viewing paste 3rd_Jobs_Item_Rewards | Athena

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prontera,143,181,5  script  3rd Jobs Reward 100,{
// ================= Configuration ==============================
set .@n$,"^0000FF[ 3rd Jobs Reward ]^000000";
// ============== Configuration end =============================
if(gotitem==1) {
mes .@n$;
mes "You already have got your Headgear!";
close;
}
mes .@n$;
mes "Hello "+strcharinfo(0)+",I'm";
mes "here to give Players,who";
mes "already turned into a 3rd";
mes "Jobclass a little reward";
mes "Headgear.Here is the list";
mes ",which Headgear is given out";
mes "to which class.";
next;
mes .@n$;
mes "Rune Knight - Rune Circlet";
mes "Arch Bishop - Mitra";
mes "Ranger - Sniper Googles";
mes "Mechanic - Driver Band";
mes "Shadow Chaser - Shadow Crown";
mes "Minstrel - Minstre Sond Hat";
mes "Genetic - Midas Whispers";
mes "Warlock - Magic Stone Hat";
mes "Sura - Burning Spirit";
mes "Guilottine Cross - Silent Enforcer";
mes "Sorcerer - Wispers of Wind";
mes "Royal Guard - Reissue Schmitz Helm";
mes "Wanderer - Resting Swan";
next;
mes .@n$;
mes "Which one do you want to have?";
mes "Remember that you have to be";
mes "the required 3rd Jobclass!";
next;
switch(select("Rune Circlet:Mitra:Sniper Googles:Driver Band:Shadow Crown:Minstre Sond Hat:Midas Whispers:Magic Stone Hat:Burning Spirit:Silent Enforcer:Wispers of Wind:Reissue Schmitz Helm:Resting Swan")) {
case 1:
    if( Class == 4054 || Class == 4060 ) {
    mes .@n$;
    mes "You're a Rune Knight";
    getitem 5746,1;
    set gotitem,1;
    close;
    }
    mes .@n$;
    mes "You're not a Rune Knight!";
    close;
case 2:
    if( Class == 4057 || Class == 4063 ) {
    mes .@n$;
    mes "You're an Arch Bishop!";
    getitem 5747,1;
    set gotitem,1;
    close;
    }
    mes .@n$;
    mes "You're not an Arch Bishop!";
    close;
case 3:
    if( Class == 4056 || Class == 4062 ) {
    mes .@n$;
    mes "You're a Ranger!";
    getitem 5748,1;
    set gotitem,1;
    close;
    }
    mes .@n$;
    mes "You're not a Ranger!";
    close;
case 4:
    if( Class == 4058 || Class == 4064 ) {
    mes .@n$;
    mes "You're a Mechanic!";
    getitem 5749,1;
    set gotitem,1;
    close;
    }
    mes .@n$;
    mes "You're not a Mechanic!";
    close;
case 5:
    if( Class == 4072 || Class == 4079 ) {
    mes .@n$;
    mes "You're a Shadow Chaser!";
    getitem 5750,1;
    set gotitem,1;
    close;
    }
    mes .@n$;
    mes "You're not a Shadow Chaser!";
    close;
case 6:
    if( Class == 4068 || Class == 4075 ) {
    mes .@n$;
    mes "You're a Minstrel!";
    getitem 5751,1;
    set gotitem,1;
    close;
    }
    mes .@n$;
    mes "You're not a Minstrel!";
    close;
case 7:
    if( Class == 4071 || Class == 4078 ) {
    mes .@n$;
    mes "You're a Genetic!";
    getitem 5752,1;
    set gotitem,1;
    close;
    }
    mes .@n$;
    mes "You're not a Genetic!";
    close;
case 8:
    if( Class == 4055 || Class == 4061 ) {
    mes .@n$;
    mes "You're a Warlock!";
    getitem 5753,1;
    set gotitem,1;
    close;
    }
    mes .@n$;
    mes "You're not a Warlock!";
    close;
case 9:
    if( Class == 4070 || Class == 4077 ) {
    mes .@n$;
    mes "You're a Sura!";
    getitem 5754,1;
    set gotitem,1;
    close;
    }
    mes .@n$;
    mes "You're not a Sura!";
    close;
case 10:
    if( Class == 4059 || Class == 4065 ) {
    mes .@n$;
    mes "You're a Guillotine Cross!";
    getitem 5755,1;
    set gotitem,1;
    close;
    }
    mes .@n$;
    mes "You're not a Guillotine Cross!";
    close;
case 11:
    if( Class == 4067 || Class == 4074 ) {
    mes .@n$;
    mes "You're a Sorcerer!";
    getitem 5756,1;
    set gotitem,1;
    close;
    }
    mes .@n$;
    mes "You're not a Sorcerer!";
    close;
case 12:
    if( Class == 4066 || Class == 4073 ) {
    mes .@n$;
    mes "You're a Royal Guard!";
    getitem 5757,1;
    set gotitem,1;
    close;
    }
    mes .@n$;
    mes "You're not a Royal Guard!";
    close;
case 13:
    if( Class == 4069 || Class == 4076 ) {
    mes .@n$;
    mes "You're a Wanderer!";
    getitem 5758,1;
    set gotitem,1;
    close;
    }
    mes .@n$;
    mes "You're not a Wanderer!";
    close;
    }
}
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