using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PlayerController : MonoBehaviour {
public float speed;
public Text countText;
public Text winText;
private Rigidbody rb;
private int count;
// Use this for initialization
void Start () {
rb = GetComponent<Rigidbody> ();
count = 0;
SetCountText ();
winText.text = "";
}
void FixedUpdate ()
{
float moveHorizontal = Input.GetAxis ("Horizontal");
float moveVertical = Input.GetAxis ("Vertical");
Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
rb.AddForce (movement * speed);
}
void OnTriggerEnter (Collider other)
{
if (other.gameObject.CompareTag ("Pick Up"))
{
other.gameObject.SetActive (false);
count = count + 1;
SetCountText ();
}
}
void SetCountText()
{
countText.text = "Count: " + count.ToString ();
if (count >= 12) {
winText.text = "You Win Casu;";
}
}
}