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if(@guardianrounds > 99) {
        if(@guardianrounds > nextbonus){
                set .@reward, .guardianreward[rand(0,(getarraysize(.guardianmobs)-1))];
                dispbottom "[Guardian Hunter] Congratulation! You get a Bonus Item: " + getitemname(.@reward);
                getitem(.@reward,1);
                if(@guardianrounds > 99 && @guardianrounds < 199){
                        set nextbonus, .startbonus+100;
                }else{
                        set nextbonus, nextbonus+100;
                }
        }
 
OnInit:
        set .startbonus, 100;
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