Quest : Swab the Deck
// = Made by :
// = Rikimaru
//===== Current Version: =============================================== 
//= 1.4
//===== Compatible With: =============================================== 
//= any rAthena SVN
//===== Description: =================================================== 
//= The iRO Daily Quest : Swab the Deck
//= Usefull for having fun in a Server with a Mini Quest
//= Has a counter of 20 Hours until the Players can do the Quest agian.
//===== Additional Comments: =========================================== 
//= 1.3 Finished Scripting all NPC's [Rikimaru]
//= 1.4 Fixed a saved Variable Typo [Rikimaru]
//====================================================================== 
//============== DO NOT REMOVE MY CREDITS AND CLAIM MY WORK AS YOURS ===
alberta,104,60,5    script  [Quest] First Mate  748,{
//============================= Settings ==========================
set .@npcname$,"[ [Quest] First Mate ]";
set .BeadID,6222;
//======================= End =====================================
if(countitem(6221) > 0 && gettimetick(2) - exchangedalready > (60 * 60 * 20)) {
mes .@npcname$;
mes "Hey,how many Mystic Leaf Cat Balls";
mes "do you want to exchange to Shiny Beads?";
next;
mes .@npcname$;
mes "Input the Amount of the Mystic Leaf Cat Balls,which you want to exchange.";
mes "If you input 0 , you're going to cancel the deal.";
next;
input @beadamount;
if (@beadamount == 0) {
close;
}
mes .@npcname$;
mes "Do you really want to exchange";
mes ":"+ @beadamount +" Mystic Leaf Cat Balls";
mes "for "+ @beadamount +" Shiny Beads?";
next;
switch(select("Yes!:No!")) {
    case 1:
    mes .@npcname$;
    mes "Okay converting... ... ...";
    if(countitem(6221) < @beadamount) goto l_noitem;
    delitem 6221,@beadamount;
    getitem .BeadID,@beadamount;
    set BaseExp,+50000000;// CHANGE THE EXP AMOUNT!!
    set JobExp,+40000000;// CHANGE THE EXP AMOUNT!!
    set exchangedalready,gettimetick(2);
    next;
    mes .@npcname$;
    mes "Okay you can exchange the Shiny Beads at the Second Mate.";
    close;
    case 2:
    mes .@npcname$;
    mes "Okay goodbye!";
    close;
    }
l_noitem:
mes .@npcname$;
mes "I'm sorry,but you're missing some items!";
close;
}
mes .@npcname$;
mes "Hey , do you want to do the Daily Quest?";
next;
switch(select("Yes,sure!:No,bye!:Cancel")) {
    case 1:
    mes .@npcname$;
    mes "Okay you have to go to the alberta Ship";
    mes "and enter one of the Portals and Catch A rat!";
    next;
    mes .@npcname$;
    mes "If you catch it,you'll get a Mystic Cat Ball,";
    mes "if you got it,come back to me,if you failed,";
    mes "come back to me and get a new Cat Ball,to";
    mes "catch the rats!";
    next;
    mes .@npcname$;
    mes "So,here take this,";
    mes "and come back when you finished.";
    getitem 12408,1;
    close;
    case 2:
    mes .@npcname$;
    mes "Okay,goodbye!";
    close;
    case 3:
    close;
    }
}
// ============================ End of the First Mate Script ===================================
alberta,107,59,5    script  [Quest] Second Mate 100,{
set .@npcname$,"^0000FF[ [Quest] Second Mate ]^000000";
set .BeadID,6222;
setarray @ItemID[0],5170,5773,5691,505,5578,5692;
setarray @Cost[0],50,50,50,1,30,50;
setarray @itemcount[0],1,1,1,2,1,1;
mes .@npcname$;
mes "Hello ["+strcharinfo(0)+"],do";
mes "you want to buy some items?";
mes "You'll have to give me Shiny";
mes "Beads for the Items!";
next;
    if (select("Yes,sure","No,nevermind!") == 2) 
        close;
    next;
    mes .@npcname$;
    mes "Item = Cost";
    for( set .@i, 0; .@i < getarraysize(@ItemID); set .@i, .@i + 1 ) {
        mes "^0000ff"+@itemcount[.@i]+"x "+getitemname(@ItemID[.@i])+"^000000 = ^00aa00"+@Cost[.@i]+"^000000";
        if( .@i < 1 )
            set .@menu$, getitemname(@ItemID[.@i]);
        else
            set .@menu$, .@menu$+":"+getitemname(@ItemID[.@i]);
    }
 
    next;
    select(.@menu$);
    set @choice, @menu - 1;
 
    mes @npcname$;
    if(countitem(.BeadID) <@Cost[@choice]) {
        mes "You need more Shiny Beads for "+@itemcount[@choice]+"x '"+getitemname(@ItemID[@choice])+"'";
        close;
    }
    mes "Are u realy sure to trade "+@itemcount[@choice]+"x '^ff0000"+getitemname(@ItemID[@choice])+"^000000' for ^00aa00"+@Cost[@choice]+"^000000 Shiny Beads?";
    if(select("No! Cancel!:Yes, Trade me!") == 1 ) {
        mes "Canceled the Trade";
        close;
    }
 
    set .@new, .BeadID - @Cost[@choice];
    if( .@new < 0 )
        set .@new, 0;
    delitem .BeadID,@Cost[@choice];
    getitem @ItemID[@choice], @itemcount[@choice];
    mes "The Trade was succesfull. Have fun with the Item!";
    close;
}
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