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#0  0x0000000000607be4 in status_get_sc (bl=0x599c5b4) at status.c:6398
No locals.
#1  0x000000000061a207 in status_change_start (flag=0, tick=120000, val4=0, val3=0, val2=0, val1=7, rate=500,
    type=SC_BLOODING, bl=0x599c5b4, src=0x9036fe0) at status.c:6865
        sc = <optimized out>
        sce = <optimized out>
        val_flag = <optimized out>
        sd = <optimized out>
        vd = <optimized out>
        calc_flag = <optimized out>
        undead_flag = <optimized out>
        st = <optimized out>
        opt_flag = <optimized out>
        tick_time = <optimized out>
#2  status_change_start (src=0x9036fe0, bl=0x599c5b4, type=SC_BLOODING, rate=500, val1=7, val2=0, val3=0, val4=0,
    tick=120000, flag=0) at status.c:6856
No locals.
#3  0x00000000005c3c3f in skill_additional_effect (src=0x9036fe0, bl=<optimized out>, skill_id=46, skill_lv=10,
    attack_type=321, dmg_lv=5, tick=19779095593) at skill.c:752
        type = SC_BLOODING
        i = <optimized out>
        sd = <optimized out>
        dstsd = <optimized out>
        md = 0x0
        dstmd = 0x599c5b4
        sstatus = 0x90373c0
        tstatus = 0x599c934
        sc = 0x9037410
        tsc = 0x599c98c
        temp = 120000
        rate = <optimized out>
        __FUNCTION__ = "skill_additional_effect"
#4  0x000000000046c60f in battle_delay_damage_sub (tid=<optimized out>, tick=19779095593, id=<optimized out>,
    data=80278072) at battle.c:231
        src = 0x9036fe0
        target = 0x599c5b4
        dat = 0x4c8f238
#5  0x0000000000651fc2 in do_timer (tick=19779095598) at timer.c:398
        tid = 7927
        diff = -5
        __FUNCTION__ = "do_timer"
#6  0x0000000000444010 in main (argc=1, argv=<optimized out>) at core.c:445
        next = <optimized out>
        retval = 0
 
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