case 3:
set .@quest, checkquest(7123);
if (.@quest == -1) {
mes "[Swordman Guildsman]";
mes "You want me to give you a quest?";
mes "Umm. Let me see.";
mes "Ok! Hunt a couple of Picky monsters around here?";
next;
mes "^4d4dffYou received a hunting request from a staff of the Swordman Guild.";
mes "You can check the contents of the quest from the quest information window.^000000";
setquest 7123;
next;
mes "[Swordman Guildsman]";
mes "Use the 'Bash' skill in the Swordman manual.";
mes "Open your Skill Tree by pressing ^4d4dffAlt + S^000000 and minimize the window by pressing the ^4d4dff'-'^000000 button on the top right corner of the window to see the available Swordman skills.";
next;
mes "[Swordman Guildsman]";
mes "Talk to Trainer Brutus if you want to fight stronger monsters.";
mes "I'll wait for you here.";
mes "Wish you a good luck.";
close;
} else if (.@quest == 0 || .@quest == 1) {
if (checkquest(7123,HUNTING) == 2) {
mes "[Swordman Guildsman]";
mes "Great.";
mes "I think that you're good enough to be a Swordman.";
mes "I'll give you some potions as a reward.";
completequest 7123;
getitem 569,200; //Novice_Potion
getexp 5000,100;
close;
} else {
mes "[Swordman Guildsman]";
mes "Hunt two Picky monsters.";
mes "You can find them in the more difficult training grounds by talking to Trainer Brutus.";
close;
}
} else if (.@quest == 2) {
mes "[Swordman Guildsman]";
mes "I think you finished that quest already, right?";
mes "You'll experience more of these quests as you grow as an adventurer in the world.";
next;
mes "[Swordman Guildsman]";
mes "Your training is now complete.";
mes "If you choose to become a Swordman I wish you good luck.";
close;
} else {
mes "[Swordman Guildsman]";
mes "I'm sorry but I don't have any quests to give you right now.";
close;
}