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StateIconList[EFST_IDs.EFST_ARMOR_ELEMENT] = {
    haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
        {"Enchant Armor", COLOR_TITLE_BUFF},
        {"%s", COLOR_TIME},
        {"Temporarily enchants property to the user's armor."}
    }   
}
 
StateIconList[EFST_IDs.EFST_I_RESIST_COLD] = {
haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
    {"Enchant Resistance", COLOR_TITLE_BUFF},
    {"%s", COLOR_TIME},
    {"Temporarily enchants cold property to the user's armor,"},
    {" increase damage taken from wind property attacks."}
}
}
StateIconList[EFST_IDs.EFST_I_RESIST_EARTH] = {
haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
{"Enchant Resistance", COLOR_TITLE_BUFF},
{"%s", COLOR_TIME},
{"Temporarily enchants earth property to the user's armor."},
{" increase damage taken from fire property attacks."}
}
}
StateIconList[EFST_IDs.EFST_I_RESIST_FIRE] = {
haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
{"Enchant Resistance", COLOR_TITLE_BUFF},
{"%s", COLOR_TIME},
{"Temporarily enchants fire property to the user's armor."},
{" increase damage taken from water property attacks."}
}
}
StateIconList[EFST_IDs.EFST_I_RESIST_THUNDER] = {
haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
{"Enchant Resistance", COLOR_TITLE_BUFF},
{"%s", COLOR_TIME},
{"Temporarily enchants thunder property to the user's armor."},
{" increase damage taken from earth property attacks."}
}
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