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case SC_ARMOR_ELEMENT:
    // Deleting past icons
    clif_status_change(bl,SI_WATERWEAPON,0,0,0,0,0);
    clif_status_change(bl,SI_EARTHWEAPON,0,0,0,0,0);
    clif_status_change(bl,SI_FIREWEAPON,0,0,0,0,0);
    clif_status_change(bl,SI_WINDWEAPON,0,0,0,0,0);
 
    // And then assign
    if( sd ) {
        if (val1 > 0)
            StatusIconChangeTable[type] = SI_WATERWEAPON;
        else if (val2 > 0)
            StatusIconChangeTable[type] = SI_EARTHWEAPON;
        else if (val3 > 0)
            StatusIconChangeTable[type] = SI_FIREWEAPON;
        else if (val4 > 0)
            StatusIconChangeTable[type] = SI_WINDWEAPON;            
        }
    break;
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