Status: {
Icon: "SI_BLANK" (default: "SI_BLANK")
PrimaryOption: { Primary Non-Stackable options
Stone: boolean (default: false)
Freeze: boolean (default: false)
Stun: boolean (default: false)
Sleep: boolean (default: false)
Burning: boolean (default: false)
Imprison: boolean (default: false)
Crystalize: boolean (default: false)
}
SecondaryOption: { Secondary Stackable Options
Poison: boolean (default: false)
Curse: boolean (default: false)
Silence: boolean (default: false)
SignumCrucis: boolean (default: false)
Blind: boolean (default: false)
Angelus: boolean (default: false)
Bleeding: boolean (default: false)
DeadlyPoison: boolean (default: false)
Fear: boolean (default: false)
}
TertiaryOption: { Tertiary Stackable Options
Normal: boolean (default) (default: false)
Quicken: boolean (default: false)
OverThrust: boolean (default: false)
EnergyCoat: boolean (default: false)
ExplosionSpirits: boolean (default: false)
SteelBody: boolean (default: false)
BladeStop: boolean (default: false)
AuraBlade: boolean (default: false)
Berserk: boolean (default: false)
LightBlade: boolean (default: false)
MoonlitSpirit: boolean (default: false)
MarionetteControl: boolean (default: false)
Assumptio: boolean (default: false)
WarmthOftheSun: boolean (default: false)
Kaite: boolean (default: false)
Bunsin: boolean (default: false)
SoulLink: boolean (default: false)
Undead: boolean (default: false)
}
EffectOption: { Effect Options
Nothing: boolean (default) (default: false)
Sight: boolean (default: false)
Hide: boolean (default: false)
Cloak: boolean (default: false)
Falcon: boolean (default: false)
Riding: boolean (default: false)
Invisible: boolean (default: false)
Orcish: boolean (default: false)
Wedding: boolean (default: false)
Ruwach: boolean (default: false)
ChaseWalk: boolean (default: false)
Flying: boolean (default: false)
Xmas: boolean (default: false)
Transform: boolean (default: false)
Summer: boolean (default: false)
Dragon_1: boolean (default: false)
Warg: boolean (default: false)
WargRider: boolean (default: false)
MadoGear: boolean (default: false)
Dragon_2: boolean (default: false)
Dragon_3: boolean (default: false)
Dragon_4: boolean (default: false)
Dragon_5: boolean (default: false)
Hanbok: boolean (default: false)
OctoberFest: boolean (default: false)
Summer_2: boolean (default: false)
Cart_1: boolean (default: false)
Cart_2: boolean (default: false)
Cart_3: boolean (default: false)
Cart_4: boolean (default: false)
Cart_5: boolean (default: false)
}
Properties { Special properties of the status.
PrevailAfterDeath: boolean (default: false)
EndOnLogout: boolean (default: false)
EndOnDispell: boolean (default: false)
EndOnClearance: boolean (default: false)
IsBuff: boolean (default: false)
IsDebuff: boolean (default: false)
EndWhenMadoGearIsRemoved: boolean (default: false)
EndWhenStatusIsCleared: boolean (default: false)
}
RemoveState: [ "" ] (String/Array) Statuses that this status change removes when started.
PROCRate: (int) (default: 10000) Programmed Random Occurance rate of success. (10000 = 100%)
Duration: (int) (default: infinite)
}