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if (type == SC_ARMOR_ELEMENT)
    {
        clif_status_change(bl,SI_WATERWEAPON,0,0,0,0,0);
        clif_status_change(bl,SI_EARTHWEAPON,0,0,0,0,0);
        clif_status_change(bl,SI_FIREWEAPON,0,0,0,0,0);
        clif_status_change(bl,SI_WINDWEAPON,0,0,0,0,0);
    }
    else
        clif_status_change(bl,StatusIconChangeTable[type],0,0,0,0,0);
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